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Diffstat (limited to 'engines/sludge/sprbanks.cpp')
-rw-r--r--engines/sludge/sprbanks.cpp25
1 files changed, 13 insertions, 12 deletions
diff --git a/engines/sludge/sprbanks.cpp b/engines/sludge/sprbanks.cpp
index c95e405cb4..8598cb51ac 100644
--- a/engines/sludge/sprbanks.cpp
+++ b/engines/sludge/sprbanks.cpp
@@ -31,42 +31,43 @@ loadedSpriteBank *allLoadedBanks = NULL;
extern spriteBank theFont;
extern int loadedFontNum, fontTableSize;
-
loadedSpriteBank *loadBankForAnim(int ID) {
//debugOut ("loadBankForAnim: Looking for sprite bank with ID %d\n", ID);
loadedSpriteBank *returnMe = allLoadedBanks;
while (returnMe) {
- if (returnMe -> ID == ID) {
+ if (returnMe->ID == ID) {
//debugOut ("loadBankForAnim: Found existing sprite bank with ID %d\n", returnMe -> ID);
return returnMe;
}
- returnMe = returnMe -> next;
+ returnMe = returnMe->next;
}
returnMe = new loadedSpriteBank;
//debugOut ("loadBankForAnim: No existing sprite bank with ID %d\n", ID);
if (checkNew(returnMe)) {
- returnMe -> ID = ID;
- if (loadSpriteBank(ID, returnMe -> bank, false)) {
- returnMe -> timesUsed = 0;
- returnMe -> next = allLoadedBanks;
+ returnMe->ID = ID;
+ if (loadSpriteBank(ID, returnMe->bank, false)) {
+ returnMe->timesUsed = 0;
+ returnMe->next = allLoadedBanks;
allLoadedBanks = returnMe;
debugOut("loadBankForAnim: New sprite bank created OK\n");
return returnMe;
} else {
- debugOut("loadBankForAnim: I guess I couldn't load the sprites...\n");
+ debugOut(
+ "loadBankForAnim: I guess I couldn't load the sprites...\n");
return NULL;
}
- } else return NULL;
+ } else
+ return NULL;
}
void reloadSpriteTextures() {
loadedSpriteBank *spriteBank = allLoadedBanks;
while (spriteBank) {
//fprintf (stderr, "Reloading bank %d: %s.\n", spriteBank->ID, resourceNameFromNum (spriteBank->ID));
- delete spriteBank-> bank.sprites;
- spriteBank-> bank.sprites = NULL;
+ delete spriteBank->bank.sprites;
+ spriteBank->bank.sprites = NULL;
loadSpriteBank(spriteBank->ID, spriteBank->bank, false);
- spriteBank = spriteBank -> next;
+ spriteBank = spriteBank->next;
}
if (fontTableSize) {
delete theFont.sprites;