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-rw-r--r--engines/sludge/debug.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/sludge/debug.cpp b/engines/sludge/debug.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if 0
+#include <stdarg.h>
+#endif
+
+#include "allfiles.h"
+#include "debug.h"
+#include "language.h"
+
+void debugOut(const char *a, ...) {
+ if (! gameSettings.debugMode) return;
+
+ va_list argptr;
+ va_start(argptr, a);
+
+#if ALLOW_FILE
+#if defined __unix__ && !(defined __APPLE__)
+ vfprintf(stderr, a, argptr);
+#else
+ FILE *fp = fopen("debuggy.txt", "at");
+ if (fp) {
+ vfprintf(fp, a, argptr);
+ fclose(fp);
+ }
+#endif
+#endif
+}
+
+void debugHeader() {
+ debugOut("*** Engine compiled " __DATE__ " at " __TIME__ ".\n");
+}