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Diffstat (limited to 'engines/simon/sound.cpp')
-rw-r--r--engines/simon/sound.cpp73
1 files changed, 50 insertions, 23 deletions
diff --git a/engines/simon/sound.cpp b/engines/simon/sound.cpp
index c9520648a2..c1275b6525 100644
--- a/engines/simon/sound.cpp
+++ b/engines/simon/sound.cpp
@@ -279,11 +279,13 @@ void Sound::loadVoiceFile(const GameSpecificSettings *gss) {
if (_vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32)
return;
+ char filename[16];
File *file = new File();
#ifdef USE_FLAC
- if (!_hasVoiceFile && gss->flac_filename && gss->flac_filename[0]) {
- file->open(gss->flac_filename);
+ if (!_hasVoiceFile) {
+ sprintf(filename, "%s.flac", gss->speech_filename);
+ file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new FlacSound(_mixer, file);
@@ -291,8 +293,9 @@ void Sound::loadVoiceFile(const GameSpecificSettings *gss) {
}
#endif
#ifdef USE_MAD
- if (!_hasVoiceFile && gss->mp3_filename && gss->mp3_filename[0]) {
- file->open(gss->mp3_filename);
+ if (!_hasVoiceFile) {
+ sprintf(filename, "%s.mp3", gss->speech_filename);
+ file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new MP3Sound(_mixer, file);
@@ -300,8 +303,9 @@ void Sound::loadVoiceFile(const GameSpecificSettings *gss) {
}
#endif
#ifdef USE_VORBIS
- if (!_hasVoiceFile && gss->vorbis_filename && gss->vorbis_filename[0]) {
- file->open(gss->vorbis_filename);
+ if (!_hasVoiceFile) {
+ sprintf(filename, "%s.ogg", gss->speech_filename);
+ file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new VorbisSound(_mixer, file);
@@ -325,15 +329,25 @@ void Sound::loadVoiceFile(const GameSpecificSettings *gss) {
_hasVoiceFile = true;
}
}
- if (!_hasVoiceFile && gss->wav_filename && gss->wav_filename[0]) {
- file->open(gss->wav_filename);
+ if (!_hasVoiceFile) {
+ sprintf(filename, "%s.wav", gss->speech_filename);
+ file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new WavSound(_mixer, file);
}
}
- if (!_hasVoiceFile && gss->voc_filename && gss->voc_filename[0]) {
- file->open(gss->voc_filename);
+ if (!_hasVoiceFile) {
+ sprintf(filename, "%s.voc", gss->speech_filename);
+ file->open(filename);
+ if (file->isOpen()) {
+ _hasVoiceFile = true;
+ _voice = new VocSound(_mixer, file);
+ }
+ }
+ if (!_hasVoiceFile) {
+ sprintf(filename, "%s", gss->speech_filename);
+ file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new VocSound(_mixer, file);
@@ -342,11 +356,13 @@ void Sound::loadVoiceFile(const GameSpecificSettings *gss) {
}
void Sound::loadSfxFile(const GameSpecificSettings *gss) {
+ char filename[16];
File *file = new File();
#ifdef USE_MAD
- if (!_hasEffectsFile && gss->mp3_effects_filename && gss->mp3_effects_filename[0]) {
- file->open(gss->mp3_effects_filename);
+ if (!_hasEffectsFile) {
+ sprintf(filename, "%s.mp3", gss->effects_filename);
+ file->open(filename);
if (file->isOpen()) {
_hasEffectsFile = true;
_effects = new MP3Sound(_mixer, file);
@@ -354,8 +370,9 @@ void Sound::loadSfxFile(const GameSpecificSettings *gss) {
}
#endif
#ifdef USE_VORBIS
- if (!_hasEffectsFile && gss->vorbis_effects_filename && gss->vorbis_effects_filename[0]) {
- file->open(gss->vorbis_effects_filename);
+ if (!_hasEffectsFile) {
+ sprintf(filename, "%s.ogg", gss->effects_filename);
+ file->open(filename);
if (file->isOpen()) {
_hasEffectsFile = true;
_effects = new VorbisSound(_mixer, file);
@@ -363,16 +380,26 @@ void Sound::loadSfxFile(const GameSpecificSettings *gss) {
}
#endif
#ifdef USE_FLAC
- if (!_hasEffectsFile && gss->flac_effects_filename && gss->flac_effects_filename[0]) {
- file->open(gss->flac_effects_filename);
+ if (!_hasEffectsFile) {
+ sprintf(filename, "%s.flac", gss->effects_filename);
+ file->open(filename);
if (file->isOpen()) {
_hasEffectsFile = true;
_effects = new FlacSound(_mixer, file);
}
}
#endif
- if (!_hasEffectsFile && gss->voc_effects_filename && gss->voc_effects_filename[0]) {
- file->open(gss->voc_effects_filename);
+ if (!_hasEffectsFile) {
+ sprintf(filename, "%s.voc", gss->effects_filename);
+ file->open(filename);
+ if (file->isOpen()) {
+ _hasEffectsFile = true;
+ _effects = new VocSound(_mixer, file);
+ }
+ }
+ if (!_hasEffectsFile) {
+ sprintf(filename, "%s", gss->effects_filename);
+ file->open(filename);
if (file->isOpen()) {
_hasEffectsFile = true;
_effects = new VocSound(_mixer, file);
@@ -591,7 +618,7 @@ void Sound::stopSfx5() {
_mixer->stopHandle(_sfx5Handle);
}
-void Sound::switchVoiceFile(uint disc) {
+void Sound::switchVoiceFile(const GameSpecificSettings *gss, uint disc) {
if (_lastVoiceFile == disc)
return;
@@ -606,7 +633,7 @@ void Sound::switchVoiceFile(uint disc) {
#ifdef USE_FLAC
if (!_hasVoiceFile) {
- sprintf(filename, "voices%d.flac",disc);
+ sprintf(filename, "%s%d.flac", gss->speech_filename, disc);
file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
@@ -616,7 +643,7 @@ void Sound::switchVoiceFile(uint disc) {
#endif
#ifdef USE_MAD
if (!_hasVoiceFile) {
- sprintf(filename, "voices%d.mp3",disc);
+ sprintf(filename, "%s%d.mp3", gss->speech_filename, disc);
file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
@@ -626,7 +653,7 @@ void Sound::switchVoiceFile(uint disc) {
#endif
#ifdef USE_VORBIS
if (!_hasVoiceFile) {
- sprintf(filename, "voices%d.ogg",disc);
+ sprintf(filename, "%s%d.ogg", gss->speech_filename, disc);
file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
@@ -635,7 +662,7 @@ void Sound::switchVoiceFile(uint disc) {
}
#endif
if (!_hasVoiceFile) {
- sprintf(filename, "voices%d.ogg",disc);
+ sprintf(filename, "%s%d.ogg", gss->speech_filename, disc);
file->open(filename);
if (file->isOpen() == false) {
warning("switchVoiceFile: Can't load voice file %s", filename);