diff options
Diffstat (limited to 'engines/sherlock/tattoo')
-rw-r--r-- | engines/sherlock/tattoo/tattoo.cpp | 9 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_map.cpp | 32 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_map.h | 44 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_scene.h | 2 |
4 files changed, 86 insertions, 1 deletions
diff --git a/engines/sherlock/tattoo/tattoo.cpp b/engines/sherlock/tattoo/tattoo.cpp index ea96a4958a..13bffbb94d 100644 --- a/engines/sherlock/tattoo/tattoo.cpp +++ b/engines/sherlock/tattoo/tattoo.cpp @@ -65,6 +65,15 @@ void TattooEngine::initialize() { } void TattooEngine::startScene() { + if (_scene->_goToScene == OVERHEAD_MAP || _scene->_goToScene == OVERHEAD_MAP2) { + // Show the map + _scene->_currentScene = OVERHEAD_MAP; + _scene->_goToScene = _map->show(); + + _people->_hSavedPos = Common::Point(-1, -1); + _people->_hSavedFacing = -1; + } + // TODO } diff --git a/engines/sherlock/tattoo/tattoo_map.cpp b/engines/sherlock/tattoo/tattoo_map.cpp new file mode 100644 index 0000000000..9dd35a9de6 --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_map.cpp @@ -0,0 +1,32 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/tattoo/tattoo_map.h" + +namespace Sherlock { + +namespace Tattoo { + + +} // End of namespace Tattoo + +} // End of namespace Sherlock diff --git a/engines/sherlock/tattoo/tattoo_map.h b/engines/sherlock/tattoo/tattoo_map.h new file mode 100644 index 0000000000..97a330adab --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_map.h @@ -0,0 +1,44 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_MAP_H +#define SHERLOCK_TATTOO_MAP_H + +#include "common/scummsys.h" +#include "sherlock/map.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Tattoo { + +class TattooMap : public Map { +public: + TattooMap(SherlockEngine *vm) : Map(vm) {} +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif diff --git a/engines/sherlock/tattoo/tattoo_scene.h b/engines/sherlock/tattoo/tattoo_scene.h index fc979846ce..78ab1e6521 100644 --- a/engines/sherlock/tattoo/tattoo_scene.h +++ b/engines/sherlock/tattoo/tattoo_scene.h @@ -31,7 +31,7 @@ namespace Sherlock { namespace Tattoo { enum { - STARTING_INTRO_SCENE = 91 + STARTING_INTRO_SCENE = 91, OVERHEAD_MAP2 = 99, OVERHEAD_MAP = 100 }; class TattooScene : public Scene { |