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-rw-r--r--engines/simon/verb.cpp608
1 files changed, 608 insertions, 0 deletions
diff --git a/engines/simon/verb.cpp b/engines/simon/verb.cpp
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+++ b/engines/simon/verb.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Verb and hitarea handling
+#include "common/stdafx.h"
+#include "simon/simon.h"
+#include "simon/intern.h"
+
+namespace Simon {
+
+static const char *const russian_verb_names[] = {
+ "Ietj _",
+ "Qnotrft< pa",
+ "Nt_r[t<",
+ "Ecjdat<",
+
+ "Q=fst<",
+ "C^]t<",
+ "Ha_r[t<",
+ "Isqom<^ocat<",
+
+ "Docorjt<",
+ "Qp]t<",
+ "Neft<",
+ "Eat<"
+};
+
+static const char *const hebrew_verb_names[] = {
+ "LJ @L",
+ "DQZKL RL",
+ "TZG",
+ "DFF",
+
+ "@KEL",
+ "DXM",
+ "QBEX",
+ "DYZNY",
+
+ "CAX @L",
+ "DQX",
+ "LAY",
+ "ZO"
+};
+
+static const char *const spanish_verb_names[] = {
+ "Caminar",
+ "Mirar",
+ "Abrir",
+ "Mover",
+
+ "Consumir",
+ "Coger",
+ "Cerrar",
+ "Usar",
+
+ "Hablar",
+ "Quitar",
+ "Llevar",
+ "Dar"
+};
+
+static const char *const italian_verb_names[] = {
+ "Vai verso",
+ "Osserva",
+ "Apri",
+ "Sposta",
+
+ "Mangia",
+ "Raccogli",
+ "Chiudi",
+ "Usa",
+
+ "Parla a",
+ "Togli",
+ "Indossa",
+ "Dai"
+};
+
+static const char *const french_verb_names[] = {
+ "Aller vers",
+ "Regarder",
+ "Ouvrir",
+ "D/placer",
+
+ "Consommer",
+ "Prendre",
+ "Fermer",
+ "Utiliser",
+
+ "Parler ;",
+ "Enlever",
+ "Mettre",
+ "Donner"
+};
+
+static const char *const german_verb_names[] = {
+ "Gehe zu",
+ "Schau an",
+ ";ffne",
+ "Bewege",
+
+ "Verzehre",
+ "Nimm",
+ "Schlie+e",
+ "Benutze",
+
+ "Rede mit",
+ "Entferne",
+ "Trage",
+ "Gib"
+};
+
+static const char *const english_verb_names[] = {
+ "Walk to",
+ "Look at",
+ "Open",
+ "Move",
+
+ "Consume",
+ "Pick up",
+ "Close",
+ "Use",
+
+ "Talk to",
+ "Remove",
+ "Wear",
+ "Give"
+};
+
+static const char *const russian_verb_prep_names[] = {
+ "", "", "", "",
+ "", "", "", "s yfn?",
+ "", "", "", "_onu ?"
+};
+
+static const char *const hebrew_verb_prep_names[] = {
+ "", "", "", "",
+ "", "", "", "RM ND ?",
+ "", "", "", "LNI ?"
+};
+
+static const char *const spanish_verb_prep_names[] = {
+ "", "", "", "",
+ "", "", "", "^con qu/?",
+ "", "", "", "^a qui/n?"
+};
+
+static const char *const italian_verb_prep_names[] = {
+ "", "", "", "",
+ "", "", "", "con cosa ?",
+ "", "", "", "a chi ?"
+};
+
+static const char *const french_verb_prep_names[] = {
+ "", "", "", "",
+ "", "", "", "avec quoi ?",
+ "", "", "", "; qui ?"
+};
+
+static const char *const german_verb_prep_names[] = {
+ "", "", "", "",
+ "", "", "", "mit was ?",
+ "", "", "", "zu wem ?"
+};
+
+static const char *const english_verb_prep_names[] = {
+ "", "", "", "",
+ "", "", "", "with what ?",
+ "", "", "", "to whom ?"
+};
+
+void SimonEngine::defocusHitarea() {
+ HitArea *last;
+ HitArea *ha;
+
+ if (getGameType() == GType_SIMON2) {
+ if (_bitArray[4] & 0x8000) {
+ o_sync(202);
+ _lastHitArea2Ptr = NULL;
+ return;
+ }
+ }
+
+ last = _hitAreaPtr5;
+
+ if (last == _hitAreaPtr7)
+ return;
+
+ hitareaChangedHelper();
+ _hitAreaPtr7 = last;
+
+ if (last != NULL && (ha = findHitAreaByID(200)) && (ha->flags & 0x40) && !(last->flags & 0x40))
+ focusVerb(last->id);
+}
+
+void SimonEngine::focusVerb(uint hitarea_id) {
+ uint x;
+ const char *txt;
+ const char * const *verb_names;
+ const char * const *verb_prep_names;
+
+ hitarea_id -= 101;
+
+ if (_showPreposition) {
+ switch (_language) {
+ case Common::RU_RUS:
+ verb_prep_names = russian_verb_prep_names;
+ break;
+ case Common::HB_ISR:
+ verb_prep_names = hebrew_verb_prep_names;
+ break;
+ case Common::ES_ESP:
+ verb_prep_names = spanish_verb_prep_names;
+ break;
+ case Common::IT_ITA:
+ verb_prep_names = italian_verb_prep_names;
+ break;
+ case Common::FR_FRA:
+ verb_prep_names = french_verb_prep_names;
+ break;
+ case Common::DE_DEU:
+ verb_prep_names = german_verb_prep_names;
+ break;
+ default:
+ verb_prep_names = english_verb_prep_names;
+ break;
+ }
+ CHECK_BOUNDS(hitarea_id, english_verb_prep_names);
+ txt = verb_prep_names[hitarea_id];
+ } else {
+ switch (_language) {
+ case Common::RU_RUS:
+ verb_names = russian_verb_names;
+ break;
+ case Common::HB_ISR:
+ verb_names = hebrew_verb_names;
+ break;
+ case Common::ES_ESP:
+ verb_names = spanish_verb_names;
+ break;
+ case Common::IT_ITA:
+ verb_names = italian_verb_names;
+ break;
+ case Common::FR_FRA:
+ verb_names = french_verb_names;
+ break;
+ case Common::DE_DEU:
+ verb_names = german_verb_names;
+ break;
+ default:
+ verb_names = english_verb_names;
+ break;
+ }
+ CHECK_BOUNDS(hitarea_id, english_verb_names);
+ txt = verb_names[hitarea_id];
+ }
+ x = (53 - strlen(txt)) * 3;
+ showActionString(x, (const byte *)txt);
+}
+
+void SimonEngine::showActionString(uint x, const byte *string) {
+ FillOrCopyStruct *fcs;
+
+ fcs = _windowArray[1];
+ if (fcs == NULL || fcs->text_color == 0)
+ return;
+
+ fcs->textColumn = x >> 3;
+ fcs->textColumnOffset = x & 7;
+
+ for (; *string; string++)
+ video_putchar(fcs, *string);
+}
+
+void SimonEngine::hitareaChangedHelper() {
+ FillOrCopyStruct *fcs;
+
+ if (getGameType() == GType_SIMON2) {
+ if (_bitArray[4] & 0x8000)
+ return;
+ }
+
+ fcs = _windowArray[1];
+ if (fcs != NULL && fcs->text_color != 0)
+ video_fill_or_copy_from_3_to_2(fcs);
+
+ _lastHitArea2Ptr = NULL;
+ _hitAreaPtr7 = NULL;
+}
+
+HitArea *SimonEngine::findHitAreaByID(uint hitarea_id) {
+ HitArea *ha = _hitAreas;
+ uint count = ARRAYSIZE(_hitAreas);
+
+ do {
+ if (ha->id == hitarea_id)
+ return ha;
+ } while (ha++, --count);
+ return NULL;
+}
+
+HitArea *SimonEngine::findEmptyHitArea() {
+ HitArea *ha = _hitAreas;
+ uint count = ARRAYSIZE(_hitAreas);
+
+ do {
+ if (ha->flags == 0)
