diff options
Diffstat (limited to 'engines/sherlock/user_interface.cpp')
| -rw-r--r-- | engines/sherlock/user_interface.cpp | 387 |
1 files changed, 132 insertions, 255 deletions
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp index efe6c8ef59..7a6722a218 100644 --- a/engines/sherlock/user_interface.cpp +++ b/engines/sherlock/user_interface.cpp @@ -94,11 +94,12 @@ UserInterface::UserInterface(SherlockEngine *vm) : _vm(vm) { _windowOpen = false; _endKeyActive = true; _invLookFlag = 0; - _windowStyle = 1; // Sliding windows + _slideWindows = true; _helpStyle = false; + _windowBounds = Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH - 1, SHERLOCK_SCREEN_HEIGHT - 1); _lookScriptFlag = false; - _key = _oldKey = 0; + _key = _oldKey = '\0'; _selector = _oldSelector = -1; _temp = _oldTemp = 0; _temp1 = 0; @@ -110,16 +111,17 @@ UserInterface::UserInterface(SherlockEngine *vm) : _vm(vm) { ScalpelUserInterface::ScalpelUserInterface(SherlockEngine *vm): UserInterface(vm) { _controls = new ImageFile("menu.all"); _controlPanel = new ImageFile("controls.vgs"); + _keyPress = '\0'; + _lookHelp = 0; _bgFound = 0; _oldBgFound = -1; - _keycode = Common::KEYCODE_INVALID; _help = _oldHelp = 0; - _oldLook = false; + _key = _oldKey = '\0'; + _temp = _oldTemp = 0; + _oldLook = 0; _keyboardInput = false; _pause = false; _cNum = 0; - _windowBounds = Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH - 1, - SHERLOCK_SCREEN_HEIGHT - 1); _find = 0; _oldUse = 0; } @@ -129,18 +131,12 @@ ScalpelUserInterface::~ScalpelUserInterface() { delete _controlPanel; } -/** - * Resets the user interface - */ void ScalpelUserInterface::reset() { _oldKey = -1; _help = _oldHelp = -1; _oldTemp = _temp = -1; } -/** - * Draw the user interface onto the screen's back buffers - */ void ScalpelUserInterface::drawInterface(int bufferNum) { Screen &screen = *_vm->_screen; @@ -152,9 +148,6 @@ void ScalpelUserInterface::drawInterface(int bufferNum) { screen._backBuffer2.fillRect(0, INFO_LINE, SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10, INFO_BLACK); } -/** - * Main input handler for the user interface - */ void ScalpelUserInterface::handleInput() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -168,13 +161,13 @@ void ScalpelUserInterface::handleInput() { Common::Point pt = events.mousePos(); _bgFound = scene.findBgShape(Common::Rect(pt.x, pt.y, pt.x + 1, pt.y + 1)); - _keycode = Common::KEYCODE_INVALID; + _keyPress = '\0'; // Check kbd and set the mouse released flag if Enter or space is pressed. // Otherwise, the pressed _key is stored for later use if (events.kbHit()) { Common::KeyState keyState = events.getKey(); - _keycode = keyState.ascii; + _keyPress = keyState.ascii; if (keyState.keycode == Common::KEYCODE_x && keyState.flags & Common::KBD_ALT) { _vm->quitGame(); @@ -246,7 +239,7 @@ void ScalpelUserInterface::handleInput() { if (_help != -1 && !scene._bgShapes[_bgFound]._description.empty() && scene._bgShapes[_bgFound]._description[0] != ' ') screen.print(Common::Point(0, INFO_LINE + 1), - INFO_FOREGROUND, scene._bgShapes[_bgFound]._description.c_str()); + INFO_FOREGROUND, "%s", scene._bgShapes[_bgFound]._description.c_str()); _oldBgFound = _bgFound; } @@ -316,7 +309,7 @@ void ScalpelUserInterface::handleInput() { case USE_MODE: case GIVE_MODE: case INV_MODE: - if (inv._invMode == 1 || inv._invMode == 2 || inv._invMode == 3) { + if (inv._invMode == INVMODE_LOOK || inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE) { if (pt.y > CONTROLS_Y) lookInv(); else @@ -331,8 +324,7 @@ void ScalpelUserInterface::handleInput() { // // Do input processing // - if (events._pressed || events._released || events._rightPressed || - _keycode != Common::KEYCODE_INVALID || _pause) { + if (events._pressed || events._released || events._rightPressed || _keyPress || _pause) { if (((events._released && (_helpStyle || _help == -1)) || (events._rightReleased && !_helpStyle)) && (pt.y <= CONTROLS_Y) && (_menuMode == STD_MODE)) { // The mouse was clicked in the playing area with no action buttons down. @@ -399,33 +391,25 @@ void ScalpelUserInterface::handleInput() { // As long as there isn't an open window, do main input processing. // Windows are opened when in TALK, USE, INV, and GIVE modes if ((!_windowOpen && !_menuCounter && pt.y > CONTROLS_Y) || - _keycode != Common::KEYCODE_INVALID) { - if (events._pressed || events._released || _pause || - _keycode != Common::KEYCODE_INVALID) + _keyPress) { + if (events._pressed || events._released || _pause || _keyPress) doMainControl(); } - if (pt.y < CONTROLS_Y && events._pressed && _oldTemp != (_menuMode - 1) && _oldKey != -1) + if (pt.y < CONTROLS_Y && events._pressed && _oldTemp != (int)(_menuMode - 1) && _oldKey != -1) restoreButton(_oldTemp); } } -/** - * Draws the image for a user interface button in the down/pressed state. - */ void ScalpelUserInterface::depressButton(int num) { Screen &screen = *_vm->_screen; Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]); - Graphics::Surface &s = (*_controls)[num]._frame; - screen._backBuffer1.transBlitFrom(s, pt); - screen.slamArea(pt.x, pt.y, pt.x + s.w, pt.y + s.h); + ImageFrame &frame = (*_controls)[num]; + screen._backBuffer1.transBlitFrom(frame, pt); + screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height); } -/** - * Draws the image for the given user interface button in the up - * (not selected) position - */ void ScalpelUserInterface::restoreButton(int num) { Screen &screen = *_vm->_screen; Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]); @@ -441,10 +425,6 @@ void ScalpelUserInterface::restoreButton(int num) { } } -/** - * If he mouse button is pressed, then calls depressButton to draw the button - * as pressed; if not, it will show it as released with a call to "restoreButton". - */ void ScalpelUserInterface::pushButton(int num) { Events &events = *_vm->_events; _oldKey = -1; @@ -462,15 +442,10 @@ void ScalpelUserInterface::pushButton(int num) { restoreButton(num); } -/** - * By the time this method has been called, the graphics for the button change - * have already been drawn. This simply takes care of switching the mode around - * accordingly - */ void ScalpelUserInterface::toggleButton(int num) { Screen &screen = *_vm->_screen; - if (_menuMode != (num + 1)) { + if (_menuMode != (MenuMode)(num + 1)) { _menuMode = (MenuMode)(num + 1); _oldKey = COMMANDS[num]; _oldTemp = num; @@ -483,10 +458,10 @@ void ScalpelUserInterface::toggleButton(int num) { _keyboardInput = false; - Graphics::Surface &s = (*_controls)[num]._frame; + ImageFrame &frame = (*_controls)[num]; Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]); - screen._backBuffer1.transBlitFrom(s, pt); - screen.slamArea(pt.x, pt.y, pt.x + s.w, pt.y + s.h); + screen._backBuffer1.transBlitFrom(frame, pt); + screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height); } } else { _menuMode = STD_MODE; @@ -495,9 +470,6 @@ void ScalpelUserInterface::toggleButton(int num) { } } -/** - * Clears the info line of the screen - */ void ScalpelUserInterface::clearInfo() { if (_infoFlag) { _vm->_screen->vgaBar(Common::Rect(16, INFO_LINE, SHERLOCK_SCREEN_WIDTH - 19, @@ -507,9 +479,6 @@ void ScalpelUserInterface::clearInfo() { } } -/** - * Clear any active text window - */ void ScalpelUserInterface::clearWindow() { if (_windowOpen) { _vm->_screen->vgaBar(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, @@ -517,9 +486,6 @@ void ScalpelUserInterface::clearWindow() { } } -/** - * Handles counting down whilst checking for input, then clears the info line. - */ void ScalpelUserInterface::whileMenuCounter() { if (!(--_menuCounter) || _vm->_events->checkInput()) { _menuCounter = 0; @@ -528,10 +494,6 @@ void ScalpelUserInterface::whileMenuCounter() { } } -/** - * Creates a text window and uses it to display the in-depth description - * of the highlighted object - */ void ScalpelUserInterface::examine() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -568,7 +530,7 @@ void ScalpelUserInterface::examine() { } if (_invLookFlag) { - // Dont close the inventory window when starting an examine display, since it's + // Don't close the inventory window when starting an examine display, since its // window will slide up to replace the inventory display _windowOpen = false; _menuMode = LOOK_MODE; @@ -583,9 +545,6 @@ void ScalpelUserInterface::examine() { } } -/** - * Print the name of an object in the scene - */ void ScalpelUserInterface::lookScreen(const Common::Point &pt) { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -616,10 +575,10 @@ void ScalpelUserInterface::lookScreen(const Common::Point &pt) { if (!tempStr.empty() && tempStr[0] != ' ') { // If inventory is active and an item is selected for a Use or Give action if ((_menuMode == INV_MODE || _menuMode == USE_MODE || _menuMode == GIVE_MODE) && - (inv._invMode == 2 || inv._invMode == 3)) { + (inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE)) { int width1 = 0, width2 = 0; int x, width; - if (inv._invMode == 2) { + if (inv._invMode == INVMODE_USE) { // Using an object x = width = screen.stringWidth("Use "); @@ -651,14 +610,14 @@ void ScalpelUserInterface::lookScreen(const Common::Point &pt) { if (_selector != -1) { screen.print(Common::Point(xStart + width, INFO_LINE + 1), - TALK_FOREGROUND, inv[_selector]._name.c_str()); + TALK_FOREGROUND, "%s", inv[_selector]._name.c_str()); screen.print(Common::Point(xStart + width + width1, INFO_LINE + 1), INFO_FOREGROUND, " on "); screen.print(Common::Point(xStart + width + width1 + width2, INFO_LINE + 1), - INFO_FOREGROUND, tempStr.c_str()); + INFO_FOREGROUND, "%s", tempStr.c_str()); } else { screen.print(Common::Point(xStart + width, INFO_LINE + 1), - INFO_FOREGROUND, tempStr.c_str()); + INFO_FOREGROUND, "%s", tempStr.c_str()); } } else if (temp >= 0 && temp < 1000 && _selector != -1 && scene._bgShapes[temp]._aType == PERSON) { @@ -680,14 +639,14 @@ void ScalpelUserInterface::lookScreen(const Common::Point &pt) { screen.print(Common::Point(xStart, INFO_LINE + 1), INFO_FOREGROUND, "Give "); screen.print(Common::Point(xStart + width, INFO_LINE + 1), - TALK_FOREGROUND, inv[_selector]._name.c_str()); + TALK_FOREGROUND, "%s", inv[_selector]._name.c_str()); screen.print(Common::Point(xStart + width + width1, INFO_LINE + 1), INFO_FOREGROUND, " to "); screen.print(Common::Point(xStart + width + width1 + width2, INFO_LINE + 1), - INFO_FOREGROUND, tempStr.c_str()); + INFO_FOREGROUND, "%s", tempStr.c_str()); } } else { - screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, tempStr.c_str()); + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempStr.c_str()); } _infoFlag = true; @@ -699,9 +658,6 @@ void ScalpelUserInterface::lookScreen(const Common::Point &pt) { } } -/** - * Gets the item in the inventory the mouse is on and display's it's description - */ void ScalpelUserInterface::lookInv() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -715,7 +671,7 @@ void ScalpelUserInterface::lookInv() { if (temp < inv._holdings) { clearInfo(); screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, - inv[temp]._description.c_str()); + "%s", inv[temp]._description.c_str()); _infoFlag = true; _oldLook = temp; } @@ -727,9 +683,6 @@ void ScalpelUserInterface::lookInv() { } } -/** - * Handles input when the file list window is being displayed - */ void ScalpelUserInterface::doEnvControl() { Events &events = *_vm->_events; SaveManager &saves = *_vm->_saves; @@ -738,25 +691,24 @@ void ScalpelUserInterface::doEnvControl() { Talk &talk = *_vm->_talk; Common::Point mousePos = events.mousePos(); static const char ENV_COMMANDS[7] = "ELSUDQ"; + byte color; _key = _oldKey = -1; _keyboardInput = false; int found = saves.getHighlightedButton(); - if (events._pressed || events._released) - { + if (events._pressed || events._released) { events.clearKeyboard(); // Check for a filename entry being highlighted - if ((events._pressed || events._released) && mousePos.y > (CONTROLS_Y + 10)) - { + if ((events._pressed || events._released) && mousePos.y > (CONTROLS_Y + 10)) { int found1 = 0; - for (_selector = 0; (_selector < 5) && !found1; ++_selector) + for (_selector = 0; (_selector < ONSCREEN_FILES_COUNT) && !found1; ++_selector) if (mousePos.y > (CONTROLS_Y + 11 + _selector * 10) && mousePos.y < (CONTROLS_Y + 21 + _selector * 10)) found1 = 1; - if (_selector + saves._savegameIndex - 1 < MAX_SAVEGAME_SLOTS + (saves._envMode != 1)) + if (_selector + saves._savegameIndex - 1 < MAX_SAVEGAME_SLOTS + (saves._envMode != SAVEMODE_LOAD)) _selector = _selector + saves._savegameIndex - 1; else _selector = -1; @@ -772,8 +724,8 @@ void ScalpelUserInterface::doEnvControl() { saves._envMode = SAVEMODE_NONE; } - if (_keycode) { - _key = toupper(_keycode); + if (_keyPress) { + _key = toupper(_keyPress); // Escape _key will close the dialog if (_key == Common::KEYCODE_ESCAPE) @@ -790,7 +742,7 @@ void ScalpelUserInterface::doEnvControl() { } else if (_key >= '1' && _key <= '9') { _keyboardInput = true; _selector = _key - '1'; - if (_selector >= MAX_SAVEGAME_SLOTS + (saves._envMode == 1 ? 0 : 1)) + if (_selector >= MAX_SAVEGAME_SLOTS + (saves._envMode == SAVEMODE_LOAD ? 0 : 1)) _selector = -1; if (saves.checkGameOnScreen(_selector)) @@ -802,7 +754,7 @@ void ScalpelUserInterface::doEnvControl() { } if (_selector != _oldSelector) { - if (_oldSelector != -1 && _oldSelector >= saves._savegameIndex && _oldSelector < (saves._savegameIndex + 5)) { + if (_oldSelector != -1 && _oldSelector >= saves._savegameIndex && _oldSelector < (saves._savegameIndex + ONSCREEN_FILES_COUNT)) { screen.print(Common::Point(6, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10), INV_FOREGROUND, "%d.", _oldSelector + 1); screen.print(Common::Point(24, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10), @@ -825,7 +777,7 @@ void ScalpelUserInterface::doEnvControl() { _windowBounds.top = CONTROLS_Y1; events._pressed = events._released = _keyboardInput = false; - _keycode = Common::KEYCODE_INVALID; + _keyPress = '\0'; } else if ((found == 1 && events._released) || _key == 'L') { saves._envMode = SAVEMODE_LOAD; if (_selector != -1) { @@ -837,13 +789,13 @@ void ScalpelUserInterface::doEnvControl() { if (saves.checkGameOnScreen(_selector)) _oldSelector = _selector; - if (saves.getFilename(_selector)) { + if (saves.promptForDescription(_selector)) { saves.saveGame(_selector + 1, saves._savegames[_selector]); banishWindow(1); _windowBounds.top = CONTROLS_Y1; _key = _oldKey = -1; - _keycode = Common::KEYCODE_INVALID; + _keyPress = '\0'; _keyboardInput = false; } else { if (!talk._talkToAbort) { @@ -866,9 +818,9 @@ void ScalpelUserInterface::doEnvControl() { screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND); - for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + 5); ++idx) { + for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT); ++idx) { color = INV_FOREGROUND; - if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + 5)) + if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT)) color = TALK_FOREGROUND; screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%d.", idx + 1); @@ -879,10 +831,10 @@ void ScalpelUserInterface::doEnvControl() { color = !saves._savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND; screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up"); - color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - 5) ? COMMAND_NULL : COMMAND_FOREGROUND; + color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND; screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down"); - // Check for there are more pending U keys pressed + // Check whether there are more pending U keys pressed moreKeys = false; if (events.kbHit()) { Common::KeyState keyState = events.getKey(); @@ -891,15 +843,15 @@ void ScalpelUserInterface::doEnvControl() { moreKeys = _key == 'U'; } } while ((saves._savegameIndex) && moreKeys); - } else if (((found == 4 && events._released) || _key == 'D') && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - 5)) { + } else if (((found == 4 && events._released) || _key == 'D') && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT)) { bool moreKeys; do { saves._savegameIndex++; screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND); - for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + 5); ++idx) { - if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + 5)) + for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT); ++idx) { + if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT)) color = TALK_FOREGROUND; else color = INV_FOREGROUND; @@ -915,10 +867,10 @@ void ScalpelUserInterface::doEnvControl() { color = (!saves._savegameIndex) ? COMMAND_NULL : COMMAND_FOREGROUND; screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up"); - color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - 5) ? COMMAND_NULL : COMMAND_FOREGROUND; + color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND; screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down"); - // Check for there are more pending D keys pressed + // Check whether there are more pending D keys pressed moreKeys = false; if (events.kbHit()) { Common::KeyState keyState; @@ -926,7 +878,7 @@ void ScalpelUserInterface::doEnvControl() { moreKeys = _key == 'D'; } - } while (saves._savegameIndex < (MAX_SAVEGAME_SLOTS - 5) && moreKeys); + } while (saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) && moreKeys); } else if ((found == 5 && events._released) || _key == 'Q') { clearWindow(); screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, "Are you sure you wish to Quit ?"); @@ -959,11 +911,11 @@ void ScalpelUserInterface::doEnvControl() { if (_key == Common::KEYCODE_ESCAPE) _key = 'N'; - if (_key == Common::KEYCODE_RETURN || _key == Common::KEYCODE_SPACE) { + if (_key == Common::KEYCODE_RETURN || _key == ' ') { events._pressed = false; events._released = true; events._oldButtons = 0; - _keycode = Common::KEYCODE_INVALID; + _keyPress = '\0'; } } @@ -1003,17 +955,17 @@ void ScalpelUserInterface::doEnvControl() { // Are we already in Load mode? if (saves._envMode == SAVEMODE_LOAD) { saves.loadGame(_selector + 1); - } else if (saves._envMode == SAVEMODE_SAVE || _selector == MAX_SAVEGAME_SLOTS) { - // We're alreaady in save mode, or pointed to an empty save slot + } else if (saves._envMode == SAVEMODE_SAVE || saves.isSlotEmpty(_selector)) { + // We're already in save mode, or pointing to an empty save slot if (saves.checkGameOnScreen(_selector)) _oldSelector = _selector; - if (saves.getFilename(_selector)) { + if (saves.promptForDescription(_selector)) { saves.saveGame(_selector + 1, saves._savegames[_selector]); banishWindow(); _windowBounds.top = CONTROLS_Y1; _key = _oldKey = -1; - _keycode = Common::KEYCODE_INVALID; + _keyPress = '\0'; _keyboardInput = false; } else { if (!talk._talkToAbort) { @@ -1033,16 +985,12 @@ void ScalpelUserInterface::doEnvControl() { } } -/** - * Handle input whilst the inventory is active - */ void ScalpelUserInterface::doInvControl() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; Scene &scene = *_vm->_scene; Screen &screen = *_vm->_screen; Talk &talk = *_vm->_talk; - UserInterface &ui = *_vm->_ui; int colors[8]; Common::Point mousePos = events.mousePos(); @@ -1065,7 +1013,7 @@ void ScalpelUserInterface::doInvControl() { events.clearKeyboard(); if (found != -1) - // If a slot highlighted, set it's color + // If a slot highlighted, set its color colors[found] = COMMAND_HIGHLIGHTED; screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, "Exit"); @@ -1088,7 +1036,7 @@ void ScalpelUserInterface::doInvControl() { } bool flag = false; - if (inv._invMode == 1 || inv._invMode == 2 || inv._invMode == 3) { + if (inv._invMode == INVMODE_LOOK || inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE) { Common::Rect r(15, CONTROLS_Y1 + 11, 314, SHERLOCK_SCREEN_HEIGHT - 2); if (r.contains(mousePos)) { _selector = (mousePos.x - 6) / 52 + inv._invIndex; @@ -1101,22 +1049,22 @@ void ScalpelUserInterface::doInvControl() { _selector = -1; } - if (_keycode != Common::KEYCODE_INVALID) { - _key = toupper(_keycode); + if (_keyPress) { + _key = toupper(_keyPress); if (_key == Common::KEYCODE_ESCAPE) // Escape will also 'E'xit out of inventory display - _key = Common::KEYCODE_e; + _key = 'E'; if (_key == 'E' || _key == 'L' || _key == 'U' || _key == 'G' || _key == '-' || _key == '+') { - int temp = inv._invMode; + InvMode temp = inv._invMode; const char *chP = strchr(INVENTORY_COMMANDS, _key); inv._invMode = !chP ? INVMODE_INVALID : (InvMode)(chP - INVENTORY_COMMANDS); inv.invCommands(true); - inv._invMode = (InvMode)temp; + inv._invMode = temp; _keyboardInput = true; if (_key == 'E') inv._invMode = INVMODE_EXIT; @@ -1164,23 +1112,21 @@ void ScalpelUserInterface::doInvControl() { COMMAND_HIGHLIGHTED, "^^"); inv.freeGraphics(); inv.loadGraphics(); - inv.putInv(1); + inv.putInv(SLAM_DISPLAY); inv.invCommands(true); - } else if (((found == 5 && events._released) || _key == Common::KEYCODE_MINUS - || _key == Common::KEYCODE_KP_MINUS) && inv._invIndex > 0) { + } else if (((found == 5 && events._released) || _key == '-') && inv._invIndex > 0) { --inv._invIndex; screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "^"); inv.freeGraphics(); inv.loadGraphics(); - inv.putInv(1); + inv.putInv(SLAM_DISPLAY); inv.invCommands(true); - } else if (((found == 6 && events._released) || _key == Common::KEYCODE_PLUS - || _key == Common::KEYCODE_KP_PLUS) && (inv._holdings - inv._invIndex) > 6) { + } else if (((found == 6 && events._released) || _key == '+') && (inv._holdings - inv._invIndex) > 6) { ++inv._invIndex; screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "_"); inv.freeGraphics(); inv.loadGraphics(); - inv.putInv(1); + inv.putInv(SLAM_DISPLAY); inv.invCommands(true); } else if (((found == 7 && events._released) || _key == '.') && (inv._holdings - inv._invIndex) > 6) { inv._invIndex += 6; @@ -1190,11 +1136,11 @@ void ScalpelUserInterface::doInvControl() { screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "_"); inv.freeGraphics(); inv.loadGraphics(); - inv.putInv(1); + inv.putInv(SLAM_DISPLAY); inv.invCommands(true); } else { - // If something is being given, make sure it's to a person - if (inv._invMode == 3) { + // If something is being given, make sure it's being given to a person + if (inv._invMode == INVMODE_GIVE) { if (_bgFound != -1 && scene._bgShapes[_bgFound]._aType == PERSON) _find = _bgFound; else @@ -1203,10 +1149,10 @@ void ScalpelUserInterface::doInvControl() { _find = _bgFound; } - if ((mousePos.y < CONTROLS_Y1) && (inv._invMode == 1) && (_find >= 0) && (_find < 1000)) { + if ((mousePos.y < CONTROLS_Y1) && (inv._invMode == INVMODE_LOOK) && (_find >= 0) && (_find < 1000)) { if (!scene._bgShapes[_find]._examine.empty() && scene._bgShapes[_find]._examine[0] >= ' ') - ui.doInvJF(); + inv.refreshInv(); } else if (_selector != -1 || _find >= 0) { // Selector is the inventory object that was clicked on, or selected. // If it's -1, then no inventory item is highlighted yet. Otherwise, @@ -1214,29 +1160,29 @@ void ScalpelUserInterface::doInvControl() { if (_selector != -1 && inv._invMode == INVMODE_LOOK && mousePos.y >(CONTROLS_Y1 + 11)) - ui.doInvJF(); + inv.refreshInv(); if (talk._talkToAbort) return; - // Now check for the Use and Give actions. If inv_mode is 3, + // Now check for the Use and Give actions. If inv_mode is INVMODE_GIVE, // that means GIVE is in effect, _selector is the object being // given, and _find is the target. // The same applies to USE, except if _selector is -1, then USE // is being tried on an object in the scene without an inventory // object being highlighted first. - if ((inv._invMode == 2 || (_selector != -1 && inv._invMode == 3)) && _find >= 0) { + if ((inv._invMode == INVMODE_USE || (_selector != -1 && inv._invMode == INVMODE_GIVE)) && _find >= 0) { events._pressed = events._released = false; _infoFlag = true; clearInfo(); - int temp = _selector; // Save the selector + int tempSel = _selector; // Save the selector _selector = -1; - inv.putInv(1); - _selector = temp; // Restore it - temp = inv._invMode; + inv.putInv(SLAM_DISPLAY); + _selector = tempSel; // Restore it + InvMode tempMode = inv._invMode; inv._invMode = INVMODE_USE55; inv.invCommands(true); @@ -1247,12 +1193,13 @@ void ScalpelUserInterface::doInvControl() { inv.freeInv(); + bool giveFl = (tempMode >= INVMODE_GIVE); if (_selector >= 0) // Use/Give inv object with scene object - checkUseAction(&scene._bgShapes[_find]._use[0], inv[_selector]._name, MUSE, _find, temp - 2); + checkUseAction(&scene._bgShapes[_find]._use[0], inv[_selector]._name, MUSE, _find, giveFl); else // Now inv object has been highlighted - checkUseAction(&scene._bgShapes[_find]._use[0], "*SELF*", MUSE, _find, temp - 2); + checkUseAction(&scene._bgShapes[_find]._use[0], "*SELF*", MUSE, _find, giveFl); _selector = _oldSelector = -1; } @@ -1261,16 +1208,13 @@ void ScalpelUserInterface::doInvControl() { } } -/** - * Handles waiting whilst an object's description window is open. - */ void ScalpelUserInterface::doLookControl() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; Screen &screen = *_vm->_screen; _key = _oldKey = -1; - _keyboardInput = (_keycode != Common::KEYCODE_INVALID); + _keyboardInput = (_keyPress != '\0'); if (events._released || events._rightReleased || _keyboardInput) { // Is an inventory object being looked at? @@ -1281,7 +1225,7 @@ void ScalpelUserInterface::doLookControl() { } else if (!