aboutsummaryrefslogtreecommitdiff
path: root/engines/sludge/sludger.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sludge/sludger.h')
-rw-r--r--engines/sludge/sludger.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/engines/sludge/sludger.h b/engines/sludge/sludger.h
new file mode 100644
index 0000000000..fb9734a995
--- /dev/null
+++ b/engines/sludge/sludger.h
@@ -0,0 +1,98 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef SLUDGER_H
+#define SLUDGER_H
+
+#include <stdint.h>
+
+#include "variable.h"
+#include "csludge.h"
+#include "language.h"
+
+#ifndef _WIN32
+typedef struct _FILETIME {
+ uint32_t dwLowDateTime;
+ uint32_t dwHighDateTime;
+} FILETIME;
+#endif
+
+
+struct eventHandlers {
+ int leftMouseFunction;
+ int leftMouseUpFunction;
+ int rightMouseFunction;
+ int rightMouseUpFunction;
+ int moveMouseFunction;
+ int focusFunction;
+ int spaceFunction;
+};
+
+struct lineOfCode {
+ sludgeCommand theCommand;
+ int32_t param;
+};
+
+struct loadedFunction {
+ int originalNumber;
+ lineOfCode *compiledLines;
+ int numLocals, timeLeft, numArgs;
+ variable *localVars;
+ variableStack *stack;
+ variable reg;
+ unsigned int runThisLine;
+ loadedFunction *calledBy;
+ loadedFunction *next;
+ bool returnSomething, isSpeech, unfreezable, cancelMe;
+ unsigned char freezerLevel;
+};
+
+struct inputType {
+ bool leftClick, rightClick, justMoved, leftRelease, rightRelease;
+ int mouseX, mouseY, keyPressed;
+};
+
+extern unsigned char *gameIcon;
+extern int iconW, iconH;
+
+
+bool initSludge(char *);
+void sludgeDisplay();
+int startNewFunctionNum(unsigned int, unsigned int, loadedFunction *, variableStack*&, bool = true);
+bool handleInput();
+void restartFunction(loadedFunction *fun);
+bool loadFunctionCode(loadedFunction *newFunc);
+#if ALLOW_FILE
+void loadHandlers(FILE *fp);
+void saveHandlers(FILE *fp);
+#endif
+void finishFunction(loadedFunction *fun);
+void abortFunction(loadedFunction *fun);
+#if ALLOW_FILE
+FILE *openAndVerify(char *filename, char extra1, char extra2, const char *er, int &fileVersion);
+#endif
+void freezeSubs();
+void unfreezeSubs();
+void completeTimers();
+void killSpeechTimers();
+int cancelAFunction(int funcNum, loadedFunction *myself, bool &killedMyself);
+
+#endif