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Diffstat (limited to 'engines/sludge/backdrop.cpp')
-rw-r--r--engines/sludge/backdrop.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/engines/sludge/backdrop.cpp b/engines/sludge/backdrop.cpp
index ed7177035e..bb840b3497 100644
--- a/engines/sludge/backdrop.cpp
+++ b/engines/sludge/backdrop.cpp
@@ -19,7 +19,6 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-
#if 0
#if defined __unix__ && !(defined __APPLE__)
#include <png.h>
@@ -54,11 +53,12 @@
#include "talk.h"
#include "sludger.h"
#include "statusba.h"
-
+#include "variable.h"
#include "CommonCode/version.h"
-extern inputType input;
+namespace Sludge {
+extern inputType input;
bool freeze();
void unfreeze(bool); // Because FREEZE.H needs a load of other includes
@@ -96,7 +96,7 @@ void nosnapshot() {
#endif
}
-#if ALLOW_FILE
+#if 0
void saveSnapshot(FILE *fp) {
if (snapshotTextureName) {
fputc(1, fp); // 1 for snapshot follows
@@ -157,7 +157,7 @@ bool snapshot() {
return true;
}
-#if ALLOW_FILE
+#if 0
bool restoreSnapshot(FILE *fp) {
unsigned int picWidth = get2bytes(fp);
unsigned int picHeight = get2bytes(fp);
@@ -304,7 +304,7 @@ bool resizeBackdrop(int x, int y) {
void loadBackDrop(int fileNum, int x, int y) {
setResourceForFatal(fileNum);
-#if ALLOW_FILE
+#if 0
if (! openFileFromNum(fileNum)) {
fatal("Can't load overlay image");
return;
@@ -322,7 +322,7 @@ void loadBackDrop(int fileNum, int x, int y) {
}
void mixBackDrop(int fileNum, int x, int y) {
-#if ALLOW_FILE
+#if 0
setResourceForFatal(fileNum);
if (! openFileFromNum(fileNum)) {
fatal("Can't load overlay image");
@@ -623,7 +623,7 @@ void drawBackDrop() {
bool loadLightMap(int v) {
int newPicWidth, newPicHeight;
-#if ALLOW_FILE
+#if 0
setResourceForFatal(v);
if (! openFileFromNum(v)) return fatal("Can't open light map.");
long file_pointer = ftell(bigDataFile);
@@ -764,9 +764,9 @@ bool loadLightMap(int v) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-#endif
- texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, newPicWidth, newPicHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightMap.data, lightMap.name);
+ texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, newPicWidth, newPicHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightMap.data, lightMap.name);
+#endif
finishAccess();
#endif
@@ -816,7 +816,7 @@ void reloadParallaxTextures() {
bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY) {
-#if ALLOW_FILE
+#if 0
setResourceForFatal(v);
if (! openFileFromNum(v)) return fatal("Can't open parallax image");
@@ -1004,7 +1004,7 @@ bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY)
extern int viewportOffsetX, viewportOffsetY;
-#if ALLOW_FILE
+#if 0
bool loadHSI(FILE *fp, int x, int y, bool reserve) {
int t1, t2, n;
@@ -1751,3 +1751,5 @@ bool getRGBIntoStack(unsigned int x, unsigned int y, stackHandler *sH) {
#endif
return true;
}
+
+} // End of namespace Sludge