_lookHelp) { // Need to close the window and depress the Look button Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]); - screen._backBuffer2.blitFrom((*_controls)[0]._frame, pt); + screen._backBuffer2.blitFrom((*_controls)[0], pt); banishWindow(true); _windowBounds.top = CONTROLS_Y1; @@ -1308,7 +1252,7 @@ void ScalpelUserInterface::doLookControl() { tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0), Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); - inv.drawInventory(128); + inv.drawInventory(INVENTORY_DONT_DISPLAY); banishWindow(true); // Restore the ui @@ -1325,9 +1269,6 @@ void ScalpelUserInterface::doLookControl() { } } -/** - * Handles input until one of the user interface buttons/commands is selected - */ void ScalpelUserInterface::doMainControl() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -1346,12 +1287,12 @@ void ScalpelUserInterface::doMainControl() { _key = COMMANDS[_temp]; } --_temp; - } else if (_keycode != Common::KEYCODE_INVALID) { + } else if (_keyPress) { // Keyboard control _keyboardInput = true; - if (_keycode >= Common::KEYCODE_a && _keycode <= Common::KEYCODE_z) { - const char *c = strchr(COMMANDS, _keycode); + if (_keyPress >= 'A' && _keyPress <= 'Z') { + const char *c = strchr(COMMANDS, _keyPress); _temp = !c ? 12 : c - COMMANDS; } else { _temp = 12; @@ -1413,19 +1354,19 @@ void ScalpelUserInterface::doMainControl() { pushButton(6); _selector = _oldSelector = -1; _menuMode = INV_MODE; - inv.drawInventory(1); + inv.drawInventory(PLAIN_INVENTORY); break; case 'U': pushButton(7); _selector = _oldSelector = -1; _menuMode = USE_MODE; - inv.drawInventory(2); + inv.drawInventory(USE_INVENTORY_MODE); break; case 'G': pushButton(8); _selector = _oldSelector = -1; _menuMode = GIVE_MODE; - inv.drawInventory(3); + inv.drawInventory(GIVE_INVENTORY_MODE); break; case 'J': pushButton(9); @@ -1466,9 +1407,6 @@ void ScalpelUserInterface::doMainControl() { } } -/** - * Handles the input for the MOVE, OPEN, and CLOSE commands - */ void ScalpelUserInterface::doMiscControl(int allowed) { Events &events = *_vm->_events; Scene &scene = *_vm->_scene; @@ -1518,9 +1456,6 @@ void ScalpelUserInterface::doMiscControl(int allowed) { } } -/** - * Handles input for picking up items - */ void ScalpelUserInterface::doPickControl() { Events &events = *_vm->_events; Scene &scene = *_vm->_scene; @@ -1544,10 +1479,6 @@ void ScalpelUserInterface::doPickControl() { } } -/** - * Handles input when in talk mode. It highlights the buttons and available statements, - * and handles allowing the user to click on them - */ void ScalpelUserInterface::doTalkControl() { Events &events = *_vm->_events; Journal &journal = *_vm->_journal; @@ -1590,8 +1521,8 @@ void ScalpelUserInterface::doTalkControl() { _selector = -1; } - if (_keycode != Common::KEYCODE_INVALID) { - _key = toupper(_keycode); + if (_keyPress) { + _key = toupper(_keyPress); if (_key == Common::KEYCODE_ESCAPE) _key = 'E'; @@ -1798,12 +1729,6 @@ void ScalpelUserInterface::doTalkControl() { } } -/** - * Handles events when the Journal is active. - * @remarks Whilst this would in theory be better in the Journal class, since it displays in - * the user interface, it uses so many internal UI fields, that it sort of made some sense - * to put it in the UserInterface class. - */ void ScalpelUserInterface::journalControl() { Events &events = *_vm->_events; Journal &journal = *_vm->_journal; @@ -1838,7 +1763,7 @@ void ScalpelUserInterface::journalControl() { // Finish up _infoFlag = _keyboardInput = false; - _keycode = Common::KEYCODE_INVALID; + _keyPress = '\0'; _windowOpen = false; _windowBounds.top = CONTROLS_Y1; _key = -1; @@ -1852,9 +1777,6 @@ void ScalpelUserInterface::journalControl() { screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); } -/** -* Print the description of an object -*/ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool firstTime) { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -1884,8 +1806,8 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]); tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0), - Common::Rect(pt.x, pt.y, pt.x + tempSurface.w, pt.y + tempSurface.h)); - screen._backBuffer2.transBlitFrom((*_controls)[0]._frame, pt); + Common::Rect(pt.x, pt.y, pt.x + tempSurface.w(), pt.y + tempSurface.h())); + screen._backBuffer2.transBlitFrom((*_controls)[0], pt); banishWindow(1); events.setCursor(MAGNIFY); @@ -1912,7 +1834,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first // Reload