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-rw-r--r--engines/simon/vga.cpp2299
1 files changed, 2299 insertions, 0 deletions
diff --git a/engines/simon/vga.cpp b/engines/simon/vga.cpp
new file mode 100644
index 0000000000..d7d0731539
--- /dev/null
+++ b/engines/simon/vga.cpp
@@ -0,0 +1,2299 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Video script opcodes for Simon1/Simon2
+#include "common/stdafx.h"
+#include "simon/simon.h"
+#include "simon/intern.h"
+#include "simon/vga.h"
+
+#include "common/system.h"
+
+namespace Simon {
+
+// Opcode tables
+void SimonEngine::setupVgaOpcodes() {
+ static const VgaOpcodeProc vga_opcode_table[] = {
+ NULL,
+ &SimonEngine::vc1_fadeOut,
+ &SimonEngine::vc2_call,
+ &SimonEngine::vc3_loadSprite,
+ &SimonEngine::vc4_fadeIn,
+ &SimonEngine::vc5_skip_if_neq,
+ &SimonEngine::vc6_skip_ifn_sib_with_a,
+ &SimonEngine::vc7_skip_if_sib_with_a,
+ &SimonEngine::vc8_skip_if_parent_is,
+ &SimonEngine::vc9_skip_if_unk3_is,
+ &SimonEngine::vc10_draw,
+ &SimonEngine::vc11_clearPathFinder,
+ &SimonEngine::vc12_delay,
+ &SimonEngine::vc13_addToSpriteX,
+ &SimonEngine::vc14_addToSpriteY,
+ &SimonEngine::vc15_wakeup_id,
+ &SimonEngine::vc16_sleep_on_id,
+ &SimonEngine::vc17_setPathfinderItem,
+ &SimonEngine::vc18_jump,
+ &SimonEngine::vc19_chain_to_script,
+ &SimonEngine::vc20_setRepeat,
+ &SimonEngine::vc21_endRepeat,
+ &SimonEngine::vc22_setSpritePalette,
+ &SimonEngine::vc23_setSpritePriority,
+ &SimonEngine::vc24_setSpriteXY,
+ &SimonEngine::vc25_halt_sprite,
+ &SimonEngine::vc26_setSubWindow,
+ &SimonEngine::vc27_resetSprite,
+ &SimonEngine::vc28_dummy_op,
+ &SimonEngine::vc29_stopAllSounds,
+ &SimonEngine::vc30_setFrameRate,
+ &SimonEngine::vc31_setWindow,
+ &SimonEngine::vc32_copyVar,
+ &SimonEngine::vc33_setMouseOn,
+ &SimonEngine::vc34_setMouseOff,
+ &SimonEngine::vc35_clearWindow,
+ &SimonEngine::vc36_setWindowImage,
+ &SimonEngine::vc37_addToSpriteY,
+ &SimonEngine::vc38_skipIfVarZero,
+ &SimonEngine::vc39_setVar,
+ &SimonEngine::vc40,
+ &SimonEngine::vc41,
+ &SimonEngine::vc42_delayIfNotEQ,
+ &SimonEngine::vc43_skipIfBitClear,
+ &SimonEngine::vc44_skipIfBitSet,
+ &SimonEngine::vc45_setSpriteX,
+ &SimonEngine::vc46_setSpriteY,
+ &SimonEngine::vc47_addToVar,
+ &SimonEngine::vc48_setPathFinder,
+ &SimonEngine::vc49_setBit,
+ &SimonEngine::vc50_clearBit,
+ &SimonEngine::vc51_clear_hitarea_bit_0x40,
+ &SimonEngine::vc52_playSound,
+ &SimonEngine::vc53_no_op,
+ &SimonEngine::vc54_no_op,
+ &SimonEngine::vc55_offset_hit_area,
+ &SimonEngine::vc56_delay,
+ &SimonEngine::vc57_no_op,
+ &SimonEngine::vc58,
+ &SimonEngine::vc59,
+ &SimonEngine::vc60_killSprite,
+ &SimonEngine::vc61_setMaskImage,
+ &SimonEngine::vc62_fastFadeOut,
+ &SimonEngine::vc63_fastFadeIn,
+ &SimonEngine::vc64_skipIfSpeechEnded,
+ &SimonEngine::vc65_slowFadeIn,
+ &SimonEngine::vc66_skipIfNotEqual,
+ &SimonEngine::vc67_skipIfGE,
+ &SimonEngine::vc68_skipIfLE,
+ &SimonEngine::vc69_playTrack,
+ &SimonEngine::vc70_queueMusic,
+ &SimonEngine::vc71_checkMusicQueue,
+ &SimonEngine::vc72_play_track_2,
+ &SimonEngine::vc73_setMark,
+ &SimonEngine::vc74_clearMark,
+ &SimonEngine::vc75_setScale,
+ &SimonEngine::vc76_setScaleXOffs,
+ &SimonEngine::vc77_setScaleYOffs,
+ &SimonEngine::vc78_computeXY,
+ &SimonEngine::vc79_computePosNum,
+ &SimonEngine::vc80_setOverlayImage,
+ &SimonEngine::vc81_setRandom,
+ &SimonEngine::vc82_getPathValue,
+ &SimonEngine::vc83_playSoundLoop,
+ &SimonEngine::vc84_stopSoundLoop,
+ };
+
+ _vga_opcode_table = vga_opcode_table;
+}
+
+// Script parser
+void SimonEngine::run_vga_script() {
+ for (;;) {
+ uint opcode;
+
+ if (_continousVgaScript) {
+ if (_vcPtr != (const byte *)&_vc_get_out_of_code) {
+ fprintf(_dumpFile, "%.5d %.5X: %5d %4d ", _vgaTickCounter, _vcPtr - _curVgaFile1, _vgaCurSpriteId, _vgaCurFileId);
+ dump_video_script(_vcPtr, true);
+ }
+ }
+
+ if (getGameType() == GType_SIMON1) {
+ opcode = READ_BE_UINT16(_vcPtr);
+ _vcPtr += 2;
+ } else {
+ opcode = *_vcPtr++;
+ }
+
+ if (opcode >= NUM_VIDEO_OP_CODES)
+ error("Invalid VGA opcode '%d' encountered", opcode);
+
+ if (opcode == 0)
+ return;
+
+ (this->*_vga_opcode_table[opcode]) ();
+ }
+}
+
+int SimonEngine::vcReadVarOrWord() {
+ int16 var = vcReadNextWord();
+ if (var < 0)
+ var = vcReadVar(-var);
+ return var;
+}
+
+uint SimonEngine::vcReadNextWord() {
+ uint a;
+ a = readUint16Wrapper(_vcPtr);
+ _vcPtr += 2;
+ return a;
+}
+
+uint SimonEngine::vcReadNextByte() {
+ return *_vcPtr++;
+}
+
+void SimonEngine::vcSkipNextInstruction() {
+ static const byte opcodeParamLenSimon1[] = {
+ 0, 6, 2, 10, 6, 4, 2, 2,
+ 4, 4, 10, 0, 2, 2, 2, 2,
+ 2, 0, 2, 0, 4, 2, 4, 2,
+ 8, 0, 10, 0, 8, 0, 2, 2,
+ 4, 0, 0, 4, 4, 2, 2, 4,
+ 4, 4, 4, 2, 2, 2, 2, 4,
+ 0, 2, 2, 2, 2, 4, 6, 6,
+ 0, 0, 0, 0, 2, 6, 0, 0,
+ };
+
+ static const byte opcodeParamLenSimon2[] = {
+ 0, 6, 2, 12, 6, 4, 2, 2,
+ 4, 4, 9, 0, 1, 2, 2, 2,
+ 2, 0, 2, 0, 4, 2, 4, 2,
+ 7, 0, 10, 0, 8, 0, 2, 2,
+ 4, 0, 0, 4, 4, 2, 2, 4,
+ 4, 4, 4, 2, 2, 2, 2, 4,
+ 0, 2, 2, 2, 2, 4, 6, 6,
+ 2, 0, 6, 6, 4, 6, 0, 0,
+ 0, 0, 4, 4, 4, 4, 4, 0,
+ 4, 2, 2
+ };
+
+ static const byte opcodeParamLenFeebleFiles[] = {
+ 0, 6, 2, 12, 6, 4, 2, 2,
+ 4, 4, 9, 0, 1, 2, 2, 2,
+ 2, 0, 2, 0, 4, 2, 4, 2,
+ 7, 0, 10, 0, 8, 0, 2, 2,
+ 4, 0, 0, 4, 4, 2, 2, 4,
+ 4, 4, 4, 2, 2, 2, 2, 4,
+ 0, 2, 2, 2, 6, 6, 6, 6,
+ 2, 0, 6, 6, 4, 6, 0, 0,
+ 0, 0, 4, 4, 4, 4, 4, 0,
+ 4, 2, 2, 4, 6, 6, 0, 0,
+ 6, 4, 2, 6, 0
+ };
+
+ if (getGameType() == GType_FF) {
+ uint opcode = vcReadNextByte();
+ _vcPtr += opcodeParamLenFeebleFiles[opcode];
+ } else if (getGameType() == GType_SIMON2) {
+ uint opcode = vcReadNextByte();
+ _vcPtr += opcodeParamLenSimon2[opcode];
+ } else {
+ uint opcode = vcReadNextWord();
+ _vcPtr += opcodeParamLenSimon1[opcode];
+ }
+
+ if (_continousVgaScript)
+ fprintf(_dumpFile, "; skipped\n");
+}
+
+void SimonEngine::o_unloadBeard() {
+ // Simon1 Only
+ if (_beardLoaded == true) {
+ _beardLoaded = false;
+ _lockWord |= 0x8000;
+ read_vga_from_datfile_1(23);
+ _lockWord &= ~0x8000;
+ }
+}
+
+void SimonEngine::o_loadBeard() {
+ // Simon1 Only
+ if (_beardLoaded == false) {
+ _beardLoaded = true;
+ _lockWord |= 0x8000;
+ read_vga_from_datfile_1(328);
+ _lockWord &= ~0x8000;
+ }
+}
+
+// VGA Script commands
+void SimonEngine::vc1_fadeOut() {
+ /* dummy opcode */
+ _vcPtr += 6;
+}
+
+void SimonEngine::vc2_call() {
+ VgaPointersEntry *vpe;
+ uint num;
+ uint res;
+ byte *old_file_1, *old_file_2;
+ byte *b, *bb;
+ const byte *vc_ptr_org;
+
+ num = vcReadVarOrWord();
+
+ old_file_1 = _curVgaFile1;
+ old_file_2 = _curVgaFile2;
+
+ for (;;) {
+ res = num / 100;
+ vpe = &_vgaBufferPointers[res];
+
+ _curVgaFile1 = vpe->vgaFile1;
+ _curVgaFile2 = vpe->vgaFile2;
+ if (vpe->vgaFile1 != NULL)
+ break;
+ if (_vgaCurFile2 != res)
+ _videoVar7 = _vgaCurFile2;
+
+ loadZone(res);
+ _videoVar7 = 0xFFFF;
+ }
+
+
+ bb = _curVgaFile1;
+ if (getGameType() == GType_FF) {
+ b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start);
+ b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable);
+
+ while (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) != num)
+ b += sizeof(ImageHeader_Feeble);
+ } else {
+ b = bb + READ_BE_UINT16(&((VgaFileHeader_Simon *) bb)->hdr2_start);
+ b = bb + READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageTable);
+
+ while (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) != num)
+ b += sizeof(ImageHeader_Simon);
+ }
+
+ vc_ptr_org = _vcPtr;
+
+ if (getGameType() == GType_FF) {
+ _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
+ } else {
+ _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs);
+ }
+
+ //dump_vga_script(_vcPtr, res, num);
+ run_vga_script();
+
+ _curVgaFile1 = old_file_1;
+ _curVgaFile2 = old_file_2;
+
+ _vcPtr = vc_ptr_org;
+}
+
+void SimonEngine::vc3_loadSprite() {
+ uint16 windowNum, fileId, palette, x, y, vgaSpriteId;
+ uint16 res;
+ VgaSprite *vsp;
+ VgaPointersEntry *vpe;
+ byte *p, *pp;
+ byte *old_file_1;
+
+ windowNum = vcReadNextWord(); /* 0 */
+
+ if (getGameType() == GType_SIMON1) {
+ vgaSpriteId = vcReadNextWord(); /* 2 */
+ fileId = vgaSpriteId / 100;
+ } else {
+ fileId = vcReadNextWord(); /* 0 */
+ vgaSpriteId = vcReadNextWord(); /* 2 */
+ }
+
+ x = vcReadNextWord(); /* 4 */
+ y = vcReadNextWord(); /* 6 */
+ palette = vcReadNextWord(); /* 8 */
+
+ /* 2nd param ignored with simon1 */
+ if (isSpriteLoaded(vgaSpriteId, fileId))
+ return;
+
+ vsp = _vgaSprites;
+ while (vsp->id)
+ vsp++;
+
+ vsp->palette = palette;
+ vsp->windowNum = windowNum;
+ vsp->priority = 0;
+ vsp->flags = 0;
+ vsp->image = 0;
+ vsp->x = x;
+ vsp->y = y;
+ vsp->id = vgaSpriteId;
+ vsp->fileId = res = fileId;
+
+ old_file_1 = _curVgaFile1;
+ for (;;) {
+ vpe = &_vgaBufferPointers[res];
+ _curVgaFile1 = vpe->vgaFile1;
+
+ if (vpe->vgaFile1 != NULL)
+ break;
+ if (_vgaCurFile2 != res)
+ _videoVar7 = _vgaCurFile2;
+
+ loadZone(res);
+ _videoVar7 = 0xFFFF;
+ }
+
+ pp = _curVgaFile1;
+ if (getGameType() == GType_FF) {
+ p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start);
+ p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable);
+
+ while (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) != vgaSpriteId)
+ p += sizeof(AnimationHeader_Feeble);
+ } else {
+ p = pp + READ_BE_UINT16(&((VgaFileHeader_Simon *) pp)->hdr2_start);
+ p = pp + READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationTable);
+
+ while (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) != vgaSpriteId)
+ p += sizeof(AnimationHeader_Simon);
+ }
+
+#ifdef DUMP_FILE_NR
+ {
+ static bool dumped = false;
+ if (res == DUMP_FILE_NR && !dumped) {
+ dumped = true;
+ dump_vga_file(_curVgaFile1);
+ }
+ }
+#endif
+
+#ifdef DUMP_BITMAPS_FILE_NR
+ {
+ static bool dumped = false;
+ if (res == DUMP_BITMAPS_FILE_NR && !dumped) {
+ dumped = true;
+ dump_vga_bitmaps(_curVgaFile2, _curVgaFile1, res);
+ }
+ }
+#endif
+
+ if (_startVgaScript) {
+ if (getGameType() == GType_FF) {
+ dump_vga_script(_curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), res, vgaSpriteId);
+ } else {
+ dump_vga_script(_curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), res, vgaSpriteId);
+
+ }
+ }
+
+ if (getGameType() == GType_FF) {
+ add_vga_timer(VGA_DELAY_BASE, _curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, res);
+ } else {
+ add_vga_timer(VGA_DELAY_BASE, _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, res);
+ }
+
+ _curVgaFile1 = old_file_1;
+}
+
+void SimonEngine::vc4_fadeIn() {
+ /* dummy opcode */
+ _vcPtr += 6;
+}
+
+void SimonEngine::vc5_skip_if_neq() {
+ uint var = vcReadNextWord();
+ uint value = vcReadNextWord();
+ if (vcReadVar(var) != value)
+ vcSkipNextInstruction();
+}
+
+void SimonEngine::vc6_skip_ifn_sib_with_a() {
+ if (!itemIsSiblingOf(vcReadNextWord()))
+ vcSkipNextInstruction();
+}
+
+void SimonEngine::vc7_skip_if_sib_with_a() {
+ if (itemIsSiblingOf(vcReadNextWord()))
+ vcSkipNextInstruction();
+}
+
+void SimonEngine::vc8_skip_if_parent_is() {
+ uint a = vcReadNextWord();
+ uint b = vcReadNextWord();
+ if (!itemIsParentOf(a, b))
+ vcSkipNextInstruction();
+}
+
+void SimonEngine::vc9_skip_if_unk3_is() {
+ uint a = vcReadNextWord();
+ uint b = vcReadNextWord();
+ if (!vc_maybe_skip_proc_1(a, b))
+ vcSkipNextInstruction();
+}
+
+byte *vc10_depack_column(VC10_state * vs) {
+ int8 a = vs->depack_cont;
+ const byte *src = vs->depack_src;
+ byte *dst = vs->depack_dest;
+ uint16 dh = vs->dh;
+ byte color;
+
+ if (a == -0x80)
+ a = *src++;
+
+ for (;;) {
+ if (a >= 0) {
+ color = *src++;
+ do {
+ *dst++ = color;
+ if (!--dh) {
+ if (--a < 0)
+ a = -0x80;
+ else
+ src--;
+ goto get_out;
+ }
+ } while (--a >= 0);
+ } else {
+ do {
+ *dst++ = *src++;
+ if (!--dh) {
+ if (++a == 0)
+ a = -0x80;
+ goto get_out;
+ }
+ } while (++a != 0);
+ }
+ a = *src++;
+ }
+
+get_out:;
+ vs->depack_src = src;
+ vs->depack_cont = a;
+ return vs->depack_dest + vs->y_skip;
+}
+
+void vc10_skip_cols(VC10_state *vs) {
+ vs->depack_cont = -0x80;
+ while (vs->x_skip) {
+ vc10_depack_column(vs);
+ vs->x_skip--;
+ }
+}
+
+byte *SimonEngine::vc10_uncompressFlip(const byte *src, uint w, uint h) {
+ w *= 8;
+
+ byte *src_org, *dst_org;
+ byte color;
+ int8 cur = -0x80;
+ uint i, w_cur = w;
+
+ dst_org = _videoBuf1 + w;
+
+ do {
+ byte *dst = dst_org;
+ uint h_cur = h;
+
+ if (cur == -0x80)
+ cur = *src++;
+
+ for (;;) {
+ if (cur >= 0) {
+ /* rle_same */
+ color = *src++;
+ do {
+ *dst = color;
+ dst += w;
+ if (!--h_cur) {
+ if (--cur < 0)
+ cur = -0x80;
+ else
+ src--;
+ goto next_line;
+ }
+ } while (--cur >= 0);
+ } else {
+ /* rle_diff */
+ do {
+ *dst = *src++;
+ dst += w;
+ if (!--h_cur) {
+ if (++cur == 0)
+ cur = -0x80;
+ goto next_line;
+ }
+ } while (++cur != 0);
+ }
+ cur = *src++;
+ }
+ next_line:
+ dst_org++;
+ } while (--w_cur);
+
+
+ src_org = dst_org = _videoBuf1 + w;
+
+ do {
+ byte *dst = dst_org;
+ for (i = 0; i != w; ++i) {
+ byte b = src_org[i];
+ b = (b >> 4) | (b << 4);
+ *--dst = b;
+ }
+
+ src_org += w;
+ dst_org += w;
+ } while (--h);
+
+ return _videoBuf1;
+}
+
+byte *SimonEngine::vc10_flip(const byte *src, uint w, uint h) {
+ if (src == _vc10BasePtrOld)
+ return _videoBuf1;
+
+ _vc10BasePtrOld = src;
+
+ byte *dst_org, *src_org;
+ uint i;
+
+ w *= 8;
+ src_org = dst_org = _videoBuf1 + w;
+
+ do {
+ byte *dst = dst_org;
+ for (i = 0; i != w; ++i) {
+ byte b = src_org[i];
+ b = (b >> 4) | (b << 4);
+ *--dst = b;
+ }
+
+ src_org += w;
+ dst_org += w;
+ } while (--h);
+
+ return _videoBuf1;
+}
+
+/* must not be const */
+static uint16 _video_windows[128] = {
+ 0, 0, 20, 200,
+ 0, 0, 3, 136,
+ 17, 0, 3, 136,
+ 0, 0, 20, 200,
+ 0, 0, 20, 134
+};
+
+/* simon2 specific */
+void SimonEngine::decodeStripA(byte *dst, const byte *src, int height) {
+ const uint pitch = _dxSurfacePitch;
+ int8 reps = (int8)0x80;
+ byte color;
+ byte *dst_org = dst;
+ uint h = height, w = 8;
+
+ for (;;) {
+ reps = *src++;
+ if (reps >= 0) {
+ color = *src++;
+
+ do {
+ *dst = color;
+ dst += pitch;
+
+ /* reached bottom? */
+ if (--h == 0) {
+ /* reached right edge? */
+ if (--w == 0)
+ return;
+ dst = ++dst_org;
+ h = height;
+ }
+ } while (--reps >= 0);
+ } else {
+
+ do {
+ *dst = *src++;
+ dst += pitch;
+
+ /* reached bottom? */
+ if (--h == 0) {
+ /* reached right edge? */
+ if (--w == 0)
+ return;
+ dst = ++dst_org;
+ h = height;
+ }
+ } while (++reps != 0);
+ }
+ }
+}
+
+void SimonEngine::vc10_draw() {
+ byte *p2;
+ uint width, height;
+ uint maxWidth, maxHeight;
+ byte flags;
+ const uint16 *vlut;
+ VC10_state state;
+
+ int cur;
+
+ state.image = (int16)vcReadNextWord();
+ if (state.image == 0)
+ return;
+
+ if (getGameType() == GType_FF) {
+ state.palette = (_vcPtr[0] * 16);
+ } else {
+ state.palette = (_vcPtr[1] * 16);
+ }
+ _vcPtr += 2;
+ state.x = (int16)vcReadNextWord();
+
+ if (getGameType() == GType_SIMON2) {
+ state.x -= _scrollX;
+ }
+ state.y = (int16)vcReadNextWord();
+
+ if (getGameType() == GType_SIMON1) {
+ state.flags = vcReadNextWord();
+ } else {
+ state.flags = vcReadNextByte();
+ }
+
+ if (state.image < 0)
+ state.image = vcReadVar(-state.image);
+
+ debug(1, "vc10_draw: image %d palette %d x %d y %d flags 0x0%x\n", state.image, state.palette, state.x, state.y, state.flags);
+
+ p2 = _curVgaFile2 + state.image * 8;
+ if (getGameType() == GType_FF) {
+ state.depack_src = _curVgaFile2 + READ_LE_UINT32(p2);
+ width = READ_LE_UINT16(p2 + 6);
+ height = READ_LE_UINT16(p2 + 4) & 0x7FFF;
+ flags = p2[5];
+
+ debug(1, "Width %d Height %d Flags 0x%x", width, height, flags);
+ } else {
+ state.depack_src = _curVgaFile2 + READ_BE_UINT32(p2);
+ width = READ_BE_UINT16(p2 + 6) / 16;
+ height = p2[5];
+ flags = p2[4];
+ }
+
+ if (height == 0 || width == 0)
+ return;
+
+ if (_dumpImages)
+ dump_single_bitmap(_vgaCurFileId, state.image, state.depack_src, width * 16, height,
+ state.palette);
+ // TODO::Add support for image overlay and scaling in Feeble Files
+
+ if (flags & 0x80 && !(state.flags & 0x10)) {
+ if (state.flags & 1) {
+ state.flags &= ~1;
+ state.flags |= 0x10;
+ } else {
+ state.flags |= 0x8;
+ }
+ }
+
+ if (getGameType() == GType_FF) {
+ if (width > 640) {
+ debug(0, "Horizontal scrolling not supported");
+ return;
+ }
+ if (height > 480) {
+ debug(0, "Vertical scrolling not supported");
+ return;
+ }
+ }
+ if (getGameType() == GType_SIMON2 && width > 20) {
+ const byte *src;
+ byte *dst;
+ uint w;
+
+ _scrollXMax = width * 2 - 40;
+ _scrollImage = state.depack_src;
+ _scrollHeight = height;
+ if (_variableArray[34] == -1)
+ state.x = _variableArray[251];
+
+ _scrollX = state.x;
+
+ vcWriteVar(251, _scrollX);
+
+ dst = dx_lock_attached();
+ src = state.depack_src + _scrollX * 4;
+
+ for (w = 0; w < 40; w++) {
+ decodeStripA(dst, src + READ_BE_UINT32(src), height);
+ dst += 8;
+ src += 4;
+ }
+
+ dx_unlock_attached();
+
+ return;
+ }
+
+ if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
+ if (state.flags & 0x10) {
+ state.depack_src = vc10_uncompressFlip(state.depack_src, width, height);
+ } else if (state.flags & 1) {
+ state.depack_src = vc10_flip(state.depack_src, width, height);
+ }
+ }
+
+ vlut = &_video_windows[_windowNum * 4];
+
+ state.width = state.draw_width = width; /* cl */
+ state.height = state.draw_height = height; /* ch */
+
+ if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
+ state.draw_width = width * 2;
+ }
+
+ state.x_skip = 0; /* colums to skip = bh */
+ state.y_skip = 0; /* rows to skip = bl */
+
+ cur = state.x;
+ if (cur < 0) {
+ do {
+ if (!--state.draw_width)
+ return;
+ state.x_skip++;
+ } while (++cur);
+ }
+ state.x = cur;
+
+ maxWidth = (getGameType() == GType_FF) ? 640 : (vlut[2] * 2);
+ cur += state.draw_width - maxWidth;
+ if (cur > 0) {
+ do {
+ if (!--state.draw_width)
+ return;
+ } while (--cur);
+ }
+
+ cur = state.y;
+ if (cur < 0) {
+ do {
+ if (!--state.draw_height)
+ return;
+ state.y_skip++;
+ } while (++cur);
+ }
+ state.y = cur;
+
+ maxHeight = (getGameType() == GType_FF) ? 480 : vlut[3];
+ cur += state.draw_height - maxHeight;
+ if (cur > 0) {
+ do {
+ if (!--state.draw_height)
+ return;
+ } while (--cur);
+ }
+
+ assert(state.draw_width != 0 && state.draw_height != 0);
+
+ if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
+ state.draw_width *= 4;
+ }
+
+ state.surf2_addr = dx_lock_2();
+ state.surf2_pitch = _dxSurfacePitch;
+
+ state.surf_addr = dx_lock_attached();
+ state.surf_pitch = _dxSurfacePitch;
+
+ if (getGameType() == GType_FF) {
+ drawImages_Feeble(&state);
+ } else {
+ drawImages(&state);
+ }
+
+ dx_unlock_2();
+ dx_unlock_attached();
+}
+
+void SimonEngine::drawImages_Feeble(VC10_state *state) {
+ state->surf2_addr += state->x + state->y * state->surf2_pitch;
+ state->surf_addr += state->x + state->y * state->surf_pitch;
+
+ if (state->flags & 0x20) {
+ if (vcGetBit(81) == false) {
+ // TODO: Compare Feeble rect
+ }
+
+ uint w, h;
+ byte *src, *dst, *dst_org;
+
+ state->dl = state->width;
+ state->dh = state->height;
+
+ vc10_skip_cols(state);
+
+ dst_org = state->surf_addr;
+ w = 0;
+ do {
+ byte color;
+
+ src = vc10_depack_column(state);
+ dst = dst_org;
+
+ h = 0;
+ do {
+ color = *src;
+ if (color)
+ *dst = color;
+ dst += _screenWidth;
+ src++;
+ } while (++h != state->draw_height);
+ dst_org++;
+ } while (++w != state->draw_width);
+ } else {
+ if (state->flags & 0x8) {
+ uint w, h;
+ byte *src, *dst, *dst_org;
+
+ state->dl = state->width;
+ state->dh = state->height;
+
+ vc10_skip_cols(state);
+
+ if (state->flags & 2) {
+ dst_org = state->surf_addr;
+ w = 0;
+ do {
+ src = vc10_depack_column(state);
+ dst = dst_org;
+
+ h = 0;
+ do {
+ *dst = *src;
+ dst += _screenWidth;
+ src++;
+ } while (++h != state->draw_height);
+ dst_org++;
+ } while (++w != state->draw_width);
+ } else {
+ dst_org = state->surf_addr;
+ w = 0;
+ do {
+ byte color;
+
+ src = vc10_depack_column(state);
+ dst = dst_org;
+
+ h = 0;
+ do {
+ color = *src;
+ if (color)
+ *dst = color;
+ dst += _screenWidth;
+ src++;
+ } while (++h != state->draw_height);
+ dst_org++;
+ } while (++w != state->draw_width);
+ }
+ } else {
+ const byte *src;
+ byte *dst;
+ uint count;
+
+ src = state->depack_src + state->width * state->y_skip;
+ dst = state->surf_addr;
+ if (state->flags & 0x80) {
+ do {
+ for (count = 0; count != state->draw_width; count++) {
+ byte color;
+ color = src[count + state->x_skip];
+ if (color) {
+ if (color == 220)
+ color = 244;
+
+ dst[count] = color;
+ }
+ }
+ dst += _screenWidth;
+ src += state->width;
+ } while (--state->draw_height);
+ } else {
+ do {
+ for (count = 0; count != state->draw_width; count++) {
+ byte color;
+ color = src[count + state->x_skip];
+ if (color)
+ dst[count] = color;
+ }
+ dst += _screenWidth;
+ src += state->width;
+ } while (--state->draw_height);
+ }
+ }
+ }
+}
+
+void SimonEngine::drawImages(VC10_state *state) {
+ const uint16 *vlut = &_video_windows[_windowNum * 4];
+
+ uint offs, offs2;
+ // Allow one section of Simon the Sorcerer 1 introduction to be displayed
+ // in lower half of screen
+ if ((getGameType() == GType_SIMON1) && _subroutine == 2926) {
+ offs = ((vlut[0]) * 2 + state->x) * 8;
+ offs2 = (vlut[1] + state->y);
+ } else {
+ offs = ((vlut[0] - _video_windows[16]) * 2 + state->x) * 8;
+ offs2 = (vlut[1] - _video_windows[17] + state->y);
+ }
+
+ state->surf2_addr += offs + offs2 * state->surf2_pitch;
+ state->surf_addr += offs + offs2 * state->surf_pitch;
+
+ if (state->flags & 0x20) {
+ byte *mask, *src, *dst;
+ byte h;
+ uint w;
+
+ state->x_skip *= 4;
+ state->dl = state->width;
+ state->dh = state->height;
+
+ vc10_skip_cols(state);
+
+ w = 0;
+ do {
+ mask = vc10_depack_column(state); /* esi */
+ src = state->surf2_addr + w * 2; /* ebx */
+ dst = state->surf_addr + w * 2; /* edi */
+
+ h = state->draw_height;
+ if ((getGameType() == GType_SIMON1) && vcGetBit(88)) {
+ /* transparency */
+ do {
+ if (mask[0] & 0xF0) {
+ if ((dst[0] & 0x0F0) == 0x20)
+ dst[0] = src[0];
+ }
+ if (mask[0] & 0x0F) {
+ if ((dst[1] & 0x0F0) == 0x20)
+ dst[1] = src[1];
+ }
+ mask++;
+ dst += state->surf_pitch;
+ src += state->surf2_pitch;
+ } while (--h);
+ } else {
+ /* no transparency */
+ do {
+ if (mask[0] & 0xF0)
+ dst[0] = src[0];
+ if (mask[0] & 0x0F)
+ dst[1] = src[1];
+ mask++;
+ dst += state->surf_pitch;
+ src += state->surf2_pitch;
+ } while (--h);
+ }
+ } while (++w != state->draw_width);
+
+ /* vc10_helper_5 */
+ } else if (((_lockWord & 0x20) && state->palette == 0) || state->palette == 0xC0) {
+ const byte *src;
+ byte *dst;
+ uint h, i;
+
+ if (!(state->flags & 8)) {
+ src = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8);
+ dst = state->surf_addr;
+
+ state->draw_width *= 2;
+
+ if (state->flags & 2) {
+ /* no transparency */
+ h = state->draw_height;
+ do {
+ memcpy(dst, src, state->draw_width);
+ dst += _screenWidth;
+ src += state->width * 16;
+ } while (--h);
+ } else {
+ /* transparency */
+ h = state->draw_height;
+ do {
+ for (i = 0; i != state->draw_width; i++)
+ if (src[i])
+ dst[i] = src[i];
+ dst += _screenWidth;
+ src += state->width * 16;
+ } while (--h);
+ }
+
+ } else {
+ byte *dst_org = state->surf_addr;
+ src = state->depack_src;
+ /* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE
+ * aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh
+ */
+
+ if (state->flags & 2) {
+ /* no transparency */
+ do {
+ uint count = state->draw_width / 4;
+
+ dst = dst_org;
+ do {
+ uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]);
+
+ dst[0] = (byte)((bits >> (32 - 5)) & 31);
+ dst[1] = (byte)((bits >> (32 - 10)) & 31);
+ dst[2] = (byte)((bits >> (32 - 15)) & 31);
+ dst[3] = (byte)((bits >> (32 - 20)) & 31);
+ dst[4] = (byte)((bits >> (32 - 25)) & 31);
+ dst[5] = (byte)((bits >> (32 - 30)) & 31);
+
+ bits = (bits << 8) | src[4];
+
+ dst[6] = (byte)((bits >> (40 - 35)) & 31);
+ dst[7] = (byte)((bits) & 31);
+
+ dst += 8;
+ src += 5;
+ } while (--count);
+ dst_org += _screenWidth;
+ } while (--state->draw_height);
+ } else {
+ /* transparency */
+ do {
+ uint count = state->draw_width / 4;
+
+ dst = dst_org;
+ do {
+ uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]);
+ byte tmp;
+
+ tmp = (byte)((bits >> (32 - 5)) & 31);
+ if (tmp)
+ dst[0] = tmp;
+ tmp = (byte)((bits >> (32 - 10)) & 31);
+ if (tmp)
+ dst[1] = tmp;
+ tmp = (byte)((bits >> (32 - 15)) & 31);
+ if (tmp)
+ dst[2] = tmp;
+ tmp = (byte)((bits >> (32 - 20)) & 31);
+ if (tmp)
+ dst[3] = tmp;
+ tmp = (byte)((bits >> (32 - 25)) & 31);
+ if (tmp)
+ dst[4] = tmp;
+ tmp = (byte)((bits >> (32 - 30)) & 31);
+ if (tmp)
+ dst[5] = tmp;
+
+ bits = (bits << 8) | src[4];
+
+ tmp = (byte)((bits >> (40 - 35)) & 31);
+ if (tmp)
+ dst[6] = tmp;
+ tmp = (byte)((bits) & 31);
+ if (tmp)
+ dst[7] = tmp;
+
+ dst += 8;
+ src += 5;
+ } while (--count);
+ dst_org += _screenWidth;
+ } while (--state->draw_height);
+ }
+ }
+ /* vc10_helper_4 */
+ } else {
+ if (getGameType() == GType_SIMON2 && state->flags & 0x4 && _bitArray[10] & 0x800) {
+ state->surf_addr = state->surf2_addr;
+ state->surf_pitch = state->surf2_pitch;
+ }
+
+ if (state->flags & 0x8) {
+ uint w, h;
+ byte *src, *dst, *dst_org;
+
+ state->x_skip *= 4; /* reached */
+
+ state->dl = state->width;
+ state->dh = state->height;
+
+ vc10_skip_cols(state);
+
+ if (state->flags & 2) {
+ dst_org = state->surf_addr;
+ w = 0;
+ do {
+ src = vc10_depack_column(state);
+ dst = dst_org;
+
+ h = 0;
+ do {
+ dst[0] = (*src / 16) | state->palette;
+ dst[1] = (*src & 15) | state->palette;
+ dst += _screenWidth;
+ src++;
+ } while (++h != state->draw_height);
+ dst_org += 2;
+ } while (++w != state->draw_width);
+ } else {
+ dst_org = state->surf_addr;
+ if (state->flags & 0x40) { /* reached */
+ dst_org += vcReadVar(252);
+ }
+ w = 0;
+ do {
+ byte color;
+
+ src = vc10_depack_column(state);
+ dst = dst_org;
+
+ h = 0;
+ do {
+ color = (*src / 16);
+ if (color)
+ dst[0] = color | state->palette;
+ color = (*src & 15);
+ if (color)
+ dst[1] = color | state->palette;
+ dst += _screenWidth;
+ src++;
+ } while (++h != state->draw_height);
+ dst_org += 2;
+ } while (++w != state->draw_width);
+ }
+ /* vc10_helper_6 */
+ } else {
+ const byte *src;
+ byte *dst;
+ uint count;
+
+ src = state->depack_src + (state->width * state->y_skip) * 8;
+ dst = state->surf_addr;
