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Diffstat (limited to 'engines/sherlock/tattoo/tattoo_scene.h')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_scene.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_scene.h b/engines/sherlock/tattoo/tattoo_scene.h new file mode 100644 index 0000000000..de28306c1b --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_scene.h @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_SCENE_H +#define SHERLOCK_TATTOO_SCENE_H + +#include "common/scummsys.h" +#include "sherlock/scene.h" + +namespace Sherlock { + +namespace Tattoo { + +class TattooScene : public Scene { +private: + int _arrowZone; + int _maskCounter; + Common::Point _maskOffset; +private: + void doBgAnimCheckCursor(); + + void doBgAnimEraseBackground(); + + /** + * Update the background objects and canimations as part of doBgAnim + */ + void doBgAnimUpdateBgObjectsAndAnim(); +protected: + /** + * Checks all the background shapes. If a background shape is animating, + * it will flag it as needing to be drawn. If a non-animating shape is + * colliding with another shape, it will also flag it as needing drawing + */ + virtual void checkBgShapes(); +public: + ImageFile *_mask, *_mask1; + CAnimStream _activeCAnim; +public: + TattooScene(SherlockEngine *vm); + + /** + * Draw all objects and characters. + */ + virtual void doBgAnim(); + + /** + * Update the screen back buffer with all of the scene objects which need + * to be drawn + */ + virtual void updateBackground(); + +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |