diff options
Diffstat (limited to 'engines/sherlock/tattoo/tattoo_people.cpp')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_people.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp index b3f02f4ba9..ac4366261f 100644 --- a/engines/sherlock/tattoo/tattoo_people.cpp +++ b/engines/sherlock/tattoo/tattoo_people.cpp @@ -486,8 +486,8 @@ void TattooPerson::setWalking() { } // See if the new walk sequence is the same as the old. If it's a new one, - // we need to reset the frame number to zero so it's animation starts at - // it's beginning. Otherwise, if it's the same sequence, we can leave it + // we need to reset the frame number to zero so its animation starts at + // its beginning. Otherwise, if it's the same sequence, we can leave it // as is, so it keeps the animation going at wherever it was up to if (_sequenceNumber != _oldWalkSequence) { if (_seqTo) { |