+ state->x_skip *= 4;
+ if (state->flags & 2) {
+ do {
+ for (count = 0; count != state->draw_width; count++) {
+ dst[count * 2] = (src[count + state->x_skip] / 16) | state->palette;
+ dst[count * 2 + 1] = (src[count + state->x_skip] & 15) | state->palette;
+ }
+ dst += _screenWidth;
+ src += state->width * 8;
+ } while (--state->draw_height);
+ } else {
+ do {
+ for (count = 0; count != state->draw_width; count++) {
+ byte color;
+ color = (src[count + state->x_skip] / 16);
+ if (color)
+ dst[count * 2] = color | state->palette;
+ color = (src[count + state->x_skip] & 15);
+ if (color)
+ dst[count * 2 + 1] = color | state->palette;
+ }
+ dst += _screenWidth;
+ src += state->width * 8;
+ } while (--state->draw_height);
+
+ }
+
+ /* vc10_helper_7 */
+ }
+ }
+
+}
+
+void SimonEngine::vc11_clearPathFinder() {
+ memset(&_pathFindArray, 0, sizeof(_pathFindArray));
+}
+
+void SimonEngine::vc12_delay() {
+ VgaSprite *vsp = findCurSprite();
+ uint num;
+
+ if (getGameType() == GType_SIMON1) {
+ num = vcReadVarOrWord();
+ } else {
+ num = vcReadNextByte() * _frameRate;
+ }
+
+ // Work around to allow inventory arrows to be
+ // shown in some versions of Simon the Sorcerer 1
+ if ((getGameType() == GType_SIMON1) && vsp->id == 128)
+ num = 0;
+ else
+ num += VGA_DELAY_BASE;
+
+ add_vga_timer(num, _vcPtr, _vgaCurSpriteId, _vgaCurFileId);
+ _vcPtr = (byte *)&_vc_get_out_of_code;
+}
+
+void SimonEngine::vc13_addToSpriteX() {
+ VgaSprite *vsp = findCurSprite();
+ vsp->x += (int16)vcReadNextWord();
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc14_addToSpriteY() {
+ VgaSprite *vsp = findCurSprite();
+ vsp->y += (int16)vcReadNextWord();
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc15_wakeup_id() {
+ VgaSleepStruct *vfs = _vgaSleepStructs, *vfs_tmp;
+ uint16 id = vcReadNextWord();
+ while (vfs->ident != 0) {
+ if (vfs->ident == id) {
+ add_vga_timer(VGA_DELAY_BASE, vfs->code_ptr, vfs->sprite_id, vfs->cur_vga_file);
+ vfs_tmp = vfs;
+ do {
+ memcpy(vfs_tmp, vfs_tmp + 1, sizeof(VgaSleepStruct));
+ vfs_tmp++;
+ } while (vfs_tmp->ident != 0);
+ } else {
+ vfs++;
+ }
+ }
+
+ /* clear a wait event */
+ if (id == _vgaWaitFor)
+ _vgaWaitFor = 0;
+}
+
+void SimonEngine::vc16_sleep_on_id() {
+ VgaSleepStruct *vfs = _vgaSleepStructs;
+ while (vfs->ident)
+ vfs++;
+
+ vfs->ident = vcReadNextWord();
+ vfs->code_ptr = _vcPtr;
+ vfs->sprite_id = _vgaCurSpriteId;
+ vfs->cur_vga_file = _vgaCurFileId;
+
+ _vcPtr = (byte *)&_vc_get_out_of_code;
+}
+
+void SimonEngine::vc17_setPathfinderItem() {
+ uint a = vcReadNextWord();
+ _pathFindArray[a - 1] = (const uint16 *)_vcPtr;
+
+ int end = (getGameType() == GType_FF) ? 9999 : 999;
+ while (readUint16Wrapper(_vcPtr) != end)
+ _vcPtr += 4;
+ _vcPtr += 2;
+}
+
+void SimonEngine::vc18_jump() {
+ int16 offs = vcReadNextWord();
+ _vcPtr += offs;
+}
+
+/* chain to script? */
+void SimonEngine::vc19_chain_to_script() {
+ /* unused */
+ error("vc19_chain_to_script: not implemented");
+}
+
+/* helper routines */
+
+void SimonEngine::vc20_setRepeat() {
+ /* FIXME: This opcode is somewhat strange: it first reads a BE word from
+ * the script (advancing the script pointer in doing so); then it writes
+ * back the same word, this time as LE, into the script.
+ */
+ uint16 a = vcReadNextWord();
+ WRITE_LE_UINT16(const_cast<byte *>(_vcPtr), a);
+ _vcPtr += 2;
+}
+
+void SimonEngine::vc21_endRepeat() {
+ int16 a = vcReadNextWord();
+ const byte *tmp = _vcPtr + a;
+ if (getGameType() == GType_SIMON1)
+ tmp += 4;
+ else
+ tmp += 3;
+
+ uint16 val = READ_LE_UINT16(tmp);
+ if (val != 0) {
+ // Decrement counter
+ WRITE_LE_UINT16(const_cast<byte *>(tmp), val - 1);
+ _vcPtr = tmp + 2;
+ }
+}
+
+void SimonEngine::vc22_setSpritePalette() {
+ uint a = vcReadNextWord();
+ uint b = vcReadNextWord();
+ uint num = a == 0 ? 32 : 16;
+ uint palSize = 96;
+ byte *palptr, *src;
+
+ if (getGameType() == GType_FF) {
+ a = 0;
+ num = 256;
+ palSize = 768;
+ }
+
+ palptr = &_palette[(a * 64)];
+ src = _curVgaFile1 + 6 + b * palSize;
+
+ do {
+ palptr[0] = src[0] * 4;
+ palptr[1] = src[1] * 4;
+ palptr[2] = src[2] * 4;
+ palptr[3] = 0;
+
+ palptr += 4;
+ src += 3;
+ } while (--num);
+
+ _paletteFlag = 2;
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc23_setSpritePriority() {
+ VgaSprite *vsp = findCurSprite(), *vus2;
+ uint16 pri = vcReadNextWord();
+ VgaSprite bak;
+
+ if (vsp->id == 0)
+ return;
+
+ memcpy(&bak, vsp, sizeof(bak));
+ bak.priority = pri;
+ bak.windowNum |= 0x8000;
+
+ vus2 = vsp;
+
+ if (vsp != _vgaSprites && pri < vsp[-1].priority) {
+ do {
+ vsp--;
+ } while (vsp != _vgaSprites && pri < vsp[-1].priority);
+ do {
+ memcpy(vus2, vus2 - 1, sizeof(VgaSprite));
+ } while (--vus2 != vsp);
+ memcpy(vus2, &bak, sizeof(VgaSprite));
+ } else if (vsp[1].id != 0 && pri >= vsp[1].priority) {
+ do {
+ vsp++;
+ } while (vsp[1].id != 0 && pri >= vsp[1].priority);
+ do {
+ memcpy(vus2, vus2 + 1, sizeof(VgaSprite));
+ } while (++vus2 != vsp);
+ memcpy(vus2, &bak, sizeof(VgaSprite));
+ } else {
+ vsp->priority = pri;
+ }
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc24_setSpriteXY() {
+ VgaSprite *vsp = findCurSprite();
+ vsp->image = vcReadVarOrWord();
+
+ vsp->x += (int16)vcReadNextWord();
+ vsp->y += (int16)vcReadNextWord();
+ if (getGameType() == GType_SIMON1) {
+ vsp->flags = vcReadNextWord();
+ } else {
+ vsp->flags = vcReadNextByte();
+ }
+
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc25_halt_sprite() {
+ VgaSprite *vsp = findCurSprite();
+ while (vsp->id != 0) {
+ memcpy(vsp, vsp + 1, sizeof(VgaSprite));
+ vsp++;
+ }
+ _vcPtr = (byte *)&_vc_get_out_of_code;
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc26_setSubWindow() {
+ uint16 *as = &_video_windows[vcReadNextWord() * 4]; // number
+ as[0] = vcReadNextWord(); // x
+ as[1] = vcReadNextWord(); // y
+ as[2] = vcReadNextWord(); // width
+ as[3] = vcReadNextWord(); // height
+}
+
+void SimonEngine::vc27_resetSprite() {
+ VgaSprite bak, *vsp;
+ VgaSleepStruct *vfs;
+ VgaTimerEntry *vte, *vte2;
+
+ _lockWord |= 8;
+
+ memset(&bak, 0, sizeof(bak));
+
+ vsp = _vgaSprites;
+ while (vsp->id) {
+ if ((getGameType() == GType_SIMON1) && vsp->id == 128) {
+ memcpy(&bak, vsp, sizeof(VgaSprite));
+ }
+ vsp->id = 0;
+ vsp++;
+ }
+
+ if (bak.id != 0)
+ memcpy(_vgaSprites, &bak, sizeof(VgaSprite));
+
+ vfs = _vgaSleepStructs;
+ while (vfs->ident) {
+ vfs->ident = 0;
+ vfs++;
+ }
+
+ vte = _vgaTimerList;
+ while (vte->delay) {
+ if ((getGameType() == GType_SIMON1) && vsp->id == 128) {
+ vte++;
+ } else {
