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-rw-r--r--engines/sludge/graphics.h118
1 files changed, 118 insertions, 0 deletions
diff --git a/engines/sludge/graphics.h b/engines/sludge/graphics.h
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+++ b/engines/sludge/graphics.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef SLUDGE_GRAPHICS_H
+#define SLUDGE_GRAPHICS_H
+
+#if 0
+#if !defined(HAVE_GLES2)
+#include "GLee.h"
+#else
+#include <GLES2/gl2.h>
+#include "eglport/eglport.h"
+#endif
+#endif
+
+
+struct texture {
+#if 0
+ GLubyte *data;
+ GLuint name;
+#endif
+ int w, h;
+ double texW, texH;
+};
+
+#if 0
+struct shaders {
+ GLuint paste;
+ GLuint smartScaler;
+ GLuint yuv;
+ GLuint texture;
+ GLuint color;
+};
+#endif
+
+struct textureList {
+#if 0
+ GLuint name;
+ GLsizei width;
+ GLsizei height;
+#endif
+ struct textureList *next;
+};
+
+#if 0
+// From Backdrop.cpp, but they're here anyway
+extern GLubyte *backdropTexture;
+extern GLfloat backdropTexW, backdropTexH;
+#endif
+
+extern unsigned int winWidth, winHeight;
+extern int viewportHeight, viewportWidth;
+extern int viewportOffsetX, viewportOffsetY;
+extern int realWinWidth, realWinHeight;
+
+extern bool NPOT_textures;
+
+#if 0
+extern shaders shader;
+extern GLfloat aPMVMatrix[];
+
+void setPrimaryColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+void setSecondaryColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+
+void drawQuad(GLint program, const GLfloat *vertices, int numTexCoords, ...);
+
+void setPMVMatrix(GLint program);
+#endif
+
+void setPixelCoords(bool pixels);
+void setGraphicsWindow(bool fullscreen, bool restoreGraphics = true, bool resize = false);
+
+void setupOpenGLStuff();
+
+int getNextPOT(int n);
+
+#if 0
+void saveTexture(GLuint tex, GLubyte *data);
+
+void dcopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border, GLuint name, const char *file, int line);
+void dcopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLuint name, const char *file, int line);
+void dtexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *data, GLuint name, const char *file, int line);
+void dtexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data, GLuint name, const char *file, int line);
+
+#define copyTexImage2D(target, level, internalformat, x, y, width, height, border, name) dcopyTexImage2D(target, level, internalformat, x, y, width,height, border, name, __FILE__, __LINE__)
+
+#define copyTexSubImage2D(target, level, xoffset,yoffset, x, y, width, height, name) dcopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height, name, __FILE__, __LINE__)
+
+#define texImage2D(target, level, internalformat, width, height, border, format, type, data,name) dtexImage2D( target, level, internalformat, width, height, border, format, type, data, name, __FILE__, __LINE__)
+
+#define texSubImage2D( target, level, xoffset, yoffset, width, height, format, type, data,name) dtexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, data, name, __FILE__, __LINE__)
+
+void deleteTextures(GLsizei n, const GLuint *textures);
+
+void getTextureDimensions(GLuint name, GLint *width, GLint *height);
+
+int printOglError(const char *file, int line);
+#define printOpenGLError() printOglError(__FILE__, __LINE__)
+#endif
+#endif