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-rw-r--r--engines/sherlock/module.mk1
-rw-r--r--engines/sherlock/music.cpp284
-rw-r--r--engines/sherlock/music.h95
-rw-r--r--engines/sherlock/scalpel/darts.cpp10
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp23
-rw-r--r--engines/sherlock/scene.cpp7
-rw-r--r--engines/sherlock/settings.cpp15
-rw-r--r--engines/sherlock/sherlock.cpp6
-rw-r--r--engines/sherlock/sherlock.h2
-rw-r--r--engines/sherlock/sound.cpp59
-rw-r--r--engines/sherlock/sound.h28
11 files changed, 417 insertions, 113 deletions
diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk
index 2ded999ed1..701753d679 100644
--- a/engines/sherlock/module.mk
+++ b/engines/sherlock/module.mk
@@ -11,6 +11,7 @@ MODULE_OBJS = \
inventory.o \
journal.o \
map.o \
+ music.o \
objects.o \
people.o \
resources.o \
diff --git a/engines/sherlock/music.cpp b/engines/sherlock/music.cpp
new file mode 100644
index 0000000000..e52b22b977
--- /dev/null
+++ b/engines/sherlock/music.cpp
@@ -0,0 +1,284 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/config-manager.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/music.h"
+
+namespace Sherlock {
+
+#define NUM_SONGS 45
+
+/* This tells which song to play in each room, 0 = no song played */
+static const char ROOM_SONG[62] = {
+ 0, 20, 43, 6, 11, 2, 8, 15, 6, 28,
+ 6, 38, 7, 32, 16, 5, 8, 41, 9, 22,
+ 10, 23, 4, 39, 19, 24, 13, 27, 0, 30,
+ 3, 21, 26, 25, 16, 29, 1, 1, 18, 12,
+ 1, 17, 17, 31, 17, 34, 36, 7, 20, 20,
+ 33, 8, 44, 40, 42, 35, 0, 0, 0, 12,
+ 12
+};
+
+static const char *const SONG_NAMES[NUM_SONGS] = {
+ "SINGERF", "CHEMIST", "TOBAC", "EQUEST", "MORTUARY", "DOCKS", "LSTUDY",
+ "LORD", "BOY", "PERFUM1", "BAKER1", "BAKER2", "OPERA1", "HOLMES",
+ "FFLAT", "OP1FLAT", "ZOO", "SROOM", "FLOWERS", "YARD", "TAXID",
+ "PUB1", "VICTIM", "RUGBY", "DORM", "SHERMAN", "LAWYER", "THEATRE",
+ "DETECT", "OPERA4", "POOL", "SOOTH", "ANNA1", "ANNA2", "PROLOG3",
+ "PAWNSHOP", "MUSICBOX", "MOZART1", "ROBHUNT", "PANCRAS1", "PANCRAS2", "LORDKILL",
+ "BLACKWEL", "RESCUE", "MAP"
+};
+
+MidiParser_SH::MidiParser_SH() {
+ _ppqn = 1;
+ setTempo(16667);
+ _data = nullptr;
+}
+
+void MidiParser_SH::parseNextEvent(EventInfo &info) {
+ warning("parseNextEvent");
+
+ // An attempt to remap MT32 instruments to GMIDI. Only partially successful, it still
+ // does not sound even close to the real MT32. Oddly enough, on the actual hardware MT32
+ // and SB sound very differently.
+ static const byte mt32Map[128] = {
+ 0, 1, 0, 2, 4, 4, 5, 3, /* 0-7 */
+ 16, 17, 18, 16, 16, 19, 20, 21, /* 8-15 */
+ 6, 6, 6, 7, 7, 7, 8, 112, /* 16-23 */
+ 62, 62, 63, 63 , 38, 38, 39, 39, /* 24-31 */
+ 88, 95, 52, 98, 97, 99, 14, 54, /* 32-39 */
+ 102, 96, 53, 102, 81, 100, 14, 80, /* 40-47 */
+ 48, 48, 49, 45, 41, 40, 42, 42, /* 48-55 */
+ 43, 46, 45, 24, 25, 28, 27, 104, /* 56-63 */
+ 32, 32, 34, 33, 36, 37, 35, 35, /* 64-71 */
+ 79, 73, 72, 72, 74, 75, 64, 65, /* 72-79 */
+ 66, 67, 71, 71, 68, 69, 70, 22, /* 80-87 */
+ 56, 59, 57, 57, 60, 60, 58, 61, /* 88-95 */
+ 61, 11, 11, 98, 14, 9, 14, 13, /* 96-103 */
+ 12, 107, 107, 77, 78, 78, 76, 76, /* 104-111 */
+ 47, 117, 127, 118, 118, 116, 115, 119, /* 112-119 */
+ 115, 112, 55, 124, 123, 0, 14, 117 /* 120-127 */
+ };
+
+
+ info.start = _position._playPos;
+ info.delta = 0;
+
+ info.event = *_position._playPos++;
+ warning("Event %x", info.event);
+ _position._runningStatus = info.event;
+
+ switch (info.command()) {
+ case 0xC: {
+ int idx = *_position._playPos++;
+ info.basic.param1 = mt32Map[idx & 0x7f]; // remap MT32 to GM
+ info.basic.param2 = 0;
+ }
+ break;
+ case 0xD:
+ info.basic.param1 = *_position._playPos++;
+ info.basic.param2 = 0;
+ break;
+
+ case 0xB:
+ info.basic.param1 = *_position._playPos++;
+ info.basic.param2 = *_position._playPos++;
+ info.length = 0;
+ break;
+
+ case 0x8:
+ case 0x9:
+ case 0xA:
+ case 0xE:
+ info.basic.param1 = *(_position._playPos++);
+ info.basic.param2 = *(_position._playPos++);
+ if (info.command() == 0x9 && info.basic.param2 == 0) {
+ // NoteOn with param2==0 is a NoteOff
+ info.event = info.channel() | 0x80;
+ }
+ info.length = 0;
+ break;
+ case 0xF:
+ if (info.event == 0xFF) {
+ byte type = *(_position._playPos++);
+ switch(type) {
+ case 0x2F:
+ // End of Track
+ allNotesOff();
+ stopPlaying();
+ unloadMusic();
+ return;
+ case 0x51:
+ warning("TODO: 0xFF / 0x51");
+ return;
+ default:
+ warning("TODO: 0xFF / %x Unknown", type);
+ break;
+ }
+ } else if (info.event == 0xFC) {
+ allNotesOff();
+ stopPlaying();
+ unloadMusic();
+ return;
+ } else {
+ warning("TODO: %x / Unknown", info.event);
+ break;
+ }
+ break;
+ default:
+ warning("MidiParser_SH::parseNextEvent: Unsupported event code %x", info.event);
+ break;
+ }// switch (info.command())
+
+ info.delta = *(_position._playPos++);
+}
+
+bool MidiParser_SH::loadMusic(byte *data, uint32 size) {
+ warning("loadMusic");
+ unloadMusic();
+
+ byte *pos = data;
+
+ if (memcmp(" ", pos, 12)) {
+ warning("Expected header not found in music file");
+ return false;
+ }
+ pos += 12;
+ byte headerSize = *pos;
+ pos += headerSize;
+
+ _lastEvent = 0;
+ _trackEnd = data + size;
+
+ _numTracks = 1;
+ _tracks[0] = pos;
+
+ _ppqn = 1;
+ setTempo(16667);
+ setTrack(0);
+
+ return true;
+}
+
+/*----------------------------------------------------------------*/
+
+Music::Music(SherlockEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
+ if (_vm->_interactiveFl)
+ _vm->_res->addToCache("MUSIC.LIB");
+
+ MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
+ _driver = MidiDriver::createMidi(dev);
+ assert(_driver);
+
+ int ret = _driver->open();
+ if (ret == 0) {
+ _driver->sendGMReset();
+ _driver->setTimerCallback(&_midiParser, &_midiParser.timerCallback);
+ }
+ _midiParser.setMidiDriver(_driver);
+ _midiParser.setTimerRate(_driver->getBaseTempo());
+}
+
+bool Music::loadSong(int songNumber) {
+ warning("loadSong");
+
+ if(songNumber == 100)
+ songNumber = 55;
+ else if(songNumber == 70)
+ songNumber = 54;
+
+ if((songNumber > 60) || (songNumber < 1))
+ return false;
+
+ songNumber = ROOM_SONG[songNumber];
+
+ if(songNumber == 0)
+ songNumber = 12;
+
+ if((songNumber > NUM_SONGS) || (songNumber < 1))
+ return false;
+
+ Common::String songName = Common::String(SONG_NAMES[songNumber - 1]) + ".MUS";
+
+ freeSong(); // free any song that is currently loaded
+
+ if (!playMusic(songName))
+ return false;
+
+ stopMusic();
+ startSong();
+ return true;
+}
+
+void Music::syncMusicSettings() {
+ _musicOn = !ConfMan.getBool("mute") && !ConfMan.getBool("music_mute");
+}
+
+bool Music::playMusic(const Common::String &name) {
+ if (!_musicOn)
+ return false;
+
+ warning("Sound::playMusic %s", name.c_str());
+ Common::SeekableReadStream *stream = _vm->_res->load(name, "MUSIC.LIB");
+
+ byte *data = new byte[stream->size()];
+ byte *ptr = data;
+
+ stream->read(ptr, stream->size());
+ Common::DumpFile outFile;
+ outFile.open(name + ".RAW");
+ outFile.write(data, stream->size());
+ outFile.flush();
+ outFile.close();
+
+ _midiParser.loadMusic(data, stream->size());
+
+ return true;
+}
+
+void Music::stopMusic() {
+ // TODO
+ warning("TODO: Sound::stopMusic");
+
+ _musicPlaying = false;
+}
+
+void Music::startSong() {
+ if (!_musicOn)
+ return;
+
+ // TODO
+ warning("TODO: Sound::startSong");
+ _musicPlaying = true;
+}
+
+void Music::freeSong() {
+ // TODO
+ warning("TODO: Sound::freeSong");
+}
+
+void Music::waitTimerRoland(uint time) {
+ // TODO
+ warning("TODO: Sound::waitTimerRoland");
+}} // End of namespace Sherlock
+
diff --git a/engines/sherlock/music.h b/engines/sherlock/music.h
new file mode 100644
index 0000000000..51ee7bb84f
--- /dev/null
+++ b/engines/sherlock/music.h
@@ -0,0 +1,95 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_MUSIC_H
+#define SHERLOCK_MUSIC_H
+
+#include "audio/midiplayer.h"
+#include "audio/midiparser.h"
+#include "audio/mididrv.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+class MidiParser_SH : public MidiParser {
+protected:
+ virtual void parseNextEvent(EventInfo &info);
+
+ uint8 _beats;
+ uint8 _lastEvent;
+ byte *_data;
+ byte *_trackEnd;
+public:
+ MidiParser_SH();
+ virtual bool loadMusic(byte *data, uint32 size);
+};
+
+class Music : public Audio::MidiPlayer {
+private:
+ SherlockEngine *_vm;
+ Audio::Mixer *_mixer;
+ MidiParser_SH _midiParser;
+
+public:
+ bool _musicPlaying;
+ bool _musicOn;
+public:
+ Music(SherlockEngine *vm, Audio::Mixer *mixer);
+
+ /**
+ * Saves sound-related settings
+ */
+ void syncMusicSettings();
+
+ /**
+ * Load a specified song
+ */
+ bool loadSong(int songNumber);
+
+ /**
+ * Start playing a song
+ */
+ void startSong();
+
+ /**
+ * Free any currently loaded song
+ */
+ void freeSong();
+
+ /**
+ * Play the specified music resource
+ */
+ bool playMusic(const Common::String &name);
+
+ /**
+ * Stop playing the music
+ */
+ void stopMusic();
+
+ void waitTimerRoland(uint time);
+};
+
+} // End of namespace Sherlock
+
+#endif
+
diff --git a/engines/sherlock/scalpel/darts.cpp b/engines/sherlock/scalpel/darts.cpp
index b567d58ab4..8d78335a55 100644
--- a/engines/sherlock/scalpel/darts.cpp
+++ b/engines/sherlock/scalpel/darts.cpp
@@ -377,13 +377,13 @@ void Darts::erasePowerBars() {
int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical) {
Events &events = *_vm->_events;
Screen &screen = *_vm->_screen;
- Sound &sound = *_vm->_sound;
+ Music &music = *_vm->_music;
bool done;
int idx = 0;
events.clearEvents();
- if (sound._musicOn)
- sound.waitTimerRoland(10);
+ if (music._musicOn)
+ music.waitTimerRoland(10);
else
events.delay(100);
@@ -410,9 +410,9 @@ int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, bool i
screen.slamArea(pt.x + idx, pt.y, 1, 8);
}
- if (sound._musicOn) {
+ if (music._musicOn) {
if (!(idx % 3))
- sound.waitTimerRoland(1);
