aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/tattoo/tattoo_talk.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sherlock/tattoo/tattoo_talk.cpp')
-rw-r--r--engines/sherlock/tattoo/tattoo_talk.cpp882
1 files changed, 882 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_talk.cpp b/engines/sherlock/tattoo/tattoo_talk.cpp
new file mode 100644
index 0000000000..dbeeaf8918
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_talk.cpp
@@ -0,0 +1,882 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/tattoo_talk.h"
+#include "sherlock/tattoo/tattoo_people.h"
+#include "sherlock/tattoo/tattoo_scene.h"
+#include "sherlock/tattoo/tattoo_user_interface.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+static const uint8 DIRECTION_CONVERSION[] = {
+ WALK_RIGHT, WALK_DOWN, WALK_LEFT, WALK_UP, STOP_RIGHT, STOP_DOWN, STOP_LEFT, STOP_UP,
+ WALK_UPRIGHT, WALK_DOWNRIGHT, WALK_UPLEFT, WALK_DOWNLEFT, STOP_UPRIGHT, STOP_UPLEFT,
+ STOP_DOWNRIGHT, STOP_DOWNLEFT
+};
+
+const byte TATTOO_OPCODES[] = {
+ 170, // OP_SWITCH_SPEAKER
+ 171, // OP_RUN_CANIMATION
+ 0, // OP_ASSIGN_PORTRAIT_LOCATION
+ 173, // OP_PAUSE
+ 0, // OP_REMOVE_PORTRAIT
+ 0, // OP_CLEAR_WINDOW
+ 176, // OP_ADJUST_OBJ_SEQUENCE
+ 177, // OP_WALK_HOlMES_TO_COORDS
+ 178, // OP_PAUSE_WITHOUT_CONTROL
+ 179, // OP_BANISH_WINDOW
+ 0, // OP_SUMMON_WINDOW
+ 181, // OP_SET_FLAG
+ 0, // OP_SFX_COMMAND
+ 183, // OP_TOGGLE_OBJECT
+ 184, // OP_STEALTH_MODE_ACTIVE
+ 0, // OP_IF_STATEMENT
+ 0, // OP_ELSE_STATEMENT
+ 0, // OP_END_IF_STATEMENT
+ 188, // OP_STEALTH_MODE_DEACTIVATE
+ 189, // OP_TURN_HOLMES_OFF
+ 190, // OP_TURN_HOLMES_ON
+ 191, // OP_GOTO_SCENE
+ 0, // OP_PLAY_PROLOGUE
+ 193, // OP_ADD_ITEM_TO_INVENTORY
+ 194, // OP_SET_OBJECT
+ 172, // OP_CALL_TALK_FILE
+ 0, // OP_MOVE_MOUSE
+ 0, // OP_DISPLAY_INFO_LINE
+ 0, // OP_CLEAR_INFO_LINE
+ 199, // OP_WALK_TO_CANIMATION
+ 200, // OP_REMOVE_ITEM_FROM_INVENTORY
+ 201, // OP_ENABLE_END_KEY
+ 202, // OP_DISABLE_END_KEY
+ 203, // OP_END_TEXT_WINDOW
+ 174, // OP_MOUSE_ON_OFF
+ 175, // OP_SET_WALK_CONTROL
+ 180, // OP_SET_TALK_SEQUENCE
+ 182, // OP_PLAY_SONG
+ 187, // OP_WALK_HOLMES_AND_NPC_TO_CANIM
+ 192, // OP_SET_NPC_PATH_DEST
+ 195, // OP_NEXT_SONG
+ 196, // OP_SET_NPC_PATH_PAUSE
+ 197, // OP_PASSWORD
+ 198, // OP_SET_SCENE_ENTRY_FLAG
+ 185, // OP_WALK_NPC_TO_CANIM
+ 186, // OP_WALK_NPC_TO_COORDS
+ 204, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
+ 205, // OP_SET_NPC_TALK_FILE
+ 206, // OP_TURN_NPC_OFF
+ 207, // OP_TURN_NPC_ON
+ 208, // OP_NPC_DESC_ON_OFF
+ 209, // OP_NPC_PATH_PAUSE_TAKING_NOTES
+ 210, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES
+ 211, // OP_ENABLE_TALK_INTERRUPTS
+ 212, // OP_DISABLE_TALK_INTERRUPTS
+ 213, // OP_SET_NPC_INFO_LINE
+ 214, // OP_SET_NPC_POSITION
+ 215, // OP_NPC_PATH_LABEL
+ 216, // OP_PATH_GOTO_LABEL
