diff options
Diffstat (limited to 'engines/sherlock/user_interface.cpp')
-rw-r--r-- | engines/sherlock/user_interface.cpp | 325 |
1 files changed, 311 insertions, 14 deletions
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp index 3ab705e26c..c8cd300b5e 100644 --- a/engines/sherlock/user_interface.cpp +++ b/engines/sherlock/user_interface.cpp @@ -65,15 +65,15 @@ const int SETUP_POINTS[12][4] = { { 219, 176, 316, 268 }, // Fade Style { 103, 176, 217, 160 }, // Window Open Style { 4, 176, 101, 53 }, // Portraits Toggle - { 219, 187, 316, 268 } // Key Pad Accel. Toggle + { 219, 187, 316, 268 } // _key Pad Accel. Toggle }; const char COMMANDS[13] = "LMTPOCIUGJFS"; const char INVENTORY_COMMANDS[9] = { "ELUG-+,." }; -const char *const PRESS_KEY_FOR_MORE = "Press any Key for More."; -const char *const PRESS_KEY_TO_CONTINUE = "Press any Key to Continue."; +const char *const PRESS_KEY_FOR_MORE = "Press any _key for More."; +const char *const PRESS_KEY_TO_CONTINUE = "Press any _key to Continue."; const char *const MOPEN[] = { "This cannot be opened", "It is already open", "It is locked", "Wait for Watson", " ", "." @@ -164,7 +164,7 @@ void Settings::drawInteface(bool flag) { tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]); screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10), SETUP_POINTS[10][3] - screen.stringWidth(tempStr) / 2, tempStr); - tempStr = Common::String::format("Key Pad %s", _vm->_keyPadSpeed ? "Fast" : "Slow"); + tempStr = Common::String::format("_key Pad %s", _vm->_keyPadSpeed ? "Fast" : "Slow"); screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10), SETUP_POINTS[11][3] - screen.stringWidth(tempStr) / 2, tempStr); @@ -183,7 +183,7 @@ void Settings::drawInteface(bool flag) { } } -int Settings::drawButtons(const Common::Point &pt, int key) { +int Settings::drawButtons(const Common::Point &pt, int _key) { Events &events = *_vm->_events; People &people = *_vm->_people; Screen &screen = *_vm->_screen; @@ -196,7 +196,7 @@ int Settings::drawButtons(const Common::Point &pt, int key) { for (int idx = 0; idx < 12; ++idx) { if ((pt.x > SETUP_POINTS[idx][0] && pt.x < SETUP_POINTS[idx][2] && pt.y > SETUP_POINTS[idx][1] && pt.y < (SETUP_POINTS[idx][1] + 10) && (events._released || events._released)) - || (key == SETUP_NAMES[idx][0])) { + || (_key == SETUP_NAMES[idx][0])) { found = idx; color = COMMAND_HIGHLIGHTED; } else { @@ -238,7 +238,7 @@ int Settings::drawButtons(const Common::Point &pt, int key) { screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); break; case 11: - tempStr = Common::String::format("Key Pad %s", SETUP_STRS4[_vm->_keyPadSpeed]); + tempStr = Common::String::format("_key Pad %s", SETUP_STRS4[_vm->_keyPadSpeed]); screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); break; default: @@ -328,7 +328,7 @@ void UserInterface::handleInput() { _keycode = Common::KEYCODE_INVALID; // Check kbd and set the mouse released flag if Enter or space is pressed. - // Otherwise, the pressed key is stored for later use + // Otherwise, the pressed _key is stored for later use if (events.kbHit()) { Common::KeyState keyState = events.getKey(); @@ -890,7 +890,304 @@ void UserInterface::lookInv() { * Handles input when the file list window is being displayed */ void UserInterface::doEnvControl() { - // TODO + Events &events = *_vm->_events; + SaveManager &saves = *_vm->_saves; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + Talk &talk = *_vm->_talk; + Common::Point mousePos = events.mousePos(); + static const char ENV_COMMANDS[7] = "ELSUDQ"; + byte color; + + _key = _oldKey = -1; + _keyboardInput = false; + int found = saves.getHighlightedButton(); + + if (events._pressed || events._released) + { + events.clearKeyboard(); + + // Check for a filename entry being highlighted + int found1 = 0; + if ((events._pressed || events._released) && mousePos.y > (CONTROLS_Y + 10)) + { + for (_selector = 0; (_selector < 5) && !found1; ++_selector) + if (mousePos.y > (CONTROLS_Y + 11 + _selector * 10) && mousePos.y < (CONTROLS_Y + 21 + _selector * 10)) + found1 = 1; + + if (_selector + saves._savegameIndex - 1 < MAX_SAVEGAME_SLOTS + (saves._envMode != 1)) + _selector = _selector + saves._savegameIndex - 1; + else + _selector = -1; + + if (!found1) + _selector = -1; + } + + // Handle selecting buttons, if any + saves.highlightButtons(found); + + if (found == 0 || found == 5) + saves._envMode = SAVEMODE_NONE; + } + + if (_keycode) { + _key = toupper(_keycode); + + // Escape _key will close the dialog + if (_key == Common::KEYCODE_ESCAPE) + _key = 'E'; + + if (_key == 'E' || _key == 'L' || _key == 'S' || _key == 'U' || _key == 'D' || _key == 'Q') { + const char *chP = strchr(ENV_COMMANDS, _key); + int btnIndex = !chP ? -1 : chP - ENV_COMMANDS; + saves.highlightButtons(btnIndex); + _keyboardInput = true; + + if (_key == 'E' || _key == 'Q') { + saves._envMode = SAVEMODE_NONE; + } else if (_key >= '1' && _key <= '9') { + _keyboardInput = true; + _selector = _key - '1'; + if (_selector >= MAX_SAVEGAME_SLOTS + (saves._envMode == 1 ? 