diff options
Diffstat (limited to 'engines/sludge/CommonCode/functionlist.h')
-rw-r--r-- | engines/sludge/CommonCode/functionlist.h | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/engines/sludge/CommonCode/functionlist.h b/engines/sludge/CommonCode/functionlist.h new file mode 100644 index 0000000000..3d98553129 --- /dev/null +++ b/engines/sludge/CommonCode/functionlist.h @@ -0,0 +1,175 @@ +/* +This is the list of the built in functions + +true or false states if it's a used function +in the current version of the engine, +but that value currently isn't used anywhere +*/ + +FUNC(true, say) +FUNC(true, skipSpeech) +FUNC(true, statusText) +FUNC(true, pause) +FUNC(true, onLeftMouse) +FUNC(true, onRightMouse) +FUNC(true, setCursor) +FUNC(true, addOverlay) +FUNC(true, addCharacter) +FUNC(true, playSound) +FUNC(true, getMouseX) +FUNC(true, getMouseY) +FUNC(true, addScreenRegion) +FUNC(true, onMoveMouse) +FUNC(true, onFocusChange) +FUNC(true, getOverObject) +FUNC(true, blankScreen) +FUNC(true, moveCharacter) +FUNC(true, onKeyboard) +FUNC(true, getObjectX) +FUNC(true, getObjectY) +FUNC(true, random) +FUNC(true, spawnSub) +FUNC(true, blankArea) +FUNC(true, hideCharacter) +FUNC(true, showCharacter) +FUNC(true, callEvent) +FUNC(true, removeScreenRegion) +FUNC(true, animate) +FUNC(true, turnCharacter) +FUNC(true, removeAllCharacters) +FUNC(true, removeAllScreenRegions) +FUNC(true, setScale) +FUNC(true, newStack) +FUNC(true, pushToStack) +FUNC(true, popFromStack) +FUNC(true, clearStatus) +FUNC(true, addStatus) +FUNC(true, removeLastStatus) +FUNC(true, lightStatus) +FUNC(true, getStatusText) +FUNC(true, setStatusColour) +FUNC(true, deleteFromStack) +FUNC(true, freeze) +FUNC(true, unfreeze) +FUNC(true, pasteImage) +FUNC(true, copyStack) +FUNC(true, completeTimers) +FUNC(true, setCharacterDrawMode) +FUNC(true, anim) +FUNC(true, costume) +FUNC(true, pickOne) +FUNC(true, setCostume) +FUNC(true, wait) +FUNC(true, somethingSpeaking) +FUNC(true, substring) +FUNC(true, stringLength) +FUNC(true, darkBackground) +FUNC(true, saveGame) +FUNC(true, loadGame) +FUNC(true, quitGame) +FUNC(true, rename) +FUNC(true, stackSize) +FUNC(true, pasteString) +FUNC(true, startMusic) +FUNC(true, setDefaultMusicVolume) +FUNC(true, setMusicVolume) +FUNC(true, stopMusic) +FUNC(true, stopSound) +FUNC(true, setFont) +FUNC(true, alignStatus) +FUNC(true, showFloor) +FUNC(true, showBoxes) +FUNC(true, positionStatus) +FUNC(true, setFloor) +FUNC(true, forceCharacter) +FUNC(true, jumpCharacter) +FUNC(true, peekStart) +FUNC(true, peekEnd) +FUNC(true, enqueue) +FUNC(true, setZBuffer) +FUNC(true, getMatchingFiles) +FUNC(true, inFont) +FUNC(true, onLeftMouseUp) +FUNC(true, onRightMouseUp) +FUNC(true, loopSound) +FUNC(true, removeCharacter) +FUNC(true, stopCharacter) +FUNC(true, launch) +FUNC(true, howFrozen) +FUNC(true, setPasteColour) +FUNC(true, setLitStatusColour) +FUNC(true, fileExists) +FUNC(true, floatCharacter) +FUNC(true, cancelSub) +FUNC(true, setCharacterWalkSpeed) +FUNC(true, deleteAllFromStack) +FUNC(true, setCharacterExtra) +FUNC(true, mixOverlay) +FUNC(true, pasteCharacter) +FUNC(true, setSceneDimensions) +FUNC(true, aimCamera) +FUNC(true, getMouseScreenX) +FUNC(true, getMouseScreenY) +FUNC(true, setDefaultSoundVolume) +FUNC(true, setSoundVolume) +FUNC(true, setSoundLoopPoints) +FUNC(true, setSpeechMode) +FUNC(true, setLightMap) +FUNC(true, think) +FUNC(true, getCharacterDirection) +FUNC(true, isCharacter) +FUNC(true, isScreenRegion) +FUNC(true, isMoving) +FUNC(true, deleteFile) +FUNC(true, renameFile) +FUNC(true, hardScroll) +FUNC(true, stringWidth) +FUNC(true, setSpeechSpeed) +FUNC(true, normalCharacter) +FUNC(true, fetchEvent) +FUNC(true, transitionLevel) +FUNC(true, spinCharacter) +FUNC(true, setFontSpacing) +FUNC(true, burnString) +FUNC(true, captureAllKeys) +FUNC(true, cacheSound) +FUNC(true, setCharacterSpinSpeed) +FUNC(true, transitionMode) +FUNC(false, _rem_movieStart) +FUNC(false, _rem_movieAbort) +FUNC(false, _rem_moviePlaying) +FUNC(false, _rem_updateDisplay) +FUNC(true, getSoundCache) +FUNC(true, saveCustomData) +FUNC(true, loadCustomData) +FUNC(true, setCustomEncoding) +FUNC(true, freeSound) +FUNC(true, parallaxAdd) +FUNC(true, parallaxClear) +FUNC(true, setBlankColour) +FUNC(true, setBurnColour) +FUNC(true, getPixelColour) +FUNC(true, makeFastArray) +FUNC(true, getCharacterScale) +FUNC(true, getLanguageID) +FUNC(false, _rem_launchWith) +FUNC(true, getFramesPerSecond) +FUNC(true, showThumbnail) +FUNC(true, setThumbnailSize) +FUNC(true, hasFlag) +FUNC(true, snapshotGrab) +FUNC(true, snapshotClear) +FUNC(true, bodgeFilenames) +FUNC(false, _rem_registryGetString) +FUNC(true, quitWithFatalError) +FUNC(true, _rem_setCharacterAA) +FUNC(true, _rem_setMaximumAA) +FUNC(true, setBackgroundEffect) +FUNC(true, doBackgroundEffect) +FUNC(true, setCharacterAngleOffset) +FUNC(true, setCharacterTransparency) +FUNC(true, setCharacterColourise) +FUNC(true, zoomCamera) +FUNC(true, playMovie) +FUNC(true, stopMovie) +FUNC(true, pauseMovie) |