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-rw-r--r--engines/simon/sound.cpp555
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diff --git a/engines/simon/sound.cpp b/engines/simon/sound.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "common/file.h"
+#include "common/util.h"
+
+#include "simon/simon.h"
+#include "simon/sound.h"
+
+#include "sound/flac.h"
+#include "sound/mp3.h"
+#include "sound/voc.h"
+#include "sound/vorbis.h"
+#include "sound/wave.h"
+
+using Common::File;
+
+namespace Simon {
+
+#define SOUND_BIG_ENDIAN true
+
+class BaseSound {
+protected:
+ File *_file;
+ uint32 *_offsets;
+ Audio::Mixer *_mixer;
+ bool _freeOffsets;
+
+public:
+ BaseSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false);
+ BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigendian = false);
+ virtual ~BaseSound();
+ virtual void playSound(uint sound, Audio::SoundHandle *handle, byte flags) = 0;
+};
+
+class WavSound : public BaseSound {
+public:
+ WavSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
+ WavSound(Audio::Mixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {};
+ void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
+};
+
+class VocSound : public BaseSound {
+public:
+ VocSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
+ void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
+};
+class RawSound : public BaseSound {
+public:
+ RawSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
+ void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
+};
+
+BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigendian) {
+ _mixer = mixer;
+ _file = file;
+
+ uint res = 0;
+ uint32 size;
+
+ _file->seek(base + sizeof(uint32), SEEK_SET);
+ if (bigendian)
+ size = _file->readUint32BE();
+ else
+ size = _file->readUint32LE();
+
+ // The Feeble Files uses set amount of voice offsets
+ if (size == 0)
+ size = 40000;
+
+ res = size / sizeof(uint32);
+
+ _offsets = (uint32 *)malloc(size + sizeof(uint32));
+ _freeOffsets = true;
+
+ _file->seek(base, SEEK_SET);
+
+ if (_file->read(_offsets, size) != size)
+ error("Can't read offsets");
+
+ for (uint i = 0; i < res; i++) {
+#if defined(SCUMM_BIG_ENDIAN)
+ if (!(bigendian))
+ _offsets[i] = FROM_LE_32(_offsets[i]);
+#endif
+ if (bigendian)
+ _offsets[i] = TO_BE_32(_offsets[i]);
+ _offsets[i] += base;
+ }
+
+ // only needed for mp3
+ _file->seek(0, SEEK_END);
+ _offsets[res] = _file->pos();
+}
+
+BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigendian) {
+ _mixer = mixer;
+ _file = file;
+ _offsets = offsets;
+ _freeOffsets = false;
+}
+
+BaseSound::~BaseSound() {
+ if (_freeOffsets)
+ free(_offsets);
+ delete _file;
+}
+
+void WavSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
+ if (_offsets == NULL)
+ return;
+
+ _file->seek(_offsets[sound], SEEK_SET);
+
+ byte wavFlags;
+ int size, rate;
+ if (!loadWAVFromStream(*_file, size, rate, wavFlags)) {
+ error("playSound: Not a valid WAV file");
+ }
+
+ byte *buffer = (byte *)malloc(size);
+ _file->read(buffer, size);
+ _mixer->playRaw(handle, buffer, size, rate, flags | wavFlags);
+}
+
+void VocSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
+ if (_offsets == NULL)
+ return;
+
+ _file->seek(_offsets[sound], SEEK_SET);
+
+ int size, rate;
