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-rw-r--r--engines/sludge/language.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sludge/language.cpp b/engines/sludge/language.cpp
index ebf4367f3e..b7a45ed9dc 100644
--- a/engines/sludge/language.cpp
+++ b/engines/sludge/language.cpp
@@ -36,7 +36,7 @@ int *languageTable;
char **languageName;
settingsStruct gameSettings;
-unsigned int stringToInt(char *s) {
+uint stringToInt(char *s) {
int i = 0;
bool negative = false;
for (;;) {
@@ -103,7 +103,7 @@ void readIniFile(const char *filename) {
char lineSoFar[257] = "";
char secondSoFar[257] = "";
- unsigned char here = 0;
+ byte here = 0;
char readChar = ' ';
bool keepGoing = true;
bool doingSecond = false;
@@ -186,7 +186,7 @@ void makeLanguageTable(Common::File *table) {
if (!checkNew(languageName))
return;
- for (unsigned int i = 0; i <= gameSettings.numLanguages; i++) {
+ for (uint i = 0; i <= gameSettings.numLanguages; i++) {
languageTable[i] = i ? table->readUint16BE() : 0;
debug(kSludgeDebugDataLoad, "languageTable %i: %i", i, languageTable[i]);
languageName[i] = 0;
@@ -202,7 +202,7 @@ void makeLanguageTable(Common::File *table) {
int getLanguageForFileB() {
int indexNum = -1;
- for (unsigned int i = 0; i <= gameSettings.numLanguages; i++) {
+ for (uint i = 0; i <= gameSettings.numLanguages; i++) {
if (languageTable[i] == gameSettings.languageID)
indexNum = i;
}