+ vte2 = vte;
+ while (vte2->delay) {
+ memcpy(vte2, vte2 + 1, sizeof(VgaTimerEntry));
+ vte2++;
+ }
+ }
+ }
+
+ vcWriteVar(254, 0);
+
+ _lockWord &= ~8;
+}
+
+void SimonEngine::vc28_dummy_op() {
+ /* unused */
+ _vcPtr += 8;
+}
+
+void SimonEngine::vc29_stopAllSounds() {
+ _sound->stopAll();
+}
+
+void SimonEngine::vc30_setFrameRate() {
+ _frameRate = vcReadNextWord();
+}
+
+void SimonEngine::vc31_setWindow() {
+ _windowNum = vcReadNextWord();
+}
+
+uint SimonEngine::vcReadVar(uint var) {
+ assert(var < 255);
+ return (uint16)_variableArray[var];
+}
+
+void SimonEngine::vcWriteVar(uint var, int16 value) {
+ _variableArray[var] = value;
+}
+
+void SimonEngine::vc32_copyVar() {
+ uint16 a = vcReadVar(vcReadNextWord());
+ vcWriteVar(vcReadNextWord(), a);
+}
+
+void SimonEngine::vc33_setMouseOn() {
+ if (_mouseHideCount != 0) {
+ _mouseHideCount = 1;
+ mouseOn();
+ }
+}
+
+void SimonEngine::vc34_setMouseOff() {
+ mouseOff();
+ _mouseHideCount = 200;
+ _leftButtonDown = 0;
+}
+
+void SimonEngine::vc35_clearWindow() {
+ /* unused */
+ _vcPtr += 4;
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc36_setWindowImage() {
+ _updateScreen = false;
+ uint vga_res = vcReadNextWord();
+ uint windowNum = vcReadNextWord();
+
+ if (getGameType() == GType_SIMON1) {
+ if (windowNum == 16) {
+ _copyPartialMode = 2;
+ } else {
+ set_video_mode_internal(windowNum, vga_res);
+ }
+ } else {
+ set_video_mode_internal(windowNum, vga_res);
+ }
+}
+
+void SimonEngine::vc37_addToSpriteY() {
+ VgaSprite *vsp = findCurSprite();
+ vsp->y += vcReadVar(vcReadNextWord());
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc38_skipIfVarZero() {
+ uint var = vcReadNextWord();
+ if (vcReadVar(var) == 0)
+ vcSkipNextInstruction();
+}
+
+void SimonEngine::vc39_setVar() {
+ uint var = vcReadNextWord();
+ int16 value = vcReadNextWord();
+ vcWriteVar(var, value);
+}
+
+void SimonEngine::vc40() {
+ uint var = vcReadNextWord();
+ int16 value = vcReadVar(var) + vcReadNextWord();
+
+ if ((getGameType() == GType_SIMON2) && var == 15 && !(_bitArray[5] & 1)) {
+ int16 tmp;
+
+ if (_scrollCount != 0) {
+ if (_scrollCount >= 0)
+ goto no_scroll;
+ _scrollCount = 0;
+ } else {
+ if (_scrollFlag != 0)
+ goto no_scroll;
+ }
+
+ if (value - _scrollX >= 30) {
+ _scrollCount = 20;
+ tmp = _scrollXMax - _scrollX;
+ if (tmp < 20)
+ _scrollCount = tmp;
+ add_vga_timer(6, NULL, 0, 0); /* special timer */
+ }
+ }
+no_scroll:;
+
+ vcWriteVar(var, value);
+}
+
+void SimonEngine::vc41() {
+ uint var = vcReadNextWord();
+ int16 value = vcReadVar(var) - vcReadNextWord();
+
+ if ((getGameType() == GType_SIMON2) && var == 15 && !(_bitArray[5] & 1)) {
+ int16 tmp;
+
+ if (_scrollCount != 0) {
+ if (_scrollCount < 0)
+ goto no_scroll;
+ _scrollCount = 0;
+ } else {
+ if (_scrollFlag != 0)
+ goto no_scroll;
+ }
+
+ if ((uint16)(value - _scrollX) < 11) {
+ _scrollCount = -20;
+ tmp = _scrollXMax - _scrollX;
+ if (_scrollX < 20)
+ _scrollCount = -_scrollX;
+ add_vga_timer(6, NULL, 0, 0); /* special timer */
+ }
+ }
+no_scroll:;
+
+ vcWriteVar(var, value);
+}
+
+void SimonEngine::vc42_delayIfNotEQ() {
+ uint val = vcReadVar(vcReadNextWord());
+ if (val != vcReadNextWord()) {
+
+ add_vga_timer(_frameRate + 1, _vcPtr - 4, _vgaCurSpriteId, _vgaCurFileId);
+ _vcPtr = (byte *)&_vc_get_out_of_code;
+ }
+}
+
+void SimonEngine::vc43_skipIfBitClear() {
+ if (!vcGetBit(vcReadNextWord())) {
+ vcSkipNextInstruction();
+ }
+}
+
+void SimonEngine::vc44_skipIfBitSet() {
+ if (vcGetBit(vcReadNextWord())) {
+ vcSkipNextInstruction();
+ }
+}
+
+void SimonEngine::vc45_setSpriteX() {
+ VgaSprite *vsp = findCurSprite();
+ vsp->x = vcReadVar(vcReadNextWord());
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc46_setSpriteY() {
+ VgaSprite *vsp = findCurSprite();
+ vsp->y = vcReadVar(vcReadNextWord());
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc47_addToVar() {
+ uint var = vcReadNextWord();
+ vcWriteVar(var, vcReadVar(var) + vcReadVar(vcReadNextWord()));
+}
+
+void SimonEngine::vc48_setPathFinder() {
+ uint a = (uint16)_variableArray[12];
+ const uint16 *p = _pathFindArray[a - 1];
+
+ if (getGameType() == GType_FF) {
+ VgaSprite *vsp = findCurSprite();
+ int16 x, x2, y, y1, y2, ydiff;
+ uint pos = 0;
+
+ while(vsp->x > readUint16Wrapper(p + 2)) {
+ p += 2;
+ pos++;
+ }
+
+ y1 = readUint16Wrapper(p + 1);
+ x2 = readUint16Wrapper(p + 2);
+ y2 = readUint16Wrapper(p + 3);
+
+ if (x2 != 9999) {
+ ydiff = y2 - y1;
+ if (ydiff < 0) {
+ ydiff = -ydiff;
+ x = vsp->x & 7;
+ ydiff *= x;
+ ydiff /= 8;
+ ydiff = -ydiff;
+ } else {
+ x = vsp->x & 7;
+ ydiff *= x;
+ ydiff /= 8;
+ }
+ y1 += ydiff;
+ }
+
+ y = vsp->y;
+ vsp->y = y1;
+ //checkScrollY(y, diff);
+
+ _variableArray[11] = readUint16Wrapper(p);
+ _variableArray[13] = pos;
+ } else {
+ uint b = (uint16)_variableArray[13];
+ p += b * 2 + 1;
+ int c = _variableArray[14];
+
+ int step;
+ int y1, y2;
+ int16 *vp;
+
+ step = 2;
+ if (c < 0) {
+ c = -c;
+ step = -2;
+ }
+
+ vp = &_variableArray[20];
+
+ do {
+ y2 = readUint16Wrapper(p);
+ p += step;
+ y1 = readUint16Wrapper(p) - y2;
+
+ vp[0] = y1 / 2;
+ vp[1] = y1 - (y1 / 2);
+
+ vp += 2;
+ } while (--c);
+ }
+}
+
+void SimonEngine::vcSetBitTo(uint bit, bool value) {
+ uint16 *bits = &_bitArray[bit >> 4];
+ *bits = (*bits & ~(1 << (bit & 15))) | (value << (bit & 15));
+}
+
+bool SimonEngine::vcGetBit(uint bit) {
+ uint16 *bits = &_bitArray[bit >> 4];
+ return (*bits & (1 << (bit & 15))) != 0;
+}
+
+void SimonEngine::vc49_setBit() {
+ vcSetBitTo(vcReadNextWord(), true);
+}
+
+void SimonEngine::vc50_clearBit() {
+ vcSetBitTo(vcReadNextWord(), false);
+}
+
+void SimonEngine::vc51_clear_hitarea_bit_0x40() {
+ clear_hitarea_bit_0x40(vcReadNextWord());
+}
+
+void SimonEngine::vc52_playSound() {
+ bool ambient = false;
+
+ uint16 sound = vcReadNextWord();
+ if (sound >= 0x8000) {
+ ambient = true;
+ sound = -sound;
+ }
+
+ if (getGameType() == GType_FF) {
+ uint16 pan = vcReadNextWord();
+ uint16 vol = vcReadNextWord();
+ _sound->playSoundData(_curSfxFile, sound, pan, vol, ambient);
+ } else if (getGameType() == GType_SIMON2) {
+ if (ambient) {
+ _sound->playAmbient(sound);
+ } else {
+ _sound->playEffects(sound);
+ }
+ } else if (getFeatures() & GF_TALKIE) {
+ _sound->playEffects(sound);
+ } else if (getGameId() == GID_SIMON1DOS) {
+ playSting(sound);
+ }
+}
+
+void SimonEngine::vc53_no_op() {
+ // Start sound effect, panning it with the animation
+ int snd = vcReadNextWord();
+ int xoffs = vcReadNextWord();
+ int vol = vcReadNextWord();
+ debug(0, "STUB: vc53_no_op: snd %d xoffs %d vol %d", snd, xoffs, vol);
+}
+
+void SimonEngine::vc54_no_op() {
+ /* unused */
+ _vcPtr += 6;
+}
+
+void SimonEngine::vc55_offset_hit_area() {
+ HitArea *ha = _hitAreas;
+ uint count = ARRAYSIZE(_hitAreas);
+ uint16 id = vcReadNextWord();
+ int16 x = vcReadNextWord();
+ int16 y = vcReadNextWord();
+
+ for (;;) {
+ if (ha->id == id) {
+ ha->x += x;
+ ha->y += y;
+ break;
+ }
+ ha++;
+ if (!--count)
+ break;
+ }
+
+ _needHitAreaRecalc++;
+}
+
+void SimonEngine::vc56_delay() {
+ uint num = vcReadVarOrWord() * _frameRate;
+
+ add_vga_timer(num + VGA_DELAY_BASE, _vcPtr, _vgaCurSpriteId, _vgaCurFileId);
+ _vcPtr = (byte *)&_vc_get_out_of_code;
+}
+
+void SimonEngine::vc59() {
+ if (getGameType() == GType_SIMON1) {
+ if (!_sound->isVoiceActive())
+ vcSkipNextInstruction();
+ } else {
+ uint file = vcReadNextWord();
+ uint start = vcReadNextWord();
+ uint end = vcReadNextWord() + 1;
+
+ do {
+ vc_kill_sprite(file, start);
+ } while (++start != end);
+ }
+}
+
+void SimonEngine::vc58() {
+ uint sprite = _vgaCurSpriteId;
+ uint file = _vgaCurFileId;
+ const byte *vc_ptr_org;
+ uint16 tmp;
+
+ _vgaCurFileId = vcReadNextWord();
+ _vgaCurSpriteId = vcReadNextWord();
+
+ tmp = to16Wrapper(vcReadNextWord());
+
+ vc_ptr_org = _vcPtr;
+ _vcPtr = (byte *)&tmp;
+ vc23_setSpritePriority();
+
+ _vcPtr = vc_ptr_org;
+ _vgaCurSpriteId = sprite;
+ _vgaCurFileId = file;
+}
+
+void SimonEngine::vc57_no_op() {
+ /* unused */
+}
+
+void SimonEngine::vc_kill_sprite(uint file, uint sprite) {
+ uint16 old_sprite_id, old_cur_file_id;
+ VgaSleepStruct *vfs;
+ VgaSprite *vsp;
+ VgaTimerEntry *vte;
+ const byte *vc_ptr_org;
+
+ old_sprite_id = _vgaCurSpriteId;
+ old_cur_file_id = _vgaCurFileId;
+ vc_ptr_org = _vcPtr;
+
+ _vgaCurFileId = file;
+ _vgaCurSpriteId = sprite;
+
+ vfs = _vgaSleepStructs;
+ while (vfs->ident != 0) {
+ if (vfs->sprite_id == _vgaCurSpriteId && ((getGameType() == GType_SIMON1) || vfs->cur_vga_file == _vgaCurFileId)) {
+ while (vfs->ident != 0) {
+ memcpy(vfs, vfs + 1, sizeof(VgaSleepStruct));
+ vfs++;
+ }
+ break;
+ }
+ vfs++;
+ }
+
+ vsp = findCurSprite();
+ if (vsp->id) {
+ vc25_halt_sprite();
+
+ vte = _vgaTimerList;
+ while (vte->delay != 0) {
+ if (vte->sprite_id == _vgaCurSpriteId && ((getGameType() == GType_SIMON1) || vte->cur_vga_file == _vgaCurFileId)) {
+ delete_vga_timer(vte);
+ break;
+ }
+ vte++;
+ }
+ }
+
+ _vgaCurFileId = old_cur_file_id;
+ _vgaCurSpriteId = old_sprite_id;
+ _vcPtr = vc_ptr_org;
+}
+
+void SimonEngine::vc60_killSprite() {
+ uint file;
+
+ if (getGameType() == GType_SIMON1) {
+ file = _vgaCurFileId;
+ } else {
+ file = vcReadNextWord();
+ }
+ uint sprite = vcReadNextWord();
+ vc_kill_sprite(file, sprite);
+}
+
+void SimonEngine::vc61_setMaskImage() {
+ VgaSprite *vsp = findCurSprite();
+
+ vsp->image = vcReadVarOrWord();
+
+ vsp->x += vcReadNextWord();
+ vsp->y += vcReadNextWord();
+ vsp->flags = 0x24;
+
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc62_fastFadeOut() {
+ uint i;
+
+ vc29_stopAllSounds();
+
+ if (!_fastFadeOutFlag) {
+ _fastFadeOutFlag = true;
+
+ _videoNumPalColors = 256;
+ if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
+ if (_windowNum == 4)
+ _videoNumPalColors = 208;
+ }
+
+ memcpy(_videoBuf1, _paletteBackup, _videoNumPalColors * 4);
+ for (i = NUM_PALETTE_FADEOUT; i != 0; --i) {
+ palette_fadeout((uint32 *)_videoBuf1, _videoNumPalColors);
+ _system->setPalette(_videoBuf1, 0, _videoNumPalColors);
+ if (_fade)
+ _system->updateScreen();
+ delay(5);
+ }
+
+ if (getGameType() == GType_SIMON1) {
+ uint16 params[5]; /* parameters to vc10_draw */
+ VgaSprite *vsp;
+ VgaPointersEntry *vpe;
+ const byte *vc_ptr_org = _vcPtr;
+
+ vsp = _vgaSprites;
+ while (vsp->id != 0) {
+ if (vsp->id == 128) {
+ byte *old_file_1 = _curVgaFile1;
+ byte *old_file_2 = _curVgaFile2;
+ uint palmode = _windowNum;
+
+ vpe = &_vgaBufferPointers[vsp->fileId];
+ _curVgaFile1 = vpe->vgaFile1;
+ _curVgaFile2 = vpe->vgaFile2;
+ _windowNum = vsp->windowNum;
+
+ params[0] = READ_BE_UINT16(&vsp->image);
+ params[1] = READ_BE_UINT16(&vsp->palette);
+ params[2] = READ_BE_UINT16(&vsp->x);
+ params[3] = READ_BE_UINT16(&vsp->y);
+ params[4] = READ_BE_UINT16(&vsp->flags);
+ _vcPtr = (byte *)params;
+ vc10_draw();
+
+ _windowNum = palmode;
+ _curVgaFile1 = old_file_1;
+ _curVgaFile2 = old_file_2;
+ break;
+ }
+ vsp++;
+ }
+ _vcPtr = vc_ptr_org;
+ }
+
+ // Allow one section of Simon the Sorcerer 1 introduction to be displayed
+ // in lower half of screen
+ if ((getGameType() == GType_SIMON1) && (_subroutine == 2923 || _subroutine == 2926)) {
+ dx_clear_surfaces(200);
+ } else if (getGameType() == GType_FF) {
+ dx_clear_surfaces(480);
+ } else {
+ dx_clear_surfaces(_windowNum == 4 ? 134 : 200);
+ }
+ }
+ if (getGameType() == GType_SIMON2) {
+ if (_nextMusicToPlay != -1)
+ loadMusic(_nextMusicToPlay);
+ }
+
+}
+
+void SimonEngine::vc63_fastFadeIn() {
+ if (getGameType() == GType_FF) {
+ _paletteColorCount = 256;
+ } else {
+ _paletteColorCount = 208;
+ if (_windowNum != 4) {
+ _paletteColorCount = 256;
+ }
+ }
+ _fastFadeOutFlag = false;
+}
+
+void SimonEngine::vc64_skipIfSpeechEnded() {
+ if (!_sound->isVoiceActive() || (_subtitles && _language != Common::HB_ISR))
+ vcSkipNextInstruction();
+}
+
+void SimonEngine::vc65_slowFadeIn() {
+ _paletteColorCount = 624;
+ _videoNumPalColors = 208;
+ if (_windowNum != 4) {
+ _paletteColorCount = 768;
+ _videoNumPalColors = 256;
+ }
+ _paletteColorCount |= 0x8000;
+ _fastFadeOutFlag = false;
+}
+
+void SimonEngine::vc66_skipIfNotEqual() {
+ uint a = vcReadNextWord();
+ uint b = vcReadNextWord();
+
+ if (vcReadVar(a) != vcReadVar(b))
+ vcSkipNextInstruction();
+}
+
+void SimonEngine::vc67_skipIfGE() {
+ uint a = vcReadNextWord();
+ uint b = vcReadNextWord();
+
+ if (vcReadVar(a) >= vcReadVar(b))
+ vcSkipNextInstruction();
+}
+
+void SimonEngine::vc68_skipIfLE() {
+ uint a = vcReadNextWord();
+ uint b = vcReadNextWord();
+
+ if (vcReadVar(a) <= vcReadVar(b))
+ vcSkipNextInstruction();
+}
+
+void SimonEngine::vc69_playTrack() {
+ int16 track = vcReadNextWord();
+ int16 loop = vcReadNextWord();
+
+ // Jamieson630:
+ // This is a "play track". The original
+ // design stored the track to play if one was
+ // already in progress, so that the next time a
+ // "fill MIDI stream" event occured, the MIDI
+ // player would find the change and switch
+ // tracks. We use a different architecture that
+ // allows for an immediate response here, but
+ // we'll simulate the variable changes so other
+ // scripts don't get thrown off.
