diff options
Diffstat (limited to 'engines/sludge/people.cpp')
-rw-r--r-- | engines/sludge/people.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/sludge/people.cpp b/engines/sludge/people.cpp index fb21037b3d..bb23d6ade4 100644 --- a/engines/sludge/people.cpp +++ b/engines/sludge/people.cpp @@ -136,7 +136,7 @@ personaAnimation *copyAnim(personaAnimation *orig) { if (!checkNew(newAnim->frames)) return NULL; - for (int a = 0; a < num; ++a) { + for (int a = 0; a < num; a++) { newAnim->frames[a].frameNum = orig->frames[a].frameNum; newAnim->frames[a].howMany = orig->frames[a].howMany; newAnim->frames[a].noise = orig->frames[a].noise; @@ -877,7 +877,7 @@ bool addPerson(int x, int y, int objNum, persona *p) { int timeForAnim(personaAnimation *fram) { int total = 0; - for (int a = 0; a < fram->numFrames; ++a) { + for (int a = 0; a < fram->numFrames; a++) { total += fram->frames[a].howMany; } return total; @@ -976,7 +976,7 @@ bool saveAnim(personaAnimation *p, Common::WriteStream *stream) { if (p->numFrames) { stream->writeUint32LE(p->theSprites->ID); - for (int a = 0; a < p->numFrames; ++a) { + for (int a = 0; a < p->numFrames; a++) { stream->writeUint32LE(p->frames[a].frameNum); stream->writeUint32LE(p->frames[a].howMany); stream->writeUint32LE(p->frames[a].noise); @@ -995,7 +995,7 @@ bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream) { return false; p->theSprites = loadBankForAnim(a); - for (a = 0; a < p->numFrames; ++a) { + for (a = 0; a < p->numFrames; a++) { p->frames[a].frameNum = stream->readUint32LE(); p->frames[a].howMany = stream->readUint32LE(); if (ssgVersion >= VERSION(2, 0)) { @@ -1014,7 +1014,7 @@ bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream) { void debugCostume (char * message, persona * cossy) { FILE * db = fopen ("debuTURN.txt", "at"); fprintf (db, " %s costume with %i directions...\n", message, cossy->numDirections); - for (int a = 0; a < cossy->numDirections * 3; ++a) { + for (int a = 0; a < cossy->numDirections * 3; a++) { fprintf (db, " %i frames:", cossy->animation[a]->numFrames); for (int b = 0; b < cossy->animation[a]->numFrames; b ++) { fprintf (db, " %i", cossy->animation[a]->frames[b]); @@ -1028,7 +1028,7 @@ bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream) { bool saveCostume(persona *cossy, Common::WriteStream *stream) { int a; stream->writeUint16BE(cossy->numDirections); - for (a = 0; a < cossy->numDirections * 3; ++a) { + for (a = 0; a < cossy->numDirections * 3; a++) { if (!saveAnim(cossy->animation[a], stream)) return false; } @@ -1042,7 +1042,7 @@ bool loadCostume(persona *cossy, Common::SeekableReadStream *stream) { cossy->animation = new personaAnimation *[cossy->numDirections * 3]; if (!checkNew(cossy->animation)) return false; - for (a = 0; a < cossy->numDirections * 3; ++a) { + for (a = 0; a < cossy->numDirections * 3; a++) { cossy->animation[a] = new personaAnimation; if (!checkNew(cossy->animation[a])) return false; @@ -1069,7 +1069,7 @@ bool savePeople(Common::WriteStream *stream) { stream->writeUint16BE(countPeople); me = allPeople; - for (a = 0; a < countPeople; ++a) { + for (a = 0; a < countPeople; a++) { putFloat(me->x, stream); putFloat(me->y, stream); @@ -1132,7 +1132,7 @@ bool loadPeople(Common::SeekableReadStream *stream) { int a; allPeople = NULL; - for (a = 0; a < countPeople; ++a) { + for (a = 0; a < countPeople; a++) { me = new onScreenPerson; if (!checkNew(me)) return false; |