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-rw-r--r--engines/simon/vga.cpp2788
1 files changed, 0 insertions, 2788 deletions
diff --git a/engines/simon/vga.cpp b/engines/simon/vga.cpp
deleted file mode 100644
index d7deb2fbc0..0000000000
--- a/engines/simon/vga.cpp
+++ /dev/null
@@ -1,2788 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-// Video script opcodes for Simon1/Simon2
-#include "common/stdafx.h"
-
-#include "agos/agos.h"
-#include "agos/intern.h"
-#include "agos/vga.h"
-
-#include "common/system.h"
-
-namespace Simon {
-
-// Opcode tables
-void SimonEngine::setupVgaOpcodes() {
- static const VgaOpcodeProc vga_opcode_table[] = {
- NULL,
- &SimonEngine::vc1_fadeOut,
- &SimonEngine::vc2_call,
- &SimonEngine::vc3_loadSprite,
- &SimonEngine::vc4_fadeIn,
- &SimonEngine::vc5_skip_if_neq,
- &SimonEngine::vc6_skip_ifn_sib_with_a,
- &SimonEngine::vc7_skip_if_sib_with_a,
- &SimonEngine::vc8_skip_if_parent_is,
- &SimonEngine::vc9_skip_if_unk3_is,
- &SimonEngine::vc10_draw,
- &SimonEngine::vc11_clearPathFinder,
- &SimonEngine::vc12_delay,
- &SimonEngine::vc13_addToSpriteX,
- &SimonEngine::vc14_addToSpriteY,
- &SimonEngine::vc15_sync,
- &SimonEngine::vc16_waitSync,
- &SimonEngine::vc17_setPathfinderItem,
- &SimonEngine::vc18_jump,
- &SimonEngine::vc19_chain_to_script,
- &SimonEngine::vc20_setRepeat,
- &SimonEngine::vc21_endRepeat,
- &SimonEngine::vc22_setSpritePalette,
- &SimonEngine::vc23_setSpritePriority,
- &SimonEngine::vc24_setSpriteXY,
- &SimonEngine::vc25_halt_sprite,
- &SimonEngine::vc26_setSubWindow,
- &SimonEngine::vc27_resetSprite,
- &SimonEngine::vc28_dummy_op,
- &SimonEngine::vc29_stopAllSounds,
- &SimonEngine::vc30_setFrameRate,
- &SimonEngine::vc31_setWindow,
- &SimonEngine::vc32_copyVar,
- &SimonEngine::vc33_setMouseOn,
- &SimonEngine::vc34_setMouseOff,
- &SimonEngine::vc35_clearWindow,
- &SimonEngine::vc36_setWindowImage,
- &SimonEngine::vc37_addToSpriteY,
- &SimonEngine::vc38_skipIfVarZero,
- &SimonEngine::vc39_setVar,
- &SimonEngine::vc40,
- &SimonEngine::vc41,
- &SimonEngine::vc42_delayIfNotEQ,
- &SimonEngine::vc43_skipIfBitClear,
- &SimonEngine::vc44_skipIfBitSet,
- &SimonEngine::vc45_setSpriteX,
- &SimonEngine::vc46_setSpriteY,
- &SimonEngine::vc47_addToVar,
- &SimonEngine::vc48_setPathFinder,
- &SimonEngine::vc49_setBit,
- &SimonEngine::vc50_clearBit,
- &SimonEngine::vc51_enableBox,
- &SimonEngine::vc52_playSound,
- &SimonEngine::vc53_panSFX,
- &SimonEngine::vc54_no_op,
- &SimonEngine::vc55_moveBox,
- &SimonEngine::vc56_delay,
- &SimonEngine::vc57_blackPalette,
- &SimonEngine::vc58,
- &SimonEngine::vc59,
- &SimonEngine::vc60_killSprite,
- &SimonEngine::vc61_setMaskImage,
- &SimonEngine::vc62_fastFadeOut,
- &SimonEngine::vc63_fastFadeIn,
- &SimonEngine::vc64_skipIfSpeechEnded,
- &SimonEngine::vc65_slowFadeIn,
- &SimonEngine::vc66_skipIfNotEqual,
- &SimonEngine::vc67_skipIfGE,
- &SimonEngine::vc68_skipIfLE,
- &SimonEngine::vc69_playTrack,
- &SimonEngine::vc70_queueMusic,
- &SimonEngine::vc71_checkMusicQueue,
- &SimonEngine::vc72_play_track_2,
- &SimonEngine::vc73_setMark,
- &SimonEngine::vc74_clearMark,
- &SimonEngine::vc75_setScale,
- &SimonEngine::vc76_setScaleXOffs,
- &SimonEngine::vc77_setScaleYOffs,
- &SimonEngine::vc78_computeXY,
- &SimonEngine::vc79_computePosNum,
- &SimonEngine::vc80_setOverlayImage,
- &SimonEngine::vc81_setRandom,
- &SimonEngine::vc82_getPathValue,
- &SimonEngine::vc83_playSoundLoop,
- &SimonEngine::vc84_stopSoundLoop,
- };
-
- _vga_opcode_table = vga_opcode_table;
-}
-
-// Script parser
-void SimonEngine::runVgaScript() {
- for (;;) {
- uint opcode;
-
- if (_continousVgaScript) {
- if (_vcPtr != (const byte *)&_vc_get_out_of_code) {
- printf("%.5d %.5X: %5d %4d ", _vgaTickCounter, (unsigned int)(_vcPtr - _curVgaFile1), _vgaCurSpriteId, _vgaCurZoneNum);
- dump_video_script(_vcPtr, true);
- }
- }
-
- if (getGameType() == GType_SIMON1 || getGameType() == GType_WW) {
- opcode = READ_BE_UINT16(_vcPtr);
- _vcPtr += 2;
- } else {
- opcode = *_vcPtr++;
- }
-
- if (opcode >= _numVideoOpcodes)
- error("Invalid VGA opcode '%d' encountered", opcode);
-
- if (opcode == 0)
- return;
-
- (this->*_vga_opcode_table[opcode]) ();
- }
-}
-
-bool SimonEngine::itemIsSiblingOf(uint16 a) {
- Item *item;
-
- CHECK_BOUNDS(a, _objectArray);
-
- item = _objectArray[a];
- if (item == NULL)
- return true;
-
- return me()->parent == item->parent;
-}
-
-bool SimonEngine::itemIsParentOf(uint16 a, uint16 b) {
- Item *item_a, *item_b;
-
- CHECK_BOUNDS(a, _objectArray);
- CHECK_BOUNDS(b, _objectArray);
-
- item_a = _objectArray[a];
- item_b = _objectArray[b];
-
- if (item_a == NULL || item_b == NULL)
- return true;
-
- return derefItem(item_a->parent) == item_b;
-}
-
-bool SimonEngine::vc_maybe_skip_proc_1(uint16 a, int16 b) {
- Item *item;
-
- CHECK_BOUNDS(a, _objectArray);
-
- item = _objectArray[a];
- if (item == NULL)
- return true;
- return item->state == b;
-}
-
-VgaSprite *SimonEngine::findCurSprite() {
- VgaSprite *vsp = _vgaSprites;
- while (vsp->id) {
- if (getGameType() == GType_SIMON1 || getGameType() == GType_WW) {
- if (vsp->id == _vgaCurSpriteId)
- break;
- } else {
- if (vsp->id == _vgaCurSpriteId && vsp->zoneNum == _vgaCurZoneNum)
- break;
- }
- vsp++;
- }
- return vsp;
-}
-
-int SimonEngine::vcReadVarOrWord() {
- int16 var = vcReadNextWord();
- if (var < 0)
- var = vcReadVar(-var);
- return var;
-}
-
-uint SimonEngine::vcReadNextWord() {
- uint a;
- a = readUint16Wrapper(_vcPtr);
- _vcPtr += 2;
- return a;
-}
-
-uint SimonEngine::vcReadNextByte() {
- return *_vcPtr++;
-}
-
-uint SimonEngine::vcReadVar(uint var) {
- assert(var < _numVars);
- return (uint16)_variableArrayPtr[var];
-}
-
-void SimonEngine::vcWriteVar(uint var, int16 value) {
- assert(var < _numVars);
- _variableArrayPtr[var] = value;
-}
-
-void SimonEngine::vcSkipNextInstruction() {
- static const byte opcodeParamLenWW[] = {
- 0, 6, 2, 10, 6, 4, 2, 2,
- 4, 4, 8, 2, 2, 2, 2, 2,
- 2, 2, 2, 0, 4, 2, 2, 2,
- 8, 0, 10, 0, 8, 0, 2, 2,
- 0, 0, 0, 4, 4, 4, 2, 4,
- 4, 4, 4, 2, 2, 4, 2, 2,
- 2, 2, 2, 2, 2, 4, 6, 6,
- 0, 0, 0, 0, 2, 2, 0, 0,
- };
-
- static const byte opcodeParamLenSimon1[] = {
- 0, 6, 2, 10, 6, 4, 2, 2,
- 4, 4, 10, 0, 2, 2, 2, 2,
- 2, 0, 2, 0, 4, 2, 4, 2,
- 8, 0, 10, 0, 8, 0, 2, 2,
- 4, 0, 0, 4, 4, 2, 2, 4,
- 4, 4, 4, 2, 2, 2, 2, 4,
- 0, 2, 2, 2, 2, 4, 6, 6,
- 0, 0, 0, 0, 2, 6, 0, 0,
- };
-
- static const byte opcodeParamLenSimon2[] = {
- 0, 6, 2, 12, 6, 4, 2, 2,
- 4, 4, 9, 0, 1, 2, 2, 2,
- 2, 0, 2, 0, 4, 2, 4, 2,
- 7, 0, 10, 0, 8, 0, 2, 2,
- 4, 0, 0, 4, 4, 2, 2, 4,
- 4, 4, 4, 2, 2, 2, 2, 4,
- 0, 2, 2, 2, 2, 4, 6, 6,
- 2, 0, 6, 6, 4, 6, 0, 0,
- 0, 0, 4, 4, 4, 4, 4, 0,
- 4, 2, 2
- };
-
- static const byte opcodeParamLenFeebleFiles[] = {
- 0, 6, 2, 12, 6, 4, 2, 2,
- 4, 4, 9, 0, 1, 2, 2, 2,
- 2, 0, 2, 0, 4, 2, 4, 2,
- 7, 0, 10, 0, 8, 0, 2, 2,
- 4, 0, 0, 4, 4, 2, 2, 4,
- 4, 4, 4, 2, 2, 2, 2, 4,
- 0, 2, 2, 2, 6, 6, 6, 6,
- 2, 0, 6, 6, 4, 6, 0, 0,
- 0, 0, 4, 4, 4, 4, 4, 0,
- 4, 2, 2, 4, 6, 6, 0, 0,
- 6, 4, 2, 6, 0
- };
-
- uint16 opcode;
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- opcode = vcReadNextByte();
- _vcPtr += opcodeParamLenFeebleFiles[opcode];
- } else if (getGameType() == GType_SIMON2) {
- opcode = vcReadNextByte();
- _vcPtr += opcodeParamLenSimon2[opcode];
- } else if (getGameType() == GType_SIMON1) {
- opcode = vcReadNextWord();
- _vcPtr += opcodeParamLenSimon1[opcode];
- } else {
- opcode = vcReadNextWord();
- _vcPtr += opcodeParamLenWW[opcode];
- }
-
- if (_continousVgaScript)
- printf("; skipped\n");
-}
-
-// VGA Script commands
-void SimonEngine::vc1_fadeOut() {
- /* dummy opcode */
- _vcPtr += 6;
-}
-
-void SimonEngine::vc2_call() {
- VgaPointersEntry *vpe;
- uint16 count, num, res;
- byte *old_file_1, *old_file_2;
- byte *b, *bb;
- const byte *vcPtrOrg;
-
- num = vcReadVarOrWord();
-
- old_file_1 = _curVgaFile1;
- old_file_2 = _curVgaFile2;
-
- for (;;) {
- res = num / 100;
- vpe = &_vgaBufferPointers[res];
-
- _curVgaFile1 = vpe->vgaFile1;
- _curVgaFile2 = vpe->vgaFile2;
- if (vpe->vgaFile1 != NULL)
- break;
- if (_zoneNumber != res)
- _noOverWrite = _zoneNumber;
-
- loadZone(res);
- _noOverWrite = 0xFFFF;
- }
-
-
- bb = _curVgaFile1;
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start);
- count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount);
- b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable);
-
- while (count--) {
- if (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == num)
- break;
- b += sizeof(ImageHeader_Feeble);
- }
- assert(READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == num);
- } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
- b = bb + READ_BE_UINT16(&((VgaFileHeader_Simon *) bb)->hdr2_start);
- count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageCount);
- b = bb + READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageTable);
-
- while (count--) {
- if (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == num)
- break;
- b += sizeof(ImageHeader_Simon);
- }
- assert(READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == num);
- } else {
- b = bb + READ_BE_UINT16(bb + 10);
- b += 20;
-
- count = READ_BE_UINT16(&((VgaFileHeader2_WW *) b)->imageCount);
- b = bb + READ_BE_UINT16(&((VgaFileHeader2_WW *) b)->imageTable);
-
- while (count--) {
- if (READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == num)
- break;
- b += sizeof(ImageHeader_WW);
- }
- assert(READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == num);
- }
-
- vcPtrOrg = _vcPtr;
-
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
- } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
- _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs);
- } else {
- _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_WW *) b)->scriptOffs);
- }
-
- //dump_vga_script(_vcPtr, res, num);
- runVgaScript();
-
- _curVgaFile1 = old_file_1;
- _curVgaFile2 = old_file_2;
-
- _vcPtr = vcPtrOrg;
-}
-
-void SimonEngine::vc3_loadSprite() {
- uint16 windowNum, zoneNum, palette, x, y, vgaSpriteId;
- uint16 count, res;
- VgaSprite *vsp;
- VgaPointersEntry *vpe;
- byte *p, *pp;
- byte *old_file_1;
-
- windowNum = vcReadNextWord(); /* 0 */
-
- if (getGameType() == GType_SIMON1 || getGameType() == GType_WW) {
- vgaSpriteId = vcReadNextWord(); /* 2 */
- zoneNum = vgaSpriteId / 100;
- } else {
- zoneNum = vcReadNextWord(); /* 0 */
- vgaSpriteId = vcReadNextWord(); /* 2 */
- }
-
- x = vcReadNextWord(); /* 4 */
- y = vcReadNextWord(); /* 6 */
- palette = vcReadNextWord(); /* 8 */
-
- if (isSpriteLoaded(vgaSpriteId, zoneNum))
- return;
-
- vsp = _vgaSprites;
- while (vsp->id)
- vsp++;
-
- if (getGameType() == GType_WW)
- vsp->palette = 0;
- else
- vsp->palette = palette;
- vsp->windowNum = windowNum;
- vsp->priority = 0;
- vsp->flags = 0;
- vsp->image = 0;
- vsp->x = x;
- vsp->y = y;
- vsp->id = vgaSpriteId;
- vsp->zoneNum = res = zoneNum;
-
- old_file_1 = _curVgaFile1;
- for (;;) {
- vpe = &_vgaBufferPointers[res];
- _curVgaFile1 = vpe->vgaFile1;
-
- if (vpe->vgaFile1 != NULL)
- break;
- if (_zoneNumber != res)
- _noOverWrite = _zoneNumber;
-
- loadZone(res);
- _noOverWrite = 0xFFFF;
- }
-
- pp = _curVgaFile1;
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start);
- count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount);
- p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable);
-
- while (count--) {
- if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId)
- break;
- p += sizeof(AnimationHeader_Feeble);
- }
- assert(READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId);
- } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
- p = pp + READ_BE_UINT16(&((VgaFileHeader_Simon *) pp)->hdr2_start);
- count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationCount);
- p = pp + READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationTable);
-
- while (count--) {
- if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId)
- break;
- p += sizeof(AnimationHeader_Simon);
- }
- assert(READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId);
- } else {
- p = pp + READ_BE_UINT16(pp + 10);
- p += 20;
-
- count = READ_BE_UINT16(&((VgaFileHeader2_WW *) p)->animationCount);
- p = pp + READ_BE_UINT16(&((VgaFileHeader2_WW *) p)->animationTable);
-
- while (count--) {
- if (READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId)
- break;
- p += sizeof(AnimationHeader_WW);
- }
- assert(READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId);
- }
-
-#ifdef DUMP_FILE_NR
- {
- static bool dumped = false;
- if (res == DUMP_FILE_NR && !dumped) {
- dumped = true;
- dump_vga_file(_curVgaFile1);
- }
- }
-#endif
-
-#ifdef DUMP_BITMAPS_FILE_NR
- {
- static bool dumped = false;
- if (res == DUMP_BITMAPS_FILE_NR && !dumped) {
- dumped = true;
- dump_vga_bitmaps(_curVgaFile2, _curVgaFile1, res);
- }
- }
-#endif
-
- if (_startVgaScript) {
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- dump_vga_script(_curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), res, vgaSpriteId);
- } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
- dump_vga_script(_curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), res, vgaSpriteId);
- } else {
- dump_vga_script(_curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_WW*)p)->scriptOffs), res, vgaSpriteId);
- }
- }
-
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- addVgaEvent(_vgaBaseDelay, _curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, res);
- } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
- addVgaEvent(_vgaBaseDelay, _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, res);
- } else {
- addVgaEvent(_vgaBaseDelay, _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_WW *) p)->scriptOffs), vgaSpriteId, res);
- }
-
- _curVgaFile1 = old_file_1;
-}
-
-void SimonEngine::vc4_fadeIn() {
- /* dummy opcode */
- _vcPtr += 6;
-}
-
-void SimonEngine::vc5_skip_if_neq() {
- uint16 var = vcReadNextWord();
- uint16 value = vcReadNextWord();
- if (vcReadVar(var) != value)
- vcSkipNextInstruction();
-}
-
-void SimonEngine::vc6_skip_ifn_sib_with_a() {
- if (!itemIsSiblingOf(vcReadNextWord()))
- vcSkipNextInstruction();
-}
-
-void SimonEngine::vc7_skip_if_sib_with_a() {
- if (itemIsSiblingOf(vcReadNextWord()))
- vcSkipNextInstruction();
-}
-
-void SimonEngine::vc8_skip_if_parent_is() {
- uint16 a = vcReadNextWord();
- uint16 b = vcReadNextWord();
- if (!itemIsParentOf(a, b))
- vcSkipNextInstruction();
-}
-
-void SimonEngine::vc9_skip_if_unk3_is() {
- uint16 a = vcReadNextWord();
- uint16 b = vcReadNextWord();
- if (!vc_maybe_skip_proc_1(a, b))
- vcSkipNextInstruction();
-}
-
-byte *vc10_depackColumn(VC10_state * vs) {
- int8 a = vs->depack_cont;
- const byte *src = vs->depack_src;
- byte *dst = vs->depack_dest;
- uint16 dh = vs->dh;
- byte color;
-
- if (a == -0x80)
- a = *src++;
-
- for (;;) {
- if (a >= 0) {
- color = *src++;
- do {
- *dst++ = color;
- if (!--dh) {
- if (--a < 0)
- a = -0x80;
- else
- src--;
- goto get_out;
- }
- } while (--a >= 0);
- } else {
- do {
- *dst++ = *src++;
- if (!--dh) {
- if (++a == 0)
- a = -0x80;
- goto get_out;
- }
- } while (++a != 0);
- }
- a = *src++;
- }
-
-get_out:;
- vs->depack_src = src;
- vs->depack_cont = a;
- return vs->depack_dest + vs->y_skip;
-}
-
-void vc10_skip_cols(VC10_state *vs) {
- while (vs->x_skip) {
- vc10_depackColumn(vs);
- vs->x_skip--;
- }
-}
-
-byte *SimonEngine::vc10_uncompressFlip(const byte *src, uint w, uint h) {
- w *= 8;
-
- byte *src_org, *dst_org;
- byte color;
- int8 cur = -0x80;
- uint i, w_cur = w;
-
- dst_org = _videoBuf1 + w;
-
- do {
- byte *dst = dst_org;
- uint h_cur = h;
-
- if (cur == -0x80)
- cur = *src++;
-
- for (;;) {
- if (cur >= 0) {
- /* rle_same */
- color = *src++;
- do {
- *dst = color;
- dst += w;
- if (!--h_cur) {
- if (--cur < 0)
- cur = -0x80;
- else
- src--;
- goto next_line;
- }
- } while (--cur >= 0);
- } else {
- /* rle_diff */
- do {
- *dst = *src++;
- dst += w;
- if (!--h_cur) {
- if (++cur == 0)
- cur = -0x80;
- goto next_line;
- }
- } while (++cur != 0);
- }
- cur = *src++;
- }
- next_line:
- dst_org++;
- } while (--w_cur);
-
-
- src_org = dst_org = _videoBuf1 + w;
-
- do {
- byte *dst = dst_org;
- for (i = 0; i != w; ++i) {
- byte b = src_org[i];
- b = (b >> 4) | (b << 4);
- *--dst = b;
- }
-
- src_org += w;
- dst_org += w;
- } while (--h);
-
- return _videoBuf1;
-}
-
-byte *SimonEngine::vc10_flip(const byte *src, uint w, uint h) {
- if (src == _vc10BasePtrOld)
- return _videoBuf1;
-
- _vc10BasePtrOld = src;
-
- byte *dst_org, *src_org;
- uint i;
-
- w *= 8;
- src_org = dst_org = _videoBuf1 + w;
-
- do {
- byte *dst = dst_org;
- for (i = 0; i != w; ++i) {
- byte b = src_org[i];
- b = (b >> 4) | (b << 4);
- *--dst = b;
- }
-
- src_org += w;
- dst_org += w;
- } while (--h);
-
- return _videoBuf1;
-}
-
-/* must not be const */
-static uint16 _video_windows[128] = {
- 0, 0, 20, 200,
- 0, 0, 3, 136,
- 17, 0, 3, 136,
- 0, 0, 20, 200,
- 0, 0, 20, 134
-};
-
-/* Elvira 1/2 & Waxworks
-static uint16 _video_windows[128] = {
- 3, 0, 14, 136,
- 0, 0, 3, 136,
- 17, 0, 3, 136,
- 0, 0, 20, 200,
- 3, 3, 14, 127,
-};
- */
-
-void SimonEngine::decodeColumn(byte *dst, const byte *src, int height) {
- const uint pitch = _dxSurfacePitch;
- int8 reps = (int8)0x80;
- byte color;
- byte *dst_org = dst;
- uint h = height, w = 8;
-
- for (;;) {
- reps = *src++;
- if (reps >= 0) {
- color = *src++;
-
- do {
- *dst = color;
- dst += pitch;
-
- /* reached bottom? */
- if (--h == 0) {
- /* reached right edge? */
- if (--w == 0)
- return;
- dst = ++dst_org;
- h = height;
- }
- } while (--reps >= 0);
- } else {
-
- do {
- *dst = *src++;
- dst += pitch;
-
- /* reached bottom? */
- if (--h == 0) {
- /* reached right edge? */
- if (--w == 0)
- return;
- dst = ++dst_org;
- h = height;
- }
- } while (++reps != 0);
- }
- }
-}
-
-void SimonEngine::decodeRow(byte *dst, const byte *src, int width) {
- const uint pitch = _dxSurfacePitch;
- int8 reps = (int8)0x80;
- byte color;
- byte *dst_org = dst;
- uint w = width, h = 8;
-
- for (;;) {
- reps = *src++;
- if (reps >= 0) {
- color = *src++;
-
- do {
- *dst++ = color;
-
- /* reached right edge? */
- if (--w == 0) {
- /* reached bottom? */
- if (--h == 0)
- return;
- dst_org += pitch;
- dst = dst_org;
- w = width;
- }
- } while (--reps >= 0);
- } else {
-
- do {
- *dst++ = *src++;
-
- /* reached right edge? */
- if (--w == 0) {
- /* reached bottom? */
- if (--h == 0)
- return;
- dst_org += pitch;
- dst = dst_org;
- w = width;
- }
- } while (++reps != 0);
- }
- }
-}
-
-void SimonEngine::vc10_draw() {
- byte *p2;
- uint width, height;
- byte flags;
- VC10_state state;
-
- state.image = (int16)vcReadNextWord();
- if (state.image == 0)
- return;
-
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- state.palette = (_vcPtr[0] * 16);
- _vcPtr += 2;
- } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
- state.palette = (_vcPtr[1] * 16);
- _vcPtr += 2;
- } else {
- state.palette = 0;
- }
-
- state.x = (int16)vcReadNextWord();
- state.x -= _scrollX;
-
- state.y = (int16)vcReadNextWord();
- state.y -= _scrollY;
-
- if (getGameType() == GType_SIMON1 || getGameType() == GType_WW) {
- state.flags = vcReadNextWord();
- } else {
- state.flags = vcReadNextByte();
- }
-
- if (state.image < 0)
- state.image = vcReadVar(-state.image);
-
- p2 = _curVgaFile2 + state.image * 8;
- state.depack_src = _curVgaFile2 + readUint32Wrapper(p2);
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- width = READ_LE_UINT16(p2 + 6);
- height = READ_LE_UINT16(p2 + 4) & 0x7FFF;
- flags = p2[5];
- } else {
- width = READ_BE_UINT16(p2 + 6) / 16;
- height = p2[5];
- flags = p2[4];
- }
-
- if (height == 0 || width == 0)
- return;
-
- if (_dumpImages)
- dump_single_bitmap(_vgaCurZoneNum, state.image, state.depack_src, width, height,
- state.palette);
- // Check if image is compressed
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- if (flags & 0x80) {
- state.flags |= kDFCompressed;
- }
- } else {
- if (flags & 0x80 && !(state.flags & kDFCompressedFlip)) {
- if (state.flags & kDFFlip) {
- state.flags &= ~kDFFlip;
- state.flags |= kDFCompressedFlip;
- } else {
- state.flags |= kDFCompressed;
- }
- }
- }
-
- state.width = state.draw_width = width; /* cl */
- state.height = state.draw_height = height; /* ch */
-
- state.depack_cont = -0x80;
-
- state.x_skip = 0; /* colums to skip = bh */
- state.y_skip = 0; /* rows to skip = bl */
-
- uint maxWidth = (getGameType() == GType_FF || getGameType() == GType_PP) ? 640 : 20;
- if ((getGameType() == GType_SIMON2 || getGameType() == GType_FF) && width > maxWidth) {
- horizontalScroll(&state);
- return;
- }
- if (getGameType() == GType_FF && height > 480) {
- verticalScroll(&state);
- return;
- }
-
- if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2 || getGameType() == GType_WW) {
- if (state.flags & kDFCompressedFlip) {
- state.depack_src = vc10_uncompressFlip(state.depack_src, width, height);
- } else if (state.flags & kDFFlip) {
- state.depack_src = vc10_flip(state.depack_src, width, height);
- }
- }
-
- state.surf2_addr = getFrontBuf();
- state.surf2_pitch = _dxSurfacePitch;
-
- state.surf_addr = getBackBuf();
- state.surf_pitch = _dxSurfacePitch;
-
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- drawImages_Feeble(&state);
- } else {
- drawImages(&state);
- }
-}
-
-bool SimonEngine::drawImages_clip(VC10_state *state) {
- const uint16 *vlut;
- uint maxWidth, maxHeight;
- int cur;
-
- vlut = &_video_windows[_windowNum * 4];
-
- if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2 || getGameType() == GType_WW) {
- state->draw_width = state->width * 2;
- }
-
- cur = state->x;
- if (cur < 0) {
- do {
- if (!--state->draw_width)
- return 0;
- state->x_skip++;
- } while (++cur);
- }
- state->x = cur;
-
- maxWidth = (getGameType() == GType_FF || getGameType() == GType_PP) ? _screenWidth : (vlut[2] * 2);
- cur += state->draw_width - maxWidth;
- if (cur > 0) {
- do {
- if (!--state->draw_width)
- return 0;
- } while (--cur);
- }
-
- cur = state->y;
- if (cur < 0) {
- do {
- if (!--state->draw_height)
- return 0;
- state->y_skip++;
- } while (++cur);
- }
- state->y = cur;
-
- maxHeight = (getGameType() == GType_FF || getGameType() == GType_PP) ? _screenHeight : vlut[3];
- cur += state->draw_height - maxHeight;
- if (cur > 0) {
- do {
- if (!--state->draw_height)
- return 0;
- } while (--cur);
- }
-
- assert(state->draw_width != 0 && state->draw_height != 0);
-
- if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2 || getGameType() == GType_WW) {
- state->draw_width *= 4;
- }
-
- return 1;
-}
-
-void SimonEngine::drawImages_Feeble(VC10_state *state) {
- if (state->flags & kDFCompressed) {
- if (state->flags & kDFScaled) {
- state->surf_addr = getScaleBuf();
- state->surf_pitch = _dxSurfacePitch;
-
- uint w, h;
- byte *src, *dst, *dst_org;
-
- state->dl = state->width;
- state->dh = state->height;
-
- dst_org = state->surf_addr;
- w = 0;
- do {
- src = vc10_depackColumn(state);
- dst = dst_org;
-
- h = 0;
- do {
- *dst = *src;
- dst += _screenWidth;
- src++;
- } while (++h != state->draw_height);
- dst_org++;
- } while (++w != state->draw_width);
-
- if (_vgaCurSpritePriority % 10 != 9) {
- _scaleX = state->x;
- _scaleY = state->y;
- _scaleWidth = state->width;
- _scaleHeight = state->height;
- } else {
- scaleClip(state->height, state->width, state->y, state->x, state->y + _scrollY);
- }
- } else if (state->flags & kDFOverlayed) {
- state->surf_addr = getScaleBuf();
- state->surf_pitch = _dxSurfacePitch;
- state->surf_addr += (state->x + _scrollX) + (state->y + _scrollY) * state->surf_pitch;
-
- uint w, h;
- byte *src, *dst, *dst_org;
-
- state->dl = state->width;
- state->dh = state->height;
-
- dst_org = state->surf_addr;
- w = 0;
- do {
- byte color;
-
- src = vc10_depackColumn(state);
- dst = dst_org;
-
- h = 0;
- do {
- color = *src;
- if (color != 0)
- *dst = color;
- dst += _screenWidth;
- src++;
- } while (++h != state->draw_height);
- dst_org++;
- } while (++w != state->draw_width);
-
- if (_vgaCurSpritePriority % 10 == 9) {
- scaleClip(_scaleHeight, _scaleWidth, _scaleY, _scaleX, _scaleY + _scrollY);
- }
- } else {
- if (drawImages_clip(state) == 0)
- return;
-
- state->surf_addr += state->x + state->y * state->surf_pitch;
-
- uint w, h;
- byte *src, *dst, *dst_org;
-
- state->dl = state->width;
- state->dh = state->height;
-
- vc10_skip_cols(state);
-
-
- if (state->flags & kDFMasked) {
- if (getGameType() == GType_FF && !getBitFlag(81)) {
- if (state->x > _feebleRect.right)
- return;
- if (state->y > _feebleRect.bottom)
- return;
- if (state->x + state->width < _feebleRect.left)
- return;
- if (state->y + state->height < _feebleRect.top)
- return;
- }
-
- dst_org = state->surf_addr;
- w = 0;
- do {
- byte color;
-
- src = vc10_depackColumn(state);
- dst = dst_org;
-
- h = 0;
- do {
- color = *src;
- if (color)
- *dst = color;
- dst += _screenWidth;
- src++;
- } while (++h != state->draw_height);
- dst_org++;
- } while (++w != state->draw_width);
- } else {
- dst_org = state->surf_addr;
- w = 0;
- do {
- byte color;
-
- src = vc10_depackColumn(state);
- dst = dst_org;
-
- h = 0;
- do {
- color = *src;
- if ((state->flags & kDFNonTrans) || color != 0)
- *dst = color;
- dst += _screenWidth;
- src++;
- } while (++h != state->draw_height);
- dst_org++;
- } while (++w != state->draw_width);
- }
- }
- } else {
- if (drawImages_clip(state) == 0)
- return;
-
- state->surf_addr += state->x + state->y * state->surf_pitch;
-
- const byte *src;
