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-rw-r--r--engines/sherlock/tattoo/tattoo_people.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp
index b3f02f4ba9..ac4366261f 100644
--- a/engines/sherlock/tattoo/tattoo_people.cpp
+++ b/engines/sherlock/tattoo/tattoo_people.cpp
@@ -486,8 +486,8 @@ void TattooPerson::setWalking() {
}
// See if the new walk sequence is the same as the old. If it's a new one,
- // we need to reset the frame number to zero so it's animation starts at
- // it's beginning. Otherwise, if it's the same sequence, we can leave it
+ // we need to reset the frame number to zero so its animation starts at
+ // its beginning. Otherwise, if it's the same sequence, we can leave it
// as is, so it keeps the animation going at wherever it was up to
if (_sequenceNumber != _oldWalkSequence) {
if (_seqTo) {