+ byte *buffer = loadVOCFromStream(*_file, size, rate);
+
+ _mixer->playRaw(handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE);
+}
+
+void RawSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
+ if (_offsets == NULL)
+ return;
+
+ _file->seek(_offsets[sound], SEEK_SET);
+
+ uint size = _file->readUint32BE();
+ byte *buffer = (byte *)malloc(size);
+ _file->read(buffer, size);
+
+ _mixer->playRaw(handle, buffer, size, 22050, flags | Audio::Mixer::FLAG_AUTOFREE);
+}
+
+#ifdef USE_MAD
+class MP3Sound : public BaseSound {
+public:
+ MP3Sound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
+ void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
+};
+
+void MP3Sound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
+{
+ if (_offsets == NULL)
+ return;
+
+ _file->seek(_offsets[sound], SEEK_SET);
+
+ int i = 1;
+ while (_offsets[sound + i] == _offsets[sound])
+ i++;
+
+ uint32 size = _offsets[sound + i] - _offsets[sound];
+
+ _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, makeMP3Stream(_file, size));
+}
+#endif
+
+#ifdef USE_VORBIS
+class VorbisSound : public BaseSound {
+public:
+ VorbisSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
+ void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
+};
+
+void VorbisSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
+{
+ if (_offsets == NULL)
+ return;
+
+ _file->seek(_offsets[sound], SEEK_SET);
+
+ int i = 1;
+ while (_offsets[sound + i] == _offsets[sound])
+ i++;
+
+ uint32 size = _offsets[sound + i] - _offsets[sound];
+
+ _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, makeVorbisStream(_file, size));
+}
+#endif
+
+#ifdef USE_FLAC
+class FlacSound : public BaseSound {
+public:
+ FlacSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
+ void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
+};
+
+void FlacSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
+{
+ if (_offsets == NULL)
+ return;
+
+ _file->seek(_offsets[sound], SEEK_SET);
+
+ int i = 1;
+ while (_offsets[sound + i] == _offsets[sound])
+ i++;
+
+ uint32 size = _offsets[sound + i] - _offsets[sound];
+
+ _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, makeFlacStream(_file, size));
+}
+#endif
+
+Sound::Sound(SimonEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer)
+ : _vm(vm), _mixer(mixer) {
+ _voice = 0;
+ _effects = 0;
+
+ _effectsPaused = false;
+ _ambientPaused = false;
+
+ _filenums = 0;
+ _lastVoiceFile = 0;
+ _offsets = 0;
+
+ _hasEffectsFile = false;
+ _hasVoiceFile = false;
+ _ambientPlaying = 0;
+
+ // SIMON1CD32 uses separate speech files
+ if (!(_vm->getFeatures() & GF_TALKIE) || (_vm->getGameId() == GID_SIMON1CD32))
+ return;
+
+ File *file = new File();
+
+#ifdef USE_FLAC
+ if (!_hasVoiceFile && gss->flac_filename && gss->flac_filename[0]) {
+ file->open(gss->flac_filename);
+ if (file->isOpen()) {
+ _hasVoiceFile = true;
+ _voice = new FlacSound(_mixer, file);
+ }
+ }
+#endif
+#ifdef USE_MAD
+ if (!_hasVoiceFile && gss->mp3_filename && gss->mp3_filename[0]) {
+ file->open(gss->mp3_filename);
+ if (file->isOpen()) {
+ _hasVoiceFile = true;
+ _voice = new MP3Sound(_mixer, file);
+ }
+ }
+#endif
+#ifdef USE_VORBIS
+ if (!_hasVoiceFile && gss->vorbis_filename && gss->vorbis_filename[0]) {
+ file->open(gss->vorbis_filename);
