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Diffstat (limited to 'engines/sherlock/tattoo/tattoo_people.h')
-rw-r--r--engines/sherlock/tattoo/tattoo_people.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sherlock/tattoo/tattoo_people.h b/engines/sherlock/tattoo/tattoo_people.h
index c844d86e19..1517084c1c 100644
--- a/engines/sherlock/tattoo/tattoo_people.h
+++ b/engines/sherlock/tattoo/tattoo_people.h
@@ -64,7 +64,7 @@ enum TattooSequences {
TALK_UPLEFT = 21,
// NPC Listen Sequence Numbers
- LISTEN_UPRIGHT = 22,
+ LISTEN_UPRIGHT = 22,
LISTEN_RIGHT = 23,
LISTEN_DOWNRIGHT = 24,
LISTEN_DOWNLEFT = 25,
@@ -160,7 +160,7 @@ public:
* This means that the index must be decremented by 3
* 2) The NPC was in route to a position
* He must be set to walk to that position again. This is done by moving the path index
- * so that it points to the code that set the NPC walking there in the first place.
+ * so that it points to the code that set the NPC walking there in the first place.
* The regular calls to updateNPC will handle the rest
*/
void pullNPCPath();
@@ -262,10 +262,10 @@ public:
virtual const Common::Point restrictToZone(int zoneId, const Common::Point &destPos);
/**
- * If the specified speaker is a background object, it will set it so that it uses
- * the Listen Sequence (specified by the sequence number). If the current sequence
- * has an Allow Talk Code in it, the _gotoSeq field will be set so that the object
- * begins listening as soon as it hits the Allow Talk Code. If there is no Abort Code,
+ * If the specified speaker is a background object, it will set it so that it uses
+ * the Listen Sequence (specified by the sequence number). If the current sequence
+ * has an Allow Talk Code in it, the _gotoSeq field will be set so that the object
+ * begins listening as soon as it hits the Allow Talk Code. If there is no Abort Code,
* the Listen Sequence will begin immediately.
* @param speaker Who is speaking
* @param sequenceNum Which listen sequence to use