+ return ha;
+ } while (ha++, --count);
+ return NULL;
+}
+
+void SimonEngine::clear_hitarea_bit_0x40(uint hitarea) {
+ HitArea *ha = findHitAreaByID(hitarea);
+ if (ha != NULL)
+ ha->flags &= ~0x40;
+}
+
+void SimonEngine::set_hitarea_bit_0x40(uint hitarea) {
+ HitArea *ha = findHitAreaByID(hitarea);
+ if (ha != NULL) {
+ ha->flags |= 0x40;
+ ha->flags &= ~2;
+ if (hitarea == 102)
+ hitarea_proc_1();
+ }
+}
+
+void SimonEngine::set_hitarea_x_y(uint hitarea, int x, int y) {
+ HitArea *ha = findHitAreaByID(hitarea);
+ if (ha != NULL) {
+ ha->x = x;
+ ha->y = y;
+ }
+}
+
+void SimonEngine::delete_hitarea(uint hitarea) {
+ HitArea *ha = findHitAreaByID(hitarea);
+ if (ha != NULL) {
+ ha->flags = 0;
+ if (ha == _lastHitArea2Ptr)
+ defocusHitarea();
+ _needHitAreaRecalc++;
+ }
+}
+
+bool SimonEngine::is_hitarea_0x40_clear(uint hitarea) {
+ HitArea *ha = findHitAreaByID(hitarea);
+ if (ha == NULL)
+ return false;
+ return (ha->flags & 0x40) == 0;
+}
+
+void SimonEngine::addNewHitArea(int id, int x, int y, int width, int height, int flags, int unk3, Item *item_ptr) {
+ HitArea *ha;
+ delete_hitarea(id);
+
+ ha = findEmptyHitArea();
+ ha->x = x;
+ ha->y = y;
+ ha->width = width;
+ ha->height = height;
+ ha->flags = flags | 0x20;
+ ha->id = ha->layer = id;
+ ha->unk3 = unk3;
+ ha->item_ptr = item_ptr;
+
+ _needHitAreaRecalc++;
+}
+
+void SimonEngine::hitarea_proc_1() {
+ uint id;
+ HitArea *ha;
+
+ if (getGameType() == GType_SIMON2) {
+ id = 2;
+ if (!(_bitArray[4] & 0x8000))
+ id = (_mouseY >= 136) ? 102 : 101;
+ } else {
+ id = (_mouseY >= 136) ? 102 : 101;
+ }
+
+ _hitAreaUnk4 = id;
+
+ ha = findHitAreaByID(id);
+ if (ha == NULL)
+ return;
+
+ if (ha->flags & 0x40) {
+ _hitAreaUnk4 = 999;
+ _hitAreaPtr5 = NULL;
+ } else {
+ _verbHitArea = ha->unk3;
+ handle_verb_hitarea(ha);
+ }
+}
+
+void SimonEngine::handle_verb_hitarea(HitArea *ha) {
+ HitArea *tmp = _hitAreaPtr5;
+
+ if (ha == tmp)
+ return;
+
+ if (!(getGameType() == GType_SIMON2)) {
+ if (tmp != NULL) {
+ tmp->flags |= 8;
+ video_toggle_colors(tmp, 0xd5, 0xd0, 0xd5, 0xA);
+ }
+
+ if (ha->flags & 2)
+ video_toggle_colors(ha, 0xda, 0xd5, 0xd5, 5);
+ else
+ video_toggle_colors(ha, 0xdf, 0xda, 0xda, 0xA);
+
+ ha->flags &= ~(2 + 8);
+
+ } else {
+ if (ha->id < 101)
+ return;
+ _mouseCursor = ha->id - 101;
+ _needHitAreaRecalc++;
+ }
+ _hitAreaPtr5 = ha;
+}
+
+void SimonEngine::hitarea_leave(HitArea *ha) {
+ if (!(getGameType() == GType_SIMON2)) {
+ video_toggle_colors(ha, 0xdf, 0xd5, 0xda, 5);
+ } else {
+ video_toggle_colors(ha, 0xe7, 0xe5, 0xe6, 1);
+ }
+}
+
+void SimonEngine::leaveHitAreaById(uint hitarea_id) {
+ HitArea *ha = findHitAreaByID(hitarea_id);
+ if (ha)
+ hitarea_leave(ha);
+}
+
+void SimonEngine::handle_uparrow_hitarea(FillOrCopyStruct *fcs) {
+ uint index;
+
+ index = get_fcs_ptr_3_index(fcs);
+
+ if (fcs->fcs_data->unk1 == 0)
+ return;
+
+ mouseOff();
+ drawIconArray(index, fcs->fcs_data->item_ptr, fcs->fcs_data->unk1 - 1, fcs->fcs_data->unk2);