+ music.waitTimerRoland(1);
} else if (!(idx % 8))
events.wait(1);
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 8354b22c2a..bee44bfb7d 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -22,6 +22,7 @@
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/sherlock.h"
+#include "sherlock/music.h"
#include "sherlock/animation.h"
namespace Sherlock {
@@ -428,13 +429,13 @@ void ScalpelEngine::showOpening() {
return;
_events->clearEvents();
- _sound->stopMusic();
+ _music->stopMusic();
}
bool ScalpelEngine::showCityCutscene() {
byte palette[PALETTE_SIZE];
- _sound->playMusic("prolog1.mus");
+ _music->playMusic("prolog1.mus");
_animation->_gfxLibraryFilename = "title.lib";
_animation->_soundLibraryFilename = "title.snd";
bool finished = _animation->play("26open1", 1, 255, true, 2);
@@ -505,7 +506,7 @@ bool ScalpelEngine::showCityCutscene() {
bool ScalpelEngine::showAlleyCutscene() {
byte palette[PALETTE_SIZE];
- _sound->playMusic("prolog2.mus");
+ _music->playMusic("prolog2.mus");
_animation->_gfxLibraryFilename = "TITLE.LIB";
_animation->_soundLibraryFilename = "TITLE.SND";
@@ -544,7 +545,7 @@ bool ScalpelEngine::showStreetCutscene() {
_animation->_gfxLibraryFilename = "TITLE.LIB";
_animation->_soundLibraryFilename = "TITLE.SND";
- _sound->playMusic("PROLOG3.MUS");
+ _music->playMusic("PROLOG3.MUS");
bool finished = _animation->play("14KICK", 1, 3, true, 2);
@@ -590,7 +591,7 @@ bool ScalpelEngine::scrollCredits() {
}
bool ScalpelEngine::showOfficeCutscene() {
- _sound->playMusic("PROLOG4.MUS");
+ _music->playMusic("PROLOG4.MUS");
_animation->_gfxLibraryFilename = "TITLE2.LIB";
_animation->_soundLibraryFilename = "TITLE.SND";
@@ -668,12 +669,12 @@ void ScalpelEngine::showLBV(const Common::String &filename) {
void ScalpelEngine::startScene() {
if (_scene->_goToScene == OVERHEAD_MAP || _scene->_goToScene == OVERHEAD_MAP2) {
// Show the map
- if (_sound->_musicOn && _sound->loadSong(100))
- _sound->startSong();
+ if (_music->_musicOn && _music->loadSong(100))
+ _music->startSong();
_scene->_goToScene = _map->show();
- _sound->freeSong();
+ _music->freeSong();
_people->_hSavedPos = Common::Point(-1, -1);
_people->_hSavedFacing = -1;
}
@@ -689,8 +690,8 @@ void ScalpelEngine::startScene() {
case RESCUE_ANNA:
case MOOREHEAD_DEATH:
case BRUMWELL_SUICIDE:
- if (_sound->_musicOn && _sound->loadSong(_scene->_goToScene))
- _sound->startSong();
+ if (_music->_musicOn && _music->loadSong(_scene->_goToScene))
+ _music->startSong();
switch (_scene->_goToScene) {
case BLACKWOOD_CAPTURE:
@@ -790,7 +791,7 @@ void ScalpelEngine::startScene() {
}
// Free any song from the previous scene
- _sound->freeSong();
+ _music->freeSong();
break;
case EXIT_GAME:
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 39ec16ca7e..781e596f40 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -167,7 +167,7 @@ void Scene::freeScene() {
_vm->_talk->freeTalkVars();
_vm->_inventory->freeInv();
- _vm->_sound->freeSong();
+ _vm->_music->freeSong();
_vm->_sound->freeLoadedSounds();
if (!_loadingSavedGame)
@@ -197,6 +197,7 @@ bool Scene::loadScene(const Common::String &filename) {
SaveManager &saves = *_vm->_saves;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
+ Music &music = *_vm->_music;
UserInterface &ui = *_vm->_ui;
bool flag;
@@ -446,8 +447,8 @@ bool Scene::loadScene(const Common::String &filename) {
checkInventory();
// Handle starting any music for the scene
- if (sound._musicOn && sound.loadSong(_currentScene))
- sound.startSong();
+ if (music._musicOn && music.loadSong(_currentScene))
+ music.startSong();
// Load walking images if not already loaded
people.loadWalk();
diff --git a/engines/sherlock/settings.cpp b/engines/sherlock/settings.cpp
