aboutsummaryrefslogtreecommitdiff
path: root/engines/sludge/loadsave.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sludge/loadsave.h')
-rw-r--r--engines/sludge/loadsave.h84
1 files changed, 42 insertions, 42 deletions
diff --git a/engines/sludge/loadsave.h b/engines/sludge/loadsave.h
index b02fd2dd11..8de291d1a5 100644
--- a/engines/sludge/loadsave.h
+++ b/engines/sludge/loadsave.h
@@ -1,42 +1,42 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-#ifndef SLUDGE_LOADSAVE_H
-#define SLUDGE_LOADSAVE_H
-
-namespace Sludge {
-
-bool saveGame(const Common::String &fname);
-bool loadGame(const Common::String &fname);
-
-bool saveVariable(variable *from, Common::WriteStream *stream);
-bool loadVariable(variable *to, Common::SeekableReadStream *stream);
-
-variableStack *loadStack(Common::SeekableReadStream *stream, variableStack **last);
-bool saveStackRef(stackHandler *vs, Common::WriteStream *stream);
-stackHandler *loadStackRef(Common::SeekableReadStream *stream);
-
-loadedFunction *loadFunction(Common::SeekableReadStream *stream);
-void saveFunction(loadedFunction *fun, Common::WriteStream *stream);
-
-} // End of namespace Sludge
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef SLUDGE_LOADSAVE_H
+#define SLUDGE_LOADSAVE_H
+
+namespace Sludge {
+
+bool saveGame(const Common::String &fname);
+bool loadGame(const Common::String &fname);
+
+bool saveVariable(variable *from, Common::WriteStream *stream);
+bool loadVariable(variable *to, Common::SeekableReadStream *stream);
+
+variableStack *loadStack(Common::SeekableReadStream *stream, variableStack **last);
+bool saveStackRef(stackHandler *vs, Common::WriteStream *stream);
+stackHandler *loadStackRef(Common::SeekableReadStream *stream);
+
+loadedFunction *loadFunction(Common::SeekableReadStream *stream);
+void saveFunction(loadedFunction *fun, Common::WriteStream *stream);
+
+} // End of namespace Sludge
+
+#endif