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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_WIDGET_INVENTORY_H
+#define SHERLOCK_TATTOO_WIDGET_INVENTORY_H
+
+#include "common/scummsys.h"
+#include "sherlock/tattoo/widget_base.h"
+#include "sherlock/tattoo/widget_tooltip.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+#define NUM_INVENTORY_SHOWN 8 // Number of Inventory Items Shown
+
+class WidgetInventory;
+
+class WidgetInventoryTooltip: public WidgetTooltipBase {
+private:
+ WidgetInventory *_owner;
+protected:
+ /**
+ * Overriden from base class, since tooltips have a completely transparent background
+ */
+ virtual void drawBackground() {}
+public:
+ WidgetInventoryTooltip(SherlockEngine *vm, WidgetInventory *owner);
+ virtual ~WidgetInventoryTooltip() {}
+
+ /**
+ * Set the text for the tooltip
+ */
+ void setText(const Common::String &str);
+
+ /**
+ * Handle updating the tooltip state
+ */
+ virtual void handleEvents();
+};
+
+class WidgetInventoryVerbs : public WidgetBase {
+private:
+ WidgetInventory *_owner;
+ Common::StringArray _inventCommands;
+
+ void highlightControls();
+public:
+ int _invVerbSelect, _oldInvVerbSelect;
+public:
+ WidgetInventoryVerbs(SherlockEngine *vm, WidgetInventory *owner);
+ virtual ~WidgetInventoryVerbs() {}
+
+ void load();
+
+ /**
+ * Handle updating the tooltip state
+ */
+ virtual void handleEvents();
+};
+
+class WidgetInventory: public WidgetBase {
+ friend class WidgetInventoryTooltip;
+ friend class WidgetInventoryVerbs;
+private:
+ int _invVerbMode;
+ int _selector, _oldSelector;
+ int _invSelect, _oldInvSelect;
+ int _dialogTimer;
+ WidgetInventoryTooltip _tooltipWidget;
+ WidgetInventoryVerbs _verbList;
+ bool _swapItems;
+ Surface _menuSurface;
+ Common::String _invTarget;
+
+ /**
+ * Draw the bars within the dialog
+ */
+ void drawBars();
+
+ /**
+ * Check for keys to mouse the mouse within the inventory dialog
+ */
+ void checkInvTabbingKeys();
+
+ /**
+ * Highlights the controls
+ */
+ void highlightControls();
+public:
+ int _invMode;
+ Common::String _action;
+ Common::String _verb;
+public:
+ WidgetInventory(SherlockEngine *vm);
+ virtual ~WidgetInventory() {}
+
+ /**
+ * Load the inventory window
+ */
+ void load(int mode);
+
+ /**
+ * Draw the inventory on the surface
+ */
+ void drawInventory();
+
+ /**
+ * Close the window
+ */
+ void close();
+
+ /**
+ * Handle events whilst the widget is on-screen
+ */
+ virtual void handleEvents();
+
+ /**
+ * Close a currently active menu
+ */
+ virtual void banishWindow();
+
+ /**
+ * Erase any previous display of the widget on the screen
+ */
+ virtual void erase();
+
+ /**
+ * Update the display of the widget on the screen
+ */
+ virtual void draw();
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif