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Diffstat (limited to 'engines/sludge/language.cpp')
-rw-r--r-- | engines/sludge/language.cpp | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/engines/sludge/language.cpp b/engines/sludge/language.cpp new file mode 100644 index 0000000000..3a956615e4 --- /dev/null +++ b/engines/sludge/language.cpp @@ -0,0 +1,210 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#include <stdio.h> +#include <string.h> +#include "stringy.h" +#include "newfatal.h" +#include "moreio.h" +#include "language.h" +#include "CommonCode/version.h" +#include "platform-dependent.h" + +int *languageTable; +char **languageName; +settingsStruct gameSettings; + +unsigned int stringToInt(char *s) { + int i = 0; + bool negative = false; + for (;;) { + if (*s >= '0' && *s <= '9') { + i *= 10; + i += *s - '0'; + s ++; + } else if (*s == '-') { + negative = ! negative; + s++; + } else { + if (negative) + return -i; + return i; + } + } +} + + +char *getPrefsFilename(char *filename) { + // Yes, this trashes the original string, but + // we also free it at the end (warning!)... + + int n, i; + + n = strlen(filename); + + if (n > 4 && filename[n - 4] == '.') { + filename[n - 4] = 0; + } + + char *f = filename; + for (i = 0; i < n; i++) { +#ifdef _WIN32 + if (filename[i] == '\\') +#else + if (filename[i] == '/') +#endif + f = filename + i + 1; + } + + char *joined = joinStrings(f, ".ini"); + + delete filename; + filename = NULL; + return joined; +} + +void readIniFile(char *filename) { +#if ALLOW_FILE + char *langName = getPrefsFilename(copyString(filename)); + + FILE *fp = fopen(langName, "rb"); + + gameSettings.languageID = 0; + gameSettings.userFullScreen = defaultUserFullScreen(); + gameSettings.refreshRate = 0; + gameSettings.antiAlias = 1; + gameSettings.fixedPixels = false; + gameSettings.noStartWindow = false; + gameSettings.debugMode = false; + + delete langName; + langName = NULL; + + if (fp) { + char lineSoFar[257] = ""; + char secondSoFar[257] = ""; + unsigned char here = 0; + char readChar = ' '; + bool keepGoing = true; + bool doingSecond = false; + + do { + readChar = fgetc(fp); + if (feof(fp)) { + readChar = '\n'; + keepGoing = false; + } + switch (readChar) { + case '\n': + case '\r': + if (doingSecond) { + if (strcmp(lineSoFar, "LANGUAGE") == 0) { + gameSettings.languageID = stringToInt(secondSoFar); + } else if (strcmp(lineSoFar, "WINDOW") == 0) { + gameSettings.userFullScreen = ! stringToInt(secondSoFar); + } else if (strcmp(lineSoFar, "REFRESH") == 0) { + gameSettings.refreshRate = stringToInt(secondSoFar); + } else if (strcmp(lineSoFar, "ANTIALIAS") == 0) { + gameSettings.antiAlias = stringToInt(secondSoFar); + } else if (strcmp(lineSoFar, "FIXEDPIXELS") == 0) { + gameSettings.fixedPixels = stringToInt(secondSoFar); + } else if (strcmp(lineSoFar, "NOSTARTWINDOW") == 0) { + gameSettings.noStartWindow = stringToInt(secondSoFar); + } else if (strcmp(lineSoFar, "DEBUGMODE") == 0) { + gameSettings.debugMode = stringToInt(secondSoFar); + } + } + here = 0; + doingSecond = false; + lineSoFar[0] = 0; + secondSoFar[0] = 0; + break; + + case '=': + doingSecond = true; + here = 0; + break; + + default: + if (doingSecond) { + secondSoFar[here ++] = readChar; + secondSoFar[here] = 0; + } else { + lineSoFar[here ++] = readChar; + lineSoFar[here] = 0; + } + break; + } + } while (keepGoing); + + fclose(fp); + } +#endif +} + +void saveIniFile(char *filename) { +#if ALLOW_FILE + char *langName = getPrefsFilename(copyString(filename)); + FILE *fp = fopen(langName, "wt"); + delete langName; + + fprintf(fp, "LANGUAGE=%d\n", gameSettings.languageID); + fprintf(fp, "WINDOW=%d\n", ! gameSettings.userFullScreen); + fprintf(fp, "ANTIALIAS=%d\n", gameSettings.antiAlias); + fprintf(fp, "FIXEDPIXELS=%d\n", gameSettings.fixedPixels); + fprintf(fp, "NOSTARTWINDOW=%d\n", gameSettings.noStartWindow); + fprintf(fp, "DEBUGMODE=%d\n", gameSettings.debugMode); + + fclose(fp); +#endif +} + +#if ALLOW_FILE +void makeLanguageTable(FILE *table) { + languageTable = new int[gameSettings.numLanguages + 1]; + if (! checkNew(languageTable)) return; + + languageName = new char *[gameSettings.numLanguages + 1]; + if (! checkNew(languageName)) return; + + for (unsigned int i = 0; i <= gameSettings.numLanguages; i ++) { + languageTable[i] = i ? get2bytes(table) : 0; + printf("languageTable %i: %i\n", i, languageTable[i]); + languageName[i] = 0; + if (gameVersion >= VERSION(2, 0)) { + if (gameSettings.numLanguages) { + languageName[i] = readString(table); + printf("languageName %i: %s\n", i, languageName[i]); + } + } + } +} +#endif + +int getLanguageForFileB() { + int indexNum = -1; + + for (unsigned int i = 0; i <= gameSettings.numLanguages; i ++) { + if (languageTable[i] == gameSettings.languageID) indexNum = i; + } + + return indexNum; +} |