+ 217, // OP_PATH_IF_FLAG_GOTO_LABEL
+ 218, // OP_NPC_WALK_GRAPHICS
+ 220, // OP_NPC_VERB
+ 221, // OP_NPC_VERB_CANIM
+ 222, // OP_NPC_VERB_SCRIPT
+ 224, // OP_RESTORE_PEOPLE_SEQUENCE
+ 226, // OP_NPC_VERB_TARGET
+ 227, // OP_TURN_SOUNDS_OFF
+ 225 // OP_NULL
+};
+
+/*----------------------------------------------------------------*/
+
+TattooTalk::TattooTalk(SherlockEngine *vm) : Talk(vm), _talkWidget(vm) {
+ static OpcodeMethod OPCODE_METHODS[] = {
+ (OpcodeMethod)&TattooTalk::cmdSwitchSpeaker,
+
+ (OpcodeMethod)&TattooTalk::cmdRunCAnimation,
+ (OpcodeMethod)&TattooTalk::cmdCallTalkFile,
+ (OpcodeMethod)&TattooTalk::cmdPause,
+ (OpcodeMethod)&TattooTalk::cmdMouseOnOff,
+ (OpcodeMethod)&TattooTalk::cmdSetWalkControl,
+ (OpcodeMethod)&TattooTalk::cmdAdjustObjectSequence,
+ (OpcodeMethod)&TattooTalk::cmdWalkHolmesToCoords,
+ (OpcodeMethod)&TattooTalk::cmdPauseWithoutControl,
+ (OpcodeMethod)&TattooTalk::cmdBanishWindow,
+ (OpcodeMethod)&TattooTalk::cmdSetTalkSequence,
+
+ (OpcodeMethod)&TattooTalk::cmdSetFlag,
+ (OpcodeMethod)&TattooTalk::cmdPlaySong,
+ (OpcodeMethod)&TattooTalk::cmdToggleObject,
+ (OpcodeMethod)&TattooTalk::cmdStealthModeActivate,
+ (OpcodeMethod)&TattooTalk::cmdWalkNPCToCAnimation,
+ (OpcodeMethod)&TattooTalk::cmdWalkNPCToCoords,
+ (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords,
+ (OpcodeMethod)&TattooTalk::cmdStealthModeDeactivate,
+ (OpcodeMethod)&TattooTalk::cmdHolmesOff,
+ (OpcodeMethod)&TattooTalk::cmdHolmesOn,
+
+ (OpcodeMethod)&TattooTalk::cmdGotoScene,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCPathDest,
+ (OpcodeMethod)&TattooTalk::cmdAddItemToInventory,
+ (OpcodeMethod)&TattooTalk::cmdSetObject,
+ (OpcodeMethod)&TattooTalk::cmdNextSong,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCPathPause,
+ (OpcodeMethod)&TattooTalk::cmdPassword,
+ (OpcodeMethod)&TattooTalk::cmdSetSceneEntryFlag,
+ (OpcodeMethod)&TattooTalk::cmdWalkToCAnimation,
+ (OpcodeMethod)&TattooTalk::cmdRemoveItemFromInventory,
+
+ (OpcodeMethod)&TattooTalk::cmdEnableEndKey,
+ (OpcodeMethod)&TattooTalk::cmdDisableEndKey,
+ (OpcodeMethod)&TattooTalk::cmdEndTextWindow,
+ (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCTalkFile,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCOff,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCOn,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCDescOnOff,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseTakingNotes,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseLookingHolmes,
+
+ (OpcodeMethod)&TattooTalk::cmdTalkInterruptsEnable,
+ (OpcodeMethod)&TattooTalk::cmdTalkInterruptsDisable,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCInfoLine,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCPosition,
+ (OpcodeMethod)&TattooTalk::cmdNPCLabelSet,
+ (OpcodeMethod)&TattooTalk::cmdNPCLabelGoto,
