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Diffstat (limited to 'engines/sludge/backdrop.h')
-rw-r--r-- | engines/sludge/backdrop.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/sludge/backdrop.h b/engines/sludge/backdrop.h new file mode 100644 index 0000000000..97d3377504 --- /dev/null +++ b/engines/sludge/backdrop.h @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SLUDGE_BACKDROP_H +#define SLUDGE_BACKDROP_H + +#if 0 +#if !defined(HAVE_GLES2) +#include "GLee.h" +#else +#include <GLES2/gl2.h> +#endif +#endif + +#include "variable.h" +#include "graphics.h" + +enum { + LIGHTMAPMODE_NONE = -1, + LIGHTMAPMODE_HOTSPOT, + LIGHTMAPMODE_PIXEL, + LIGHTMAPMODE_NUM +}; + +extern unsigned int winWidth, winHeight, sceneWidth, sceneHeight; +extern int lightMapMode; + + +struct parallaxLayer { +#if 0 + GLubyte *texture; + GLuint textureName; +#endif + int width, height, speedX, speedY; + bool wrapS, wrapT; + unsigned short fileNum, fractionX, fractionY; + int cameraX, cameraY; + parallaxLayer *next; + parallaxLayer *prev; +}; + +bool resizeBackdrop(int x, int y); +void killBackDrop(); +void loadBackDrop(int fileNum, int x, int y); +void mixBackDrop(int fileNum, int x, int y); +void drawBackDrop(); +void blankScreen(int x1, int y1, int x2, int y2); +void darkScreen(); +#if ALLOW_FILE +void saveHSI(FILE *writer); +void saveCoreHSI(FILE *writer, GLuint texture, int w, int h); +bool loadHSI(FILE *fp, int, int, bool); +bool mixHSI(FILE *fp, int x = 0, int y = 0); +#endif +void drawHorizontalLine(unsigned int, unsigned int, unsigned int); +void drawVerticalLine(unsigned int, unsigned int, unsigned int); +void hardScroll(int distance); +bool getRGBIntoStack(unsigned int x, unsigned int y, stackHandler *sH); + +// Also the light map stuff + +void killLightMap(); +bool loadLightMap(int v); + +#if 0 +extern texture lightMap; +#endif + +// And background parallax scrolling + +void killParallax(); +bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY); +#if 0 +void saveParallaxRecursive(parallaxLayer *me, FILE *fp); +#endif +void reloadParallaxTextures(); + +void nosnapshot(); +bool snapshot(); +#if ALLOW_FILE +void saveSnapshot(FILE *fp); +bool restoreSnapshot(FILE *fp); +#endif +#endif |