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-rw-r--r--engines/sludge/sprites.h37
1 files changed, 22 insertions, 15 deletions
diff --git a/engines/sludge/sprites.h b/engines/sludge/sprites.h
index 2a617bb5ee..067c84a2de 100644
--- a/engines/sludge/sprites.h
+++ b/engines/sludge/sprites.h
@@ -51,23 +51,24 @@ public:
GLuint *tex_names;
GLuint *burnTex_names;
#endif
- int *tex_w, * tex_h;
+ int *tex_w, *tex_h;
int numTextures;
unsigned char originalRed, originalGreen, originalBlue, total;
- spritePalette(): pal(0), r(0), g(0), b(0)/*, tex_names(0), burnTex_names(0)*/
- , tex_w(0), tex_h(0), numTextures(0)
- , total(0) {}
+ spritePalette() :
+ pal(0), r(0), g(0), b(0)/*, tex_names(0), burnTex_names(0)*/
+ , tex_w(0), tex_h(0), numTextures(0), total(0) {
+ }
~spritePalette() {
- delete [] pal;
- delete [] r;
- delete [] g;
- delete [] b;
+ delete[] pal;
+ delete[] r;
+ delete[] g;
+ delete[] b;
// delete [] tex_names;
// delete [] burnTex_names;
- delete [] tex_w;
- delete [] tex_h;
+ delete[] tex_w;
+ delete[] tex_h;
}
};
@@ -84,13 +85,19 @@ bool loadSpriteBank(char *filename, spriteBank &loadhere);
bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont);
void fontSprite(int x1, int y1, sprite &single, const spritePalette &fontPal);
-void flipFontSprite(int x1, int y1, sprite &single, const spritePalette &fontPal);
+void flipFontSprite(int x1, int y1, sprite &single,
+ const spritePalette &fontPal);
-bool scaleSprite(sprite &single, const spritePalette &fontPal, onScreenPerson *thisPerson, bool mirror);
-void pasteSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &fontPal);
+bool scaleSprite(sprite &single, const spritePalette &fontPal,
+ onScreenPerson *thisPerson, bool mirror);
+void pasteSpriteToBackDrop(int x1, int y1, sprite &single,
+ const spritePalette &fontPal);
bool reserveSpritePal(spritePalette &sP, int n);
-void fixScaleSprite(int x1, int y1, sprite &single, const spritePalette &fontPal, onScreenPerson *thisPerson, const int camX, const int camY, bool);
-void burnSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &fontPal);
+void fixScaleSprite(int x1, int y1, sprite &single,
+ const spritePalette &fontPal, onScreenPerson *thisPerson,
+ const int camX, const int camY, bool);
+void burnSpriteToBackDrop(int x1, int y1, sprite &single,
+ const spritePalette &fontPal);
} // End of namespace Sludge