- byte *dst;
- uint count;
-
- src = state->depack_src + state->width * state->y_skip;
- dst = state->surf_addr;
- do {
- for (count = 0; count != state->draw_width; count++) {
- byte color;
- color = src[count + state->x_skip];
- if (color) {
- if ((state->flags & kDFShaded) && color == 220)
- color = 244;
-
- dst[count] = color;
- }
- }
- dst += _screenWidth;
- src += state->width;
- } while (--state->draw_height);
- }
-}
-
-void SimonEngine::drawImages(VC10_state *state) {
- const uint16 *vlut = &_video_windows[_windowNum * 4];
-
- if (drawImages_clip(state) == 0)
- return;
-
- uint offs, offs2;
- // Allow one section of Simon the Sorcerer 1 introduction to be displayed
- // in lower half of screen
- if (getGameType() == GType_WW) {
- //if (_windowNum == 4 || _windowNum >= 10) {
- offs = state->x * 8;
- offs2 = state->y;
- //} else {
- // offs = ((vlut[0] - _video_windows[16]) * 2 + state->x) * 8;
- // offs2 = (vlut[1] - _video_windows[17] + state->y);
- //}
- } else if (getGameType() == GType_SIMON1) {
- if (_windowNum != 2 || _windowNum != 3) {
- offs = ((vlut[0]) * 2 + state->x) * 8;
- offs2 = (vlut[1] + state->y);
- } else {
- offs = ((vlut[0] - _video_windows[16]) * 2 + state->x) * 8;
- offs2 = (vlut[1] - _video_windows[17] + state->y);
- }
- } else {
- offs = ((vlut[0] - _video_windows[16]) * 2 + state->x) * 8;
- offs2 = (vlut[1] - _video_windows[17] + state->y);
- }
-
- state->surf2_addr += offs + offs2 * state->surf2_pitch;
- state->surf_addr += offs + offs2 * state->surf_pitch;
-
- if (state->flags & kDFMasked) {
- byte *mask, *src, *dst;
- byte h;
- uint w;
-
- state->x_skip *= 4;
- state->dl = state->width;
- state->dh = state->height;
-
- vc10_skip_cols(state);
-
- w = 0;
- do {
- mask = vc10_depackColumn(state); /* esi */
- src = state->surf2_addr + w * 2; /* ebx */
- dst = state->surf_addr + w * 2; /* edi */
-
- h = state->draw_height;
- if ((getGameType() == GType_SIMON1) && getBitFlag(88)) {
- /* transparency */
- do {
- if (mask[0] & 0xF0) {
- if ((dst[0] & 0x0F0) == 0x20)
- dst[0] = src[0];
- }
- if (mask[0] & 0x0F) {
- if ((dst[1] & 0x0F0) == 0x20)
- dst[1] = src[1];
- }
- mask++;
- dst += state->surf_pitch;
- src += state->surf2_pitch;
- } while (--h);
- } else {
- /* no transparency */
- do {
- if (mask[0] & 0xF0)
- dst[0] = src[0];
- if (mask[0] & 0x0F)
- dst[1] = src[1];
- mask++;
- dst += state->surf_pitch;
- src += state->surf2_pitch;
- } while (--h);
- }
- } while (++w != state->draw_width);
-
- /* vc10_helper_5 */
- } else if ((((_lockWord & 0x20) && state->palette == 0) || state->palette == 0xC0) &&
- getGameType() != GType_WW) {
- const byte *src;
- byte *dst;
- uint h, i;
-
- if (state->flags & kDFCompressed) {
- byte *dst_org = state->surf_addr;
- src = state->depack_src;
- /* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE
- * aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh
- */
-
- do {
- uint count = state->draw_width / 4;
-
- dst = dst_org;
- do {
- uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]);
- byte color;
-
- color = (byte)((bits >> (32 - 5)) & 31);
- if ((state->flags & kDFNonTrans) || color)
- dst[0] = color;
- color = (byte)((bits >> (32 - 10)) & 31);
- if ((state->flags & kDFNonTrans) || color)
- dst[1] = color;
- color = (byte)((bits >> (32 - 15)) & 31);
- if ((state->flags & kDFNonTrans) || color)
- dst[2] = color;
- color = (byte)((bits >> (32 - 20)) & 31);
- if ((state->flags & kDFNonTrans) || color)
- dst[3] = color;
- color = (byte)((bits >> (32 - 25)) & 31);
- if ((state->flags & kDFNonTrans) || color)
- dst[4] = color;
- color = (byte)((bits >> (32 - 30)) & 31);
- if ((state->flags & kDFNonTrans) || color)
- dst[5] = color;
-
- bits = (bits << 8) | src[4];
-
- color = (byte)((bits >> (40 - 35)) & 31);
- if ((state->flags & kDFNonTrans) || color)
- dst[6] = color;
- color = (byte)((bits) & 31);
- if ((state->flags & kDFNonTrans) || color)
- dst[7] = color;
-
- dst += 8;
- src += 5;
- } while (--count);
- dst_org += _screenWidth;
- } while (--state->draw_height);
- } else {
- src = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8);
- dst = state->surf_addr;
-
- state->draw_width *= 2;
-
- h = state->draw_height;
- do {
- for (i = 0; i != state->draw_width; i++)
- if ((state->flags & kDFNonTrans) || src[i])
- dst[i] = src[i];
- dst += _screenWidth;
- src += state->width * 16;
- } while (--h);
- }
- /* vc10_helper_4 */
- } else {
- if (getGameType() == GType_SIMON2 && state->flags & kDFUseFrontBuf && getBitFlag(171)) {
- state->surf_addr = state->surf2_addr;
- state->surf_pitch = state->surf2_pitch;
- }
-
- if (state->flags & kDFCompressed) {
- uint w, h;
- byte *src, *dst, *dst_org;
-
- state->x_skip *= 4; /* reached */
-
- state->dl = state->width;
- state->dh = state->height;
-
- vc10_skip_cols(state);
-
- dst_org = state->surf_addr;
- if (!(state->flags & kDFNonTrans) && (state->flags & 0x40)) { /* reached */
- dst_org += vcReadVar(252);
- }
- w = 0;
- do {
- byte color;
-
- src = vc10_depackColumn(state);
- dst = dst_org;
-
- h = 0;
- do {
- color = (*src / 16);
- if ((state->flags & kDFNonTrans) || color != 0)
- dst[0] = color | state->palette;
- color = (*src & 15);
- if ((state->flags & kDFNonTrans) || color != 0)
- dst[1] = color | state->palette;
- dst += _screenWidth;
- src++;
- } while (++h != state->draw_height);
- dst_org += 2;
- } while (++w != state->draw_width);
- /* vc10_helper_6 */
- } else {
- const byte *src;
- byte *dst;
- uint count;
-
- src = state->depack_src + (state->width * state->y_skip) * 8;
- dst = state->surf_addr;
- state->x_skip *= 4;
- do {
- for (count = 0; count != state->draw_width; count++) {
- byte color;
- color = (src[count + state->x_skip] / 16);
- if ((state->flags & kDFNonTrans) || color)
- dst[count * 2] = color | state->palette;
- color = (src[count + state->x_skip] & 15);
- if ((state->flags & kDFNonTrans) || color)
- dst[count * 2 + 1] = color | state->palette;
- }
- dst += _screenWidth;
- src += state->width * 8;
- } while (--state->draw_height);
- /* vc10_helper_7 */
- }
- }
-}
-
-void SimonEngine::horizontalScroll(VC10_state *state) {
- const byte *src;
- byte *dst;
- int w;
-
- if (getGameType() == GType_FF)
- _scrollXMax = state->width - 640;
- else
- _scrollXMax = state->width * 2 - 40;
- _scrollYMax = 0;
- _scrollImage = state->depack_src;
- _scrollHeight = state->height;
- if (_variableArrayPtr[34] < 0)
- state->x = _variableArrayPtr[251];
-
- _scrollX = state->x;
-
- vcWriteVar(251, _scrollX);
-
- dst = getBackBuf();
-
- if (getGameType() == GType_FF)
- src = state->depack_src + _scrollX / 2;
- else
- src = state->depack_src + _scrollX * 4;
-
- for (w = 0; w < _screenWidth; w += 8) {
- decodeColumn(dst, src + readUint32Wrapper(src), state->height);
- dst += 8;
- src += 4;
- }
-}
-
-void SimonEngine::verticalScroll(VC10_state *state) {
- const byte *src;
- byte *dst;
- int h;
-
- _scrollXMax = 0;
- _scrollYMax = state->height - 480;
- _scrollImage = state->depack_src;
- _scrollWidth = state->width;
- if (_variableArrayPtr[34] < 0)
- state->y = _variableArrayPtr[250];
-
- _scrollY = state->y;
-
- vcWriteVar(250, _scrollY);
-
- dst = getBackBuf();
- src = state->depack_src + _scrollY / 2;
-
- for (h = 0; h < _screenHeight; h += 8) {
- decodeRow(dst, src + READ_LE_UINT32(src), state->width);
- dst += 8 * state->width;
- src += 4;
- }
-}
-
-void SimonEngine::scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY) {
- Common::Rect srcRect, dstRect;
- float factor, xscale;
-
- srcRect.left = 0;
- srcRect.top = 0;
- srcRect.right = w;
- srcRect.bottom = h;
-
- if (scrollY > _baseY)
- factor = 1 + ((scrollY - _baseY) * _scale);
- else
- factor = 1 - ((_baseY - scrollY) * _scale);
-
- xscale = ((w * factor) / 2);
-
- dstRect.left = (int16)(x - xscale);
- if (dstRect.left > _screenWidth - 1)
- return;
- dstRect.top = (int16)(y - (h * factor));
- if (dstRect.top > _screenHeight - 1)
- return;
-
- dstRect.right = (int16)(x + xscale);
- dstRect.bottom = y;
-
- _feebleRect = dstRect;
-
- _variableArray[20] = _feebleRect.top;
- _variableArray[21] = _feebleRect.left;
- _variableArray[22] = _feebleRect.bottom;
- _variableArray[23] = _feebleRect.right;
-
- debug(5, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom);
-
- // Unlike normal rectangles in ScummVM, it seems that in the case of
- // the destination rectangle the bottom and right coordinates are
- // considered to be inside the rectangle. For the source rectangle,
- // I believe that they are not.
