diff options
Diffstat (limited to 'engines/sherlock/user_interface.cpp')
-rw-r--r-- | engines/sherlock/user_interface.cpp | 185 |
1 files changed, 184 insertions, 1 deletions
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp index d80aaecb54..5ed5494c5e 100644 --- a/engines/sherlock/user_interface.cpp +++ b/engines/sherlock/user_interface.cpp @@ -72,6 +72,8 @@ UserInterface::UserInterface(SherlockEngine *vm) : _vm(vm) { _windowOpen = false; _oldLook = false; _keyboardInput = false; + _invMode = 0; + _pause = false; _controls = nullptr; // new ImageFile("menu.all"); } @@ -82,8 +84,10 @@ UserInterface::~UserInterface() { void UserInterface::handleInput() { Events &events = *_vm->_events; + People &people = *_vm->_people; Scene &scene = *_vm->_scene; Screen &screen = *_vm->_screen; + Talk &talk = *_vm->_talk; if (_menuCounter) whileMenuCounter(); @@ -190,7 +194,146 @@ void UserInterface::handleInput() { } } - // TODO + // Reset the old bgshape number if the mouse button is released, so that + // it can e re-highlighted when we come back here + if ((events._rightReleased && _helpStyle) || (events._released && !_helpStyle)) + _oldBgFound = -1; + + // Do routines that should be done before input processing + switch (_menuMode) { + case LOOK_MODE: + if (!_windowOpen) { + if (events._released && _bgFound >= 0 && _bgFound < 1000) { + if (!scene._bgShapes[_bgFound]._examine.empty()) + examine(); + } else { + lookScreen(pt); + } + } + break; + + case MOVE_MODE: + case OPEN_MODE: + case CLOSE_MODE: + case PICKUP_MODE: + lookScreen(pt); + break; + + case TALK_MODE: + if (!_windowOpen) { + bool personFound; + + if (_bgFound >= 1000) { + personFound = false; + if (!events._released) + lookScreen(pt); + } else { + personFound = scene._bgShapes[_bgFound]._aType == PERSON && _bgFound != -1; + } + + if (events._released && personFound) + talk.talk(_bgFound); + else if (personFound) + lookScreen(pt); + else if (_bgFound < 1000) + clearInfo(); + } + break; + + case USE_MODE: + case GIVE_MODE: + case INV_MODE: + if (_invMode == 1 || _invMode == 2 || _invMode == 3) { + if (pt.y < CONTROLS_Y) + lookInv(); + else + lookScreen(pt); + } + break; + + default: + break; + } + + // + // Do input processing + // + if (events._pressed || events._released || events._rightPressed || + _keycode != Common::KEYCODE_INVALID || _pause) { + if (((events._released && (_helpStyle || _help == -1)) || (events._rightReleased && !_helpStyle)) && + (pt.y <= CONTROLS_Y) && (_menuMode == STD_MODE)) { + // The mouse was clicked in the playing area with no action buttons down. + // Check if the mouse was clicked in a script zone. If it was, + // then execute the script. Otherwise, walk to the given position + if (scene.checkForZones(pt, SCRIPT_ZONE) != 0) { + // Mouse clicked in script zone + events._pressed = events._released = false; + } else { + people._walkDest = pt; + people._allowWalkAbort = false; + people.goAllTheWay(); + } + + if (_oldKey != -1) { + restoreButton(_oldTemp); + _oldKey = -1; + } + } + + // Handle action depending on selected mode + switch (_menuMode) { + case LOOK_MODE: + if (_windowOpen) + doLookControl(); + break; + + case MOVE_MODE: + doMiscControl(ALLOW_MOVEMENT); + break; + + case TALK_MODE: + if (_windowOpen) + doTalkControl(); + break; + + case OPEN_MODE: + doMiscControl(ALLOW_OPEN); + break; + + case CLOSE_MODE: + doMiscControl(ALLOW_CLOSE); + break; + + case PICKUP_MODE: + doPickControl(); + break; + + case USE_MODE: + case GIVE_MODE: + case INV_MODE: + doInvControl(); + break; + + case FILES_MODE: + doEnvControl(); + break; + + default: + break; + } + + // As long as there isn't an open window, do main input processing. + // Windows are opened when in TALK, USE, INV, and GIVE modes + if ((!_windowOpen && !_menuCounter && pt.y > CONTROLS_Y) || + _keycode != Common::KEYCODE_INVALID) { + if (events._pressed || events._released || _pause || + _keycode != Common::KEYCODE_INVALID) + doMainControl(); + } + + if (pt.y < CONTROLS_Y && events._pressed && _oldTemp != (_menuMode - 1) && _oldKey != -1) + restoreButton(_oldTemp); + } } /** @@ -303,4 +446,44 @@ void UserInterface::whileMenuCounter() { } } +void UserInterface::examine() { + // TODO +} + +void UserInterface::lookScreen(const Common::Point &pt) { + // TODO +} + +void UserInterface::lookInv() { + // TODO +} + +void UserInterface::doEnvControl() { + // TODO +} + +void UserInterface::doInvControl() { + // TODO +} + +void UserInterface::doLookControl() { + // TODO +} + +void UserInterface::doMainControl() { + // TODO +} + +void UserInterface::doMiscControl(int allowed) { + // TODO +} + +void UserInterface::doPickControl() { + // TODO +} + +void UserInterface::doTalkControl() { + // TODO +} + } // End of namespace Sherlock |