+ (OpcodeMethod)&TattooTalk::cmdNPCLabelIfFlagGoto,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCWalkGraphics,
+ nullptr,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCVerb,
+
+ (OpcodeMethod)&TattooTalk::cmdSetNPCVerbCAnimation,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCVerbScript,
+ nullptr,
+ (OpcodeMethod)&TattooTalk::cmdRestorePeopleSequence,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCVerbTarget,
+ (OpcodeMethod)&TattooTalk::cmdTurnSoundsOff
+ };
+
+ _opcodes = TATTOO_OPCODES;
+ _opcodeTable = OPCODE_METHODS;
+}
+
+void TattooTalk::talkInterface(const byte *&str) {
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+ const byte *s = str;
+
+ // Move to past the end of the text string
+ _charCount = 0;
+ while ((*str < TATTOO_OPCODES[0] || *str == TATTOO_OPCODES[OP_NULL]) && *str) {
+ ++_charCount;
+ ++str;
+ }
+
+ // Display the text window
+// ui.banishWindow();
+ ui._textWidget.load(Common::String((const char *)s, (const char *)str), _speaker);
+ ui._textWidget.summonWindow();
+ _wait = true;
+}
+
+void TattooTalk::showTalk() {
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+
+ _sequenceStack.clear();
+ people.setListenSequence(_talkTo, 129);
+
+ _talkWidget.load();
+ _talkWidget.summonWindow();
+ _talkWidget.refresh();
+
+ if (ui._menuMode != MESSAGE_MODE)
+ ui._menuMode = TALK_MODE;
+}
+
+OpcodeReturn TattooTalk::cmdSwitchSpeaker(const byte *&str) {
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ Screen &screen = *_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ ui.clearWindow();
+
+ _yp = screen.fontHeight() + 11;
+ _charCount = _line = 0;
+
+ people.setListenSequence(_speaker, 129);
+ _speaker = *++str - 1;
+ ++str;
+
+ people.setTalkSequence(_speaker, 1);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdMouseOnOff(const byte *&str) {
+ Events &events = *_vm->_events;
+ bool mouseOn = *++str == 2;
+ if (mouseOn)
+ events.showCursor();
+ else
+ events.hideCursor();
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdWalkHolmesToCoords(const byte *&str) {
+ People &people = *_vm->_people;
+ ++str;
+
+ int xp = (str[0] - 1) * 256 + str[1] - 1;
+ if (xp > 16384)
+ // Negative X
+ xp = -1 * (xp - 16384);
+ int yp = (str[2] - 1) * 256 + str[3] - 1;
+
+ people[HOLMES].walkToCoords(Point32(xp * FIXED_INT_MULTIPLIER, yp * FIXED_INT_MULTIPLIER),
+ DIRECTION_CONVERSION[str[4] - 1]);
+
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ str += 4;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdGotoScene(const byte *&str) {
+ Map &map = *_vm->_map;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ Scene &scene = *_vm->_scene;
+ scene._goToScene = str[1] - 1;
+
+ if (scene._goToScene != OVERHEAD_MAP) {
+ // Not going to the map overview
+ map._oldCharPoint = scene._goToScene;
+
+ // Run a canimation?