-
- int scaledW = dstRect.width() + 1;
- int scaledH = dstRect.height() + 1;
-
- byte *src = getScaleBuf();
- byte *dst = getBackBuf();
-
- dst += _dxSurfacePitch * dstRect.top + dstRect.left;
-
- for (int dstY = 0; dstY < scaledH; dstY++) {
- if (dstRect.top + dstY >= 0 && dstRect.top + dstY < _screenHeight) {
- int srcY = (dstY * h) / scaledH;
- byte *srcPtr = src + _dxSurfacePitch * srcY;
- byte *dstPtr = dst + _dxSurfacePitch * dstY;
- for (int dstX = 0; dstX < scaledW; dstX++) {
- if (dstRect.left + dstX >= 0 && dstRect.left + dstX < _screenWidth) {
- int srcX = (dstX * w) / scaledW;
- if (srcPtr[srcX])
- dstPtr[dstX] = srcPtr[srcX];
- }
- }
- }
- }
-}
-
-void SimonEngine::vc11_clearPathFinder() {
- if (getGameType() == GType_WW) {
- // FIXME
- vcReadNextWord();
- } else {
- memset(&_pathFindArray, 0, sizeof(_pathFindArray));
- }
-}
-
-void SimonEngine::vc12_delay() {
- VgaSprite *vsp = findCurSprite();
- uint16 num;
-
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- num = vcReadNextByte();
- } else if (getGameType() == GType_SIMON2) {
- num = vcReadNextByte() * _frameRate;
- } else {
- num = vcReadVarOrWord();
- }
-
- // Work around to allow inventory arrows to be
- // shown in some versions of Simon the Sorcerer 1
- if ((getGameType() == GType_SIMON1) && vsp->id == 128)
- num = 0;
- else
- num += _vgaBaseDelay;
-
- addVgaEvent(num, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum);
- _vcPtr = (byte *)&_vc_get_out_of_code;
-}
-
-void SimonEngine::vc13_addToSpriteX() {
- VgaSprite *vsp = findCurSprite();
- vsp->x += (int16)vcReadNextWord();
- _vgaSpriteChanged++;
-}
-
-void SimonEngine::vc14_addToSpriteY() {
- VgaSprite *vsp = findCurSprite();
- vsp->y += (int16)vcReadNextWord();
- _vgaSpriteChanged++;
-}
-
-void SimonEngine::vc15_sync() {
- VgaSleepStruct *vfs = _vgaSleepStructs, *vfs_tmp;
- uint16 id = vcReadNextWord();
- while (vfs->ident != 0) {
- if (vfs->ident == id) {
- addVgaEvent(_vgaBaseDelay, vfs->code_ptr, vfs->sprite_id, vfs->cur_vga_file);
- vfs_tmp = vfs;
- do {
- memcpy(vfs_tmp, vfs_tmp + 1, sizeof(VgaSleepStruct));
- vfs_tmp++;
- } while (vfs_tmp->ident != 0);
- } else {
- vfs++;
- }
- }
-
- _lastVgaWaitFor = id;
- /* clear a wait event */
- if (id == _vgaWaitFor)
- _vgaWaitFor = 0;
-}
-
-void SimonEngine::vc16_waitSync() {
- VgaSleepStruct *vfs = _vgaSleepStructs;
- while (vfs->ident)
- vfs++;
-
- vfs->ident = vcReadNextWord();
- vfs->code_ptr = _vcPtr;
- vfs->sprite_id = _vgaCurSpriteId;
- vfs->cur_vga_file = _vgaCurZoneNum;
-
- _vcPtr = (byte *)&_vc_get_out_of_code;
-}
-
-void SimonEngine::vc17_setPathfinderItem() {
- if (getGameType() == GType_WW) {
- // FIXME
- vcReadNextWord();
- } else {
- uint16 a = vcReadNextWord();
- _pathFindArray[a - 1] = (const uint16 *)_vcPtr;
-
- int end = (getGameType() == GType_FF || getGameType() == GType_PP) ? 9999 : 999;
- while (readUint16Wrapper(_vcPtr) != end)
- _vcPtr += 4;
- _vcPtr += 2;
- }
-}
-
-void SimonEngine::vc18_jump() {
- int16 offs = vcReadNextWord();
- _vcPtr += offs;
-}
-
-/* chain to script? */
-void SimonEngine::vc19_chain_to_script() {
- /* unused */
- error("vc19_chain_to_script: not implemented");
-}
-
-/* helper routines */
-
-void SimonEngine::vc20_setRepeat() {
- /* FIXME: This opcode is somewhat strange: it first reads a BE word from
- * the script (advancing the script pointer in doing so); then it writes
- * back the same word, this time as LE, into the script.
- */
- uint16 a = vcReadNextWord();
- WRITE_LE_UINT16(const_cast<byte *>(_vcPtr), a);
- _vcPtr += 2;
-}
-
-void SimonEngine::vc21_endRepeat() {
- int16 a = vcReadNextWord();
- const byte *tmp = _vcPtr + a;
- if (getGameType() == GType_SIMON1 || getGameType() == GType_WW)
- tmp += 4;
- else
- tmp += 3;
-
- uint16 val = READ_LE_UINT16(tmp);
- if (val != 0) {
- // Decrement counter
- WRITE_LE_UINT16(const_cast<byte *>(tmp), val - 1);
- _vcPtr = tmp + 2;
- }
-}
-
-void SimonEngine::vc22_setSpritePalette() {
- byte *offs, *palptr, *src;
- uint16 a, b, num, palSize;
-
- if (getGameType() != GType_WW)
- a = vcReadNextWord();
- b = vcReadNextWord();
-
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- num = 256;
- palSize = 768;
-
- palptr = _displayPalette;
- offs = _curVgaFile1 + 6;
- } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
- num = a == 0 ? 32 : 16;
- palSize = 96;
-
- palptr = &_displayPalette[(a * 64)];
- offs = _curVgaFile1 + 6;
- } else {
- num = 16;
- palSize = 32;
- palptr = _displayPalette;
- offs = _curVgaFile1 + READ_BE_UINT16(_curVgaFile1 + 6);
- }
-
- src = offs + b * palSize;
-
- do {
- if (getGameType() == GType_WW) {
- uint16 color = READ_BE_UINT16(src);
- palptr[2] = ((color & 0x00f) >> 0) * 32;
- palptr[1] = ((color & 0x0f0) >> 4) * 32;
- palptr[0] = ((color & 0xf00) >> 8) * 32;
- } else {
- palptr[0] = src[0] * 4;
- palptr[1] = src[1] * 4;
- palptr[2] = src[2] * 4;
- }
- palptr[3] = 0;
-
- palptr += 4;
- src += (getGameType() == GType_WW) ? 2 : 3;
- } while (--num);
-
- _paletteFlag = 2;
- _vgaSpriteChanged++;
-}
-
-void SimonEngine::vc23_setSpritePriority() {
- VgaSprite *vsp = findCurSprite(), *vus2;
- uint16 pri = vcReadNextWord();
- VgaSprite bak;
-
- if (vsp->id == 0)
- return;
-
- memcpy(&bak, vsp, sizeof(bak));
- bak.priority = pri;
- bak.windowNum |= 0x8000;
-
- vus2 = vsp;
-
- if (vsp != _vgaSprites && pri < vsp[-1].priority) {
- do {
- vsp--;
- } while (vsp != _vgaSprites && pri < vsp[-1].priority);
- do {
- memcpy(vus2, vus2 - 1, sizeof(VgaSprite));
- } while (--vus2 != vsp);
- memcpy(vus2, &bak, sizeof(VgaSprite));
- } else if (vsp[1].id != 0 && pri >= vsp[1].priority) {
- do {
- vsp++;
- } while (vsp[1].id != 0 && pri >= vsp[1].priority);
- do {
- memcpy(vus2, vus2 + 1, sizeof(VgaSprite));
- } while (++vus2 != vsp);
- memcpy(vus2, &bak, sizeof(VgaSprite));
- } else {
- vsp->priority = pri;
- }
- _vgaSpriteChanged++;
-}
-
-void SimonEngine::vc24_setSpriteXY() {
- VgaSprite *vsp = findCurSprite();
- vsp->image = vcReadVarOrWord();
-
- vsp->x += (int16)vcReadNextWord();
- vsp->y += (int16)vcReadNextWord();
- if (getGameType() == GType_SIMON1 || getGameType() == GType_WW) {
- vsp->flags = vcReadNextWord();
- } else {
- vsp->flags = vcReadNextByte();
- }
-
- _vgaSpriteChanged++;
-}
-
-void SimonEngine::vc25_halt_sprite() {
- VgaSprite *vsp = findCurSprite();
- while (vsp->id != 0) {
- memcpy(vsp, vsp + 1, sizeof(VgaSprite));
- vsp++;
- }
- _vcPtr = (byte *)&_vc_get_out_of_code;
- _vgaSpriteChanged++;
-}
-
-void SimonEngine::vc26_setSubWindow() {
- uint16 *as = &_video_windows[vcReadNextWord() * 4]; // number
- as[0] = vcReadNextWord(); // x
- as[1] = vcReadNextWord(); // y
- as[2] = vcReadNextWord(); // width
- as[3] = vcReadNextWord(); // height
-}
-
-void SimonEngine::vc27_resetSprite() {
- VgaSprite bak, *vsp;
- VgaSleepStruct *vfs;
- VgaTimerEntry *vte, *vte2;
-
- _lockWord |= 8;
-
- _lastVgaWaitFor = 0;
-
- memset(&bak, 0, sizeof(bak));
-
- vsp = _vgaSprites;
- while (vsp->id) {
- if ((getGameType() == GType_SIMON1) && vsp->id == 128) {
- memcpy(&bak, vsp, sizeof(VgaSprite));
- }
- vsp->id = 0;
- vsp++;
- }
-
- if (bak.id != 0)
- memcpy(_vgaSprites, &bak, sizeof(VgaSprite));
-
- vfs = _vgaSleepStructs;
- while (vfs->ident) {
- vfs->ident = 0;
- vfs++;
- }
-
- vte = _vgaTimerList;
- while (vte->delay) {
- if ((getGameType() == GType_SIMON1) && vte->sprite_id == 128) {
- vte++;
- } else {
- vte2 = vte;
- while (vte2->delay) {
- memcpy(vte2, vte2 + 1, sizeof(VgaTimerEntry));
- vte2++;
- }
- }
- }
-
- vcWriteVar(254, 0);
-
- if (getGameType() == GType_FF)
- setBitFlag(42, true);
-
- _lockWord &= ~8;
-}
-
-void SimonEngine::vc28_dummy_op() {
- /* unused */
- _vcPtr += 8;
-}
-
-void SimonEngine::vc29_stopAllSounds() {
- if (getGameType() != GType_PP)
- _sound->stopVoice();
-
- _sound->stopAllSfx();
-}
-
-void SimonEngine::vc30_setFrameRate() {
- _frameRate = vcReadNextWord();
-}
-
-void SimonEngine::vc31_setWindow() {
- _windowNum = vcReadNextWord();
-}
-
-void SimonEngine::vc32_copyVar() {
- if (getGameType() == GType_WW) {
- // FIXME
- } else {
- uint16 a = vcReadVar(vcReadNextWord());
- vcWriteVar(vcReadNextWord(), a);
- }
-}
-
-void SimonEngine::vc33_setMouseOn() {
- if (_mouseHideCount != 0) {
- _mouseHideCount = 1;
- mouseOn();
- }
-}
-
-void SimonEngine::vc34_setMouseOff() {
- mouseOff();
- _mouseHideCount = 200;
- _leftButtonDown = 0;
-}
-
-void SimonEngine::vc35_clearWindow() {
- /* unused */
- _vcPtr += 4;
- _vgaSpriteChanged++;
-}
-
-void SimonEngine::vc36_setWindowImage() {
- _updateScreen = false;
- uint16 vga_res = vcReadNextWord();
- uint16 windowNum = vcReadNextWord();
-
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- _copyPartialMode = 2;
- } else if (getGameType() == GType_SIMON2) {
- set_video_mode_internal(windowNum, vga_res);
- } else if (getGameType() == GType_SIMON1) {
- if (windowNum == 16) {
- _copyPartialMode = 2;
- } else {
- set_video_mode_internal(windowNum, vga_res);
- }
- }
-}
-
-void SimonEngine::vc37_addToSpriteY() {
- if (getGameType() == GType_WW) {
- // FIXME
- vcReadNextWord();
- vcReadNextWord();
- } else {
- VgaSprite *vsp = findCurSprite();
- vsp->y += vcReadVar(vcReadNextWord());
- _vgaSpriteChanged++;
- }
-}
-
-void SimonEngine::vc38_skipIfVarZero() {
- uint16 var = vcReadNextWord();
- if (vcReadVar(var) == 0)
- vcSkipNextInstruction();
-}
-
-void SimonEngine::vc39_setVar() {
- uint16 var = vcReadNextWord();
- int16 value = vcReadNextWord();
- vcWriteVar(var, value);
-}
-
-void SimonEngine::vc40() {
- uint16 var = vcReadNextWord();
- int16 value = vcReadVar(var) + vcReadNextWord();
-
- if ((getGameType() == GType_SIMON2) && var == 15 && !getBitFlag(80)) {
- int16 tmp;
-
- if (_scrollCount != 0) {
- if (_scrollCount >= 0)
- goto no_scroll;
- _scrollCount = 0;
- } else {
- if (_scrollFlag != 0)
- goto no_scroll;
- }
-
- if (value - _scrollX >= 30) {
- _scrollCount = 20;
- tmp = _scrollXMax - _scrollX;
- if (tmp < 20)
- _scrollCount = tmp;
- addVgaEvent(6, NULL, 0, 0); /* scroll event */
- }
- }
-no_scroll:;
-
- vcWriteVar(var, value);
-}
-
-void SimonEngine::vc41() {
- uint16 var = vcReadNextWord();
- int16 value = vcReadVar(var) - vcReadNextWord();
-
- if ((getGameType() == GType_SIMON2) && var == 15 && !getBitFlag(80)) {
- if (_scrollCount != 0) {
- if (_scrollCount < 0)
- goto no_scroll;
- _scrollCount = 0;
- } else {
- if (_scrollFlag != 0)
- goto no_scroll;
- }
-
- if ((uint16)(value - _scrollX) < 11) {
- _scrollCount = -20;
- if (_scrollX < 20)
- _scrollCount = -_scrollX;
- addVgaEvent(6, NULL, 0, 0); /* scroll event */
- }
- }
-no_scroll:;
-
- vcWriteVar(var, value);
-}
-
-void SimonEngine::vc42_delayIfNotEQ() {
- uint16 val = vcReadVar(vcReadNextWord());
- if (val != vcReadNextWord()) {
-
- addVgaEvent(_frameRate + 1, _vcPtr - 4, _vgaCurSpriteId, _vgaCurZoneNum);
- _vcPtr = (byte *)&_vc_get_out_of_code;
- }
-}
-
-void SimonEngine::vc43_skipIfBitClear() {
- if (!getBitFlag(vcReadNextWord())) {
- vcSkipNextInstruction();
- }
-}
-
-void SimonEngine::vc44_skipIfBitSet() {
- if (getBitFlag(vcReadNextWord())) {
- vcSkipNextInstruction();
- }
-}
-
-void SimonEngine::vc45_setSpriteX() {
- if (getGameType() == GType_WW) {
- //FIXME
- vcReadNextWord();
- vcReadNextWord();
- } else {
- VgaSprite *vsp = findCurSprite();
- vsp->x = vcReadVar(vcReadNextWord());
- _vgaSpriteChanged++;
- }
-}
-
-void SimonEngine::vc46_setSpriteY() {
- VgaSprite *vsp = findCurSprite();
- vsp->y = vcReadVar(vcReadNextWord());
- _vgaSpriteChanged++;
-}
-
-void SimonEngine::vc47_addToVar() {
- if (getGameType() == GType_WW) {
- //FIXME
- vcReadNextWord();
- } else {
- uint16 var = vcReadNextWord();
- vcWriteVar(var, vcReadVar(var) + vcReadVar(vcReadNextWord()));
- }
-}
-
-void SimonEngine::vc48_setPathFinder() {
- uint16 a = (uint16)_variableArrayPtr[12];
- const uint16 *p = _pathFindArray[a - 1];
-
- if (getGameType() == GType_WW) {
- //FIXME
- vcReadNextWord();
- } else if (getGameType() == GType_FF || getGameType() == GType_PP) {
- VgaSprite *vsp = findCurSprite();
- int16 x, y, ydiff;
- int16 x1, y1, x2, y2;
- uint pos = 0;
-
- x = vsp->x;
- while (x >= (int16)readUint16Wrapper(p + 2)) {
- p += 2;
- pos++;
- }
-
- x1 = readUint16Wrapper(p);
- y1 = readUint16Wrapper(p + 1);
- x2 = readUint16Wrapper(p + 2);
- y2 = readUint16Wrapper(p + 3);
-
- if (x2 != 9999) {
- ydiff = y2 - y1;
- if (ydiff < 0) {
- ydiff = -ydiff;
- x = vsp->x & 7;
- ydiff *= x;
- ydiff /= 8;
- ydiff = -ydiff;
- } else {
- x = vsp->x & 7;
- ydiff *= x;
- ydiff /= 8;
- }
- y1 += ydiff;
- }
-
- y = vsp->y;
- vsp->y = y1;
- checkScrollY(y1 - y, y1);
-
- _variableArrayPtr[11] = x1;
- _variableArrayPtr[13] = pos;
- } else {
- uint b = (uint16)_variableArray[13];
- p += b * 2 + 1;
- int c = _variableArray[14];
-
- int step;
- int y1, y2;
- int16 *vp;
-
- step = 2;
- if (c < 0) {
- c = -c;
- step = -2;
- }
-
- vp = &_variableArray[20];
-
- do {
- y2 = readUint16Wrapper(p);
- p += step;
- y1 = readUint16Wrapper(p) - y2;
-
- vp[0] = y1 / 2;
- vp[1] = y1 - (y1 / 2);
-
- vp += 2;
- } while (--c);
- }
-}
-
-void SimonEngine::setBitFlag(uint bit, bool value) {
- uint16 *bits = &_bitArray[bit / 16];
- *bits = (*bits & ~(1 << (bit & 15))) | (value << (bit & 15));
-}
-
-bool SimonEngine::getBitFlag(uint bit) {
- uint16 *bits = &_bitArray[bit / 16];
- return (*bits & (1 << (bit & 15))) != 0;
-}
-
-void SimonEngine::vc49_setBit() {
- uint16 bit = vcReadNextWord();
- if (getGameType() == GType_FF && bit == 82) {
- _variableArrayPtr = _variableArray2;
- }
- setBitFlag(bit, true);
-}
-
-void SimonEngine::vc50_clearBit() {
- uint16 bit = vcReadNextWord();
- if (getGameType() == GType_FF && bit == 82) {
- _variableArrayPtr = _variableArray;
- }
- setBitFlag(bit, false);
-}
-
-void SimonEngine::vc51_enableBox() {
- enableBox(vcReadNextWord());
-}
-
-void SimonEngine::vc52_playSound() {
- bool ambient = false;
-
- uint16 sound = vcReadNextWord();
- if (sound >= 0x8000) {
- ambient = true;
- sound = -sound;
- }
-
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- int16 pan = vcReadNextWord();
- int16 vol = vcReadNextWord();
-
- if (ambient)
- loadSound(sound, pan, vol, 2);
- else
- loadSound(sound, pan, vol, 1);
- } else if (getGameType() == GType_SIMON2) {
- if (ambient)
- _sound->playAmbient(sound);
- else
- _sound->playEffects(sound);
- } else if (getFeatures() & GF_TALKIE) {
- _sound->playEffects(sound);
- } else if (getGameId() == GID_SIMON1DOS) {
- playSting(sound);
- }
-}
-
-void SimonEngine::vc53_panSFX() {
- VgaSprite *vsp = findCurSprite();
- int pan;
-
- uint16 sound = vcReadNextWord();
- int16 xoffs = vcReadNextWord();
- int16 vol = vcReadNextWord();
-
- pan = (vsp->x - _scrollX + xoffs) * 8 - 2560;
- if (pan < -10000)
- pan = -10000;
- if (pan > 10000)
- pan = 10000;
-
- loadSound(sound, 0, vol, 1);
-
- if (xoffs != 2)
- xoffs |= 0x10;
-
- addVgaEvent(10, NULL, _vgaCurSpriteId, _vgaCurZoneNum, xoffs); /* pan event */
- debug(0, "vc53_panSFX: snd %d xoffs %d vol %d", sound, xoffs, vol);
-}
-
-void SimonEngine::vc54_no_op() {
- /* unused */
- _vcPtr += 6;
-}
-
-void SimonEngine::vc55_moveBox() {
- HitArea *ha = _hitAreas;
- uint count = ARRAYSIZE(_hitAreas);
- uint16 id = vcReadNextWord();
- int16 x = vcReadNextWord();
- int16 y = vcReadNextWord();
-
- for (;;) {
- if (ha->id == id) {
- ha->x += x;
- ha->y += y;
- break;
- }
- ha++;
- if (!--count)
- break;
- }
-
- _needHitAreaRecalc++;
-}
-
-void SimonEngine::vc56_delay() {
- if (getGameType() == GType_WW) {
- byte *src = _curVgaFile2 + 32;
- byte *dst = getBackBuf();
-
- uint8 palette[1024];
- for (int i = 0; i < 256; i++) {
- palette[i * 4 + 0] = *src++ * 4;
- palette[i * 4 + 1] = *src++ * 4;
- palette[i * 4 + 2] = *src++ * 4;
- palette[i * 4 + 3] = 0;
- }
-
- _system->setPalette(palette, 0, 256);
- memcpy(dst, src, _screenHeight * _screenWidth);
- } else {
- uint16 num = vcReadVarOrWord() * _frameRate;
-
- addVgaEvent(num + _vgaBaseDelay, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum);
- _vcPtr = (byte *)&_vc_get_out_of_code;
- }
-}
-
-void SimonEngine::vc57_blackPalette() {
- if (getGameType() == GType_WW) {
- uint8 palette[1024];
- memset(palette, 0, sizeof(palette));
- _system->setPalette(palette, 0, 256);
- }
-}
-
-void SimonEngine::vc58() {
- if (getGameType() == GType_WW)
- return;
-
- uint16 sprite = _vgaCurSpriteId;
- uint16 file = _vgaCurZoneNum;
- const byte *vcPtrOrg;
- uint16 tmp;
-
- _vgaCurZoneNum = vcReadNextWord();
- _vgaCurSpriteId = vcReadNextWord();
-
- tmp = to16Wrapper(vcReadNextWord());
-
- vcPtrOrg = _vcPtr;
- _vcPtr = (byte *)&tmp;
- vc23_setSpritePriority();
-
- _vcPtr = vcPtrOrg;
- _vgaCurSpriteId = sprite;
- _vgaCurZoneNum = file;
-}
-
-void SimonEngine::vc59() {
- if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
- uint16 file = vcReadNextWord();
- uint16 start = vcReadNextWord();
- uint16 end = vcReadNextWord() + 1;
-
- do {
- vc_kill_sprite(file, start);
- } while (++start != end);
- } else if (getGameType() == GType_SIMON1) {
- if (!_sound->isVoiceActive())
- vcSkipNextInstruction();
- } else {
- // Skip if not EGA
- vcSkipNextInstruction();
- }
-}
-
-void SimonEngine::vc_kill_sprite(uint file, uint sprite) {
- uint16 old_sprite_id, old_cur_file_id;
- VgaSleepStruct *vfs;
- VgaSprite *vsp;
- VgaTimerEntry *vte;
- const byte *vcPtrOrg;
-
- old_sprite_id = _vgaCurSpriteId;
- old_cur_file_id = _vgaCurZoneNum;
- vcPtrOrg = _vcPtr;
-
- _vgaCurZoneNum = file;
- _vgaCurSpriteId = sprite;
-
- vfs = _vgaSleepStructs;
- while (vfs->ident != 0) {
- if (vfs->sprite_id == _vgaCurSpriteId && ((getGameType() == GType_SIMON1) || vfs->cur_vga_file == _vgaCurZoneNum)) {
- while (vfs->ident != 0) {
- memcpy(vfs, vfs + 1, sizeof(VgaSleepStruct));
- vfs++;
- }
- break;
- }
- vfs++;
- }
-
- vsp = findCurSprite();
- if (vsp->id) {
- vc25_halt_sprite();
-
- vte = _vgaTimerList;
- while (vte->delay != 0) {
- if (vte->sprite_id == _vgaCurSpriteId && ((getGameType() == GType_SIMON1) || vte->cur_vga_file == _vgaCurZoneNum)) {
- deleteVgaEvent(vte);
- break;
- }
- vte++;
- }
- }
-
- _vgaCurZoneNum = old_cur_file_id;
- _vgaCurSpriteId = old_sprite_id;
- _vcPtr = vcPtrOrg;
-}
-
-void SimonEngine::vc60_killSprite() {
- uint16 zoneNum;
-
- if (getGameType() == GType_SIMON1) {
- zoneNum = _vgaCurZoneNum;
- } else {
- zoneNum = vcReadNextWord();
- }
- uint16 sprite = vcReadNextWord();
- vc_kill_sprite(zoneNum, sprite);
-}
-
-void SimonEngine::vc61_setMaskImage() {
- if (getGameType() == GType_WW) {
- // FIXME
- vcReadVarOrWord();
- } else {
- VgaSprite *vsp = findCurSprite();
-
- vsp->image = vcReadVarOrWord();
- vsp->x += vcReadNextWord();
- vsp->y += vcReadNextWord();
- vsp->flags = kDFMasked | kDFUseFrontBuf;
-
- _vgaSpriteChanged++;
- }
-}
-
-void SimonEngine::vc62_fastFadeOut() {
- vc29_stopAllSounds();
-
- if (!_fastFadeOutFlag) {
- uint i, fadeSize, fadeCount;
-
- if (getGameType() != GType_WW)
- _fastFadeOutFlag = true;
-
- _fastFadeCount = 256;
- if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
- if (_windowNum == 4)
- _fastFadeCount = 208;
- }
-
- memcpy(_videoBuf1, _currentPalette, _fastFadeCount * 4);
-
- if ((getGameType() == GType_FF || getGameType() == GType_PP) && !getBitFlag(75)) {
- fadeCount = 32;
- fadeSize = 8;
- } else {
- fadeCount = 4;
- fadeSize = 64;
- }
-
- for (i = fadeCount; i != 0; --i) {
- paletteFadeOut(_videoBuf1, _fastFadeCount, fadeSize);
- _system->setPalette(_videoBuf1, 0, _fastFadeCount);
- delay(5);
- }
-
- if (getGameType() == GType_SIMON1) {
- uint16 params[5]; /* parameters to vc10_draw */
- VgaSprite *vsp;
- VgaPointersEntry *vpe;
- const byte *vcPtrOrg = _vcPtr;
-
- vsp = _vgaSprites;
- while (vsp->id != 0) {
- if (vsp->id == 128) {
- byte *old_file_1 = _curVgaFile1;
- byte *old_file_2 = _curVgaFile2;
- uint palmode = _windowNum;
-
- vpe = &_vgaBufferPointers[vsp->zoneNum];
- _curVgaFile1 = vpe->vgaFile1;
- _curVgaFile2 = vpe->vgaFile2;
- _windowNum = vsp->windowNum;
-
- params[0] = READ_BE_UINT16(&vsp->image);
- params[1] = READ_BE_UINT16(&vsp->palette);
- params[2] = READ_BE_UINT16(&vsp->x);
- params[3] = READ_BE_UINT16(&vsp->y);
- params[4] = READ_BE_UINT16(&vsp->flags);
- _vcPtr = (byte *)params;
- vc10_draw();
-
- _windowNum = palmode;
- _curVgaFile1 = old_file_1;
- _curVgaFile2 = old_file_2;
- break;
- }
- vsp++;
- }
- _vcPtr = vcPtrOrg;
- }
-
- // Allow one section of Simon the Sorcerer 1 introduction to be displayed
- // in lower half of screen
- if ((getGameType() == GType_SIMON1) && (_subroutine == 2923 || _subroutine == 2926)) {
- dx_clear_surfaces(200);
- } else if (getGameType() == GType_FF || getGameType() == GType_PP) {
- dx_clear_surfaces(480);
- } else {
- dx_clear_surfaces(_windowNum == 4 ? 134 : 200);
- }
- }
- if (getGameType() == GType_SIMON2) {
- if (_nextMusicToPlay != -1)
- loadMusic(_nextMusicToPlay);
- }
-}
-
-void SimonEngine::vc63_fastFadeIn() {
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- _fastFadeInFlag = 256;
- } else {
- _fastFadeInFlag = 208;
- if (_windowNum != 4) {
- _fastFadeInFlag = 256;
- }
- }
- _fastFadeOutFlag = false;
-}
-
-void SimonEngine::vc64_skipIfSpeechEnded() {
- if ((getGameType() == GType_SIMON2 && _subtitles && _language != Common::HB_ISR) ||
- !_sound->isVoiceActive()) {
- vcSkipNextInstruction();
- }
-}
-
-void SimonEngine::vc65_slowFadeIn() {
- _fastFadeInFlag = 624;
- _fastFadeCount = 208;
- if (_windowNum != 4) {
- _fastFadeInFlag = 768;
- _fastFadeCount = 256;
- }
- _fastFadeInFlag |= 0x8000;
- _fastFadeOutFlag = false;
-}
-
-void SimonEngine::vc66_skipIfNotEqual() {
- uint16 a = vcReadNextWord();
- uint16 b = vcReadNextWord();
-
- if (vcReadVar(a) != vcReadVar(b))
- vcSkipNextInstruction();
-}
-
-void SimonEngine::vc67_skipIfGE() {
- uint16 a = vcReadNextWord();
- uint16 b = vcReadNextWord();
-
- if (vcReadVar(a) >= vcReadVar(b))
- vcSkipNextInstruction();
-}
-
-void SimonEngine::vc68_skipIfLE() {
- uint16 a = vcReadNextWord();
- uint16 b = vcReadNextWord();
-
- if (vcReadVar(a) <= vcReadVar(b))
- vcSkipNextInstruction();
-}
-
-void SimonEngine::vc69_playTrack() {
- int16 track = vcReadNextWord();
- int16 loop = vcReadNextWord();
-
- // Jamieson630:
- // This is a "play track". The original
- // design stored the track to play if one was
- // already in progress, so that the next time a
- // "fill MIDI stream" event occured, the MIDI
- // player would find the change and switch
- // tracks. We use a different architecture that
- // allows for an immediate response here, but
- // we'll simulate the variable changes so other
- // scripts don't get thrown off.
