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diff --git a/engines/sludge/region.h b/engines/sludge/region.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef SLUDGE_REGION_H
+#define SLUDGE_REGION_H
+
+struct screenRegion {
+ int x1, y1, x2, y2, sX, sY, di;
+ objectType *thisType;
+ screenRegion *next;
+};
+
+bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNum);
+void getOverRegion();
+screenRegion *getRegionForObject(int obj);
+void removeScreenRegion(int objectNum);
+void killAllRegions();
+#if ALLOW_FILE
+void loadRegions(FILE *);
+void saveRegions(FILE *);
+#endif
+void showBoxes();
+
+#endif