+ if (str[2] > 100) {
+ people._savedPos = PositionFacing(160, 100, str[2]);
+ } else {
+ int32 posX = (str[3] - 1) * 256 + str[4] - 1;
+ if (posX > 16384)
+ posX = -1 * (posX - 16384);
+ int32 posY = (str[5] - 1) * 256 + str[6] - 1;
+ people._savedPos = PositionFacing(posX, posY, str[2] - 1);
+ }
+
+ _scriptMoreFlag = 1;
+ }
+
+ str += 7;
+ if (scene._goToScene != OVERHEAD_MAP)
+ _scriptSaveIndex = str - _scriptStart;
+
+ _endStr = true;
+ _wait = 0;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdNextSong(const byte *&str) {
+ Music &music = *_vm->_music;
+
+ // Get the name of the next song to play
+ ++str;
+ music._nextSongName = "";
+ for (int idx = 0; idx < 8; ++idx) {
+ if (str[idx] != '~')
+ music._nextSongName += str[idx];
+ else
+ break;
+ }
+ str += 7;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdNPCLabelGoto(const byte *&str) {
+ int npcNum = *++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+
+ if (person._resetNPCPath) {
+ person._npcIndex = person._npcPause = 0;
+ person._resetNPCPath = false;
+ memset(person._npcPath, 0, 100);
+ }
+
+ person._npcPath[person._npcIndex] = 8;
+ person._npcPath[person._npcIndex + 1] = str[1];
+ person._npcIndex += 2;
+ str++;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdNPCLabelIfFlagGoto(const byte *&str) {
+ int npcNum = *++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+
+ if (person._resetNPCPath) {
+ person._npcIndex = person._npcPause = 0;
+ person._resetNPCPath = false;
+ memset(person._npcPath, 0, 100);
+ }
+
+ person._npcPath[person._npcIndex] = 9;
+ for (int i = 1; i <= 3; i++)
+ person._npcPath[person._npcIndex + i] = str[i];
+
+ person._npcIndex += 4;
+ str += 3;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdNPCLabelSet(const byte *&str) {
+ int npcNum = *++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+
+ if (person._resetNPCPath) {
+ person._npcIndex = person._npcPause = 0;
+ person._resetNPCPath = false;
+ memset(person._npcPath, 0, 100);
+ }
+
+ person._npcPath[person._npcIndex] = 7;
+ person._npcPath[person._npcIndex + 1] = str[1];
+ person._npcIndex += 2;
+ str++;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdPassword(const byte *&str) { error("TODO: script opcode (cmdPassword)"); }
+
+OpcodeReturn TattooTalk::cmdPlaySong(const byte *&str) {
+ Music &music = *_vm->_music;
+ Common::String currentSong = music._currentSongName;
+
+ // Get the name of the song to play
+ music._currentSongName = "";
+ str++;
+ for (int idx = 0; idx < 8; ++idx) {
+ if (str[idx] != '~')
+ music._currentSongName += str[idx];
+ else
+ break;
+ }
+ str += 7;
+
+ // Play the song
+ music.loadSong(music._currentSongName);
+
+ // Copy the old song name to _nextSongName so that when the new song is finished, the old song will restart
+ music._nextSongName = currentSong;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdRestorePeopleSequence(const byte *&str) {
+ int npcNum = *++str - 1;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+ person._misc = 0;
+
+ if (person._seqTo) {
+ person._walkSequences[person._sequenceNumber]._sequences[person._frameNumber] = person._seqTo;
+ person._seqTo = 0;
+ }
+ person._sequenceNumber = person._savedNpcSequence;
+ person._frameNumber = person._savedNpcFrame;
+ person.checkWalkGraphics();
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCDescOnOff(const byte *&str) {
+ int npcNum = *++str;
+ ++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ Person &person = people[npcNum];
+
+ // Copy over the NPC examine text until we reach a stop marker, which is
+ // the same as a start marker, or we reach the end of the file