+ if (file->isOpen()) {
+ _hasVoiceFile = true;
+ _voice = new VorbisSound(_mixer, file);
+ }
+ }
+#endif
+ if (!_hasVoiceFile && _vm->getGameType() == GType_SIMON2) {
+ // for simon2 mac/amiga, only read index file
+ file->open("voices.idx");
+ if (file->isOpen() == true) {
+ file->seek(0, SEEK_END);
+ int end = file->pos();
+ file->seek(0, SEEK_SET);
+ _filenums = (uint16 *)malloc((end / 6 + 1) * 2);
+ _offsets = (uint32 *)malloc((end / 6 + 1) * 4);
+
+ for (int i = 1; i <= end / 6; i++) {
+ _filenums[i] = file->readUint16BE();
+ _offsets[i] = file->readUint32BE();
+ }
+ _hasVoiceFile = true;
+ }
+ }
+ if (!_hasVoiceFile && gss->wav_filename && gss->wav_filename[0]) {
+ file->open(gss->wav_filename);
+ if (file->isOpen()) {
+ _hasVoiceFile = true;
+ _voice = new WavSound(_mixer, file);
+ }
+ }
+ if (!_hasVoiceFile && gss->voc_filename && gss->voc_filename[0]) {
+ file->open(gss->voc_filename);
+ if (file->isOpen()) {
+ _hasVoiceFile = true;
+ _voice = new VocSound(_mixer, file);
+ }
+ }
+
+ if ((_vm->getGameType() == GType_SIMON1) && (_vm->getFeatures() & GF_TALKIE)) {
+ file = new File();
+#ifdef USE_MAD
+ if (!_hasEffectsFile && gss->mp3_effects_filename && gss->mp3_effects_filename[0]) {
+ file->open(gss->mp3_effects_filename);
+ if (file->isOpen()) {
+ _hasEffectsFile = true;
+ _effects = new MP3Sound(_mixer, file);
+ }
+ }
+#endif
+#ifdef USE_VORBIS
+ if (!_hasEffectsFile && gss->vorbis_effects_filename && gss->vorbis_effects_filename[0]) {
+ file->open(gss->vorbis_effects_filename);
+ if (file->isOpen()) {
+ _hasEffectsFile = true;
+ _effects = new VorbisSound(_mixer, file);
+ }
+ }
+#endif
+#ifdef USE_FLAC
+ if (!_hasEffectsFile && gss->flac_effects_filename && gss->flac_effects_filename[0]) {
+ file->open(gss->flac_effects_filename);
+ if (file->isOpen()) {
+ _hasEffectsFile = true;
+ _effects = new FlacSound(_mixer, file);
+ }
+ }
+#endif
+ if (!_hasEffectsFile && gss->voc_effects_filename && gss->voc_effects_filename[0]) {
+ file->open(gss->voc_effects_filename);
+ if (file->isOpen()) {
+ _hasEffectsFile = true;
+ _effects = new VocSound(_mixer, file);
+ }
+ }
+ }
+}
+
+Sound::~Sound() {
+ delete _voice;
+ delete _effects;
+
+ free(_filenums);
+ free(_offsets);
+}
+
+void Sound::readSfxFile(const char *filename) {
+ if (_hasEffectsFile)
+ return;
+
+ stopAll();
+
+ File *file = new File();
+ file->open(filename);
+
+ if (file->isOpen() == false) {
+ char *filename2;
+ filename2 = (char *)malloc(strlen(filename) + 2);
+ strcpy(filename2, filename);
+ strcat(filename2, ".");
+ file->open(filename2);
+ free(filename2);
+ if (file->isOpen() == false) {
+ if (atoi(filename + 6) != 1 && atoi(filename + 6) != 30)
+ warning("readSfxFile: Can't load sfx file %s", filename);
+ return;
+ }
+ }
+
+ delete _effects;
+ if (_vm->getGameId() == GID_SIMON1CD32) {
+ _effects = new VocSound(_mixer, file, 0, SOUND_BIG_ENDIAN);
+ } else
+ _effects = new WavSound(_mixer, file);
+}
+
+void Sound::loadSfxTable(File *gameFile, uint32 base) {
+ stopAll();
+
+ if (_vm->getPlatform() == Common::kPlatformWindows)
+ _effects = new WavSound(_mixer, gameFile, base);
+ else
+ _effects = new VocSound(_mixer, gameFile, base);
+}
+
+void Sound::readVoiceFile(const char *filename) {
+ stopAll();
+
+ File *file = new File();