the inventory graphics and draw the inventory inv.loadInv(); - inv.putInv(2); + inv.putInv(SLAM_SECONDARY_BUFFER); inv.freeInv(); banishWindow(1); @@ -1955,7 +1877,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first // Loop through displaying up to five lines bool endOfStr = false; const char *msgP = str.c_str(); - for (int lineNum = 0; lineNum < 5 && !endOfStr; ++lineNum) { + for (int lineNum = 0; lineNum < ONSCREEN_FILES_COUNT && !endOfStr; ++lineNum) { int width = 0; const char *lineStartP = msgP; @@ -1980,7 +1902,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first // Print out the line Common::String line(lineStartP, msgP); screen.gPrint(Common::Point(16, CONTROLS_Y + 12 + lineNum * 9), - INV_FOREGROUND, line.c_str()); + INV_FOREGROUND, "%s", line.c_str()); if (!endOfStr) // Start next line at start of the nxet word after space @@ -2007,7 +1929,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first } if (firstTime) { - if (!_windowStyle) { + if (!_slideWindows) { screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); } else { @@ -2023,16 +1945,10 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first } } -/** - * Print the previously selected object's decription - */ void ScalpelUserInterface::printObjectDesc() { printObjectDesc(_cAnimStr, true); } -/** - * Displays a passed window by gradually scrolling it vertically on-screen - */ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) { Events &events = *_vm->_events; Screen &screen = *_vm->_screen; @@ -2043,9 +1959,9 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) if (slideUp) { // Gradually slide up the display of the window - for (int idx = 1; idx <= bgSurface.h; idx += 2) { + for (int idx = 1; idx <= bgSurface.h(); idx += 2) { screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx), - Common::Rect(0, 0, bgSurface.w, idx)); + Common::Rect(0, 0, bgSurface.w(), idx)); screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - idx, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); @@ -2053,29 +1969,25 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) } } else { // Gradually slide down the display of the window - for (int idx = 1; idx <= bgSurface.h; idx += 2) { + for (int idx = 1; idx <= bgSurface.h(); idx += 2) { screen._backBuffer->blitFrom(bgSurface, - Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h), - Common::Rect(0, bgSurface.h - idx, bgSurface.w, bgSurface.h)); - screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h, - SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - bgSurface.h + idx)); + Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()), + Common::Rect(0, bgSurface.h() - idx, bgSurface.w(), bgSurface.h())); + screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(), + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - bgSurface.h() + idx)); events.delay(10); } } // Final display of the entire window - screen._backBuffer->blitFrom(bgSurface, Common::Point(0, - SHERLOCK_SCREEN_HEIGHT - bgSurface.h), - Common::Rect(0, 0, bgSurface.w, bgSurface.h)); - screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h, bgSurface.w, bgSurface.h); + screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()), + Common::Rect(0, 0, bgSurface.w(), bgSurface.h())); + screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(), bgSurface.w(), bgSurface.h()); _windowOpen = true; } -/** - * Slide the window stored in the back buffer onto the screen - */ void ScalpelUserInterface::summonWindow(bool slideUp, int height) { Screen &screen = *_vm->_screen; @@ -2093,19 +2005,15 @@ void ScalpelUserInterface::summonWindow(bool slideUp, int height) { summonWindow(tempSurface, slideUp); } -/** - * Close a currently open window - * @param flag 0 = slide old window down, 1 = slide prior UI back up - */ void ScalpelUserInterface::banishWindow(bool slideUp) { Events &events = *_vm->_events; Screen &screen = *_vm->_screen; if (_windowOpen) { - if (slideUp || !_windowStyle) { + if (slideUp || !_slideWindows) { // Slide window down // Only slide the window if the window style allows it - if (_windowStyle) { + if (_slideWindows) { for (int idx = 2; idx < (SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y); idx += 2) { // Shift the window down by 2 lines byte *pSrc = (byte *)screen._backBuffer1.getBasePtr(0, CONTROLS_Y + idx - 2); @@ -2163,11 +2071,8 @@ void ScalpelUserInterface::banishWindow(bool slideUp) { _menuMode = STD_MODE; } -/** - * Checks to see whether a USE action is valid on the given object - */ void ScalpelUserInterface::checkUseAction(const UseType *use, const Common::String &invName, - const char *const messages[], int objNum, int giveMode) { + const char *const messages[], int objNum, bool giveMode) { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; Scene &scene = *_vm->_scene; @@ -2190,18 +2095,18 @@ void ScalpelUserInterface::checkUseAction(const UseType *use, const Common::Stri // Scan for target item int targetNum = -1; if (giveMode) { - for (int idx = 0; idx < 4 && targetNum == -1; ++idx) { - if ((scumm_stricmp(use[idx]._target.c_str(), "*GIVE*") == 0 || scumm_stricmp(use[idx]._target.c_str(), "*GIVEP*") == 0) - && scumm_stricmp(use[idx]._names[0].c_str(), invName.c_str()) == 0) { + for (int idx = 0; idx < USE_COUNT && targetNum == -1; ++idx) { + if ((use[idx]._target.equalsIgnoreCase("*GIVE*") || use[idx]._target.equalsIgnoreCase("*GIVEP*")) + && use[idx]._names[0].equalsIgnoreCase(invName)) { // Found a match targetNum = idx; - if (scumm_stricmp(use[idx]._target.c_str(), "*GIVE*") == 0) + if (use[idx]._target.equalsIgnoreCase("*GIVE*")) inv.deleteItemFromInventory(invName); } } } else { - for (int idx = 0; idx < 4 && targetNum == -1; ++idx) { - if (scumm_stricmp(use[idx]._target.c_str(), invName.c_str()) == 0) + for (int idx = 0; idx < USE_COUNT && targetNum == -1; ++idx) { + if (use[idx]._target.equalsIgnoreCase(invName)) targetNum = idx; } } @@ -2224,7 +2129,7 @@ void ScalpelUserInterface::checkUseAction(const UseType *use, const Common::Stri if (!talk._talkToAbort) { Object &obj = scene._bgShapes[objNum]; - for (int idx = 0; idx < 4 && !talk._talkToAbort; ++idx) { + for (int idx = 0; idx < NAMES_COUNT && !talk._talkToAbort; ++idx) { if (obj.checkNameForCodes(action._names[idx], messages)) { if (!talk._talkToAbort) printed = true; @@ -2249,7 +2154,7 @@ void ScalpelUserInterface::checkUseAction(const UseType *use, const Common::Stri } else if (messages == nullptr) { screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "You can't do that."); } else { - screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, messages[0]); + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", messages[0]); } _infoFlag = true; @@ -2259,9 +2164,6 @@ void ScalpelUserInterface::checkUseAction(const UseType *use, const Common::Stri events.setCursor(ARROW); } -/** - * Called for OPEN, CLOSE, and MOVE actions are being done - */ void ScalpelUserInterface::checkAction(ActionType &action, const char *const messages[], int objNum) { Events &events = *_vm->_events; People &people = *_vm->_people; @@ -2278,7 +2180,7 @@ void ScalpelUserInterface::checkAction(ActionType &action, const char *const mes // Invalid action, to print error message _infoFlag = true; clearInfo(); - screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, messages[action._cAnimNum]); + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", messages[action._cAnimNum]); _infoFlag = true; // Set how long to show the message @@ -2316,7 +2218,7 @@ void ScalpelUserInterface::checkAction(ActionType &action, const char *const mes events.setCursor(WAIT); bool printed = false; - for (int nameIdx = 0; nameIdx < 4; ++nameIdx) { + for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) { if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2 && toupper(action._names[nameIdx][1]) == 'W') { if (obj.checkNameForCodes(Common::String(action._names[nameIdx].c_str() + 2), messages)) { @@ -2327,7 +2229,7 @@ void ScalpelUserInterface::checkAction(ActionType &action, const char *const mes } bool doCAnim = true; - for (int nameIdx = 0; nameIdx < 4; ++nameIdx) { + for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) { if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2) { char ch = toupper(action._names[nameIdx][1]); @@ -2357,7 +2259,7 @@ void ScalpelUserInterface::checkAction(ActionType &action, const char *const mes people.walkToCoords(pt, dir); } - for (int nameIdx = 0; nameIdx < 4; ++nameIdx) { + for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) { if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2 && toupper(action._names[nameIdx][1]) == 'F') { if (obj.checkNameForCodes(action._names[nameIdx].c_str() + 2, messages)) { @@ -2371,7 +2273,7 @@ void ScalpelUserInterface::checkAction(ActionType &action, const char *const mes scene.startCAnim(cAnimNum, action._cAnimSpeed); if (!talk._talkToAbort) { - for (int nameIdx = 0; nameIdx < 4 && !talk._talkToAbort; ++nameIdx) { + for (int nameIdx = 0; nameIdx < NAMES_COUNT && !talk._talkToAbort; ++nameIdx) { if (obj.checkNameForCodes(action._names[nameIdx], messages)) { if (!talk._talkToAbort) printed = true; @@ -2394,31 +2296,6 @@ void ScalpelUserInterface::checkAction(ActionType &action, const char *const mes events.setCursor(ARROW); } -/** - * Support method for updating the screen - */ -void ScalpelUserInterface::doInvJF() { - Inventory &inv = *_vm->_inventory; - Screen &screen = *_vm->_screen; - Talk &talk = *_vm->_talk; - - _invLookFlag = true; - inv.freeInv(); - - _infoFlag = true; - clearInfo(); - - screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y), - Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); - examine(); - - if (!talk._talkToAbort) { - screen._backBuffer2.blitFrom((*_controlPanel)[0]._frame, - Common::Point(0, CONTROLS_Y)); - inv.loadInv(); - } -} - /*----------------------------------------------------------------*/ TattooUserInterface::TattooUserInterface(SherlockEngine *vm): UserInterface(vm) { |
