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-rw-r--r--engines/sherlock/tattoo/widget_base.cpp375
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diff --git a/engines/sherlock/tattoo/widget_base.cpp b/engines/sherlock/tattoo/widget_base.cpp
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+++ b/engines/sherlock/tattoo/widget_base.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/widget_base.h"
+#include "sherlock/tattoo/tattoo.h"
+#include "sherlock/tattoo/tattoo_scene.h"
+#include "sherlock/tattoo/tattoo_talk.h"
+#include "sherlock/tattoo/tattoo_user_interface.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+WidgetBase::WidgetBase(SherlockEngine *vm) : _vm(vm) {
+ _scroll = false;
+ _dialogTimer = 0;
+}
+
+void WidgetBase::summonWindow() {
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+
+ // Double-check that the same widget isn't added twice
+ if (ui._widgets.contains(this))
+ error("Tried to add a widget multiple times");
+
+ // Add widget to the screen
+ if (!ui._fixedWidgets.contains(this))
+ ui._widgets.push_back(this);
+ ui._windowOpen = true;
+
+ _outsideMenu = false;
+
+ draw();
+}
+
+void WidgetBase::banishWindow() {
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+
+ erase();
+ _surface.free();
+ ui._widgets.remove(this);
+ ui._windowOpen = false;
+}
+
+void WidgetBase::close() {
+ Events &events = *_vm->_events;
+ TattooScene &scene = *(TattooScene *)_vm->_scene;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+
+ banishWindow();
+ ui._menuMode = scene._labTableScene ? LAB_MODE : STD_MODE;
+ events.clearEvents();
+}
+
+bool WidgetBase::active() const {
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+ for (Common::List<WidgetBase *>::iterator i = ui._widgets.begin(); i != ui._widgets.end(); ++i) {
+ if ((*i) == this)
+ return true;
+ }
+
+ return false;
+}
+
+
+void WidgetBase::erase() {
+ Screen &screen = *_vm->_screen;
+
+ if (_oldBounds.width() > 0) {
+ // Restore the affected area from the secondary back buffer into the first one, and then copy to screen
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds);
+ screen.slamRect(_oldBounds);
+
+ // Reset the old bounds so it won't be erased again
+ _oldBounds = Common::Rect(0, 0, 0, 0);
+ }
+}
+
+void WidgetBase::draw() {
+ Screen &screen = *_vm->_screen;
+
+ // If there was a previously drawn frame in a different position that hasn't yet been erased, then erase it
+ if (_oldBounds.width() > 0 && _oldBounds != _bounds)
+ erase();
+
+ if (_bounds.width() > 0 && !_surface.empty()) {
+ // Get the area to draw, adjusted for scroll position
+ restrictToScreen();
+
+ // Draw the background for the widget
+ drawBackground();
+
+ // Draw the widget onto the back buffer and then slam it to the screen
+ screen._backBuffer1.transBlitFrom(_surface, Common::Point(_bounds.left, _bounds.top));
+ screen.slamRect(_bounds);
+
+ // Store a copy of the drawn area for later erasing
+ _oldBounds = _bounds;
+ }
+}
+
+void WidgetBase::drawBackground() {
+ TattooEngine &vm = *(TattooEngine *)_vm;
+ Screen &screen = *_vm->_screen;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+
+ Common::Rect bounds = _bounds;
+
+ if (vm._transparentMenus) {
+ ui.makeBGArea(bounds);
+ } else {
+ bounds.grow(-3);
+ screen._backBuffer1.fillRect(bounds, MENU_BACKGROUND);
+ }
+}
+
+Common::String WidgetBase::splitLines(const Common::String &str, Common::StringArray &lines, int maxWidth, uint maxLines) {
+ Talk &talk = *_vm->_talk;
+ const char *strP = str.c_str();
+
+ // Loop counting up lines
+ lines.clear();
+ do {
+ int width = 0;
+ const char *spaceP = nullptr;
+ const char *lineStartP = strP;
+
+ // Find how many characters will fit on the next line
+ while (width < maxWidth && *strP && ((byte)*strP < talk._opcodes[OP_SWITCH_SPEAKER] ||
+ (byte)*strP == talk._opcodes[OP_NULL])) {
+ width += _surface.charWidth(*strP);
+
+ // Keep track of the last space
+ if (*strP == ' ')
+ spaceP = strP;
+ ++strP;
+ }
+
+ // If the line was too wide to fit on a single line, go back to the last space
+ // if there was one, or otherwise simply break the line at this point
+ if (width >= maxWidth && spaceP != nullptr)
+ strP = spaceP;
+
+ // Add the line to the output array
+ lines.push_back(Common::String(lineStartP, strP));
+
+ // Move the string ahead to the next line
+ if (*strP == ' ' || *strP == 13)
+ ++strP;
+ } while (*strP && (lines.size() < maxLines) && ((byte)*strP < talk._opcodes[OP_SWITCH_SPEAKER]
+ || (byte)*strP == talk._opcodes[OP_NULL]));
+
+ // Return any remaining text left over
+ return *strP ? Common::String(strP) : Common::String();
+}
+
+void WidgetBase::restrictToScreen() {
+ Screen &screen = *_vm->_screen;
+
+ if (_bounds.left < screen._currentScroll.x)
+ _bounds.moveTo(screen._currentScroll.x, _bounds.top);
+ if (_bounds.top < 0)
+ _bounds.moveTo(_bounds.left, 0);
+ if (_bounds.right > (screen._currentScroll.x + SHERLOCK_SCREEN_WIDTH))
+ _bounds.moveTo(screen._currentScroll.x + SHERLOCK_SCREEN_WIDTH - _bounds.width(), _bounds.top);
+ if (_bounds.bottom > screen._backBuffer1.h())
+ _bounds.moveTo(_bounds.left, screen._backBuffer1.h() - _bounds.height());
+}
+
+void WidgetBase::makeInfoArea(Surface &s) {
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+ ImageFile &images = *ui._interfaceImages;
+
+ // Draw the four corners of the Info Box
+ s.transBlitFrom(images[0], Common::Point(0, 0));
+ s.transBlitFrom(images[1], Common::Point(s.w() - images[1]._width, 0));
+ s.transBlitFrom(images[2], Common::Point(0, s.h() - images[2]._height));
+ s.transBlitFrom(images[3], Common::Point(s.w() - images[3]._width, s.h()));
+
+ // Draw the top of the Info Box
+ s.hLine(images[0]._width, 0, s.w() - images[1]._width, INFO_TOP);
+ s.hLine(images[0]._width, 1, s.w() - images[1]._width, INFO_MIDDLE);
+ s.hLine(images[0]._width, 2, s.w() - images[1]._width, INFO_BOTTOM);
+
+ // Draw the bottom of the Info Box
+ s.hLine(images[0]._width, s.h()- 3, s.w() - images[1]._width, INFO_TOP);
+ s.hLine(images[0]._width, s.h()- 2, s.w() - images[1]._width, INFO_MIDDLE);
+ s.hLine(images[0]._width, s.h()- 1, s.w() - images[1]._width, INFO_BOTTOM);
+
+ // Draw the left Side of the Info Box
+ s.vLine(0, images[0]._height, s.h()- images[2]._height, INFO_TOP);
+ s.vLine(1, images[0]._height, s.h()- images[2]._height, INFO_MIDDLE);
+ s.vLine(2, images[0]._height, s.h()- images[2]._height, INFO_BOTTOM);
+
+ // Draw the right Side of the Info Box
+ s.vLine(s.w() - 3, images[0]._height, s.h()- images[2]._height, INFO_TOP);
+ s.vLine(s.w() - 2, images[0]._height, s.h()- images[2]._height, INFO_MIDDLE);
+ s.vLine(s.w() - 1, images[0]._height, s.h()- images[2]._height, INFO_BOTTOM);
+}
+
+void WidgetBase::makeInfoArea() {
+ makeInfoArea(_surface);
+}
+
+void WidgetBase::drawDialogRect(const Common::Rect &r, bool raised) {
+ static_cast<TattooUserInterface *>(_vm->_ui)->drawDialogRect(_surface, r, raised);
+}
+
+void WidgetBase::checkTabbingKeys(int numOptions) {
+}
+
+Common::Rect WidgetBase::getScrollBarBounds() const {
+ Common::Rect r(BUTTON_SIZE, _bounds.height() - 6);
+ r.moveTo(_bounds.width() - BUTTON_SIZE - 3, 3);
+ return r;
+}
+
+void WidgetBase::drawScrollBar(int index, int pageSize, int count) {
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+
+ // Fill the area with transparency
+ Common::Rect r = getScrollBarBounds();
+ _surface.fillRect(r, TRANSPARENCY);
+
+ bool raised = ui._scrollHighlight != 1;
+ _surface.fillRect(Common::Rect(r.left + 2, r.top + 2, r.right - 2, r.top + BUTTON_SIZE - 2), INFO_MIDDLE);
+ ui.drawDialogRect(_surface, Common::Rect(r.left, r.top, r.left + BUTTON_SIZE, r.top + BUTTON_SIZE), raised);
+
+ raised = ui._scrollHighlight != 5;
+ _surface.fillRect(Common::Rect(r.left + 2, r.bottom - BUTTON_SIZE + 2, r.right - 2, r.bottom - 2), INFO_MIDDLE);
+ ui.drawDialogRect(_surface, Common::Rect(r.left, r.bottom - BUTTON_SIZE, r.right, r.bottom), raised);
+
+ // Draw the arrows on the scroll buttons
+ byte color = index ? INFO_BOTTOM + 2 : INFO_BOTTOM;
+ _surface.hLine(r.left + r.width() / 2, r.top - 2 + BUTTON_SIZE / 2, r.left + r.width() / 2, color);
+ _surface.hLine(r.left + r.width() / 2 - 1, r.top - 1 + BUTTON_SIZE / 2, r.left + r.width() / 2 + 1, color);
+ _surface.hLine(r.left + r.width() / 2 - 2, r.top + BUTTON_SIZE / 2, r.left + r.width() / 2 + 2, color);
+ _surface.hLine(r.left + r.width() / 2 - 3, r.top + 1 + BUTTON_SIZE / 2, r.left + r.width() / 2 + 3, color);
+
+ color = (index + pageSize) < count ? INFO_BOTTOM + 2 : INFO_BOTTOM;
+ _surface.hLine(r.left + r.width() / 2 - 3, r.bottom - 1 - BUTTON_SIZE + BUTTON_SIZE / 2, r.left + r.width() / 2 + 3, color);
+ _surface.hLine(r.left + r.width() / 2 - 2, r.bottom - 1 - BUTTON_SIZE + 1 + BUTTON_SIZE / 2, r.left + r.width() / 2 + 2, color);
+ _surface.hLine(r.left + r.width() / 2 - 1, r.bottom - 1 - BUTTON_SIZE + 2 + BUTTON_SIZE / 2, r.left + r.width() / 2 + 1, color);
+ _surface.hLine(r.left + r.width() / 2, r.bottom - 1 - BUTTON_SIZE + 3 + BUTTON_SIZE / 2, r.left + r.width() / 2, color);
+
+ // Draw the scroll position bar
+ int barHeight = (r.height() - BUTTON_SIZE * 2) * pageSize / count;
+ barHeight = CLIP(barHeight, BUTTON_SIZE, r.height() - BUTTON_SIZE * 2);
+ int barY = (count <= pageSize) ? r.top + BUTTON_SIZE : r.top + BUTTON_SIZE +
+ (r.height() - BUTTON_SIZE * 2 - barHeight) * index / (count - pageSize);
+
+ _surface.fillRect(Common::Rect(r.left + 2, barY + 2, r.right - 2, barY + barHeight - 3), INFO_MIDDLE);
+ ui.drawDialogRect(_surface, Common::Rect(r.left, barY, r.right, barY + barHeight), true);
+}
+
+void WidgetBase::handleScrollbarEvents(int index, int pageSize, int count) {
+ Events &events = *_vm->_events;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+ Common::Point mousePos = events.mousePos();
+
+ // If they're dragging the scrollbar thumb, keep it selected whilst the button is being held
+ if ((events._pressed || events._released) && ui._scrollHighlight == SH_THUMBNAIL)
+ return;
+
+ ui._scrollHighlight = SH_NONE;
+
+ if ((!events._pressed && !events._rightReleased) || !_scroll)
+ return;
+
+ Common::Rect r = getScrollBarBounds();
+ r.translate(_bounds.left, _bounds.top);
+
+ // Calculate the Scroll Position bar
+ int barHeight = (r.height() - BUTTON_SIZE * 2) * pageSize / count;
