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Diffstat (limited to 'engines/sludge/detection.cpp')
-rw-r--r-- | engines/sludge/detection.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/engines/sludge/detection.cpp b/engines/sludge/detection.cpp new file mode 100644 index 0000000000..8297165f73 --- /dev/null +++ b/engines/sludge/detection.cpp @@ -0,0 +1,98 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#include "common/debug.h" + +#include "engines/advancedDetector.h" + +#include "sludge/sludge.h" + +namespace Sludge { + +struct SludgeGameDescription { + ADGameDescription desc; + + int gameType; +}; + +int SludgeEngine::getGameType() const { return _gameDescription->gameType; } +const char *SludgeEngine::getGameId() const { return _gameDescription->desc.gameId;} +uint32 SludgeEngine::getFeatures() const { return _gameDescription->desc.flags; } +Common::Language SludgeEngine::getLanguage() const { return _gameDescription->desc.language; } + +} // End of namespace Sludge + +static const PlainGameDescriptor sludgeGames[] = { + { "sludge", "Sludge Game" }, + { "welcome", "Welcome Example" }, + { 0, 0 } +}; + +namespace Sludge { +static const SludgeGameDescription gameDescriptions[] = { + { + { + "welcome", + "", + AD_ENTRY1("Welcome.slg", "50445503761cf6684fe3270d0860a4c3"), + Common::EN_ANY, + Common::kPlatformUnknown, + ADGF_NO_FLAGS, + GUIO0() + }, + 0 + }, + + { AD_TABLE_END_MARKER, 0 } +}; + +} // End of namespace Sludge + +class SludgeMetaEngine : public AdvancedMetaEngine { +public: + SludgeMetaEngine() : AdvancedMetaEngine(Sludge::gameDescriptions, sizeof(Sludge::SludgeGameDescription), sludgeGames) { + _singleId = "sludge"; + _maxScanDepth = 1; + } + + virtual const char *getName() const { + return "Sludge Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Copyright (C) 2000-2014 Hungry Software and contributors"; + } + + + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const Sludge::SludgeGameDescription *gd = (const Sludge::SludgeGameDescription *)desc; + if (gd) { + *engine = new Sludge::SludgeEngine(syst, gd); + } + return gd != 0; + } +}; + +#if PLUGIN_ENABLED_DYNAMIC(SLUDGE) + REGISTER_PLUGIN_DYNAMIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine); +#else + REGISTER_PLUGIN_STATIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine); +#endif |