+ file->open(filename);
+
+ if (file->isOpen() == false) {
+ char *filename2;
+ filename2 = (char *)malloc(strlen(filename) + 2);
+ strcpy(filename2, filename);
+ strcat(filename2, ".");
+ file->open(filename2);
+ free(filename2);
+ if (file->isOpen() == false) {
+ warning("readVoiceFile: Can't load voice file %s", filename);
+ return;
+ }
+ }
+
+ delete _voice;
+ _voice = new RawSound(_mixer, file, 0, SOUND_BIG_ENDIAN);
+}
+
+void Sound::playVoice(uint sound) {
+ if (_filenums) {
+ if (_lastVoiceFile != _filenums[sound]) {
+ stopAll();
+
+ char filename[16];
+ _lastVoiceFile = _filenums[sound];
+ sprintf(filename, "voices%d.dat", _filenums[sound]);
+ File *file = new File();
+ file->open(filename);
+ if (file->isOpen() == false) {
+ warning("playVoice: Can't load voice file %s", filename);
+ return;
+ }
+ delete _voice;
+ _voice = new WavSound(_mixer, file, _offsets);
+ }
+ }
+
+ if (!_voice)
+ return;
+
+ _mixer->stopHandle(_voiceHandle);
+ if (_vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32) {
+ _voice->playSound(sound, &_voiceHandle, 0);
+ } else {
+ _voice->playSound(sound, &_voiceHandle, Audio::Mixer::FLAG_UNSIGNED);
+ }
+}
+
+void Sound::playSoundData(byte *soundData, uint sound, uint pan, uint vol, bool ambient) {
+ byte flags;
+ int rate;
+
+ if (ambient == true) {
+ if (sound == _ambientPlaying)
+ return;
+
+ _ambientPlaying = sound;
+
+ if (_ambientPaused)
+ return;
+ } else {
+ if (_effectsPaused)
+ return;
+ }
+
+ soundData += READ_LE_UINT32(soundData + sound * 4);
+ int size = READ_LE_UINT32(soundData + 4);
+ Common::MemoryReadStream stream(soundData, size);
+ if (!loadWAVFromStream(stream, size, rate, flags)) {
+ error("playSoundData: Not a valid WAV data");
+ }
+
+ byte *buffer = (byte *)malloc(size);
+ memcpy(buffer, soundData + stream.pos(), size);
+
+ if (ambient == true) {
+ _mixer->stopHandle(_ambientHandle);
+ _mixer->playRaw(&_ambientHandle, buffer, size, rate, Audio::Mixer::FLAG_LOOP|flags);
+ } else {
+ _mixer->playRaw(&_effectsHandle, buffer, size, rate, flags);
+ }
+}
+
+void Sound::playEffects(uint sound) {
+ if (!_effects)
+ return;
+
+ if (_effectsPaused)
+ return;
+
+ _effects->playSound(sound, &_effectsHandle, (_vm->getGameId() == GID_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED);
+}
+
+void Sound::playAmbient(uint sound) {
+ if (!_effects)
+ return;
+
+ if (sound == _ambientPlaying)
+ return;
+
+ _ambientPlaying = sound;
+
+ if (_ambientPaused)
+ return;
+
+ _mixer->stopHandle(_ambientHandle);
+ _effects->playSound(sound, &_ambientHandle, Audio::Mixer::FLAG_LOOP|Audio::Mixer::FLAG_UNSIGNED);
+}
+
+bool Sound::hasVoice() const {
+ return _hasVoiceFile;
+}
+
+bool Sound::isVoiceActive() const {
+ return _mixer->isSoundHandleActive(_voiceHandle) ;
+}
+
+void Sound::stopVoice() {
+ _mixer->stopHandle(_voiceHandle);
+}
+
+void Sound::stopAll() {
+ _mixer->stopAll();
+ _ambientPlaying = 0;
+}
+
+void Sound::effectsPause(bool b) {
+ _effectsPaused = b;
+}
+
+void Sound::ambientPause(bool b) {
+ _ambientPaused = b;
+
+ if (_ambientPaused && _ambientPlaying) {
+ _mixer->stopHandle(_ambientHandle);
+ } else if (_ambientPlaying) {
+ uint tmp = _ambientPlaying;
+ _ambientPlaying = 0;
+ playAmbient(tmp);
+ }
+}
+
+} // End of namespace Simon