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-rw-r--r--engines/sherlock/scalpel/scalpel_fixed_text.cpp33
-rw-r--r--engines/sherlock/scalpel/scalpel_fixed_text.h11
-rw-r--r--engines/sherlock/scalpel/scalpel_saveload.cpp89
-rw-r--r--engines/sherlock/scalpel/scalpel_saveload.h29
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.cpp43
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.h4
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp57
-rw-r--r--engines/sherlock/scalpel/settings.cpp81
8 files changed, 226 insertions, 121 deletions
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.cpp b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
index bfca97a6d3..d2bbf4fdf3 100644
--- a/engines/sherlock/scalpel/scalpel_fixed_text.cpp
+++ b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
@@ -76,6 +76,17 @@ static const char *const fixedTextEN[] = {
"FFade Directly",
"KKey Pad Slow",
"KKey Pad Fast",
+ // Load/Save
+ "EExit",
+ "LLoad",
+ "SSave",
+ "UUp",
+ "DDown",
+ "QQuit",
+ // Quit Game
+ "Are you sure you wish to Quit ?",
+ "YYes",
+ "NNo",
// SH1: Press key text
"Press any Key for More.",
"P",
@@ -210,6 +221,17 @@ static const char *const fixedTextDE[] = {
"BBlende",
"CCursor langsam",
"CCursor schnell",
+ // Load/Save
+ "ZZur\201ck",
+ "LLaden",
+ "SSichern",
+ "HHoch",
+ "RRunter",
+ "EEnde",
+ // Quit Game
+ "Das Spiel verlassen ?",
+ "JJa",
+ "NNein",
// SH1: Press key text
"Mehr auf Tastendruck...",
"M",
@@ -343,6 +365,17 @@ static const char *const fixedTextES[] = {
"FFundido directo",
"eTeclado lento",
"eTeclado rapido",
+ // Load/Save
+ "aSalir", // original interpreter: "Exit"
+ "CCargar",
+ "GGrabar",
+ "SSubir",
+ "BBajar",
+ "AAcabar",
+ // Quit Game
+ "\250Seguro que quieres Acabar?",
+ "SSi",
+ "NNo",
// SH1: Press key text
"Tecla para ver mas",
"T",
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.h b/engines/sherlock/scalpel/scalpel_fixed_text.h
index 0fb9e13e59..1dfee1f69d 100644
--- a/engines/sherlock/scalpel/scalpel_fixed_text.h
+++ b/engines/sherlock/scalpel/scalpel_fixed_text.h
@@ -78,6 +78,17 @@ enum FixedTextId {
kFixedText_Settings_FadeDirectly,
kFixedText_Settings_KeyPadSlow,
kFixedText_Settings_KeyPadFast,
+ // Load/Save
+ kFixedText_LoadSave_Exit,
+ kFixedText_LoadSave_Load,
+ kFixedText_LoadSave_Save,
+ kFixedText_LoadSave_Up,
+ kFixedText_LoadSave_Down,
+ kFixedText_LoadSave_Quit,
+ // Quit Game
+ kFixedText_QuitGame_Question,
+ kFixedText_QuitGame_Yes,
+ kFixedText_QuitGame_No,
// Press key text
kFixedText_PressKey_ForMore,
kFixedText_PressKey_ForMoreHotkey,
diff --git a/engines/sherlock/scalpel/scalpel_saveload.cpp b/engines/sherlock/scalpel/scalpel_saveload.cpp
index d23c4ce3ba..88450921d1 100644
--- a/engines/sherlock/scalpel/scalpel_saveload.cpp
+++ b/engines/sherlock/scalpel/scalpel_saveload.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "sherlock/scalpel/scalpel_fixed_text.h"
#include "sherlock/scalpel/scalpel_saveload.h"
#include "sherlock/scalpel/scalpel_screen.h"
#include "sherlock/scalpel/scalpel.h"
@@ -41,6 +42,42 @@ const int ENV_POINTS[6][3] = {
ScalpelSaveManager::ScalpelSaveManager(SherlockEngine *vm, const Common::String &target) :
SaveManager(vm, target), _envMode(SAVEMODE_NONE) {
+
+ _fixedTextExit = FIXED(LoadSave_Exit);
+ _fixedTextLoad = FIXED(LoadSave_Load);
+ _fixedTextSave = FIXED(LoadSave_Save);
+ _fixedTextUp = FIXED(LoadSave_Up);
+ _fixedTextDown = FIXED(LoadSave_Down);
+ _fixedTextQuit = FIXED(LoadSave_Quit);
+
+ _hotkeyExit = toupper(_fixedTextExit[0]);
+ _hotkeyLoad = toupper(_fixedTextLoad[0]);
+ _hotkeySave = toupper(_fixedTextSave[0]);
+ _hotkeyUp = toupper(_fixedTextUp[0]);
+ _hotkeyDown = toupper(_fixedTextDown[0]);
+ _hotkeyQuit = toupper(_fixedTextQuit[0]);
+
+ _hotkeysIndexed[0] = _hotkeyExit;
+ _hotkeysIndexed[1] = _hotkeyLoad;
+ _hotkeysIndexed[2] = _hotkeySave;
+ _hotkeysIndexed[3] = _hotkeyUp;
+ _hotkeysIndexed[4] = _hotkeyDown;
+ _hotkeysIndexed[5] = _hotkeyQuit;
+
+ _fixedTextQuitGameQuestion = FIXED(QuitGame_Question);
+ _fixedTextQuitGameYes = FIXED(QuitGame_Yes);
+ _fixedTextQuitGameNo = FIXED(QuitGame_No);
+
+ _hotkeyQuitGameYes = toupper(_fixedTextQuitGameYes[0]);
+ _hotkeyQuitGameNo = toupper(_fixedTextQuitGameNo[0]);
+}
+
+int ScalpelSaveManager::identifyUserButton(int key) {
+ for (uint16 hotkeyNr = 0; hotkeyNr < sizeof(_hotkeysIndexed); hotkeyNr++) {
+ if (key == _hotkeysIndexed[hotkeyNr])
+ return hotkeyNr;
+ }
+ return -1;
}
void ScalpelSaveManager::drawInterface() {
@@ -57,23 +94,23 @@ void ScalpelSaveManager::drawInterface() {
screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
screen.makeButton(Common::Rect(ENV_POINTS[0][0], CONTROLS_Y, ENV_POINTS[0][1], CONTROLS_Y + 10),
- ENV_POINTS[0][2], "Exit");
+ ENV_POINTS[0][2], _fixedTextExit, true);
screen.makeButton(Common::Rect(ENV_POINTS[1][0], CONTROLS_Y, ENV_POINTS[1][1], CONTROLS_Y + 10),
- ENV_POINTS[1][2], "Load");
+ ENV_POINTS[1][2], _fixedTextLoad, true);
screen.makeButton(Common::Rect(ENV_POINTS[2][0], CONTROLS_Y, ENV_POINTS[2][1], CONTROLS_Y + 10),
- ENV_POINTS[2][2], "Save");
+ ENV_POINTS[2][2], _fixedTextSave, true);
screen.makeButton(Common::Rect(ENV_POINTS[3][0], CONTROLS_Y, ENV_POINTS[3][1], CONTROLS_Y + 10),
- ENV_POINTS[3][2], "Up");
+ ENV_POINTS[3][2], _fixedTextUp, true);
screen.makeButton(Common::Rect(ENV_POINTS[4][0], CONTROLS_Y, ENV_POINTS[4][1], CONTROLS_Y + 10),
- ENV_POINTS[4][2], "Down");
+ ENV_POINTS[4][2], _fixedTextDown, true);
screen.makeButton(Common::Rect(ENV_POINTS[5][0], CONTROLS_Y, ENV_POINTS[5][1], CONTROLS_Y + 10),
- ENV_POINTS[5][2], "Quit");
+ ENV_POINTS[5][2], _fixedTextQuit, true);
if (!_savegameIndex)
- screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, 0, "Up");
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, 0, _fixedTextUp, true);
if (_savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT)
- screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, 0, "Down");
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, 0, _fixedTextDown, true);
for (int idx = _savegameIndex; idx < _savegameIndex + ONSCREEN_FILES_COUNT; ++idx) {
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
@@ -107,31 +144,31 @@ void ScalpelSaveManager::highlightButtons(int btnIndex) {
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
byte color = (btnIndex == 0) ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND;
- screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), color, 1, "Exit");
+ screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), color, 1, _fixedTextExit, true);
if ((btnIndex == 1) || ((_envMode == SAVEMODE_LOAD) && (btnIndex != 2)))
- screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Load");
+ screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextLoad, true);
else
- screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Load");
+ screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextLoad, true);
if ((btnIndex == 2) || ((_envMode == SAVEMODE_SAVE) && (btnIndex != 1)))
- screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Save");
+ screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextSave, true);
else
- screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Save");
+ screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextSave, true);
if (btnIndex == 3 && _savegameIndex)
- screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Up");
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextUp, true);
else
if (_savegameIndex)
- screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Up");
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextUp, true);
if ((btnIndex == 4) && (_savegameIndex < MAX_SAVEGAME_SLOTS - 5))
- screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Down");
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, _fixedTextDown, true);
else if (_savegameIndex < (MAX_SAVEGAME_SLOTS - 5))
- screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Down");
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextDown, true);
color = (btnIndex == 5) ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND;
- screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), color, 1, "Quit");
+ screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), color, 1, _fixedTextQuit, true);
}
bool ScalpelSaveManager::checkGameOnScreen(int slot) {
@@ -154,10 +191,10 @@ bool ScalpelSaveManager::checkGameOnScreen(int slot) {
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, 318, SHERLOCK_SCREEN_HEIGHT));
byte color = !_savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND;
- screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, 1, "Up");
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, 1, _fixedTextUp, true);
color = (_savegameIndex == (MAX_SAVEGAME_SLOTS - 5)) ? COMMAND_NULL : COMMAND_FOREGROUND;
- screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, 1, "Down");
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, 1, _fixedTextDown, true);
return true;
}
@@ -173,12 +210,12 @@ bool ScalpelSaveManager::promptForDescription(int slot) {
int xp, yp;
bool flag = false;
- screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), COMMAND_NULL, true, "Exit");
- screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_NULL, true, "Load");
- screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_NULL, true, "Save");
- screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, true, "Up");
- screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, true, "Down");
- screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), COMMAND_NULL, true, "Quit");
+ screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextExit, true);
+ screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextLoad, true);
+ screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextSave, true);
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextUp, true);
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextDown, true);
+ screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), COMMAND_NULL, true, _fixedTextQuit, true);
Common::String saveName = _savegames[slot];
if (isSlotEmpty(slot)) {
diff --git a/engines/sherlock/scalpel/scalpel_saveload.h b/engines/sherlock/scalpel/scalpel_saveload.h
index 6b035cace3..81e3d834aa 100644
--- a/engines/sherlock/scalpel/scalpel_saveload.h
+++ b/engines/sherlock/scalpel/scalpel_saveload.h
@@ -34,6 +34,30 @@ extern const int ENV_POINTS[6][3];
class ScalpelSaveManager: public SaveManager {
public:
SaveMode _envMode;
+
+ Common::String _fixedTextExit;
+ Common::String _fixedTextLoad;
+ Common::String _fixedTextSave;
+ Common::String _fixedTextUp;
+ Common::String _fixedTextDown;
+ Common::String _fixedTextQuit;
+
+ byte _hotkeyExit;
+ byte _hotkeyLoad;
+ byte _hotkeySave;
+ byte _hotkeyUp;
+ byte _hotkeyDown;
+ byte _hotkeyQuit;
+
+ byte _hotkeysIndexed[6];
+
+ Common::String _fixedTextQuitGameQuestion;
+ Common::String _fixedTextQuitGameYes;
+ Common::String _fixedTextQuitGameNo;
+
+ byte _hotkeyQuitGameYes;
+ byte _hotkeyQuitGameNo;
+
public:
ScalpelSaveManager(SherlockEngine *vm, const Common::String &target);
virtual ~ScalpelSaveManager() {}
@@ -62,6 +86,11 @@ public:
* Prompts the user to enter a description in a given slot
*/
bool promptForDescription(int slot);
+
+ /**
+ * Identifies a button number according to the key, that the user pressed
+ */
+ int identifyUserButton(int key);
};
} // End of namespace Scalpel
diff --git a/engines/sherlock/scalpel/scalpel_screen.cpp b/engines/sherlock/scalpel/scalpel_screen.cpp
index fcf548f478..433d773e4f 100644
--- a/engines/sherlock/scalpel/scalpel_screen.cpp
+++ b/engines/sherlock/scalpel/scalpel_screen.cpp
@@ -31,7 +31,7 @@ ScalpelScreen::ScalpelScreen(SherlockEngine *vm) : Screen(vm) {
}
void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX,
- const Common::String &str, const byte hotkey) {
+ const Common::String &str, bool textContainsHotkey) {
Surface &bb = *_backBuffer;
bb.fillRect(Common::Rect(bounds.left, bounds.top, bounds.right, bounds.top + 1), BUTTON_TOP);
@@ -40,24 +40,33 @@ void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX,
bb.fillRect(Common::Rect(bounds.left + 1, bounds.bottom - 1, bounds.right, bounds.bottom), BUTTON_BOTTOM);
bb.fillRect(Common::Rect(bounds.left + 1, bounds.top + 1, bounds.right - 1, bounds.bottom - 1), BUTTON_MIDDLE);
- buttonPrint(Common::Point(textX, bounds.top), COMMAND_FOREGROUND, false, str, hotkey);
+ buttonPrint(Common::Point(textX, bounds.top), COMMAND_FOREGROUND, false, str, textContainsHotkey);
}
void ScalpelScreen::buttonPrint(const Common::Point &pt, uint color, bool slamIt,
- const Common::String &str, byte hotkey) {
- int xStart = pt.x - stringWidth(str) / 2;
+ const Common::String &str, bool textContainsHotkey) {
+ int xStart = pt.x;
+ int skipTextOffset = textContainsHotkey ? +1 : 0; // skip first char in case text contains hotkey
+
+ // Center text around given x-coordinate
+ if (textContainsHotkey) {
+ xStart -= (stringWidth(Common::String(str.c_str() + 1)) / 2);
+ } else {
+ xStart -= (stringWidth(str) / 2);
+ }
if (color == COMMAND_FOREGROUND) {
- Common::String prefixText = str;
uint16 prefixOffsetX = 0;
+ byte hotkey = str[0];
// Hotkey needs to be highlighted
- if (hotkey) {
- // Hotkey was passed, we search for the hotkey inside the button text and
- // remove it from there. We then draw the whole text as highlighted and afterward
- // the processed text again as regular text (without the hotkey)
+ if (textContainsHotkey) {
+ Common::String prefixText = Common::String(str.c_str() + 1);
uint16 prefixTextPos = 0;
+ // Hotkey was passed additionally, we search for the hotkey inside the button text and
+ // remove it from there. We then draw the whole text as highlighted and afterward
+ // the processed text again as regular text (without the hotkey)
while (prefixTextPos < prefixText.size()) {
if (prefixText[prefixTextPos] == hotkey) {
// Hotkey found, remove remaining text
@@ -69,25 +78,25 @@ void ScalpelScreen::buttonPrint(const Common::Point &pt, uint color, bool slamIt
prefixTextPos++;
}
- prefixOffsetX = stringWidth(prefixText);
- } else {
- // no hotkey passed, used first character of text
- hotkey = str[0];
+ if (prefixTextPos < prefixText.size()) {
+ // only adjust in case hotkey character was actually found
+ prefixOffsetX = stringWidth(prefixText);
+ }
}
if (slamIt) {
print(Common::Point(xStart, pt.y + 1),
- COMMAND_FOREGROUND, "%s", str.c_str());
+ COMMAND_FOREGROUND, "%s", str.c_str() + skipTextOffset);
print(Common::Point(xStart + prefixOffsetX, pt.y + 1), COMMAND_HIGHLIGHTED, "%c", hotkey);
} else {
gPrint(Common::Point(xStart, pt.y),
- COMMAND_FOREGROUND, "%s", str.c_str());
+ COMMAND_FOREGROUND, "%s", str.c_str() + skipTextOffset);
gPrint(Common::Point(xStart + prefixOffsetX, pt.y), COMMAND_HIGHLIGHTED, "%c", hotkey);
}
} else if (slamIt) {
- print(Common::Point(xStart, pt.y + 1), color, "%s", str.c_str());
+ print(Common::Point(xStart, pt.y + 1), color, "%s", str.c_str() + skipTextOffset);
} else {
- gPrint(Common::Point(xStart, pt.y), color, "%s", str.c_str());
+ gPrint(Common::Point(xStart, pt.y), color, "%s", str.c_str() + skipTextOffset);
}
}
diff --git a/engines/sherlock/scalpel/scalpel_screen.h b/engines/sherlock/scalpel/scalpel_screen.h
index 55e104bf43..ff294f6bfc 100644
--- a/engines/sherlock/scalpel/scalpel_screen.h
+++ b/engines/sherlock/scalpel/scalpel_screen.h
@@ -39,13 +39,13 @@ public:
/**
* Draws a button for use in the inventory, talk, and examine dialogs.
*/
- void makeButton(const Common::Rect &bounds, int textX, const Common::String &str, const byte hotkey = 0);
+ void makeButton(const Common::Rect &bounds, int textX, const Common::String &str, bool textContainsHotkey = false);
/**
* Prints an interface command with the first letter highlighted to indicate
* what keyboard shortcut is associated with it
*/
- void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &str, byte hotkey = 0);
+ void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &str, bool textContainsHotkey = false);
/**
* Draw a panel in the back buffer with a raised area effect around the edges
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index 358ce70d32..2ed49713b7 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -684,7 +684,6 @@ void ScalpelUserInterface::doEnvControl() {
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
Talk &talk = *_vm->_talk;
Common::Point mousePos = events.mousePos();
- static const char ENV_COMMANDS[7] = "ELSUDQ";
byte color;
@@ -725,13 +724,13 @@ void ScalpelUserInterface::doEnvControl() {
if (_key == Common::KEYCODE_ESCAPE)
_key = 'E';
- if (_key == 'E' || _key == 'L' || _key == 'S' || _key == 'U' || _key == 'D' || _key == 'Q') {
- const char *chP = strchr(ENV_COMMANDS, _key);
- int btnIndex = !chP ? -1 : chP - ENV_COMMANDS;
- saves.highlightButtons(btnIndex);
+ int buttonIndex = saves.identifyUserButton(_key);
+
+ if ((buttonIndex >= 0) || (_key >= '1' && _key <= '9')) {
+ saves.highlightButtons(buttonIndex);
_keyboardInput = true;
- if (_key == 'E' || _key == 'Q') {
+ if (_key == saves._hotkeyExit || _key == saves._hotkeyQuit) {
saves._envMode = SAVEMODE_NONE;
} else if (_key >= '1' && _key <= '9') {
_keyboardInput = true;
@@ -766,18 +765,18 @@ void ScalpelUserInterface::doEnvControl() {
}
if (events._released || _keyboardInput) {
- if ((found == 0 && events._released) || _key == 'E') {
+ if ((found == 0 && events._released) || _key == saves._hotkeyExit) {
banishWindow();
_windowBounds.top = CONTROLS_Y1;
events._pressed = events._released = _keyboardInput = false;
_keyPress = '\0';
- } else if ((found == 1 && events._released) || _key == 'L') {
+ } else if ((found == 1 && events._released) || _key == saves._hotkeyLoad) {
saves._envMode = SAVEMODE_LOAD;
if (_selector != -1) {
saves.loadGame(_selector);
}
- } else if ((found == 2 && events._released) || _key == 'S') {
+ } else if ((found == 2 && events._released) || _key == saves._hotkeySave) {
saves._envMode = SAVEMODE_SAVE;
if (_selector != -1) {
if (saves.checkGameOnScreen(_selector))
@@ -805,7 +804,7 @@ void ScalpelUserInterface::doEnvControl() {
}
}
}
- } else if (((found == 3 && events._released) || _key == 'U') && saves._savegameIndex) {
+ } else if (((found == 3 && events._released) || _key == saves._hotkeyUp) && saves._savegameIndex) {
bool moreKeys;
do {
saves._savegameIndex--;
@@ -824,9 +823,9 @@ void ScalpelUserInterface::doEnvControl() {
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
color = !saves._savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND;
- screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, saves._fixedTextUp, true);
color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND;
- screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, saves._fixedTextDown, true);
// Check whether there are more pending U keys pressed
moreKeys = false;
@@ -834,10 +833,10 @@ void ScalpelUserInterface::doEnvControl() {
Common::KeyState keyState = events.getKey();
_key = toupper(keyState.keycode);
- moreKeys = _key == 'U';
+ moreKeys = _key == saves._hotkeyUp;
}
} while ((saves._savegameIndex) && moreKeys);
- } else if (((found == 4 && events._released) || _key == 'D') && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT)) {
+ } else if (((found == 4 && events._released) || _key == saves._hotkeyDown) && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT)) {
bool moreKeys;
do {
saves._savegameIndex++;
@@ -859,10 +858,10 @@ void ScalpelUserInterface::doEnvControl() {
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
color = (!saves._savegameIndex) ? COMMAND_NULL : COMMAND_FOREGROUND;
- screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, saves._fixedTextUp, true);
color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND;
- screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, saves._fixedTextDown, true);
// Check whether there are more pending D keys pressed
moreKeys = false;
@@ -870,16 +869,16 @@ void ScalpelUserInterface::doEnvControl() {
Common::KeyState keyState = events.getKey();
_key = toupper(keyState.keycode);
- moreKeys = _key == 'D';
+ moreKeys = _key == saves._hotkeyDown;
}
} while (saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) && moreKeys);
- } else if ((found == 5 && events._released) || _key == 'Q') {
+ } else if ((found == 5 && events._released) || _key == saves._hotkeyQuit) {
clearWindow();
- screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, "Are you sure you wish to Quit ?");
+ screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, saves._fixedTextQuitGameQuestion.c_str());
screen.vgaBar(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR);
- screen.makeButton(Common::Rect(112, CONTROLS_Y, 160, CONTROLS_Y + 10), 136, "Yes");
- screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184, "No");
+ screen.makeButton(Common::Rect(112, CONTROLS_Y, 160, CONTROLS_Y + 10), 136, saves._fixedTextQuitGameYes, true);
+ screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184, saves._fixedTextQuitGameNo, true);
screen.slamArea(112, CONTROLS_Y, 97, 10);
do {
@@ -903,7 +902,7 @@ void ScalpelUserInterface::doEnvControl() {
}
if (_key == Common::KEYCODE_ESCAPE)
- _key = 'N';
+ _key = saves._hotkeyQuitGameNo;
if (_key == Common::KEYCODE_RETURN || _key == ' ') {
events._pressed = false;
@@ -918,28 +917,28 @@ void ScalpelUserInterface::doEnvControl() {
color = COMMAND_HIGHLIGHTED;
else
color = COMMAND_FOREGROUND;
- screen.buttonPrint(Common::Point(136, CONTROLS_Y), color, true, "Yes");
+ screen.buttonPrint(Common::Point(136, CONTROLS_Y), color, true, saves._fixedTextQuitGameYes, true);
if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9))
color = COMMAND_HIGHLIGHTED;
else
color = COMMAND_FOREGROUND;
- screen.buttonPrint(Common::Point(184, CONTROLS_Y), color, true, "No");
+ screen.buttonPrint(Common::Point(184, CONTROLS_Y), color, true, saves._fixedTextQuitGameNo, true);
}
if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released)
- _key = 'Y';
+ _key = saves._hotkeyQuitGameYes;
if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released)
- _key = 'N';
- } while (!_vm->shouldQuit() && _key != 'Y' && _key != 'N');
+ _key = saves._hotkeyQuitGameNo;
+ } while (!_vm->shouldQuit() && _key != saves._hotkeyQuitGameYes && _key != saves._hotkeyQuitGameNo);
- if (_key == 'Y') {
+ if (_key == saves._hotkeyQuitGameYes) {
_vm->quitGame();
events.pollEvents();
return;
} else {
- screen.buttonPrint(Common::Point(184, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "No");
+ screen.buttonPrint(Common::Point(184, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, saves._fixedTextQuitGameNo, true);
banishWindow(1);
_windowBounds.top = CONTROLS_Y1;
_key = -1;
diff --git a/engines/sherlock/scalpel/settings.cpp b/engines/sherlock/scalpel/settings.cpp
index 855bb401a0..ad67dc08ee 100644
--- a/engines/sherlock/scalpel/settings.cpp
+++ b/engines/sherlock/scalpel/settings.cpp
@@ -67,105 +67,93 @@ void Settings::drawInterface(bool flag) {
}
tempStr = FIXED(Settings_Exit);
- _hotkeyExit = tempStr.firstChar();
- tempStr.deleteChar(0);
+ _hotkeyExit = toupper(tempStr.firstChar());
screen.makeButton(Common::Rect(SETUP_POINTS[0][0], SETUP_POINTS[0][1], SETUP_POINTS[0][2], SETUP_POINTS[0][1] + 10),
- SETUP_POINTS[0][3], tempStr, _hotkeyExit);
+ SETUP_POINTS[0][3], tempStr, true);
if (music._musicOn) {
tempStr = FIXED(Settings_MusicOn);
} else {
tempStr = FIXED(Settings_MusicOff);
}
- _hotkeyMusic = tempStr.firstChar();
- tempStr.deleteChar(0);
+ _hotkeyMusic = toupper(tempStr.firstChar());
screen.makeButton(Common::Rect(SETUP_POINTS[1][0], SETUP_POINTS[1][1], SETUP_POINTS[1][2], SETUP_POINTS[1][1] + 10),
- SETUP_POINTS[1][3], tempStr, _hotkeyMusic);
+ SETUP_POINTS[1][3], tempStr, true);
if (people._portraitsOn) {
tempStr = FIXED(Settings_PortraitsOn);
} else {
tempStr = FIXED(Settings_PortraitsOff);
}
- _hotkeyPortraits = tempStr.firstChar();
- tempStr.deleteChar(0);
+ _hotkeyPortraits = toupper(tempStr.firstChar());
screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10),
- SETUP_POINTS[10][3], tempStr, _hotkeyPortraits);
+ SETUP_POINTS[10][3], tempStr, true);
// WORKAROUND: We don't support the joystick in ScummVM, so draw the next two buttons as disabled
tempStr = FIXED(Settings_JoystickOff);
- tempStr.deleteChar(0);
screen.makeButton(Common::Rect(SETUP_POINTS[6][0], SETUP_POINTS[6][1], SETUP_POINTS[6][2], SETUP_POINTS[6][1] + 10),
- SETUP_POINTS[6][3], tempStr);
- screen.buttonPrint(Common::Point(SETUP_POINTS[6][3], SETUP_POINTS[6][1]), COMMAND_NULL, false, tempStr);
+ SETUP_POINTS[6][3], tempStr, true);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[6][3], SETUP_POINTS[6][1]), COMMAND_NULL, false, tempStr, true);
tempStr = FIXED(Settings_NewFontStyle);
- _hotkeyNewFontStyle = tempStr.firstChar();
- tempStr.deleteChar(0);
+ _hotkeyNewFontStyle = toupper(tempStr.firstChar());
screen.makeButton(Common::Rect(SETUP_POINTS[5][0], SETUP_POINTS[5][1], SETUP_POINTS[5][2], SETUP_POINTS[5][1] + 10),
- SETUP_POINTS[5][3], tempStr, _hotkeyNewFontStyle);
+ SETUP_POINTS[5][3], tempStr, true);
if (sound._digitized) {
tempStr = FIXED(Settings_SoundEffectsOn);
} else {
tempStr = FIXED(Settings_SoundEffectsOff);
}
- _hotkeySoundEffects = tempStr.firstChar();
- tempStr.deleteChar(0);
+ _hotkeySoundEffects = toupper(tempStr.firstChar());
screen.makeButton(Common::Rect(SETUP_POINTS[3][0], SETUP_POINTS[3][1], SETUP_POINTS[3][2], SETUP_POINTS[3][1] + 10),
- SETUP_POINTS[3][3], tempStr, _hotkeySoundEffects);
+ SETUP_POINTS[3][3], tempStr, true);
if (ui._slideWindows) {
tempStr = FIXED(Settings_WindowsSlide);
} else {
tempStr = FIXED(Settings_WindowsAppear);
}
- _hotkeyWindows = tempStr.firstChar();
- tempStr.deleteChar(0);
+ _hotkeyWindows = toupper(tempStr.firstChar());
screen.makeButton(Common::Rect(SETUP_POINTS[9][0], SETUP_POINTS[9][1], SETUP_POINTS[9][2], SETUP_POINTS[9][1] + 10),
- SETUP_POINTS[9][3], tempStr, _hotkeyWindows);
+ SETUP_POINTS[9][3], tempStr, true);
tempStr = FIXED(Settings_CalibrateJoystick);
- tempStr.deleteChar(0);
screen.makeButton(Common::Rect(SETUP_POINTS[7][0], SETUP_POINTS[7][1], SETUP_POINTS[7][2], SETUP_POINTS[7][1] + 10),
- SETUP_POINTS[7][3], tempStr);
- screen.buttonPrint(Common::Point(SETUP_POINTS[7][3], SETUP_POINTS[7][1]), COMMAND_NULL, false, tempStr);
+ SETUP_POINTS[7][3], tempStr, true);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[7][3], SETUP_POINTS[7][1]), COMMAND_NULL, false, tempStr, true);
if (ui._helpStyle) {
tempStr = FIXED(Settings_AutoHelpRight);
} else {
tempStr = FIXED(Settings_AutoHelpLeft);
}
- _hotkeyAutoHelp = tempStr.firstChar();
- tempStr.deleteChar(0);
+ _hotkeyAutoHelp = toupper(tempStr.firstChar());
screen.makeButton(Common::Rect(SETUP_POINTS[4][0], SETUP_POINTS[4][1], SETUP_POINTS[4][2], SETUP_POINTS[4][1] + 10),
- SETUP_POINTS[4][3], tempStr, _hotkeyAutoHelp);
+ SETUP_POINTS[4][3], tempStr, true);
if (sound._voices) {
tempStr = FIXED(Settings_VoicesOn);
} else {
tempStr = FIXED(Settings_VoicesOff);
}
- _hotkeyVoices = tempStr.firstChar();
- tempStr.deleteChar(0);
+ _hotkeyVoices = toupper(tempStr.firstChar());
screen.makeButton(Common::Rect(SETUP_POINTS[2][0], SETUP_POINTS[2][1], SETUP_POINTS[2][2], SETUP_POINTS[2][1] + 10),
- SETUP_POINTS[2][3], tempStr, _hotkeyVoices);
+ SETUP_POINTS[2][3], tempStr, true);
if (screen._fadeStyle) {
tempStr = FIXED(Settings_FadeByPixel);
} else {
tempStr = FIXED(Settings_FadeDirectly);
}
- _hotkeyFade = tempStr.firstChar();
- tempStr.deleteChar(0);
+ _hotkeyFade = toupper(tempStr.firstChar());
screen.makeButton(Common::Rect(SETUP_POINTS[8][0], SETUP_POINTS[8][1], SETUP_POINTS[8][2], SETUP_POINTS[8][1] + 10),
- SETUP_POINTS[8][3], tempStr, _hotkeyFade);
+ SETUP_POINTS[8][3], tempStr, true);
tempStr = FIXED(Settings_KeyPadSlow);
- tempStr.deleteChar(0);
screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10),
- SETUP_POINTS[11][3], tempStr);
- screen.buttonPrint(Common::Point(SETUP_POINTS[11][3], SETUP_POINTS[11][1]), COMMAND_NULL, false, tempStr);
+ SETUP_POINTS[11][3], tempStr, true);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[11][3], SETUP_POINTS[11][1]), COMMAND_NULL, false, tempStr, true);
_hotkeysIndexed[0] = _hotkeyExit;
_hotkeysIndexed[1] = _hotkeyMusic;
@@ -281,8 +269,7 @@ int Settings::drawButtons(const Common::Point &pt, int _key) {
default:
continue;
}
- tempStr.deleteChar(0);
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr, _hotkeysIndexed[idx]);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr, true);
}
return found;
@@ -337,11 +324,11 @@ void Settings::show(SherlockEngine *vm) {
found = settings.drawButtons(pt, ui._key);
}
- if ((found == 0 && events._released) || (ui._key == toupper(settings._hotkeyExit) || ui._key == Common::KEYCODE_ESCAPE))
+ if ((found == 0 && events._released) || (ui._key == settings._hotkeyExit || ui._key == Common::KEYCODE_ESCAPE))
// Exit
break;
- if ((found == 1 && events._released) || ui._key == toupper(settings._hotkeyMusic)) {
+ if ((found == 1 && events._released) || ui._key == settings._hotkeyMusic) {
// Toggle music
music._musicOn = !music._musicOn;
if (!music._musicOn)
@@ -353,27 +340,27 @@ void Settings::show(SherlockEngine *vm) {
settings.drawInterface(true);
}
- if ((found == 2 && events._released) || ui._key == toupper(settings._hotkeyVoices)) {
+ if ((found == 2 && events._released) || ui._key == settings._hotkeyVoices) {
sound._voices = !sound._voices;
updateConfig = true;
settings.drawInterface(true);
}
- if ((found == 3 && events._released) || ui._key == toupper(settings._hotkeySoundEffects)) {
+ if ((found == 3 && events._released) || ui._key == settings._hotkeySoundEffects) {
// Toggle sound effects
sound._digitized = !sound._digitized;
updateConfig = true;
settings.drawInterface(true);
}
- if ((found == 4 && events._released) || ui._key == toupper(settings._hotkeyAutoHelp)) {
+ if ((found == 4 && events._released) || ui._key == settings._hotkeyAutoHelp) {
// Help button style
ui._helpStyle = !ui._helpStyle;
updateConfig = true;
settings.drawInterface(true);
}
- if ((found == 5 && events._released) || ui._key == toupper(settings._hotkeyNewFontStyle)) {
+ if ((found == 5 && events._released) || ui._key == settings._hotkeyNewFontStyle) {
// New font style
int fontNum = screen.fontNumber() + 1;
if (fontNum == 3)
@@ -384,21 +371,21 @@ void Settings::show(SherlockEngine *vm) {
settings.drawInterface(true);
}
- if ((found == 8 && events._released) || ui._key == toupper(settings._hotkeyFade)) {
+ if ((found == 8 && events._released) || ui._key == settings._hotkeyFade) {
// Toggle fade style
screen._fadeStyle = !screen._fadeStyle;
updateConfig = true;
settings.drawInterface(true);
}
- if ((found == 9 && events._released) || ui._key == toupper(settings._hotkeyWindows)) {
+ if ((found == 9 && events._released) || ui._key == settings._hotkeyWindows) {
// Window style
ui._slideWindows = !ui._slideWindows;
updateConfig = true;
settings.drawInterface(true);
}
- if ((found == 10 && events._released) || ui._key == toupper(settings._hotkeyPortraits)) {
+ if ((found == 10 && events._released) || ui._key == settings._hotkeyPortraits) {
// Toggle portraits being shown
people._portraitsOn = !people._portraitsOn;
updateConfig = true;