0 : 1)) + _selector = -1; + + if (saves.checkGameOnScreen(_selector)) + _oldSelector = _selector; + } else { + _selector = -1; + } + } + } + + if (_selector != _oldSelector) { + if (_oldSelector != -1 && _oldSelector >= saves._savegameIndex && _oldSelector < (saves._savegameIndex + 5)) { + screen.print(Common::Point(6, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10), + INV_FOREGROUND, 0, "%d.", _oldSelector + 1); + screen.print(Common::Point(24, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10), + INV_FOREGROUND, 0, "%s", saves._savegames[_oldSelector]); + } + + if (_selector != -1) { + screen.print(Common::Point(6, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10), + TALK_FOREGROUND, 0, "%d.", _selector + 1); + screen.print(Common::Point(24, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10), + TALK_FOREGROUND, 0, "%s", saves._savegames[_selector]); + } + + _oldSelector = _selector; + } + + if (events._released || _keyboardInput) { + if ((found == 0 && events._released) || _key == 'E') { + banishWindow(); + _windowBounds.top = CONTROLS_Y1; + + events._pressed = events._released = _keyboardInput = false; + _keycode = Common::KEYCODE_INVALID; + } else if ((found == 1 && events._released) || _key == 'L') { + saves._envMode = SAVEMODE_LOAD; + if (_selector != -1) { + saves.loadGame(_selector + 1); + } + } else if ((found == 2 && events._released) || _key == 'S') { + saves._envMode = SAVEMODE_SAVE; + if (_selector != -1) { + if (saves.checkGameOnScreen(_selector)) + _oldSelector = _selector; + + if (saves.getFilename(_selector)) { + saves.saveGame(_selector + 1, saves._savegames[_selector]); + + banishWindow(1); + _windowBounds.top = CONTROLS_Y1; + _key = _oldKey = -1; + _keycode = Common::KEYCODE_INVALID; + _keyboardInput = false; + } else { + if (!talk._talkToAbort) { + screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, + SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND); + screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND, + "%d.", _selector + 1); + screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND, + "%s", saves._savegames[_selector]); + + screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10); + _selector = _oldSelector = -1; + } + } + } + } else if (((found == 3 && events._released) || _key == 'U') && saves._savegameIndex) { + bool moreKeys; + do { + saves._savegameIndex--; + screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND); + + for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + 5); ++idx) { + color = INV_FOREGROUND; + if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + 5)) + color = TALK_FOREGROUND; + + screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%d.", idx + 1); + screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%s", saves._savegames[idx]); + } + + screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT)); + + color = !saves._savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up"); + color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - 5) ? COMMAND_NULL : COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down"); + + // Check for there are more pending U keys pressed + moreKeys = false; + if (events.kbHit()) { + Common::KeyState keyState = events.getKey(); + + _key = toupper(keyState.keycode); + moreKeys = _key == 'U'; + } + } while ((saves._savegameIndex) && moreKeys); + } else if (((found == 4 && events._released) || _key == 'D') && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - 5)) { + bool moreKeys; + do { + saves._savegameIndex++; + screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND); + + for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + 5); ++idx) { + if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + 5)) + color = TALK_FOREGROUND; + else + color = INV_FOREGROUND; + + screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, + "%d.", idx + 1); + screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, + "%s", saves._savegames[idx]); + } + + screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT)); + + color = (!saves._savegameIndex) ? COMMAND_NULL : COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up"); + + color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - 5) ? COMMAND_NULL : COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down"); + + // Check for there are more pending D keys pressed + moreKeys = false; + if (events.kbHit()) { + Common::KeyState keyState; + _key = toupper(keyState.keycode); + + moreKeys = _key == 'D'; + } + } while (saves._savegameIndex < (MAX_SAVEGAME_SLOTS - 5) && moreKeys); + } else if ((found == 5 && events._released) || _key == 'Q') { + clearWindow(); + screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, "Are you sure you wish to Quit ?"); + screen.vgaBar(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR); + + screen.makeButton(Common::Rect(112, CONTROLS_Y, 150, CONTROLS_Y + 10), 136 - screen.stringWidth("Yes") / 2, "Yes"); + screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184 - screen.stringWidth("No") / 2, "No"); + screen.slamArea(112, CONTROLS_Y, 97, 10); + + do { + scene.doBgAnim(); + + if (talk._talkToAbort) + return; + + events.pollEventsAndWait(); + events.setButtonState(); + if (events.kbHit()) { + Common::KeyState keyState = events.getKey(); + _key = toupper(keyState.keycode); + + if (_key == 'X' && (keyState.flags & Common::KBD_ALT) != 0) { + _vm->quitGame(); + events.pollEvents(); + return; + } + + if (_key == Common::KEYCODE_ESCAPE) + _key = 'N'; + + if (_key == Common::KEYCODE_RETURN || _key == Common::KEYCODE_SPACE) { + events._pressed = false; + events._released = true; + events._oldButtons = 0; + _keycode = Common::KEYCODE_INVALID; + } + } + + if (events._pressed || events._released) { + if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9)) + color = COMMAND_HIGHLIGHTED; + else + color = COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(136, CONTROLS_Y), color, true, "Yes"); + + if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9)) + color = COMMAND_HIGHLIGHTED; + else + color = COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(184, CONTROLS_Y), color, true, "No"); + } + + if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released) + _key = 'Y'; + + if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released) + _key = 'N'; + } while (!_vm->shouldQuit() && _key != 'Y' && _key != 'N'); + + if (_key == 'Y') { + _vm->quitGame(); + events.pollEvents(); + return; + } else { + screen.buttonPrint(Common::Point(184, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "No"); + banishWindow(1); + _windowBounds.top = CONTROLS_Y1; + _key = -1; + } + } else { + if (_selector != -1) { + // Are we already in Load mode? + if (saves._envMode == SAVEMODE_LOAD) { + saves.loadGame(_selector + 1); + } else if (saves._envMode == SAVEMODE_SAVE || _selector == MAX_SAVEGAME_SLOTS) { + // We're alreaady in save mode, or pointed to an empty save slot + if (saves.checkGameOnScreen(_selector)) + _oldSelector = _selector; + + if (saves.getFilename(_selector)) { + saves.saveGame(_selector + 1, saves._savegames[_selector]); + banishWindow(); + _windowBounds.top = CONTROLS_Y1; + _key = _oldKey = -1; + _keycode = Common::KEYCODE_INVALID; + _keyboardInput = false; + } else { + if (!talk._talkToAbort) { + screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, + 317, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND); + screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), + INV_FOREGROUND, 0, "%d.", _selector + 1); + screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), + INV_FOREGROUND, 0, "%s", saves._savegames[_selector]); + screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10); + _selector = _oldSelector = -1; + } + } + } + } + } + } } /** @@ -1199,6 +1496,7 @@ void UserInterface::doLookControl() { void UserInterface::doMainControl() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; + SaveManager &saves = *_vm->_saves; Common::Point pt = events.mousePos(); if ((events._pressed || events._released) && pt.y > CONTROLS_Y) { @@ -1302,7 +1600,10 @@ void UserInterface::doMainControl() { case 'F': pushButton(10); _menuMode = FILES_MODE; - environment(); + saves.drawInterface(); + + _selector = _oldSelector = -1; + _windowOpen = true; break; case 'S': pushButton(11); @@ -1699,10 +2000,6 @@ void UserInterface::journalControl() { // TODO } -void UserInterface::environment() { - // TODO -} - /** * Handles input when the settings window is being shown */ |