+ while (*str && *str != _opcodes[OP_NPC_DESC_ON_OFF])
+ person._examine += *str++;
+
+ // Move past any leftover text till we reach a stop marker
+ while (*str && *str != _opcodes[OP_NPC_DESC_ON_OFF])
+ str++;
+
+ if (!*str)
+ // Reached end of file, so decrement pointer so outer loop will terminate on NULL
+ --str;
+ else
+ // Move past the ending OP_NPC_DEST_ON_OFF opcode
+ ++str;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCInfoLine(const byte *&str) {
+ int npcNum = *++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+
+ person._description = "";
+ int len = *++str;
+ for (int idx = 0; idx < len; ++idx)
+ person._description += str[idx + 1];
+
+ str += len;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCOff(const byte *&str) {
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ int npcNum = *++str;
+ people[npcNum]._type = REMOVE;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCOn(const byte *&str) {
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ int npcNum = *++str;
+ people[npcNum]._type = CHARACTER;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCPathDest(const byte *&str) {
+ int npcNum = *++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+
+ if (person._resetNPCPath) {
+ person._npcIndex = person._npcPause = 0;
+ person._resetNPCPath = false;
+ memset(person._npcPath, 0, 100);
+ }
+
+ person._npcPath[person._npcIndex] = 1;
+ for (int i = 1; i <= 4; i++)
+ person._npcPath[person._npcIndex + i] = str[i];
+ person._npcPath[person._npcIndex + 5] = DIRECTION_CONVERSION[str[5] - 1] + 1;
+
+ person._npcIndex += 6;
+ str += 5;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCPathPause(const byte *&str) {
+ int npcNum = *++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+
+ if (person._resetNPCPath) {
+ person._npcIndex = person._npcPause = 0;
+ person._resetNPCPath = false;
+ memset(person._npcPath, 0, 100);
+ }
+
+ person._npcPath[person._npcIndex] = 2;
+ for (int i = 1; i <= 2; i++)
+ person._npcPath[person._npcIndex + i] = str[i];
+
+ person._npcIndex += 3;
+ str += 2;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCPathPauseTakingNotes(const byte *&str) {
+ int npcNum = *++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+
+ if (person._resetNPCPath) {
+ person._npcIndex = person._npcPause = 0;
+ person._resetNPCPath = false;
+ memset(person._npcPath, 0, 100);
+ }
+
+ person._npcPath[person._npcIndex] = 5;
+ for (int i = 1; i <= 2; i++)
+ person._npcPath[person._npcIndex + i] = str[i];
+
+ person._npcIndex += 3;
+ str += 2;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCPathPauseLookingHolmes(const byte *&str) {
+ int npcNum = *++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+
+ if (person._resetNPCPath) {
+ person._npcIndex = person._npcPause = 0;
+ person._resetNPCPath = false;
+ memset(person._npcPath, 0, 100);
+ }
+
+ person._npcPath[person._npcIndex] = 6;
+ for (int i = 1; i <= 2; i++)
+ person._npcPath[person._npcIndex + i] = str[i];
+
+ person._npcIndex += 3;
+ str += 2;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCPosition(const byte *&str) {
+ int npcNum = *++str - 1;
+ ++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+ int32 posX = (str[0] - 1) * 256 + str[1] - 1;
+ if (posX > 16384)
+ posX = -1 * (posX - 16384);
+ int32 posY = (str[2] - 1) * 256 + str[3] - 1;
+
+ people[npcNum]._position = Point32(posX * FIXED_INT_MULTIPLIER, posY * FIXED_INT_MULTIPLIER);
+ if (person._seqTo && person._walkLoaded) {
+ person._walkSequences[person._sequenceNumber]._sequences[person._frameNumber] = person._seqTo;
+ person._seqTo = 0;
+ }
+
+ assert(str[4] - 1 < 16);
