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Diffstat (limited to 'engines/sludge/line.cpp')
-rw-r--r-- | engines/sludge/line.cpp | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/engines/sludge/line.cpp b/engines/sludge/line.cpp new file mode 100644 index 0000000000..f57bb642a3 --- /dev/null +++ b/engines/sludge/line.cpp @@ -0,0 +1,143 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#if 0 +#include <stdlib.h> +#endif + +#include "graphics.h" +#include "allfiles.h" + +extern int sceneWidth, sceneHeight; +#if 0 +extern GLuint backdropTextureName; +#endif + +void drawLine(int x1, int y1, int x2, int y2) { + int x, y; + bool backwards = false; +#if 0 + if (x1 < 0) x1 = 0; + if (y1 < 0) y1 = 0; + if (x2 < 0) x2 = 0; + if (y2 < 0) y2 = 0; + if (x1 > sceneWidth) x1 = sceneWidth - 1; + if (x2 > sceneWidth) x2 = sceneWidth - 1; + if (y1 > sceneHeight) y1 = sceneHeight - 1; + if (y2 > sceneHeight) y2 = sceneHeight - 1; + + if (x1 > x2) { + x = x2; + backwards = !backwards; + } else x = x1; + + if (y1 > y2) { + y = y2; + backwards = !backwards; + } else y = y1; + + int diffX = abs(x2 - x1); + int diffY = abs(y2 - y1); + + if (! diffX) { + diffX = 1; + if (x == sceneWidth - 1) x = sceneWidth - 2; + } + if (! diffY) { + diffY = 1; + if (y == sceneHeight - 1) y = sceneHeight - 2; + } + setPixelCoords(true); + + + glLineWidth(2.0); + + + int xoffset = 0; + while (xoffset < diffX) { + int w = (diffX - xoffset < viewportWidth) ? diffX - xoffset : viewportWidth; + + int yoffset = 0; + while (yoffset < diffY) { + int h = (diffY - yoffset < viewportHeight) ? diffY - yoffset : viewportHeight; + + // Render the scene - first the old backdrop + glBindTexture(GL_TEXTURE_2D, backdropTextureName); + //glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + const GLfloat vertices[] = { + (GLfloat) - x - xoffset, (GLfloat)1 - y - yoffset, 0., + (GLfloat)sceneWidth - x - xoffset, (GLfloat)1 - y - yoffset, 0., + (GLfloat) - x - xoffset, (GLfloat)sceneHeight - y - yoffset, 0., + (GLfloat)sceneWidth - x - xoffset, (GLfloat)sceneHeight - y - yoffset, 0. + }; + + const GLfloat texCoords[] = { + 0.0f, 0.0f, + backdropTexW, 0.0f, + 0.0f, backdropTexH, + backdropTexW, backdropTexH + }; + + + glUseProgram(shader.texture); + + setPMVMatrix(shader.texture); + drawQuad(shader.texture, vertices, 1, texCoords); + + // Then the line + //FIXME:Removing the lines doesn't work, but also didn't work properly before. + + GLint xo1 = -xoffset, xo2 = -xoffset; + if (! backwards) { + xo2 += diffX; + } else { + xo1 += diffX; + } + const GLint lineVertices[] = { + xo1, -yoffset, 0, + xo2, -yoffset + diffY, 0, + }; + + + glUseProgram(shader.color); + + setPMVMatrix(shader.color); + + glUniform4f(glGetUniformLocation(shader.color, "myColor"), 0.0f, 0.0f, 0.0f, 1.0f); + + int vertexLoc = glGetAttribLocation(shader.color, "myVertex"); + glEnableVertexAttribArray(vertexLoc); + glVertexAttribPointer(vertexLoc, 3, GL_INT, GL_FALSE, 0, lineVertices); + glDrawArrays(GL_LINES, 0, 2); + glDisableVertexAttribArray(vertexLoc); + + glUseProgram(0); + + // Copy Our ViewPort To The Texture + copyTexSubImage2D(GL_TEXTURE_2D, 0, x + xoffset, y + yoffset, viewportOffsetX, viewportOffsetY, w, h, backdropTextureName); + + yoffset += viewportHeight; + } + xoffset += viewportWidth; + } + setPixelCoords(false); +#endif +} |