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-rw-r--r--engines/sherlock/tattoo/tattoo_user_interface.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp
index a324eba1aa..771c22c46e 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.cpp
+++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp
@@ -715,6 +715,154 @@ void TattooUserInterface::setupBGArea(const byte cMap[PALETTE_SIZE]) {
}
}
+
+void TattooUserInterface::doBgAnimEraseBackground() {
+ TattooEngine &vm = *((TattooEngine *)_vm);
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ Screen &screen = *_vm->_screen;
+
+ static const int16 OFFSETS[16] = { -1, -2, -3, -3, -2, -1, -1, 0, 1, 2, 3, 3, 2, 1, 0, 0 };
+
+ if (_mask != nullptr) {
+ if (screen._backBuffer1.w() > screen.w())
+ screen.blitFrom(screen._backBuffer1, Common::Point(0, 0), Common::Rect(_currentScroll.x, 0,
+ _currentScroll.x + screen.w(), screen.h()));
+ else
+ screen.blitFrom(screen._backBuffer1);
+
+ switch (scene._currentScene) {
+ case 7:
+ if (++_maskCounter == 2) {
+ _maskCounter = 0;
+ if (--_maskOffset.x < 0)
+ _maskOffset.x = SHERLOCK_SCREEN_WIDTH - 1;
+ }
+ break;
+
+ case 8:
+ _maskOffset.x += 2;
+ if (_maskOffset.x >= SHERLOCK_SCREEN_WIDTH)
+ _maskOffset.x = 0;
+ break;
+
+ case 18:
+ case 68:
+ ++_maskCounter;
+ if (_maskCounter / 4 >= 16)
+ _maskCounter = 0;
+
+ _maskOffset.x = OFFSETS[_maskCounter / 4];
+ break;
+
+ case 53:
+ if (++_maskCounter == 2) {
+ _maskCounter = 0;
+ if (++_maskOffset.x == screen._backBuffer1.w())
+ _maskOffset.x = 0;
+ }
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ // Standard scene without mask, so call user interface to erase any UI elements as necessary
+ doBgAnimRestoreUI();
+
+ // Restore background for any areas covered by characters and shapes
+ for (int idx = 0; idx < MAX_CHARACTERS; ++idx)
+ screen.restoreBackground(Common::Rect(people[idx]._oldPosition.x, people[idx]._oldPosition.y,
+ people[idx]._oldPosition.x + people[idx]._oldSize.x, people[idx]._oldPosition.y + people[idx]._oldSize.y));
+
+ for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
+ Object &obj = scene._bgShapes[idx];
+
+ if ((obj._type == ACTIVE_BG_SHAPE && (obj._maxFrames > 1 || obj._delta.x != 0 || obj._delta.y != 0)) ||
+ obj._type == HIDE_SHAPE || obj._type == REMOVE)
+ screen._backBuffer1.blitFrom(screen._backBuffer2, obj._oldPosition,
+ Common::Rect(obj._oldPosition.x, obj._oldPosition.y, obj._oldPosition.x + obj._oldSize.x,
+ obj._oldPosition.y + obj._oldSize.y));
+ }
+
+ // If credits are active, erase the area they cover
+ if (vm._creditsActive)
+ vm.eraseCredits();
+ }
+
+ for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
+ Object &obj = scene._bgShapes[idx];
+
+ if (obj._type == NO_SHAPE && (obj._flags & 1) == 0) {
+ screen._backBuffer1.blitFrom(screen._backBuffer2, obj._position, obj.getNoShapeBounds());
+
+ obj._oldPosition = obj._position;
+ obj._oldSize = obj._noShapeSize;
+ }
+ }
+
+ // Adjust the Target Scroll if needed
+ if ((people[people._walkControl]._position.x / FIXED_INT_MULTIPLIER - _currentScroll.x) <
+ (SHERLOCK_SCREEN_WIDTH / 8) && people[people._walkControl]._delta.x < 0) {
+
+ _targetScroll.x = (short)(people[people._walkControl]._position.x / FIXED_INT_MULTIPLIER -
+ SHERLOCK_SCREEN_WIDTH / 8 - 250);
+ if (_targetScroll.x < 0)
+ _targetScroll.x = 0;
+ }
+
+ if ((people[people._walkControl]._position.x / FIXED_INT_MULTIPLIER - _currentScroll.x) > (SHERLOCK_SCREEN_WIDTH / 4 * 3)
+ && people[people._walkControl]._delta.x > 0)
+ _targetScroll.x = (short)(people[people._walkControl]._position.x / FIXED_INT_MULTIPLIER -
+ SHERLOCK_SCREEN_WIDTH / 4 * 3 + 250);
+
+ if (_targetScroll.x > _scrollSize)
+ _targetScroll.x = _scrollSize;
+
+ doScroll();
+}
+
+void TattooUserInterface::drawMaskArea(bool mode) {
+ Scene &scene = *_vm->_scene;
+ Screen &screen = *_vm->_screen;
+ int xp = mode ? _maskOffset.x : 0;
+
+ if (_mask != nullptr) {
+ switch (scene._currentScene) {
+ case 7:
+ screen._backBuffer1.maskArea((*_mask)[0], Common::Point(_maskOffset.x - SHERLOCK_SCREEN_WIDTH, 110), _currentScroll.x);
+ screen._backBuffer1.maskArea((*_mask)[0], Common::Point(_maskOffset.x, 110), _currentScroll.x);
+ screen._backBuffer1.maskArea((*_mask)[0], Common::Point(_maskOffset.x + SHERLOCK_SCREEN_WIDTH, 110), _currentScroll.x);
+ break;
+
+ case 8:
+ screen._backBuffer1.maskArea((*_mask)[0], Common::Point(_maskOffset.x - SHERLOCK_SCREEN_WIDTH, 180), _currentScroll.x);
+ screen._backBuffer1.maskArea((*_mask)[0], Common::Point(_maskOffset.x, 180), _currentScroll.x);
+ screen._backBuffer1.maskArea((*_mask)[0], Common::Point(_maskOffset.x + SHERLOCK_SCREEN_WIDTH, 180), _currentScroll.x);
+ if (!_vm->readFlags(880))
+ screen._backBuffer1.maskArea((*_mask1)[0], Common::Point(940, 300), _currentScroll.x);
+ break;
+
+ case 18:
+ screen._backBuffer1.maskArea((*_mask)[0], Common::Point(xp, 203), _currentScroll.x);
+ if (!_vm->readFlags(189))
+ screen._backBuffer1.maskArea((*_mask1)[0], Common::Point(124 + xp, 239), _currentScroll.x);
+ break;
+
+ case 53:
+ screen._backBuffer1.maskArea((*_mask)[0], Common::Point(_maskOffset.x, 110), _currentScroll.x);
+ if (mode)
+ screen._backBuffer1.maskArea((*_mask)[0], Common::Point(_maskOffset.x - SHERLOCK_SCREEN_WIDTH, 110), _currentScroll.x);
+ break;
+
+ case 68:
+ screen._backBuffer1.maskArea((*_mask)[0], Common::Point(xp, 203), _currentScroll.x);
+ screen._backBuffer1.maskArea((*_mask1)[0], Common::Point(124 + xp, 239), _currentScroll.x);
+ break;
+ }
+ }
+}
+
} // End of namespace Tattoo
} // End of namespace Sherlock