+ person._sequenceNumber = DIRECTION_CONVERSION[str[4] - 1];
+ person._frameNumber = 0;
+
+ if (person._walkLoaded)
+ person.checkWalkGraphics();
+
+ if (person._walkLoaded && person._type == CHARACTER &&
+ person._sequenceNumber >= STOP_UP && person._sequenceNumber <= STOP_UPLEFT) {
+ bool done = false;
+ do {
+ person.checkSprite();
+ for (int x = 0; x < person._frameNumber; x++) {
+ if (person._walkSequences[person._sequenceNumber]._sequences[x] == 0) {
+ done = true;
+ break;
+ }
+ }
+ } while(!done);
+ }
+
+ str += 4;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCTalkFile(const byte *&str) {
+ int npcNum = *++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+
+ if (person._resetNPCPath) {
+ person._npcIndex = person._npcPause = 0;
+ person._resetNPCPath = false;
+ memset(person._npcPath, 0, 100);
+ }
+
+ person._npcPath[person._npcIndex] = 3;
+ for (int i = 1; i <= 8; i++)
+ person._npcPath[person._npcIndex + i] = str[i];
+
+ person._npcIndex += 9;
+ str += 8;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCVerb(const byte *&str) {
+ int npcNum = *++str;
+ int verbNum = *++str - 1;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ Common::String &verb = people[npcNum]._use[verbNum]._verb;
+
+ for (int x = 0; x < 12; x++) {
+ if (str[x + 1] != '~')
+ verb.setChar(str[x + 1], x);
+ else
+ verb.setChar(0, x);
+ }
+
+ verb.setChar(0, 11);
+
+ uint len = verb.size() - 1;
+ while (verb[len] == ' ' && len)
+ len--;
+ verb.setChar(0, len + 1);
+ if (verb != " ")
+ verb.clear();
+ str += 12;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCVerbCAnimation(const byte *&str) {
+ int npcNum = *++str;
+ int verbNum = *++str - 1;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ UseType &useType = people[npcNum]._use[verbNum];
+
+ useType._cAnimNum = (str[1] - 1) & 127;
+ useType._cAnimSpeed = 1 + 128 * (str[1] >= 128);
+ str++;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCVerbScript(const byte *&str) {
+ int npcNum = *++str;
+ int verbNum = *++str - 1;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ UseType &useType = people[npcNum]._use[verbNum];
+ Common::String &name = useType._names[0];
+ name.setChar('*', 0);
+ name.setChar('C', 1);
+
+ for (int x = 0; x < 8; x++) {
+ if (str[x + 1] != '~')
+ name.setChar(str[x + 1], x + 2);
+ else
+ name.setChar(0, x + 2);
+ }
+
+ name.setChar(0, 11);
+ useType._cAnimNum = 99;
+ useType._cAnimSpeed = 1;
+ str += 8;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCVerbTarget(const byte *&str) {
+ int npcNum = *++str;
+ int verbNum = *++str - 1;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ Common::String &target = people[npcNum]._use[verbNum]._target;
+
+ for (int x = 0; x < 12; x++) {
+ if (str[x + 1] != '~')
+ target.setChar(str[x + 1], x);
+ else
+ target.setChar(0, x);
+ }
+
+ target.setChar(0, 11);
+
+ uint len = target.size() - 1;
+ while (target[len] == ' ' && len)
+ len--;
+ target.setChar(0, len + 1);
+ str += 12;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetNPCWalkGraphics(const byte *&str) {
+ int npcNum = *++str - 1;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ Person &person = people[npcNum];
+
+ // Build up walk library name for the given NPC
+ person._walkVGSName = "";
+ for (int idx = 0; idx < 8; ++idx) {
+ if (str[idx + 1] != '~')
+ person._walkVGSName += str[idx + 1];
+ else
+ break;
+ }
+ person._walkVGSName += ".VGS";
+
+ people._forceWalkReload = true;
+ str += 8;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetSceneEntryFlag(const byte *&str) {
+ TattooScene &scene = *(TattooScene *)_vm->_scene;
+ ++str;
+ int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1);
