diff options
Diffstat (limited to 'engines/sludge/language.cpp')
-rw-r--r-- | engines/sludge/language.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sludge/language.cpp b/engines/sludge/language.cpp index ebf4367f3e..b7a45ed9dc 100644 --- a/engines/sludge/language.cpp +++ b/engines/sludge/language.cpp @@ -36,7 +36,7 @@ int *languageTable; char **languageName; settingsStruct gameSettings; -unsigned int stringToInt(char *s) { +uint stringToInt(char *s) { int i = 0; bool negative = false; for (;;) { @@ -103,7 +103,7 @@ void readIniFile(const char *filename) { char lineSoFar[257] = ""; char secondSoFar[257] = ""; - unsigned char here = 0; + byte here = 0; char readChar = ' '; bool keepGoing = true; bool doingSecond = false; @@ -186,7 +186,7 @@ void makeLanguageTable(Common::File *table) { if (!checkNew(languageName)) return; - for (unsigned int i = 0; i <= gameSettings.numLanguages; i++) { + for (uint i = 0; i <= gameSettings.numLanguages; i++) { languageTable[i] = i ? table->readUint16BE() : 0; debug(kSludgeDebugDataLoad, "languageTable %i: %i", i, languageTable[i]); languageName[i] = 0; @@ -202,7 +202,7 @@ void makeLanguageTable(Common::File *table) { int getLanguageForFileB() { int indexNum = -1; - for (unsigned int i = 0; i <= gameSettings.numLanguages; i++) { + for (uint i = 0; i <= gameSettings.numLanguages; i++) { if (languageTable[i] == gameSettings.languageID) indexNum = i; } |