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-rw-r--r--engines/sherlock/user_interface.cpp185
1 files changed, 184 insertions, 1 deletions
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp
index d80aaecb54..5ed5494c5e 100644
--- a/engines/sherlock/user_interface.cpp
+++ b/engines/sherlock/user_interface.cpp
@@ -72,6 +72,8 @@ UserInterface::UserInterface(SherlockEngine *vm) : _vm(vm) {
_windowOpen = false;
_oldLook = false;
_keyboardInput = false;
+ _invMode = 0;
+ _pause = false;
_controls = nullptr; // new ImageFile("menu.all");
}
@@ -82,8 +84,10 @@ UserInterface::~UserInterface() {
void UserInterface::handleInput() {
Events &events = *_vm->_events;
+ People &people = *_vm->_people;
Scene &scene = *_vm->_scene;
Screen &screen = *_vm->_screen;
+ Talk &talk = *_vm->_talk;
if (_menuCounter)
whileMenuCounter();
@@ -190,7 +194,146 @@ void UserInterface::handleInput() {
}
}
- // TODO
+ // Reset the old bgshape number if the mouse button is released, so that
+ // it can e re-highlighted when we come back here
+ if ((events._rightReleased && _helpStyle) || (events._released && !_helpStyle))
+ _oldBgFound = -1;
+
+ // Do routines that should be done before input processing
+ switch (_menuMode) {
+ case LOOK_MODE:
+ if (!_windowOpen) {
+ if (events._released && _bgFound >= 0 && _bgFound < 1000) {
+ if (!scene._bgShapes[_bgFound]._examine.empty())
+ examine();
+ } else {
+ lookScreen(pt);
+ }
+ }
+ break;
+
+ case MOVE_MODE:
+ case OPEN_MODE:
+ case CLOSE_MODE:
+ case PICKUP_MODE:
+ lookScreen(pt);
+ break;
+
+ case TALK_MODE:
+ if (!_windowOpen) {
+ bool personFound;
+
+ if (_bgFound >= 1000) {
+ personFound = false;
+ if (!events._released)
+ lookScreen(pt);
+ } else {
+ personFound = scene._bgShapes[_bgFound]._aType == PERSON && _bgFound != -1;
+ }
+
+ if (events._released && personFound)
+ talk.talk(_bgFound);
+ else if (personFound)
+ lookScreen(pt);
+ else if (_bgFound < 1000)
+ clearInfo();
+ }
+ break;
+
+ case USE_MODE:
+ case GIVE_MODE:
+ case INV_MODE:
+ if (_invMode == 1 || _invMode == 2 || _invMode == 3) {
+ if (pt.y < CONTROLS_Y)
+ lookInv();
+ else
+ lookScreen(pt);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ //
+ // Do input processing
+ //
+ if (events._pressed || events._released || events._rightPressed ||
+ _keycode != Common::KEYCODE_INVALID || _pause) {
+ if (((events._released && (_helpStyle || _help == -1)) || (events._rightReleased && !_helpStyle)) &&
+ (pt.y <= CONTROLS_Y) && (_menuMode == STD_MODE)) {
+ // The mouse was clicked in the playing area with no action buttons down.
+ // Check if the mouse was clicked in a script zone. If it was,
+ // then execute the script. Otherwise, walk to the given position
+ if (scene.checkForZones(pt, SCRIPT_ZONE) != 0) {
+ // Mouse clicked in script zone
+ events._pressed = events._released = false;
+ } else {
+ people._walkDest = pt;
+ people._allowWalkAbort = false;
+ people.goAllTheWay();
+ }
+
+ if (_oldKey != -1) {
+ restoreButton(_oldTemp);
+ _oldKey = -1;
+ }
+ }
+
+ // Handle action depending on selected mode
+ switch (_menuMode) {
+ case LOOK_MODE:
+ if (_windowOpen)
+ doLookControl();
+ break;
+
+ case MOVE_MODE:
+ doMiscControl(ALLOW_MOVEMENT);
+ break;
+
+ case TALK_MODE:
+ if (_windowOpen)
+ doTalkControl();
+ break;
+
+ case OPEN_MODE:
+ doMiscControl(ALLOW_OPEN);
+ break;
+
+ case CLOSE_MODE:
+ doMiscControl(ALLOW_CLOSE);
+ break;
+
+ case PICKUP_MODE:
+ doPickControl();
+ break;
+
+ case USE_MODE:
+ case GIVE_MODE:
+ case INV_MODE:
+ doInvControl();
+ break;
+
+ case FILES_MODE:
+ doEnvControl();
+ break;
+
+ default:
+ break;
+ }
+
+ // As long as there isn't an open window, do main input processing.
+ // Windows are opened when in TALK, USE, INV, and GIVE modes
+ if ((!_windowOpen && !_menuCounter && pt.y > CONTROLS_Y) ||
+ _keycode != Common::KEYCODE_INVALID) {
+ if (events._pressed || events._released || _pause ||
+ _keycode != Common::KEYCODE_INVALID)
+ doMainControl();
+ }
+
+ if (pt.y < CONTROLS_Y && events._pressed && _oldTemp != (_menuMode - 1) && _oldKey != -1)
+ restoreButton(_oldTemp);
+ }
}
/**
@@ -303,4 +446,44 @@ void UserInterface::whileMenuCounter() {
}
}
+void UserInterface::examine() {
+ // TODO
+}
+
+void UserInterface::lookScreen(const Common::Point &pt) {
+ // TODO
+}
+
+void UserInterface::lookInv() {
+ // TODO
+}
+
+void UserInterface::doEnvControl() {
+ // TODO
+}
+
+void UserInterface::doInvControl() {
+ // TODO
+}
+
+void UserInterface::doLookControl() {
+ // TODO
+}
+
+void UserInterface::doMainControl() {
+ // TODO
+}
+
+void UserInterface::doMiscControl(int allowed) {
+ // TODO
+}
+
+void UserInterface::doPickControl() {
+ // TODO
+}
+
+void UserInterface::doTalkControl() {
+ // TODO
+}
+
} // End of namespace Sherlock