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-rw-r--r--engines/sludge/sprites.h93
1 files changed, 93 insertions, 0 deletions
diff --git a/engines/sludge/sprites.h b/engines/sludge/sprites.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef SLUDGE_SPRITE_H
+#define SLUDGE_SPRITE_H
+
+#if 0
+#if !defined(HAVE_GLES2)
+#include "GLee.h"
+#else
+#include <GLES2/gl2.h>
+#endif
+#endif
+
+struct onScreenPerson;
+
+struct sprite {
+ int width, height, xhot, yhot;
+ int tex_x;
+ int texNum;
+ //unsigned char * data;
+};
+
+class spritePalette {
+public:
+ unsigned short int *pal;
+ unsigned char *r;
+ unsigned char *g;
+ unsigned char *b;
+#if 0
+ GLuint *tex_names;
+ GLuint *burnTex_names;
+#endif
+ int *tex_w, * tex_h;
+ int numTextures;
+ unsigned char originalRed, originalGreen, originalBlue, total;
+
+ spritePalette(): pal(0), r(0), g(0), b(0)/*, tex_names(0), burnTex_names(0)*/
+ , tex_w(0), tex_h(0), numTextures(0)
+ , total(0) {}
+
+ ~spritePalette() {
+ delete [] pal;
+ delete [] r;
+ delete [] g;
+ delete [] b;
+// delete [] tex_names;
+// delete [] burnTex_names;
+ delete [] tex_w;
+ delete [] tex_h;
+ }
+};
+
+struct spriteBank {
+ int total;
+ int type;
+ sprite *sprites;
+ spritePalette myPalette;
+ bool isFont;
+};
+
+void forgetSpriteBank(spriteBank &forgetme);
+bool loadSpriteBank(char *filename, spriteBank &loadhere);
+bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont);
+
+void fontSprite(int x1, int y1, sprite &single, const spritePalette &fontPal);
+void flipFontSprite(int x1, int y1, sprite &single, const spritePalette &fontPal);
+
+bool scaleSprite(sprite &single, const spritePalette &fontPal, onScreenPerson *thisPerson, bool mirror);
+void pasteSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &fontPal);
+bool reserveSpritePal(spritePalette &sP, int n);
+void fixScaleSprite(int x1, int y1, sprite &single, const spritePalette &fontPal, onScreenPerson *thisPerson, const int camX, const int camY, bool);
+void burnSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &fontPal);
+
+#endif