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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+/*
+ This is the list of the built in functions
+
+ true or false states if it's a used function
+ in the current version of the engine,
+ but that value currently isn't used anywhere
+ */
+
+namespace Sludge {
+
+#define FUNC(special,name) {builtIn_ ## name},
+static builtInFunctionData builtInFunctionArray[] = {
+ FUNC(true, say)
+ FUNC(true, skipSpeech)
+ FUNC(true, statusText)
+ FUNC(true, pause)
+ FUNC(true, onLeftMouse)
+ FUNC(true, onRightMouse)
+ FUNC(true, setCursor)
+ FUNC(true, addOverlay)
+ FUNC(true, addCharacter)
+ FUNC(true, playSound)
+ FUNC(true, getMouseX)
+ FUNC(true, getMouseY)
+ FUNC(true, addScreenRegion)
+ FUNC(true, onMoveMouse)
+ FUNC(true, onFocusChange)
+ FUNC(true, getOverObject)
+ FUNC(true, blankScreen)
+ FUNC(true, moveCharacter)
+ FUNC(true, onKeyboard)
+ FUNC(true, getObjectX)
+ FUNC(true, getObjectY)
+ FUNC(true, random)
+ FUNC(true, spawnSub)
+ FUNC(true, blankArea)
+ FUNC(true, hideCharacter)
+ FUNC(true, showCharacter)
+ FUNC(true, callEvent)
+ FUNC(true, removeScreenRegion)
+ FUNC(true, animate)
+ FUNC(true, turnCharacter)
+ FUNC(true, removeAllCharacters)
+ FUNC(true, removeAllScreenRegions)
+ FUNC(true, setScale)
+ FUNC(true, newStack)
+ FUNC(true, pushToStack)
+ FUNC(true, popFromStack)
+ FUNC(true, clearStatus)
+ FUNC(true, addStatus)
+ FUNC(true, removeLastStatus)
+ FUNC(true, lightStatus)
+ FUNC(true, getStatusText)
+ FUNC(true, setStatusColour)
+ FUNC(true, deleteFromStack)
+ FUNC(true, freeze)
+ FUNC(true, unfreeze)
+ FUNC(true, pasteImage)
+ FUNC(true, copyStack)
+ FUNC(true, completeTimers)
+ FUNC(true, setCharacterDrawMode)
+ FUNC(true, anim)
+ FUNC(true, costume)
+ FUNC(true, pickOne)
+ FUNC(true, setCostume)
+ FUNC(true, wait)
+ FUNC(true, somethingSpeaking)
+ FUNC(true, substring)
+ FUNC(true, stringLength)
+ FUNC(true, darkBackground)
+ FUNC(true, saveGame)
+ FUNC(true, loadGame)
+ FUNC(true, quitGame)
+ FUNC(true, rename)
+ FUNC(true, stackSize)
+ FUNC(true, pasteString)
+ FUNC(true, startMusic)
+ FUNC(true, setDefaultMusicVolume)
+ FUNC(true, setMusicVolume)
+ FUNC(true, stopMusic)
+ FUNC(true, stopSound)
+ FUNC(true, setFont)
+ FUNC(true, alignStatus)
+ FUNC(true, showFloor)
+ FUNC(true, showBoxes)
+ FUNC(true, positionStatus)
+ FUNC(true, setFloor)
+ FUNC(true, forceCharacter)
+ FUNC(true, jumpCharacter)
+ FUNC(true, peekStart)
+ FUNC(true, peekEnd)
+ FUNC(true, enqueue)
+ FUNC(true, setZBuffer)
+ FUNC(true, getMatchingFiles)
+ FUNC(true, inFont)
+ FUNC(true, onLeftMouseUp)
+ FUNC(true, onRightMouseUp)
+ FUNC(true, loopSound)
+ FUNC(true, removeCharacter)
+ FUNC(true, stopCharacter)
+ FUNC(true, launch)
+ FUNC(true, howFrozen)
+ FUNC(true, setPasteColour)
+ FUNC(true, setLitStatusColour)
+ FUNC(true, fileExists)
+ FUNC(true, floatCharacter)
+ FUNC(true, cancelSub)
+ FUNC(true, setCharacterWalkSpeed)
+ FUNC(true, deleteAllFromStack)
+ FUNC(true, setCharacterExtra)
+ FUNC(true, mixOverlay)
+ FUNC(true, pasteCharacter)
+ FUNC(true, setSceneDimensions)
+ FUNC(true, aimCamera)
+ FUNC(true, getMouseScreenX)
+ FUNC(true, getMouseScreenY)
+ FUNC(true, setDefaultSoundVolume)
+ FUNC(true, setSoundVolume)
+ FUNC(true, setSoundLoopPoints)
+ FUNC(true, setSpeechMode)
+ FUNC(true, setLightMap)
+ FUNC(true, think)
+ FUNC(true, getCharacterDirection)
+ FUNC(true, isCharacter)
+ FUNC(true, isScreenRegion)
+ FUNC(true, isMoving)
+ FUNC(true, deleteFile)
+ FUNC(true, renameFile)
+ FUNC(true, hardScroll)
+ FUNC(true, stringWidth)
+ FUNC(true, setSpeechSpeed)
+ FUNC(true, normalCharacter)
+ FUNC(true, fetchEvent)
+ FUNC(true, transitionLevel)
+ FUNC(true, spinCharacter)
+ FUNC(true, setFontSpacing)
+ FUNC(true, burnString)
+ FUNC(true, captureAllKeys)
+ FUNC(true, cacheSound)
+ FUNC(true, setCharacterSpinSpeed)
+ FUNC(true, transitionMode)
+ FUNC(false, _rem_movieStart)
+ FUNC(false, _rem_movieAbort)
+ FUNC(false, _rem_moviePlaying)
+ FUNC(false, _rem_updateDisplay)
+ FUNC(true, getSoundCache)
+ FUNC(true, saveCustomData)
+ FUNC(true, loadCustomData)
+ FUNC(true, setCustomEncoding)
+ FUNC(true, freeSound)
+ FUNC(true, parallaxAdd)
+ FUNC(true, parallaxClear)
+ FUNC(true, setBlankColour)
+ FUNC(true, setBurnColour)
+ FUNC(true, getPixelColour)
+ FUNC(true, makeFastArray)
+ FUNC(true, getCharacterScale)
+ FUNC(true, getLanguageID)
+ FUNC(false, _rem_launchWith)
+ FUNC(true, getFramesPerSecond)
+ FUNC(true, showThumbnail)
+ FUNC(true, setThumbnailSize)
+ FUNC(true, hasFlag)
+ FUNC(true, snapshotGrab)
+ FUNC(true, snapshotClear)
+ FUNC(true, bodgeFilenames)
+ FUNC(false, _rem_registryGetString)
+ FUNC(true, quitWithFatalError)
+ FUNC(true, _rem_setCharacterAA)
+ FUNC(true, _rem_setMaximumAA)
+ FUNC(true, setBackgroundEffect)
+ FUNC(true, doBackgroundEffect)
+ FUNC(true, setCharacterAngleOffset)
+ FUNC(true, setCharacterTransparency)
+ FUNC(true, setCharacterColourise)
+ FUNC(true, zoomCamera)
+ FUNC(true, playMovie)
+ FUNC(true, stopMovie)
+ FUNC(true, pauseMovie)
+};
+#undef FUNC
+
+int NUM_FUNCS = (sizeof (builtInFunctionArray) / sizeof (builtInFunctionArray[0]));
+
+} // End of namespace Sludge