diff options
Diffstat (limited to 'engines/sludge/transition.cpp')
| -rw-r--r-- | engines/sludge/transition.cpp | 7 | 
1 files changed, 3 insertions, 4 deletions
| diff --git a/engines/sludge/transition.cpp b/engines/sludge/transition.cpp index 0fcd4fe7a4..73ac73736b 100644 --- a/engines/sludge/transition.cpp +++ b/engines/sludge/transition.cpp @@ -113,7 +113,7 @@ void transitionSnapshotBox() {  	//glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);  	glBindTexture(GL_TEXTURE_2D, snapshotTextureName); -	float xScale = (float) brightnessLevel * winWidth / 510.f;  // 510 = 255*2 +	float xScale = (float) brightnessLevel * winWidth / 510.f;// 510 = 255*2  	float yScale = (float) brightnessLevel * winHeight / 510.f;  	const GLfloat vertices[] = { @@ -187,7 +187,6 @@ bool reserveTransitionTexture() {  	return true;  } -  void transitionDisolve() {  #if 0 @@ -224,7 +223,7 @@ void transitionDisolve() {  			toScreen[0] = toScreen[1] = toScreen[2] = toScreen[3] = 0;  		}  		toScreen += 4; -	} while (toScreen < end); +	}while (toScreen < end);  	texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, transitionTexture, transitionTextureName); @@ -292,7 +291,7 @@ void transitionTV() {  			toScreen[0] = toScreen[1] = toScreen[2] = toScreen[3] = 0;  		}  		toScreen += 4; -	} while (toScreen < end); +	}while (toScreen < end);  	texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, transitionTexture, transitionTextureName); | 
