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-rw-r--r--engines/sludge/floor.cpp15
1 files changed, 6 insertions, 9 deletions
diff --git a/engines/sludge/floor.cpp b/engines/sludge/floor.cpp
index 6b8f7815af..dc40ec7ac5 100644
--- a/engines/sludge/floor.cpp
+++ b/engines/sludge/floor.cpp
@@ -25,14 +25,13 @@
#include "sludge/allfiles.h"
#include "sludge/newfatal.h"
#include "sludge/fileset.h"
+#include "sludge/graphics.h"
#include "sludge/moreio.h"
#include "sludge/sludge.h"
#include "sludge/floor.h"
namespace Sludge {
-extern Graphics::Surface backdropSurface;
-
flor *currentFloor = NULL;
bool pointInFloorPolygon(floorPolygon &floorPoly, int x, int y) {
@@ -107,7 +106,7 @@ bool initFloor() {
void killFloor() {
for (int i = 0; i < currentFloor->numPolygons; i++) {
- delete currentFloor->polygon[i].vertexID;
+ delete []currentFloor->polygon[i].vertexID;
delete currentFloor->matrix[i];
}
delete currentFloor->polygon;
@@ -252,13 +251,11 @@ void drawFloor() {
nV = currentFloor->polygon[i].numVertices;
if (nV > 1) {
for (j = 1; j < nV; j++) {
- backdropSurface.drawLine(currentFloor->vertex[currentFloor->polygon[i].vertexID[j - 1]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[j - 1]].y,
- currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].y,
- backdropSurface.format.ARGBToColor(255, 0, 0, 0));
+ g_sludge->_gfxMan->drawLine(currentFloor->vertex[currentFloor->polygon[i].vertexID[j - 1]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[j - 1]].y,
+ currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].y);
}
- backdropSurface.drawLine(currentFloor->vertex[currentFloor->polygon[i].vertexID[0]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[0]].y,
- currentFloor->vertex[currentFloor->polygon[i].vertexID[nV - 1]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[nV - 1]].y,
- backdropSurface.format.ARGBToColor(255, 0, 0, 0));
+ g_sludge->_gfxMan->drawLine(currentFloor->vertex[currentFloor->polygon[i].vertexID[0]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[0]].y,
+ currentFloor->vertex[currentFloor->polygon[i].vertexID[nV - 1]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[nV - 1]].y);
}
}
}