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-rw-r--r--engines/sherlock/tattoo/tattoo_user_interface.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp
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+++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/tattoo_user_interface.h"
+#include "sherlock/tattoo/tattoo_scene.h"
+#include "sherlock/sherlock.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+TattooUserInterface::TattooUserInterface(SherlockEngine *vm): UserInterface(vm) {
+ _menuBuffer = nullptr;
+ _invMenuBuffer = nullptr;
+}
+
+void TattooUserInterface::handleInput() {
+ // TODO
+ _vm->_events->pollEventsAndWait();
+}
+
+void TattooUserInterface::doBgAnimRestoreUI() {
+ TattooScene &scene = *((TattooScene *)_vm->_scene);
+ Screen &screen = *_vm->_screen;
+
+ // If _oldMenuBounds was set, then either a new menu has been opened or the current menu has been closed.
+ // Either way, we need to restore the area where the menu was displayed
+ if (_oldMenuBounds.width() > 0)
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldMenuBounds.left, _oldMenuBounds.top),
+ _oldMenuBounds);
+
+ if (_oldInvMenuBounds.width() > 0)
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldInvMenuBounds.left, _oldInvMenuBounds.top),
+ _oldInvMenuBounds);
+
+ if (_menuBuffer != nullptr)
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_menuBounds.left, _menuBounds.top), _menuBounds);
+ if (_invMenuBuffer != nullptr)
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_invMenuBounds.left, _invMenuBounds.top), _invMenuBounds);
+
+ // If there is a Text Tag being display, restore the area underneath it
+ if (_oldTagBounds.width() > 0)
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldTagBounds.left, _oldTagBounds.top),
+ _oldTagBounds);
+
+ // If there is an Inventory being shown, restore the graphics underneath it
+ if (_oldInvGraphicBounds.width() > 0)
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldInvGraphicBounds.left, _oldInvGraphicBounds.top),
+ _oldInvGraphicBounds);
+
+ // If a canimation is active, restore the graphics underneath it
+ if (scene._activeCAnim._images != nullptr)
+ screen.restoreBackground(scene._activeCAnim._oldBounds);
+
+ // If a canimation just ended, remove it's graphics from the backbuffer
+ if (scene._activeCAnim._removeBounds.width() > 0)
+ screen.restoreBackground(scene._activeCAnim._removeBounds);
+}
+
+void TattooUserInterface::doScroll() {
+ Screen &screen = *_vm->_screen;
+ int oldScroll = screen._currentScroll;
+
+ // If we're already at the target scroll position, nothing needs to be done
+ if (screen._targetScroll == screen._currentScroll)
+ return;
+
+ screen._flushScreen = true;
+ if (screen._targetScroll > screen._currentScroll) {
+ screen._currentScroll += screen._scrollSpeed;
+ if (screen._currentScroll > screen._targetScroll)
+ screen._currentScroll = screen._targetScroll;
+ } else if (screen._targetScroll < screen._currentScroll) {
+ screen._currentScroll -= screen._scrollSpeed;
+ if (screen._currentScroll < screen._targetScroll)
+ screen._currentScroll = screen._targetScroll;
+ }
+
+ if (_menuBuffer != nullptr)
+ _menuBounds.translate(screen._currentScroll - oldScroll, 0);
+ if (_invMenuBuffer != nullptr)
+ _invMenuBounds.translate(screen._currentScroll - oldScroll, 0);
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock