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Diffstat (limited to 'engines/simon/saveload.cpp')
-rw-r--r--engines/simon/saveload.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/simon/saveload.cpp b/engines/simon/saveload.cpp
index bee6255938..a21c44c84e 100644
--- a/engines/simon/saveload.cpp
+++ b/engines/simon/saveload.cpp
@@ -38,13 +38,13 @@ int SimonEngine::countSaveGames() {
uint i = 1;
bool marks[256];
- char *prefix = gen_savename(999);
+ char *prefix = genSaveName(999);
prefix[strlen(prefix)-3] = '\0';
_saveFileMan->listSavefiles(prefix, marks, 256);
while (i < 256) {
if (marks[i] &&
- (f = _saveFileMan->openForLoading(gen_savename(i)))) {
+ (f = _saveFileMan->openForLoading(genSaveName(i)))) {
i++;
delete f;
} else
@@ -64,7 +64,7 @@ int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) {
slot = curpos;
while (curpos + 6 > slot) {
- if (!(in = _saveFileMan->openForLoading(gen_savename(slot))))
+ if (!(in = _saveFileMan->openForLoading(genSaveName(slot))))
break;
in->read(dst, 18);
@@ -88,7 +88,7 @@ int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) {
}
} else {
if (curpos + 6 == slot) {
- if ((in = _saveFileMan->openForLoading(gen_savename(slot)))) {
+ if ((in = _saveFileMan->openForLoading(genSaveName(slot)))) {
slot++;
delete in;
}
@@ -107,7 +107,7 @@ void SimonEngine::quickLoadOrSave() {
bool success;
char buf[50];
- char *filename = gen_savename(_saveLoadSlot);
+ char *filename = genSaveName(_saveLoadSlot);
if (_saveLoadType == 2) {
Subroutine *sub;
success = loadGame(_saveLoadSlot);
@@ -486,7 +486,7 @@ bool SimonEngine::saveGame(uint slot, char *caption) {
_lockWord |= 0x100;
- f = _saveFileMan->openForSaving(gen_savename(slot));
+ f = _saveFileMan->openForSaving(genSaveName(slot));
if (f == NULL) {
_lockWord &= ~0x100;
return false;
@@ -583,7 +583,7 @@ bool SimonEngine::saveGame(uint slot, char *caption) {
return result;
}
-char *SimonEngine::gen_savename(int slot) {
+char *SimonEngine::genSaveName(int slot) {
static char buf[15];
if (getGameType() == GType_FF) {
@@ -606,7 +606,7 @@ bool SimonEngine::loadGame(uint slot) {
_lockWord |= 0x100;
- f = _saveFileMan->openForLoading(gen_savename(slot));
+ f = _saveFileMan->openForLoading(genSaveName(slot));
if (f == NULL) {
_lockWord &= ~0x100;
return false;