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Diffstat (limited to 'engines/sherlock/tattoo/tattoo_people.h')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_people.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_people.h b/engines/sherlock/tattoo/tattoo_people.h new file mode 100644 index 0000000000..085e078411 --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_people.h @@ -0,0 +1,104 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_PEOPLE_H +#define SHERLOCK_TATTOO_PEOPLE_H + +#include "common/scummsys.h" +#include "sherlock/people.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Tattoo { + +// Animation sequence identifiers for characters +enum TattooSequences { + // Walk Sequences Numbers for NPCs + WALK_UP = 0, + WALK_UPRIGHT = 1, + WALK_RIGHT = 2, + WALK_DOWNRIGHT = 3, + WALK_DOWN = 4, + WALK_DOWNLEFT = 5, + WALK_LEFT = 6, + WALK_UPLEFT = 7, + + // Stop Sequences Numbers for NPCs + STOP_UP = 8, + STOP_UPRIGHT = 9, + STOP_RIGHT = 10, + STOP_DOWNRIGHT = 11, + STOP_DOWN = 12, + STOP_DOWNLEFT = 13, + STOP_LEFT = 14, + STOP_UPLEFT = 15, + + // NPC Talk Sequence Numbers + TALK_UPRIGHT = 16, + TALK_RIGHT = 17, + TALK_DOWNRIGHT = 18, + TALK_DOWNLEFT = 19, + TALK_LEFT = 20, + TALK_UPLEFT = 21, + + // NPC Listen Sequence Numbers + LISTEN_UPRIGHT = 22, + LISTEN_RIGHT = 23, + LISTEN_DOWNRIGHT = 24, + LISTEN_DOWNLEFT = 25, + LISTEN_LEFT = 26, + LISTEN_UPLEFT = 27 +}; + +class TattooPeople : public People { +public: + TattooPeople(SherlockEngine *vm) : People(vm) {} + virtual ~TattooPeople() {} + + /** + * If the specified speaker is a background object, it will set it so that it uses + * the Listen Sequence (specified by the sequence number). If the current sequence + * has an Allow Talk Code in it, the _gotoSeq field will be set so that the object + * begins listening as soon as it hits the Allow Talk Code. If there is no Abort Code, + * the Listen Sequence will begin immediately. + * @param speaker Who is speaking + * @param sequenceNum Which listen sequence to use + */ + void setListenSequence(int speaker, int sequenceNum); + + /** + * If the specified speaker is a background object, this will set it so that it uses + * the Talk Sequence specified. If the current sequence has an Allow Talk Code in it, + * _gotoSeq will be set so that the object begins talking as soon as it hits the + * Allow Talk Code. If there is no Abort Code, the Talk Sequence will begin immediately. + */ + void setTalkSequence(int speaker, int sequenceNum); +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + + +#endif |