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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_WIDGET_FILES_H
+#define SHERLOCK_TATTOO_WIDGET_FILES_H
+
+#include "common/scummsys.h"
+#include "sherlock/tattoo/widget_base.h"
+#include "sherlock/saveload.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+enum FilesRenderMode { RENDER_ALL, RENDER_NAMES, RENDER_NAMES_AND_SCROLLBAR };
+
+class WidgetFiles: public WidgetBase, public SaveManager {
+private:
+ SherlockEngine *_vm;
+ SaveMode _fileMode;
+ int _selector, _oldSelector;
+
+ /**
+ * Render the dialog
+ */
+ void render(FilesRenderMode mode);
+
+ /**
+ * Show the ScummVM Save Game dialog
+ */
+ void showScummVMSaveDialog();
+
+ /**
+ * Show the ScummVM Load Game dialog
+ */
+ void showScummVMRestoreDialog();
+
+ /**
+ * Prompt the user for a savegame name in the currently selected slot
+ */
+ bool getFilename();
+
+ /**
+ * Return the area of a widget that the scrollbar will be drawn in
+ */
+ virtual Common::Rect getScrollBarBounds() const;
+public:
+ WidgetFiles(SherlockEngine *vm, const Common::String &target);
+ virtual ~WidgetFiles() {}
+
+ /**
+ * Prompt the user whether to quit
+ */
+ void show(SaveMode mode);
+
+ /**
+ * Handle event processing
+ */
+ virtual void handleEvents();
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif