diff options
Diffstat (limited to 'engines/sherlock/tattoo/tattoo_user_interface.cpp')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_user_interface.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp new file mode 100644 index 0000000000..98ec34d62c --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/tattoo/tattoo_user_interface.h" +#include "sherlock/tattoo/tattoo_scene.h" +#include "sherlock/sherlock.h" + +namespace Sherlock { + +namespace Tattoo { + +TattooUserInterface::TattooUserInterface(SherlockEngine *vm): UserInterface(vm) { + _menuBuffer = nullptr; + _invMenuBuffer = nullptr; +} + +void TattooUserInterface::handleInput() { + // TODO + _vm->_events->pollEventsAndWait(); +} + +void TattooUserInterface::doBgAnimRestoreUI() { + TattooScene &scene = *((TattooScene *)_vm->_scene); + Screen &screen = *_vm->_screen; + + // If _oldMenuBounds was set, then either a new menu has been opened or the current menu has been closed. + // Either way, we need to restore the area where the menu was displayed + if (_oldMenuBounds.width() > 0) + screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldMenuBounds.left, _oldMenuBounds.top), + _oldMenuBounds); + + if (_oldInvMenuBounds.width() > 0) + screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldInvMenuBounds.left, _oldInvMenuBounds.top), + _oldInvMenuBounds); + + if (_menuBuffer != nullptr) + screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_menuBounds.left, _menuBounds.top), _menuBounds); + if (_invMenuBuffer != nullptr) + screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_invMenuBounds.left, _invMenuBounds.top), _invMenuBounds); + + // If there is a Text Tag being display, restore the area underneath it + if (_oldTagBounds.width() > 0) + screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldTagBounds.left, _oldTagBounds.top), + _oldTagBounds); + + // If there is an Inventory being shown, restore the graphics underneath it + if (_oldInvGraphicBounds.width() > 0) + screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldInvGraphicBounds.left, _oldInvGraphicBounds.top), + _oldInvGraphicBounds); + + // If a canimation is active, restore the graphics underneath it + if (scene._activeCAnim._images != nullptr) + screen.restoreBackground(scene._activeCAnim._oldBounds); + + // If a canimation just ended, remove it's graphics from the backbuffer + if (scene._activeCAnim._removeBounds.width() > 0) + screen.restoreBackground(scene._activeCAnim._removeBounds); +} + +void TattooUserInterface::doScroll() { + Screen &screen = *_vm->_screen; + int oldScroll = screen._currentScroll; + + // If we're already at the target scroll position, nothing needs to be done + if (screen._targetScroll == screen._currentScroll) + return; + + screen._flushScreen = true; + if (screen._targetScroll > screen._currentScroll) { + screen._currentScroll += screen._scrollSpeed; + if (screen._currentScroll > screen._targetScroll) + screen._currentScroll = screen._targetScroll; + } else if (screen._targetScroll < screen._currentScroll) { + screen._currentScroll -= screen._scrollSpeed; + if (screen._currentScroll < screen._targetScroll) + screen._currentScroll = screen._targetScroll; + } + + if (_menuBuffer != nullptr) + _menuBounds.translate(screen._currentScroll - oldScroll, 0); + if (_invMenuBuffer != nullptr) + _invMenuBounds.translate(screen._currentScroll - oldScroll, 0); +} + +} // End of namespace Tattoo + +} // End of namespace Sherlock |