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Diffstat (limited to 'engines/sherlock/tattoo/widget_files.h')
-rw-r--r-- | engines/sherlock/tattoo/widget_files.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/widget_files.h b/engines/sherlock/tattoo/widget_files.h new file mode 100644 index 0000000000..94a029d18d --- /dev/null +++ b/engines/sherlock/tattoo/widget_files.h @@ -0,0 +1,87 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_WIDGET_FILES_H +#define SHERLOCK_TATTOO_WIDGET_FILES_H + +#include "common/scummsys.h" +#include "sherlock/tattoo/widget_base.h" +#include "sherlock/saveload.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Tattoo { + +enum FilesRenderMode { RENDER_ALL, RENDER_NAMES, RENDER_NAMES_AND_SCROLLBAR }; + +class WidgetFiles: public WidgetBase, public SaveManager { +private: + SherlockEngine *_vm; + SaveMode _fileMode; + int _selector, _oldSelector; + + /** + * Render the dialog + */ + void render(FilesRenderMode mode); + + /** + * Show the ScummVM Save Game dialog + */ + void showScummVMSaveDialog(); + + /** + * Show the ScummVM Load Game dialog + */ + void showScummVMRestoreDialog(); + + /** + * Prompt the user for a savegame name in the currently selected slot + */ + bool getFilename(); + + /** + * Return the area of a widget that the scrollbar will be drawn in + */ + virtual Common::Rect getScrollBarBounds() const; +public: + WidgetFiles(SherlockEngine *vm, const Common::String &target); + virtual ~WidgetFiles() {} + + /** + * Prompt the user whether to quit + */ + void show(SaveMode mode); + + /** + * Handle event processing + */ + virtual void handleEvents(); +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |