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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_WIDGET_TALK_H
+#define SHERLOCK_TATTOO_WIDGET_TALK_H
+
+#include "common/scummsys.h"
+#include "sherlock/tattoo/widget_base.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+enum Highlight { HL_NO_HIGHLIGHTING, HL_CHANGED_HIGHLIGHTS, HL_SCROLLBAR_ONLY };
+
+/**
+ * Handles displaying a dialog with conversation options the player can select from
+ */
+class WidgetTalk: public WidgetBase {
+ struct StatementLine {
+ Common::String _line;
+ int _num;
+
+ StatementLine() : _num(0) {}
+ StatementLine(const Common::String &line, int num) : _line(line), _num(num) {}
+ };
+private:
+ int _talkScrollIndex;
+ Common::Array<StatementLine> _statementLines;
+ int _selector, _oldSelector;
+ int _talkTextX;
+ uint32 _dialogTimer;
+
+ void getTalkWindowSize();
+
+ /**
+ * Re-renders the contenst of the window to the widget's surface
+ */
+ void render(Highlight highlightMode);
+
+ /**
+ * This initializes the _statementLines array, which contains the talk options split up line
+ * by line, as well as which statement a particular line is part of.
+ */
+ void setStatementLines();
+public:
+ WidgetTalk(SherlockEngine *vm);
+ virtual ~WidgetTalk() {}
+
+ /**
+ * Figures out how many lines the available talk lines will take up, and opens a text window
+ * of appropriate size
+ */
+ void load();
+
+ /**
+ * Refresh the talk display
+ */
+ void refresh();
+
+ /**
+ * Handle event processing
+ */
+ virtual void handleEvents();
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif