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Diffstat (limited to 'engines/sherlock/tattoo/widget_inventory.h')
-rw-r--r-- | engines/sherlock/tattoo/widget_inventory.h | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/widget_inventory.h b/engines/sherlock/tattoo/widget_inventory.h new file mode 100644 index 0000000000..53bc2038e0 --- /dev/null +++ b/engines/sherlock/tattoo/widget_inventory.h @@ -0,0 +1,159 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_WIDGET_INVENTORY_H +#define SHERLOCK_TATTOO_WIDGET_INVENTORY_H + +#include "common/scummsys.h" +#include "sherlock/tattoo/widget_base.h" +#include "sherlock/tattoo/widget_tooltip.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Tattoo { + +#define NUM_INVENTORY_SHOWN 8 // Number of Inventory Items Shown + +class WidgetInventory; + +class WidgetInventoryTooltip: public WidgetTooltipBase { +private: + WidgetInventory *_owner; +protected: + /** + * Overriden from base class, since tooltips have a completely transparent background + */ + virtual void drawBackground() {} +public: + WidgetInventoryTooltip(SherlockEngine *vm, WidgetInventory *owner); + virtual ~WidgetInventoryTooltip() {} + + /** + * Set the text for the tooltip + */ + void setText(const Common::String &str); + + /** + * Handle updating the tooltip state + */ + virtual void handleEvents(); +}; + +class WidgetInventoryVerbs : public WidgetBase { +private: + WidgetInventory *_owner; + Common::StringArray _inventCommands; + + void highlightControls(); +public: + int _invVerbSelect, _oldInvVerbSelect; +public: + WidgetInventoryVerbs(SherlockEngine *vm, WidgetInventory *owner); + virtual ~WidgetInventoryVerbs() {} + + void load(); + + /** + * Handle updating the tooltip state + */ + virtual void handleEvents(); +}; + +class WidgetInventory: public WidgetBase { + friend class WidgetInventoryTooltip; + friend class WidgetInventoryVerbs; +private: + int _invVerbMode; + int _selector, _oldSelector; + int _invSelect, _oldInvSelect; + int _dialogTimer; + WidgetInventoryTooltip _tooltipWidget; + WidgetInventoryVerbs _verbList; + bool _swapItems; + Surface _menuSurface; + Common::String _invTarget; + + /** + * Draw the bars within the dialog + */ + void drawBars(); + + /** + * Check for keys to mouse the mouse within the inventory dialog + */ + void checkInvTabbingKeys(); + + /** + * Highlights the controls + */ + void highlightControls(); +public: + int _invMode; + Common::String _action; + Common::String _verb; +public: + WidgetInventory(SherlockEngine *vm); + virtual ~WidgetInventory() {} + + /** + * Load the inventory window + */ + void load(int mode); + + /** + * Draw the inventory on the surface + */ + void drawInventory(); + + /** + * Close the window + */ + void close(); + + /** + * Handle events whilst the widget is on-screen + */ + virtual void handleEvents(); + + /** + * Close a currently active menu + */ + virtual void banishWindow(); + + /** + * Erase any previous display of the widget on the screen + */ + virtual void erase(); + + /** + * Update the display of the widget on the screen + */ + virtual void draw(); +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |