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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_CREDITS_H
+#define SHERLOCK_TATTOO_CREDITS_H
+
+#include "common/array.h"
+#include "common/rect.h"
+
+namespace Sherlock {
+
+ class SherlockEngine;
+
+namespace Tattoo {
+
+struct CreditLine {
+ Common::Point _position;
+ int _xOffset;
+ int _width;
+ Common::String _line, _line2;
+
+ CreditLine(const Common::String &line, const Common::Point &pt, int width) :
+ _line(line), _position(pt), _width(width), _xOffset(0) {}
+};
+
+class WidgetCredits {
+private:
+ SherlockEngine *_vm;
+ Common::Array<CreditLine> _creditLines;
+ int _creditSpeed;
+ bool _creditsActive;
+public:
+ WidgetCredits(SherlockEngine *vm);
+
+ /**
+ * Returns true if the credits are active
+ */
+ bool active() const { return _creditsActive; }
+
+ /**
+ * Initialize and load credit data for display
+ */
+ void initCredits();
+
+ /**
+ * Closes down credits display
+ */
+ void close();
+
+ /**
+ * Draw credits on the screen
+ */
+ void drawCredits();
+
+ /**
+ * Blit the drawn credits to the screen
+ */
+ void blitCredits();
+
+ /**
+ * Erase any area of the screen covered by credits
+ */
+ void eraseCredits();
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif