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-rw-r--r--engines/sherlock/tattoo/tattoo_scene.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index 13206f0dac..2e837968e7 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -748,21 +748,21 @@ int TattooScene::findBgShape(const Common::Point &pt) {
// New frame hasn't been drawn yet
return -1;
-
- for (int idx = (int)_bgShapes.size() - 1; idx >= 0; --idx) {
+ int result = -1;
+ for (int idx = (int)_bgShapes.size() - 1; idx >= 0 && result == -1; --idx) {
Object &o = _bgShapes[idx];
if (o._type != INVALID && o._type != NO_SHAPE && o._type != HIDDEN &&
(o._aType <= PERSON || (ui._menuMode == LAB_MODE && o._aType == SOLID))) {
if (o.getNewBounds().contains(pt))
- return idx;
+ result = idx;
} else if (o._type == NO_SHAPE) {
if (o.getNoShapeBounds().contains(pt))
- return idx;
+ result = idx;
}
}
- // If no shape found, so check whether a character is highlighted
+ // Now check for the mouse being over an NPC. If so, it overrides any found bg object
for (int idx = 1; idx < MAX_CHARACTERS; ++idx) {
Person &person = people[idx];
@@ -778,11 +778,11 @@ int TattooScene::findBgShape(const Common::Point &pt) {
- charRect.height());
if (charRect.contains(pt))
- return 1000 + idx;
+ result = 1000 + idx;
}
}
- return -1;
+ return result;
}
void TattooScene::synchronize(Serializer &s) {