index e61f7a2246..397d882e0f 100644
--- a/engines/sherlock/settings.cpp
+++ b/engines/sherlock/settings.cpp
@@ -55,6 +55,7 @@ void Settings::drawInteface(bool flag) {
People &people = *_vm->_people;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
+ Music &music = *_vm->_music;
UserInterface &ui = *_vm->_ui;
Common::String tempStr;
@@ -71,7 +72,7 @@ void Settings::drawInteface(bool flag) {
screen.makeButton(Common::Rect(SETUP_POINTS[0][0], SETUP_POINTS[0][1], SETUP_POINTS[0][2], SETUP_POINTS[0][1] + 10),
SETUP_POINTS[0][3] - screen.stringWidth("Exit") / 2, "Exit");
- tempStr = Common::String::format("Music %s", SETUP_STRS0[sound._musicOn]);
+ tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]);
screen.makeButton(Common::Rect(SETUP_POINTS[1][0], SETUP_POINTS[1][1], SETUP_POINTS[1][2], SETUP_POINTS[1][1] + 10),
SETUP_POINTS[1][3] - screen.stringWidth(tempStr) / 2, tempStr);
@@ -135,6 +136,7 @@ int Settings::drawButtons(const Common::Point &pt, int _key) {
Events &events = *_vm->_events;
People &people = *_vm->_people;
Screen &screen = *_vm->_screen;
+ Music &music = *_vm->_music;
Sound &sound = *_vm->_sound;
UserInterface &ui = *_vm->_ui;
int found = -1;
@@ -154,7 +156,7 @@ int Settings::drawButtons(const Common::Point &pt, int _key) {
// Print the button text
switch (idx) {
case 1:
- tempStr = Common::String::format("Music %s", SETUP_STRS0[sound._musicOn]);
+ tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 2:
@@ -208,6 +210,7 @@ void Settings::show(SherlockEngine *vm) {
Scene &scene = *vm->_scene;
Screen &screen = *vm->_screen;
Sound &sound = *vm->_sound;
+ Music &music = *vm->_music;
Talk &talk = *vm->_talk;
UserInterface &ui = *vm->_ui;
bool updateConfig = false;
@@ -255,11 +258,11 @@ void Settings::show(SherlockEngine *vm) {
if ((found == 1 && events._released) || ui._key == 'M') {
// Toggle music
- sound._musicOn = !sound._musicOn;
- if (!sound._musicOn)
- sound.stopMusic();
+ music._musicOn = !music._musicOn;
+ if (!music._musicOn)
+ music.stopMusic();
else
- sound.startSong();
+ music.startSong();
updateConfig = true;
settings.drawInteface(true);
diff --git a/engines/sherlock/sherlock.cpp b/engines/sherlock/sherlock.cpp
index db1083d195..9807c23fee 100644
--- a/engines/sherlock/sherlock.cpp
+++ b/engines/sherlock/sherlock.cpp
@@ -37,6 +37,7 @@ SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gam
_inventory = nullptr;
_journal = nullptr;
_map = nullptr;
+ _music = nullptr;
_people = nullptr;
_res = nullptr;
_saves = nullptr;
@@ -58,6 +59,7 @@ SherlockEngine::~SherlockEngine() {
delete _events;
delete _journal;
delete _map;
+ delete _music;
delete _people;
delete _saves;
delete _scene;
@@ -92,6 +94,7 @@ void SherlockEngine::initialize() {
_events = new Events(this);
_inventory = new Inventory(this);
_map = new Map(this);
+ _music = new Music(this, _mixer);
_journal = new Journal(this);
_people = new People(this);
_saves = new SaveManager(this, _targetName);
@@ -218,7 +221,7 @@ void SherlockEngine::loadConfig() {
void SherlockEngine::saveConfig() {
ConfMan.setBool("mute", !_sound->_digitized);
- ConfMan.setBool("music_mute", !_sound->_musicOn);
+ ConfMan.setBool("music_mute", !_music->_musicOn);
ConfMan.setBool("speech_mute", !_sound->_voices);
ConfMan.setInt("font", _screen->fontNumber());
@@ -235,6 +238,7 @@ void SherlockEngine::syncSoundSettings() {
// Load sound-related settings
_sound->syncSoundSettings();
+ _music->syncMusicSettings();
}
void SherlockEngine::synchronize(Common::Serializer &s) {
diff --git a/engines/sherlock/sherlock.h b/engines/sherlock/sherlock.h
index 24a72076ef..2e85651700 100644
--- a/engines/sherlock/sherlock.h
+++ b/engines/sherlock/sherlock.h
@@ -38,6 +38,7 @@
#include "sherlock/inventory.h"
#include "sherlock/journal.h"
#include "sherlock/map.h"
+#include "sherlock/music.h"
#include "sherlock/people.h"
#include "sherlock/resources.h"
#include "sherlock/saveload.h"
@@ -104,6 +105,7 @@ public:
Inventory *_inventory;
Journal *_journal;
Map *_map;
+ Music *_music;
People *_people;
Resources *_res;
SaveManager *_saves;
diff --git a/engines/sherlock/sound.cpp b/engines/sherlock/sound.cpp
index 1441b4c4aa..b9762d22de 100644
--- a/engines/sherlock/sound.cpp
+++ b/engines/sherlock/sound.cpp
@@ -52,7 +52,6 @@ static const uint8 creativeADPCM_AdjustMap[64] = {
Sound::Sound(SherlockEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
_digitized = false;
- _musicPlaying = false;
_voices = 0;
_diskSoundPlaying = false;
_soundPlaying = false;
@@ -60,13 +59,11 @@ Sound::Sound(SherlockEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
_curPriority = 0;
_soundOn = true;
- _musicOn = true;
_speechOn = true;
if (!_vm->_interactiveFl)
_vm->_res->addToCache("TITLE.SND");
else {
- _vm->_res->addToCache("MUSIC.LIB");
_vm->_res->addToCache("SND.SND");
if (!_vm->isDemo()) {
@@ -78,7 +75,6 @@ Sound::Sound(SherlockEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
void Sound::syncSoundSettings() {
_digitized = !ConfMan.getBool("mute");
- _musicOn = !ConfMan.getBool("mute") && !ConfMan.getBool("music_mute");
_voices = !ConfMan.getBool("mute") && !ConfMan.getBool("speech_mute") ? 1 : 0;
}
@@ -201,66 +197,11 @@ void Sound::stopSound() {
_mixer->stopHandle(_effectsHandle);
}
-void Sound::playMusic(const Common::String &name) {
- if (!_musicOn)
- return;
-
- // TODO
- warning("Sound::playMusic %s", name.c_str());
- Common::SeekableReadStream *stream = _vm->_res->load(name, "MUSIC.LIB");
-
- byte *data = new byte[stream->size()];
- byte *ptr = data;
- stream->read(ptr, stream->size());
- Common::DumpFile outFile;
- outFile.open(name + ".RAW");
- outFile.write(data, stream->size());
- outFile.flush();
- outFile.close();
- delete[] data;
-
- stopMusic();
- startSong();
-}
-
-void Sound::stopMusic() {
- // TODO
- warning("TODO: Sound::stopMusic");
-
- _musicPlaying = false;
-}
-
-int Sound::loadSong(int songNumber) {
- // TODO
- warning("TODO: Sound::loadSong");
- return 0;
-}
-
-void Sound::startSong() {
- if (!_musicOn)
- return;
-
- // TODO
- warning("TODO: Sound::startSong");
-
- _musicPlaying = true;
-}
-
-void Sound::freeSong() {
- // TODO
- warning("TODO: Sound::freeSong");
-}
-
void Sound::stopSndFuncPtr(int v1, int v2) {
// TODO
warning("TODO: Sound::stopSndFuncPtr");
}
-void Sound::waitTimerRoland(uint time) {
- // TODO
- warning("TODO: Sound::waitTimerRoland");
-}
-
void Sound::freeDigiSound() {
delete[] _digiBuf;
_digiBuf = nullptr;
diff --git a/engines/sherlock/sound.h b/engines/sherlock/sound.h
index e0e56bc13c..2351bebd6e 100644
--- a/engines/sherlock/sound.h
+++ b/engines/sherlock/sound.h
@@ -49,10 +49,8 @@ private:
byte decodeSample(byte sample, byte& reference, int16& scale);
public:
bool _digitized;
- bool _musicPlaying;
int _voices;
bool _soundOn;
- bool _musicOn;
bool _speechOn;
bool _diskSoundPlaying;
bool _soundPlaying;
@@ -91,33 +89,7 @@ public:
*/
void stopSound();
- /**
- * Load a specified song
- */
- int loadSong(int songNumber);
-
- /**
- * Start playing a song
- */
- void startSong();
-
- /**
- * Free any currently loaded song
- */
- void freeSong();
-
- /**
- * Play the specified music resource
- */
- void playMusic(const Common::String &name);
-
- /**
- * Stop playing the music
- */
- void stopMusic();
-
void stopSndFuncPtr(int v1, int v2);
- void waitTimerRoland(uint time);
void freeDigiSound();
};