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-rw-r--r--engines/sludge/floor.h57
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diff --git a/engines/sludge/floor.h b/engines/sludge/floor.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef SLUDGE_FLOOR_H
+#define SLUDGE_FLOOR_H
+
+#ifdef _WIN32
+#include "windef.h"
+#endif
+
+struct floorPolygon {
+ int numVertices;
+ int *vertexID;
+};
+
+#ifndef _WIN32
+struct POINT {
+ int x;
+ int y;
+};
+#endif
+
+struct flor {
+ int originalNum;
+ POINT *vertex;
+ int numPolygons;
+ floorPolygon *polygon;
+ int * *matrix;
+};
+
+bool initFloor();
+void setFloorNull();
+bool setFloor(int fileNum);
+void drawFloor();
+int inFloor(int x, int y);
+bool getMatchingCorners(floorPolygon &, floorPolygon &, int &, int &);
+bool closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2, int xP, int yP);
+
+#endif