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Diffstat (limited to 'engines/sherlock/user_interface.cpp')
-rw-r--r-- | engines/sherlock/user_interface.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp new file mode 100644 index 0000000000..9fff7cc999 --- /dev/null +++ b/engines/sherlock/user_interface.cpp @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/user_interface.h" +#include "sherlock/sherlock.h" +#include "sherlock/scalpel/scalpel_user_interface.h" +#include "sherlock/tattoo/tattoo_user_interface.h" + +namespace Sherlock { + +UserInterface *UserInterface::init(SherlockEngine *vm) { + if (vm->getGameID() == GType_SerratedScalpel) + return new Scalpel::ScalpelUserInterface(vm); + else + return new Tattoo::TattooUserInterface(vm); +} + +UserInterface::UserInterface(SherlockEngine *vm) : _vm(vm) { + _menuMode = STD_MODE; + _menuCounter = 0; + _infoFlag = false; + _windowOpen = false; + _endKeyActive = true; + _invLookFlag = 0; + _slideWindows = true; + _helpStyle = false; + _windowBounds = Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH - 1, SHERLOCK_SCREEN_HEIGHT - 1); + _lookScriptFlag = false; + + _key = _oldKey = '\0'; + _selector = _oldSelector = -1; + _temp = _oldTemp = 0; + _temp1 = 0; + _lookHelp = 0; +} + +} // End of namespace Sherlock |