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-rw-r--r--engines/sherlock/tattoo/tattoo_people.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp
index f6920358a5..5cb6c4cfbb 100644
--- a/engines/sherlock/tattoo/tattoo_people.cpp
+++ b/engines/sherlock/tattoo/tattoo_people.cpp
@@ -1010,6 +1010,9 @@ void TattooPerson::walkHolmesToNPC() {
TattooPerson &holmes = people[HOLMES];
int facing;
+ // Save the character's details
+ pushNPCPath();
+
// If the NPC is moving, stop him at his current position
if (_walkCount) {
// Reset the facing so the NPC will stop facing the direction he was going,