diff options
Diffstat (limited to 'engines/sherlock/tattoo/widget_credits.h')
-rw-r--r-- | engines/sherlock/tattoo/widget_credits.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/widget_credits.h b/engines/sherlock/tattoo/widget_credits.h new file mode 100644 index 0000000000..d31c6ac216 --- /dev/null +++ b/engines/sherlock/tattoo/widget_credits.h @@ -0,0 +1,89 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_CREDITS_H +#define SHERLOCK_TATTOO_CREDITS_H + +#include "common/array.h" +#include "common/rect.h" + +namespace Sherlock { + + class SherlockEngine; + +namespace Tattoo { + +struct CreditLine { + Common::Point _position; + int _xOffset; + int _width; + Common::String _line, _line2; + + CreditLine(const Common::String &line, const Common::Point &pt, int width) : + _line(line), _position(pt), _width(width), _xOffset(0) {} +}; + +class WidgetCredits { +private: + SherlockEngine *_vm; + Common::Array<CreditLine> _creditLines; + int _creditSpeed; + bool _creditsActive; +public: + WidgetCredits(SherlockEngine *vm); + + /** + * Returns true if the credits are active + */ + bool active() const { return _creditsActive; } + + /** + * Initialize and load credit data for display + */ + void initCredits(); + + /** + * Closes down credits display + */ + void close(); + + /** + * Draw credits on the screen + */ + void drawCredits(); + + /** + * Blit the drawn credits to the screen + */ + void blitCredits(); + + /** + * Erase any area of the screen covered by credits + */ + void eraseCredits(); +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |