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-rw-r--r--engines/sludge/variable.h270
1 files changed, 135 insertions, 135 deletions
diff --git a/engines/sludge/variable.h b/engines/sludge/variable.h
index 3278b8e38f..1cac125751 100644
--- a/engines/sludge/variable.h
+++ b/engines/sludge/variable.h
@@ -1,135 +1,135 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-#ifndef SLUDGE_VARIABLE_H
-#define SLUDGE_VARIABLE_H
-
-namespace Sludge {
-
-struct variable;
-struct variableStack;
-
-enum variableType {
- SVT_NULL,
- SVT_INT,
- SVT_FUNC,
- SVT_STRING,
- SVT_BUILT,
- SVT_FILE,
- SVT_STACK,
- SVT_OBJTYPE,
- SVT_ANIM,
- SVT_COSTUME,
- SVT_FASTARRAY,
- SVT_NUM_TYPES
-};
-
-struct fastArrayHandler {
- struct variable *fastVariables;
- int size;
- int timesUsed;
-};
-
-struct stackHandler {
- struct variableStack *first;
- struct variableStack *last;
- int timesUsed;
-};
-
-union variableData {
- signed int intValue;
- const char *theString;
- stackHandler *theStack;
- struct personaAnimation *animHandler;
- struct persona *costumeHandler;
- fastArrayHandler *fastArray;
-};
-
-struct variable {
- variableType varType;
- variableData varData;
-};
-
-struct variableStack {
- variable thisVar;
- variableStack *next;
-};
-
-// Initialisation
-
-#define initVarNew(thisVar) thisVar.varType = SVT_NULL
-
-// Setting variables
-
-void setVariable(variable &thisVar, variableType vT, int value);
-bool copyVariable(const variable &from, variable &to);
-bool loadStringToVar(variable &thisVar, int value);
-void newAnimationVariable(variable &thisVar, struct personaAnimation *i);
-void newCostumeVariable(variable &thisVar, struct persona *i);
-void makeTextVar(variable &thisVar, const Common::String &txt);
-void addVariablesInSecond(variable &var1, variable &var2);
-void compareVariablesInSecond(const variable &var1, variable &var2);
-char *createCString(const Common::String &s);
-
-// Misc.
-
-void unlinkVar(variable &thisVar);
-Common::String getNumberedString(int value);
-Common::String getTextFromAnyVar(const variable &from);
-struct persona *getCostumeFromVar(variable &thisVar);
-struct personaAnimation *getAnimationFromVar(variable &thisVar);
-bool getBoolean(const variable &from);
-bool getValueType(int &toHere, variableType vT, const variable &v);
-
-// Stacky stuff
-
-bool addVarToStack(const variable &va, variableStack *&thisStack);
-bool addVarToStackQuick(variable &va, variableStack *&thisStack);
-void trimStack(variableStack *&stack);
-int deleteVarFromStack(const variable &va, variableStack *&thisStack,
- bool allOfEm = false);
-variableStack *stackFindLast(variableStack *hunt);
-bool copyStack(const variable &from, variable &to);
-int stackSize(const stackHandler *me);
-bool stackSetByIndex(variableStack *, uint, const variable &);
-variable *stackGetByIndex(variableStack *, uint);
-bool getSavedGamesStack(stackHandler *sH, const Common::String &ext);
-
-bool makeFastArrayFromStack(variable &to, const stackHandler *stacky);
-bool makeFastArraySize(variable &to, int size);
-variable *fastArrayGetByIndex(fastArrayHandler *vS, uint theIndex);
-
-#define DEBUG_STACKINESS 0
-
-#if DEBUG_STACKINESS
-#define stackDebug(params) { \
- FILE * stackfp = fopen ("stackout.txt", "at"); \
- fprintf params; \
- fclose (stackfp); \
- }
-#else
-#define stackDebug(a) {}
-#endif
-
-} // End of namespace Sludge
-
-#endif
-
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef SLUDGE_VARIABLE_H
+#define SLUDGE_VARIABLE_H
+
+namespace Sludge {
+
+struct variable;
+struct variableStack;
+
+enum variableType {
+ SVT_NULL,
+ SVT_INT,
+ SVT_FUNC,
+ SVT_STRING,
+ SVT_BUILT,
+ SVT_FILE,
+ SVT_STACK,
+ SVT_OBJTYPE,
+ SVT_ANIM,
+ SVT_COSTUME,
+ SVT_FASTARRAY,
+ SVT_NUM_TYPES
+};
+
+struct fastArrayHandler {
+ struct variable *fastVariables;
+ int size;
+ int timesUsed;
+};
+
+struct stackHandler {
+ struct variableStack *first;
+ struct variableStack *last;
+ int timesUsed;
+};
+
+union variableData {
+ signed int intValue;
+ const char *theString;
+ stackHandler *theStack;
+ struct personaAnimation *animHandler;
+ struct persona *costumeHandler;
+ fastArrayHandler *fastArray;
+};
+
+struct variable {
+ variableType varType;
+ variableData varData;
+};
+
+struct variableStack {
+ variable thisVar;
+ variableStack *next;
+};
+
+// Initialisation
+
+#define initVarNew(thisVar) thisVar.varType = SVT_NULL
+
+// Setting variables
+
+void setVariable(variable &thisVar, variableType vT, int value);
+bool copyVariable(const variable &from, variable &to);
+bool loadStringToVar(variable &thisVar, int value);
+void newAnimationVariable(variable &thisVar, struct personaAnimation *i);
+void newCostumeVariable(variable &thisVar, struct persona *i);
+void makeTextVar(variable &thisVar, const Common::String &txt);
+void addVariablesInSecond(variable &var1, variable &var2);
+void compareVariablesInSecond(const variable &var1, variable &var2);
+char *createCString(const Common::String &s);
+
+// Misc.
+
+void unlinkVar(variable &thisVar);
+Common::String getNumberedString(int value);
+Common::String getTextFromAnyVar(const variable &from);
+struct persona *getCostumeFromVar(variable &thisVar);
+struct personaAnimation *getAnimationFromVar(variable &thisVar);
+bool getBoolean(const variable &from);
+bool getValueType(int &toHere, variableType vT, const variable &v);
+
+// Stacky stuff
+
+bool addVarToStack(const variable &va, variableStack *&thisStack);
+bool addVarToStackQuick(variable &va, variableStack *&thisStack);
+void trimStack(variableStack *&stack);
+int deleteVarFromStack(const variable &va, variableStack *&thisStack,
+ bool allOfEm = false);
+variableStack *stackFindLast(variableStack *hunt);
+bool copyStack(const variable &from, variable &to);
+int stackSize(const stackHandler *me);
+bool stackSetByIndex(variableStack *, uint, const variable &);
+variable *stackGetByIndex(variableStack *, uint);
+bool getSavedGamesStack(stackHandler *sH, const Common::String &ext);
+
+bool makeFastArrayFromStack(variable &to, const stackHandler *stacky);
+bool makeFastArraySize(variable &to, int size);
+variable *fastArrayGetByIndex(fastArrayHandler *vS, uint theIndex);
+
+#define DEBUG_STACKINESS 0
+
+#if DEBUG_STACKINESS
+#define stackDebug(params) { \
+ FILE * stackfp = fopen ("stackout.txt", "at"); \
+ fprintf params; \
+ fclose (stackfp); \
+ }
+#else
+#define stackDebug(a) {}
+#endif
+
+} // End of namespace Sludge
+
+#endif
+