+ mouseOn();
+}
+
+void SimonEngine::handle_downarrow_hitarea(FillOrCopyStruct *fcs) {
+ uint index;
+
+ index = get_fcs_ptr_3_index(fcs);
+
+ mouseOff();
+ drawIconArray(index, fcs->fcs_data->item_ptr, fcs->fcs_data->unk1 + 1, fcs->fcs_data->unk2);
+ mouseOn();
+}
+
+void SimonEngine::setup_hitarea_from_pos(uint x, uint y, uint mode) {
+ HitArea *best_ha;
+ HitArea *ha = _hitAreas;
+ uint count = ARRAYSIZE(_hitAreas);
+ uint16 layer = 0;
+ uint16 x_ = x;
+ const uint16 y_ = y;
+
+ if (getGameType() == GType_SIMON2) {
+ if (_bitArray[4] & 0x8000 || y < 134) {
+ x_ += _scrollX * 8;
+ }
+ }
+
+ best_ha = NULL;
+
+ do {
+ if (ha->flags & 0x20) {
+ if (!(ha->flags & 0x40)) {
+ if (x_ >= ha->x && y_ >= ha->y &&
+ x_ - ha->x < ha->width && y_ - ha->y < ha->height && layer <= ha->layer) {
+ layer = ha->layer;
+ best_ha = ha;
+ } else {
+ if (ha->flags & 2) {
+ hitarea_leave(ha);
+ ha->flags &= ~2;
+ }
+ }
+ } else {
+ ha->flags &= ~2;
+ }
+ }
+ } while (ha++, --count);
+
+ if (best_ha == NULL) {
+ defocusHitarea();
+ return;
+ }
+
+ if (mode != 0 && mode != 3) {
+ _lastHitArea = best_ha;
+ _variableArray[1] = x;
+ _variableArray[2] = y;
+ }
+
+ if (best_ha->flags & 4) {
+ defocusHitarea();
+ } else if (best_ha != _lastHitArea2Ptr) {
+ new_current_hitarea(best_ha);
+ }
+
+ if (best_ha->flags & 8 && !(best_ha->flags & 2)) {
+ hitarea_leave(best_ha);
+ best_ha->flags |= 2;
+ }
+
+ return;
+}
+
+void SimonEngine::new_current_hitarea(HitArea *ha) {
+ bool result;
+
+ hitareaChangedHelper();
+ if (ha->flags & 1) {
+ result = hitarea_proc_2(ha->flags >> 8);
+ } else {
+ result = hitarea_proc_3(ha->item_ptr);
+ }
+
+ if (result)
+ _lastHitArea2Ptr = ha;
+}
+
+bool SimonEngine::hitarea_proc_2(uint a) {
+ uint x;
+ const byte *string_ptr;
+
+ if (getGameType() == GType_SIMON2) {
+ if (_bitArray[4] & 0x8000) {
+ Subroutine *sub;
+ _variableArray[84] = a;
+ sub = getSubroutineByID(5003);
+ if (sub != NULL)
+ startSubroutineEx(sub);
+ return true;
+ }
+ }
+
+ if (a >= 20)
+ return false;
+
+ string_ptr = getStringPtrByID(_stringIdArray2[a]);
+ // Arisme : hack for long strings in the French version
+ if ((strlen((const char*)string_ptr) - 1) <= 53)
+ x = (53 - (strlen((const char *)string_ptr) - 1)) * 3;
+ else
+ x = 0;
+ showActionString(x, string_ptr);
+
+ return true;
+}
+
+bool SimonEngine::hitarea_proc_3(Item *item) {
+ Child2 *child2;
+ uint x;
+ const byte *string_ptr;
+
+ if (item == 0 || item == _dummyItem2 || item == _dummyItem3)
+ return false;
+
+ child2 = (Child2 *)findChildOfType(item, 2);
+ if (child2 == NULL)
+ return false;
+
+ string_ptr = getStringPtrByID(child2->string_id);
+ // Arisme : hack for long strings in the French version
+ if ((strlen((const char*)string_ptr) - 1) <= 53)
+ x = (53 - (strlen((const char *)string_ptr) - 1)) * 3;
+ else
+ x = 0;
+ showActionString(x, string_ptr);
+
+ return true;
+}
+
+} // End of namespace Simon