- // NOTE: This opcode looks very similar in function
- // to vc72(), except that vc72() may allow for
- // specifying a non-valid track number (999 or -1)
- // as a means of stopping what music is currently
- // playing.
- midi.setLoop(loop != 0);
- midi.startTrack(track);
-}
-
-void SimonEngine::vc70_queueMusic() {
- // Simon2
- uint16 track = vcReadNextWord();
- uint16 loop = vcReadNextWord();
-
- // Jamieson630:
- // This sets the "on end of track" action.
- // It specifies whether to loop the current
- // track and, if not, whether to switch to
- // a different track upon completion.
- if (track != 0xFFFF && track != 999)
- midi.queueTrack(track, loop != 0);
- else
- midi.setLoop(loop != 0);
-}
-
-void SimonEngine::vc71_checkMusicQueue() {
- // Jamieson630:
- // This command skips the next instruction
- // unless (1) there is a track playing, AND
- // (2) there is a track queued to play after it.
- if (!midi.isPlaying (true))
- vcSkipNextInstruction();
-}
-
-void SimonEngine::vc72_play_track_2() {
- // Jamieson630:
- // This is a "play or stop track". Note that
- // this opcode looks very similar in function
- // to vc69(), except that this opcode may allow
- // for specifying a track of 999 or -1 in order to
- // stop the music. We'll code it that way for now.
-
- // NOTE: It's possible that when "stopping" a track,
- // we're supposed to just go on to the next queued
- // track, if any. Must find out if there is ANY
- // case where this is used to stop a track in the
- // first place.
-
- int16 track = vcReadNextWord();
- int16 loop = vcReadNextWord();
-
- if (track == -1 || track == 999) {
- midi.stop();
- } else {
- midi.setLoop (loop != 0);
- midi.startTrack (track);
- }
-}
-
-void SimonEngine::vc73_setMark() {
- _marks |= (1 << vcReadNextWord());
-}
-
-void SimonEngine::vc74_clearMark() {
- _marks &= ~(1 << vcReadNextWord());
-}
-
-int SimonEngine::getScale(int16 y, int16 x) {
- int16 z;
-
- if (y > _baseY) {
- return((int16)(x * (1 + ((y - _baseY) * _scale))));
- } else {
- if (x == 0)
- return(0);
- if (x < 0) {
- z = ((int16)((x * (1 - ((_baseY - y)* _scale))) - 0.5));
- if (z >- 2)
- return(-2);
- return(z);
- }
-
- z = ((int16)((x * (1 - ((_baseY - y) * _scale))) + 0.5));
- if (z < 2)
- return(2);
-
- return(z);
- }
-}
-
-void SimonEngine::vc75_setScale() {
- _baseY = vcReadNextWord();
- _scale = (float)vcReadNextWord() / 1000000.;
-}
-
-void SimonEngine::vc76_setScaleXOffs() {
- VgaSprite *vsp = findCurSprite();
-
- vsp->image = vcReadNextWord();
- int16 x = vcReadNextWord();
- uint16 var = vcReadNextWord();
-
- vsp->x += getScale(vsp->y, x);
- _variableArrayPtr[var] = vsp->x;
-
- checkScrollX(x, vsp->x);
-
- vsp->flags = kDFScaled;
-}
-
-void SimonEngine::vc77_setScaleYOffs() {
- VgaSprite *vsp = findCurSprite();
-
- vsp->image = vcReadNextWord();
- int16 y = vcReadNextWord();
- uint16 var = vcReadNextWord();
-
- vsp->y += getScale(vsp->y, y);
- _variableArrayPtr[var] = vsp->y;
-
- if (y != 0)
- checkScrollY(y, vsp->y);
-
- vsp->flags = kDFScaled;
-}
-
-void SimonEngine::vc78_computeXY() {
- VgaSprite *vsp = findCurSprite();
-
- uint16 a = (uint16)_variableArrayPtr[12];
- uint16 b = (uint16)_variableArrayPtr[13];
-
- const uint16 *p = _pathFindArray[a - 1];
- p += b * 2;
-
- uint16 posx = readUint16Wrapper(p);
- _variableArrayPtr[15] = posx;
- vsp->x = posx;
-
- uint16 posy = readUint16Wrapper(p + 1);
- _variableArrayPtr[16] = posy;
- vsp->y = posy;
-
- setBitFlag(85, false);
- if (getBitFlag(74)) {
- centreScroll();
- }
-}
-
-void SimonEngine::vc79_computePosNum() {
- uint a = (uint16)_variableArrayPtr[12];
- const uint16 *p = _pathFindArray[a - 1];
- uint pos = 0;
-
- int16 y = _variableArrayPtr[16];
- while (y >= (int16)readUint16Wrapper(p + 1)) {
- p += 2;
- pos++;
- }
-
- _variableArrayPtr[13] = pos;
-}
-
-void SimonEngine::vc80_setOverlayImage() {
- VgaSprite *vsp = findCurSprite();
-
- vsp->image = vcReadVarOrWord();
-
- vsp->x += vcReadNextWord();
- vsp->y += vcReadNextWord();
- vsp->flags = kDFOverlayed;
-
- _vgaSpriteChanged++;
-}
-
-void SimonEngine::vc81_setRandom() {
- uint16 var = vcReadNextWord();
- uint16 value = vcReadNextWord();
-
- _variableArray[var] = _rnd.getRandomNumber(value - 1);
-}
-
-void SimonEngine::vc82_getPathValue() {
- uint8 val;
-
- uint16 var = vcReadNextWord();
-
- if (getBitFlag(82)) {
- val = _pathValues1[_GPVCount1++];
- } else {
- val = _pathValues[_GPVCount++];
- }
-
- vcWriteVar(var, val);
-}
-
-void SimonEngine::vc83_playSoundLoop() {
- uint16 sound = vcReadNextWord();
- int16 vol = vcReadNextWord();
- int16 pan = vcReadNextWord();
-
- loadSound(sound, pan, vol, 3);
-}
-
-void SimonEngine::vc84_stopSoundLoop() {
- _sound->stopSfx5();
-}
-
-// Scrolling functions for Feeble Files
-void SimonEngine::checkScrollX(int16 x, int16 xpos) {
- if (_scrollXMax == 0 || getBitFlag(80) || getBitFlag(82) || x == 0)
- return;
-
- int16 tmp;
- if (x > 0) {
- if (_scrollCount != 0) {
- if (_scrollCount >= 0)
- return;
- _scrollCount = 0;
- } else {
- if (_scrollFlag != 0)
- return;
- }
-
- if (xpos - _scrollX >= 480) {
- _scrollCount = 320;
- tmp = _scrollXMax - _scrollX;
- if (tmp < 320)
- _scrollCount = tmp;
- }
- } else {
- if (_scrollCount != 0) {
- if (_scrollCount < 0)
- return;
- _scrollCount = 0;
- } else {
- if (_scrollFlag != 0)
- return;
- }
-
- if (xpos - _scrollX < 161) {
- _scrollCount = -320;
- if (_scrollX < 320)
- _scrollCount = -_scrollX;
- }
- }
-}
-
-void SimonEngine::checkScrollY(int16 y, int16 ypos) {
- if (_scrollYMax == 0 || getBitFlag(80))
- return;
-
- int16 tmp;
- if (y >= 0) {
- if (_scrollCount != 0) {
- if (_scrollCount >= 0)
- return;
- } else {
- if (_scrollFlag != 0)
- return;
- }
-
- if (ypos - _scrollY >= 440) {
- _scrollCount = 240;
- tmp = _scrollYMax - _scrollY;
- if (tmp < 240)
- _scrollCount = tmp;
- }
- } else {
- if (_scrollCount != 0) {
- if (_scrollCount < 0)
- return;
- } else {
- if (_scrollFlag != 0)
- return;
- }
-
- if (ypos - _scrollY < 100) {
- _scrollCount = -240;
- if (_scrollY < 240)
- _scrollCount = -_scrollY;
- }
- }
-}
-
-void SimonEngine::centreScroll() {
- int16 x, y, tmp;
-
- if (_scrollXMax != 0) {
- _scrollCount = 0;
- x = _variableArray[15] - _scrollX;
- if (x < 17 || (getBitFlag(85) && x < 320)) {
- x -= 320;
- if (_scrollX < -x)
- x = -_scrollX;
- _scrollCount = x;
- } else if ((getBitFlag(85) && x >= 320) || x >= 624) {
- x -= 320;
- tmp = _scrollXMax - _scrollX;
- if (tmp < x)
- x = tmp;
- _scrollCount = x;
- }
- } else if (_scrollYMax != 0) {
- _scrollCount = 0;
- y = _variableArray[16] - _scrollY;
- if (y < 30) {
- y -= 240;
- if (_scrollY < -y)
- y = -_scrollY;
- _scrollCount = y;
- } else if (y >= 460) {
- y -= 240;
- tmp = _scrollYMax - _scrollY;
- if (tmp < y)
- y = tmp;
- _scrollCount = y;
- }
- }
-}
-
-} // End of namespace Simon