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Diffstat (limited to 'engines/sludge/graphics.h')
-rw-r--r--engines/sludge/graphics.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sludge/graphics.h b/engines/sludge/graphics.h
index df8fa69c25..1914ea741e 100644
--- a/engines/sludge/graphics.h
+++ b/engines/sludge/graphics.h
@@ -32,9 +32,9 @@ class Parallax;
class SludgeEngine;
class SpritePalette;
-struct stackHandler;
+struct StackHandler;
struct FrozenStuffStruct;
-struct onScreenPerson;
+struct OnScreenPerson;
struct SpriteBank;
struct Sprite;
struct SpriteLayers;
@@ -81,7 +81,7 @@ public:
void drawHorizontalLine(uint, uint, uint);
void drawVerticalLine(uint, uint, uint);
void hardScroll(int distance);
- bool getRGBIntoStack(uint x, uint y, stackHandler *sH);
+ bool getRGBIntoStack(uint x, uint y, StackHandler *sH);
// Lightmap
int _lightMapMode;
@@ -126,10 +126,10 @@ public:
void fontSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
void flipFontSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
- bool scaleSprite(Sprite &single, const SpritePalette &fontPal, onScreenPerson *thisPerson, bool mirror);
+ bool scaleSprite(Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, bool mirror);
void pasteSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
bool reserveSpritePal(SpritePalette &sP, int n);
- void fixScaleSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal, onScreenPerson *thisPerson, const int camX, const int camY, bool);
+ void fixScaleSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, const int camX, const int camY, bool);
void burnSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
void resetSpriteLayers(ZBufferData *ptrZBuffer, int x, int y, bool upsidedown);
@@ -191,7 +191,7 @@ private:
// Sprites
SpriteLayers *_spriteLayers;
void fontSprite(bool flip, int x, int y, Sprite &single, const SpritePalette &fontPal);
- uint32 getDrawColor(onScreenPerson *thisPerson);
+ uint32 getDrawColor(OnScreenPerson *thisPerson);
// ZBuffer
ZBufferData *_zBuffer;