+
+ int flag1 = flag & 16383;
+ if (flag > 16383)
+ flag1 *= -1;
+
+ str += 2;
+
+ // Make sure that this instance is not already being tracked
+ bool found = false;
+ for (uint idx = 0; idx < scene._sceneTripCounters.size() && !found; ++idx) {
+ SceneTripEntry &entry = scene._sceneTripCounters[idx];
+ if (entry._flag == flag1 && entry._sceneNumber == str[0] - 1)
+ found = true;
+ }
+
+ // Only add it if it's not being tracked already
+ if (!found)
+ scene._sceneTripCounters.push_back(SceneTripEntry(flag1, str[0] - 1, str[1] - 1));
+
+ ++str;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetTalkSequence(const byte *&str) {
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ int speaker = str[1] - 1;
+ int sequenceNumber = str[2];
+
+ if (sequenceNumber < 128)
+ people.setTalkSequence(speaker, sequenceNumber);
+ else
+ people.setListenSequence(speaker, sequenceNumber);
+
+ str += 2;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetWalkControl(const byte *&str) {
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ ++str;
+ people._walkControl = str[0] - 1;
+
+ return RET_SUCCESS;
+}
+
+// Dummy opcode
+OpcodeReturn TattooTalk::cmdTalkInterruptsDisable(const byte *&str) { error("Dummy opcode cmdTalkInterruptsDisable called"); }
+
+// Dummy opcode
+OpcodeReturn TattooTalk::cmdTalkInterruptsEnable(const byte *&str) { error("Dummy opcode cmdTalkInterruptsEnable called"); }
+
+OpcodeReturn TattooTalk::cmdTurnSoundsOff(const byte *&str) { error("TODO: script opcode (cmdTurnSoundsOff)"); }
+
+OpcodeReturn TattooTalk::cmdWalkHolmesAndNPCToCAnimation(const byte *&str) {
+ int npcNum = *++str;
+ int cAnimNum = *++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+ Scene &scene = *_vm->_scene;
+ CAnim &anim = scene._cAnim[cAnimNum];
+
+ if (person._pathStack.empty())
+ person.pushNPCPath();
+ person._npcMoved = true;
+
+ person.walkToCoords(anim._goto[1], anim._goto[1]._facing);
+
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdWalkNPCToCAnimation(const byte *&str) {
+ int npcNum = *++str;
+ int cAnimNum = *++str;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+ Scene &scene = *_vm->_scene;
+ CAnim &anim = scene._cAnim[cAnimNum];
+
+ if (person._pathStack.empty())
+ person.pushNPCPath();
+ person._npcMoved = true;
+
+ person.walkToCoords(anim._goto[1], anim._goto[1]._facing);
+
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdWalkNPCToCoords(const byte *&str) {
+ int npcNum = *++str;
+ str++;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+
+ if (person._pathStack.empty())
+ person.pushNPCPath();
+ person._npcMoved = true;
+
+ int xp = (str[0] - 1) * 256 + str[1] - 1;
+ if (xp > 16384)
+ xp = -1 * (xp - 16384);
+ int yp = (str[2] - 1) * 256 + str[3] - 1;
+
+ person.walkToCoords(Point32(xp * FIXED_INT_MULTIPLIER, yp * FIXED_INT_MULTIPLIER),
+ DIRECTION_CONVERSION[str[4] - 1]);
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ str += 4;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdWalkHomesAndNPCToCoords(const byte *&str) {
+ int npcNum = *++str;
+ str++;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ TattooPerson &person = people[npcNum];
+
+ if (person._pathStack.empty())
+ person.pushNPCPath();
+ person._npcMoved = true;
+
+ int xp = (str[0] - 1) * 256 + str[1] - 1;
+ if (xp > 16384)
+ xp = -1 * (xp - 16384);
+ int yp = (str[2] - 1) * 256 + str[3] - 1;
+
+ person.walkToCoords(Point32(xp * FIXED_INT_MULTIPLIER, yp * FIXED_INT_MULTIPLIER),
+ DIRECTION_CONVERSION[str[4] - 1]);
+
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ str += 9;
+ return RET_SUCCESS;
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock