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Diffstat (limited to 'engines/sludge/loadsave.cpp')
-rw-r--r--engines/sludge/loadsave.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/engines/sludge/loadsave.cpp b/engines/sludge/loadsave.cpp
index 1ca12a6668..79dde932e3 100644
--- a/engines/sludge/loadsave.cpp
+++ b/engines/sludge/loadsave.cpp
@@ -54,13 +54,13 @@ namespace Sludge {
// From elsewhere
//----------------------------------------------------------------------
-extern loadedFunction *allRunningFunctions; // In sludger.cpp
+extern LoadedFunction *allRunningFunctions; // In sludger.cpp
extern const char *typeName[]; // In variable.cpp
extern int numGlobals; // In sludger.cpp
-extern variable *globalVars; // In sludger.cpp
-extern flor *currentFloor; // In floor.cpp
-extern speechStruct *speech; // In talk.cpp
-extern personaAnimation *mouseCursorAnim; // In cursor.cpp
+extern Variable *globalVars; // In sludger.cpp
+extern Floor *currentFloor; // In floor.cpp
+extern SpeechStruct *speech; // In talk.cpp
+extern PersonaAnimation *mouseCursorAnim; // In cursor.cpp
extern int mouseCursorFrameNum; // " " "
extern int loadedFontNum, fontHeight; // In fonttext.cpp
extern uint fontTableSize; //
@@ -79,7 +79,7 @@ extern uint16 saveEncoding; // in savedata.cpp
//----------------------------------------------------------------------
struct stackLibrary {
- stackHandler *stack;
+ StackHandler *stack;
stackLibrary *next;
};
@@ -89,11 +89,11 @@ stackLibrary *stackLib = NULL;
//----------------------------------------------------------------------
// For saving and loading stacks...
//----------------------------------------------------------------------
-void saveStack(variableStack *vs, Common::WriteStream *stream) {
+void saveStack(VariableStack *vs, Common::WriteStream *stream) {
int elements = 0;
int a;
- variableStack *search = vs;
+ VariableStack *search = vs;
while (search) {
elements++;
search = search->next;
@@ -107,14 +107,14 @@ void saveStack(variableStack *vs, Common::WriteStream *stream) {
}
}
-variableStack *loadStack(Common::SeekableReadStream *stream, variableStack **last) {
+VariableStack *loadStack(Common::SeekableReadStream *stream, VariableStack **last) {
int elements = stream->readUint16BE();
int a;
- variableStack *first = NULL;
- variableStack **changeMe = &first;
+ VariableStack *first = NULL;
+ VariableStack **changeMe = &first;
for (a = 0; a < elements; a++) {
- variableStack *nS = new variableStack;
+ VariableStack *nS = new VariableStack;
if (!checkNew(nS))
return NULL;
loadVariable(&(nS->thisVar), stream);
@@ -129,7 +129,7 @@ variableStack *loadStack(Common::SeekableReadStream *stream, variableStack **las
return first;
}
-bool saveStackRef(stackHandler *vs, Common::WriteStream *stream) {
+bool saveStackRef(StackHandler *vs, Common::WriteStream *stream) {
stackLibrary *s = stackLib;
int a = 0;
while (s) {
@@ -163,7 +163,7 @@ void clearStackLib() {
stackLibTotal = 0;
}
-stackHandler *getStackFromLibrary(int n) {
+StackHandler *getStackFromLibrary(int n) {
n = stackLibTotal - n;
while (n) {
stackLib = stackLib->next;
@@ -172,8 +172,8 @@ stackHandler *getStackFromLibrary(int n) {
return stackLib->stack;
}
-stackHandler *loadStackRef(Common::SeekableReadStream *stream) {
- stackHandler *nsh;
+StackHandler *loadStackRef(Common::SeekableReadStream *stream) {
+ StackHandler *nsh;
if (stream->readByte()) { // It's one we've loaded already...
nsh = getStackFromLibrary(stream->readUint16BE());
@@ -181,7 +181,7 @@ stackHandler *loadStackRef(Common::SeekableReadStream *stream) {
} else {
// Load the new stack
- nsh = new stackHandler;
+ nsh = new StackHandler;
if (!checkNew(nsh))
return NULL;
nsh->last = NULL;
@@ -204,7 +204,7 @@ stackHandler *loadStackRef(Common::SeekableReadStream *stream) {
//----------------------------------------------------------------------
// For saving and loading variables...
//----------------------------------------------------------------------
-bool saveVariable(variable *from, Common::WriteStream *stream) {
+bool saveVariable(Variable *from, Common::WriteStream *stream) {
stream->writeByte(from->varType);
switch (from->varType) {
case SVT_INT:
@@ -239,8 +239,8 @@ bool saveVariable(variable *from, Common::WriteStream *stream) {
return true;
}
-bool loadVariable(variable *to, Common::SeekableReadStream *stream) {
- to->varType = (variableType)stream->readByte();
+bool loadVariable(Variable *to, Common::SeekableReadStream *stream) {
+ to->varType = (VariableType)stream->readByte();
switch (to->varType) {
case SVT_INT:
case SVT_FUNC:
@@ -259,14 +259,14 @@ bool loadVariable(variable *to, Common::SeekableReadStream *stream) {
return true;
case SVT_COSTUME:
- to->varData.costumeHandler = new persona;
+ to->varData.costumeHandler = new Persona;
if (!checkNew(to->varData.costumeHandler))
return false;
loadCostume(to->varData.costumeHandler, stream);
return true;
case SVT_ANIM:
- to->varData.animHandler = new personaAnimation;
+ to->varData.animHandler = new PersonaAnimation ;
if (!checkNew(to->varData.animHandler))
return false;
loadAnim(to->varData.animHandler, stream);
@@ -281,7 +281,7 @@ bool loadVariable(variable *to, Common::SeekableReadStream *stream) {
//----------------------------------------------------------------------
// For saving and loading functions
//----------------------------------------------------------------------
-void saveFunction(loadedFunction *fun, Common::WriteStream *stream) {
+void saveFunction(LoadedFunction *fun, Common::WriteStream *stream) {
int a;
stream->writeUint16BE(fun->originalNumber);
if (fun->calledBy) {
@@ -306,12 +306,12 @@ void saveFunction(loadedFunction *fun, Common::WriteStream *stream) {
}
}
-loadedFunction *loadFunction(Common::SeekableReadStream *stream) {
+LoadedFunction *loadFunction(Common::SeekableReadStream *stream) {
int a;
// Reserve memory...
- loadedFunction *buildFunc = new loadedFunction;
+ LoadedFunction *buildFunc = new LoadedFunction;
if (!checkNew(buildFunc))
return NULL;
@@ -396,7 +396,7 @@ bool saveGame(const Common::String &fname) {
fp->writeUint16BE(mouseCursorFrameNum);
// Save functions
- loadedFunction *thisFunction = allRunningFunctions;
+ LoadedFunction *thisFunction = allRunningFunctions;
int countFunctions = 0;
while (thisFunction) {
countFunctions++;
@@ -561,15 +561,15 @@ bool loadGame(const Common::String &fname) {
loadHandlers(fp);
loadRegions(fp);
- mouseCursorAnim = new personaAnimation;
+ mouseCursorAnim = new PersonaAnimation ;
if (!checkNew(mouseCursorAnim))
return false;
if (!loadAnim(mouseCursorAnim, fp))
return false;
mouseCursorFrameNum = fp->readUint16BE();
- loadedFunction *rFunc;
- loadedFunction **buildList = &allRunningFunctions;
+ LoadedFunction *rFunc;
+ LoadedFunction **buildList = &allRunningFunctions;
int countFunctions = fp->readUint16BE();
while (countFunctions--) {