+ // NOTE: This opcode looks very similar in function
+ // to vc72(), except that vc72() may allow for
+ // specifying a non-valid track number (999 or -1)
+ // as a means of stopping what music is currently
+ // playing.
+ midi.setLoop(loop != 0);
+ midi.startTrack(track);
+}
+
+void SimonEngine::vc70_queueMusic() {
+ // Simon2
+ uint16 track = vcReadNextWord();
+ uint16 loop = vcReadNextWord();
+
+ // Jamieson630:
+ // This sets the "on end of track" action.
+ // It specifies whether to loop the current
+ // track and, if not, whether to switch to
+ // a different track upon completion.
+ if (track != 0xFFFF && track != 999)
+ midi.queueTrack(track, loop != 0);
+ else
+ midi.setLoop(loop != 0);
+}
+
+void SimonEngine::vc71_checkMusicQueue() {
+ // Jamieson630:
+ // This command skips the next instruction
+ // unless (1) there is a track playing, AND
+ // (2) there is a track queued to play after it.
+ if (!midi.isPlaying (true))
+ vcSkipNextInstruction();
+}
+
+void SimonEngine::vc72_play_track_2() {
+ // Jamieson630:
+ // This is a "play or stop track". Note that
+ // this opcode looks very similar in function
+ // to vc69(), except that this opcode may allow
+ // for specifying a track of 999 or -1 in order to
+ // stop the music. We'll code it that way for now.
+
+ // NOTE: It's possible that when "stopping" a track,
+ // we're supposed to just go on to the next queued
+ // track, if any. Must find out if there is ANY
+ // case where this is used to stop a track in the
+ // first place.
+
+ int16 track = vcReadNextWord();
+ int16 loop = vcReadNextWord();
+
+ if (track == -1 || track == 999) {
+ midi.stop();
+ } else {
+ midi.setLoop (loop != 0);
+ midi.startTrack (track);
+ }
+}
+
+void SimonEngine::vc73_setMark() {
+ vcReadNextByte();
+ _marks |= 1 << vcReadNextByte();
+}
+
+void SimonEngine::vc74_clearMark() {
+ vcReadNextByte();
+ _marks &= ~(1 << vcReadNextByte());
+}
+
+int SimonEngine::getScale(int y, int x) {
+ int z;
+
+ if (y > _baseY) {
+ return((int)(x * (1 + ((y - _baseY) * _scale))));
+ } else {
+ if (x == 0)
+ return(0);
+ if (x < 0) {
+ z = ((int)((x * (1 - ((_baseY - y)* _scale))) - 0.5));
+ if (z >- 2)
+ return(-2);
+ return(z);
+ }
+
+ z=((int)((x * (1 - ((_baseY-y) * _scale))) + 0.5));
+ if (z < 2)
+ return(2);
+
+ return(z);
+ }
+}
+
+void SimonEngine::vc75_setScale() {
+ _baseY = vcReadNextWord();
+ _scale = (float)vcReadNextWord() / 1000000.;
+}
+
+void SimonEngine::vc76_setScaleXOffs() {
+ VgaSprite *vsp = findCurSprite();
+
+ vsp->image = vcReadNextWord();
+ int16 x = vcReadNextWord();
+ int var = vcReadNextWord();
+
+ vsp->x += getScale(vsp->y, x);
+ _variableArray[var] = vsp->x;
+
+ if (_scrollXMax) {
+ // TODO: Scroll check
+ }
+
+ vsp->flags = 0x40;
+}
+
+void SimonEngine::vc77_setScaleYOffs() {
+ VgaSprite *vsp = findCurSprite();
+
+ vsp->image = vcReadNextWord();
+ int16 x = vcReadNextWord();
+ int var = vcReadNextWord();
+
+ vsp->y += getScale(vsp->y, x);
+ _variableArray[var] = vsp->y;
+ vsp->flags = 0x40;
+}
+
+void SimonEngine::vc78_computeXY() {
+ VgaSprite *vsp = findCurSprite();
+
+ uint a = (uint16)_variableArray[12];
+ uint b = (uint16)_variableArray[13];
+
+ const uint16 *p = _pathFindArray[a - 1];
+ p += b * 2;
+
+ uint16 posx = readUint16Wrapper(p);
+ _variableArray[15] = posx;
+ vsp->x = posx;
+
+ uint16 posy = readUint16Wrapper(p + 1);
+ _variableArray[16] = posy;
+ vsp->y = posy;
+
+ vcSetBitTo(85, false);
+ if (vcGetBit(74) == true) {
+ //centreScroll();
+ }
+}
+
+void SimonEngine::vc79_computePosNum() {
+ uint a = (uint16)_variableArray[12];
+ const uint16 *p = _pathFindArray[a - 1];
+ uint pos = 0;
+
+ int16 y = _variableArray[16];
+ while(y > readUint16Wrapper(p + 1)) {
+ p += 2;
+ pos++;
+ }
+
+ _variableArray[13] = pos;
+}
+
+void SimonEngine::vc80_setOverlayImage() {
+ VgaSprite *vsp = findCurSprite();
+
+ vsp->image = vcReadVarOrWord();
+
+ vsp->x += vcReadNextWord();
+ vsp->y += vcReadNextWord();
+ vsp->flags = 0x10;
+
+ _vgaSpriteChanged++;
+}
+
+void SimonEngine::vc81_setRandom() {
+ uint var = vcReadNextWord();
+ uint value = vcReadNextWord();
+ writeVariable(var, _rnd.getRandomNumber(value - 1));
+}
+
+void SimonEngine::vc82_getPathValue() {
+ uint8 val;
+
+ uint16 var = vcReadNextWord();
+
+ if (vcGetBit(82) == true) {
+ val = _pathValues1[_GPVCount1++];
+ } else {
+ val = _pathValues[_GPVCount++];
+ }
+
+ writeVariable(var, val);
+}
+
+void SimonEngine::vc83_playSoundLoop() {
+ // Start looping sound effect
+ int snd = vcReadNextWord();
+ int vol = vcReadNextWord();
+ int pan = vcReadNextWord();
+ debug(0, "STUB: vc83_playSoundLoop: snd %d vol %d pan %d", snd, vol, pan);
+}
+
+void SimonEngine::vc84_stopSoundLoop() {
+ // Stop looping sound effect
+ debug(0, "STUB: vc84_stopSoundLoop");
+}
+
+} // End of namespace Simon