+ barHeight = CLIP(barHeight, BUTTON_SIZE, r.height() - BUTTON_SIZE * 2);
+ int barY = (count <= pageSize) ? r.top + BUTTON_SIZE : r.top + BUTTON_SIZE +
+ (r.height() - BUTTON_SIZE * 2 - barHeight) * index / (count - pageSize);
+
+ if (Common::Rect(r.left, r.top, r.right, r.top + BUTTON_SIZE).contains(mousePos))
+ // Mouse on scroll up button
+ ui._scrollHighlight = SH_SCROLL_UP;
+ else if (Common::Rect(r.left, r.top + BUTTON_SIZE, r.right, barY).contains(mousePos))
+ // Mouse on paging up area (the area of the vertical bar above the thumbnail)
+ ui._scrollHighlight = SH_PAGE_UP;
+ else if (Common::Rect(r.left, barY, r.right, barY + barHeight).contains(mousePos))
+ // Mouse on scrollbar thumb
+ ui._scrollHighlight = SH_THUMBNAIL;
+ else if (Common::Rect(r.left, barY + barHeight, r.right, r.bottom - BUTTON_SIZE).contains(mousePos))
+ // Mouse on paging down area (the area of the vertical bar below the thumbnail)
+ ui._scrollHighlight = SH_PAGE_DOWN;
+ else if (Common::Rect(r.left, r.bottom - BUTTON_SIZE, r.right, r.bottom).contains(mousePos))
+ // Mouse on scroll down button
+ ui._scrollHighlight = SH_SCROLL_DOWN;
+}
+
+void WidgetBase::handleScrolling(int &scrollIndex, int pageSize, int max) {
+ Events &events = *_vm->_events;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+ Common::KeyCode keycode = ui._keyState.keycode;
+ Common::Point mousePos = events.mousePos();
+
+ Common::Rect r = getScrollBarBounds();
+ r.translate(_bounds.left, _bounds.top);
+
+ if (ui._scrollHighlight != SH_NONE || keycode == Common::KEYCODE_HOME || keycode == Common::KEYCODE_END
+ || keycode == Common::KEYCODE_PAGEUP || keycode == Common::KEYCODE_PAGEDOWN
+ || keycode == Common::KEYCODE_UP || keycode == Common::KEYCODE_DOWN) {
+ // Check for the scrollbar
+ if (ui._scrollHighlight == SH_THUMBNAIL) {
+ int yp = mousePos.y;
+ yp = CLIP(yp, r.top + BUTTON_SIZE + 3, r.bottom - BUTTON_SIZE - 3);
+
+ // Calculate the line number that corresponds to the position that the mouse is on the scrollbar
+ int lineNum = (yp - r.top - BUTTON_SIZE - 3) * (max - pageSize) / (r.height() - BUTTON_SIZE * 2 - 6);
+ scrollIndex = CLIP(lineNum, 0, max - pageSize);
+ }
+
+ // Get the current frame so we can check the scroll timer against it
+ uint32 frameNum = events.getFrameCounter();
+
+ if (frameNum > _dialogTimer) {
+ // Set the timeout for the next scroll if the mouse button remains held down
+ _dialogTimer = (_dialogTimer == 0) ? frameNum + pageSize : frameNum + 1;
+
+ // Check for Scroll Up
+ if ((ui._scrollHighlight == SH_SCROLL_UP || keycode == Common::KEYCODE_UP) && scrollIndex)
+ --scrollIndex;
+
+ // Check for Page Up
+ else if ((ui._scrollHighlight == SH_PAGE_UP || keycode == Common::KEYCODE_PAGEUP) && scrollIndex)
+ scrollIndex -= pageSize;
+
+ // Check for Page Down
+ else if ((ui._scrollHighlight == SH_PAGE_DOWN || keycode == Common::KEYCODE_PAGEDOWN)
+ && (scrollIndex + pageSize < max)) {
+ scrollIndex += pageSize;
+ if (scrollIndex + pageSize >max)
+ scrollIndex = max - pageSize;
+ }
+
+ // Check for Scroll Down
+ else if ((ui._scrollHighlight == SH_SCROLL_DOWN || keycode == Common::KEYCODE_DOWN) && (scrollIndex + pageSize < max))
+ ++scrollIndex;
+ }
+
+ if (keycode == Common::KEYCODE_END)
+ scrollIndex = max - pageSize;
+
+ if (scrollIndex < 0 || keycode == Common::KEYCODE_HOME)
+ scrollIndex = 0;
+ }
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock